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[Client] Prevent framerate drops caused by invalid rotation values
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@ -104,9 +104,14 @@ void DedicatedActor::setMovementSettings()
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move->mPosition[0] = direction.pos[0];
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move->mPosition[1] = direction.pos[1];
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move->mPosition[2] = direction.pos[2];
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move->mRotation[0] = direction.rot[0];
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move->mRotation[1] = direction.rot[1];
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move->mRotation[2] = direction.rot[2];
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// Make sure the values are valid, or we'll get an infinite error loop
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if (!isnan(direction.rot[0]) && !isnan(direction.rot[1]) && !isnan(direction.rot[2]))
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{
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move->mRotation[0] = direction.rot[0];
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move->mRotation[1] = direction.rot[1];
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move->mRotation[2] = direction.rot[2];
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}
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}
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void DedicatedActor::setPosition()
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@ -123,10 +123,14 @@ void DedicatedPlayer::move(float dt)
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move->mPosition[0] = direction.pos[0];
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move->mPosition[1] = direction.pos[1];
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move->mPosition[2] = direction.pos[2];
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move->mRotation[0] = direction.rot[0];
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move->mRotation[1] = direction.rot[1];
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move->mRotation[2] = direction.rot[2];
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// Make sure the values are valid, or we'll get an infinite error loop
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if (!isnan(direction.rot[0]) && !isnan(direction.rot[1]) && !isnan(direction.rot[2]))
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{
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move->mRotation[0] = direction.rot[0];
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move->mRotation[1] = direction.rot[1];
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move->mRotation[2] = direction.rot[2];
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}
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}
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void DedicatedPlayer::setAnimFlags()
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