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[Server] Add script functions that send ObjectMove/ObjectRotate packets
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@ -844,6 +844,28 @@ void ObjectFunctions::SendObjectState(bool sendToOtherPlayers, bool skipAttached
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packet->Send(true);
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}
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void ObjectFunctions::SendObjectMove(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept
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{
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mwmp::ObjectPacket* packet = mwmp::Networking::get().getObjectPacketController()->GetPacket(ID_OBJECT_MOVE);
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packet->setObjectList(&writeObjectList);
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if (!skipAttachedPlayer)
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packet->Send(false);
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if (sendToOtherPlayers)
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packet->Send(true);
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}
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void ObjectFunctions::SendObjectRotate(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept
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{
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mwmp::ObjectPacket* packet = mwmp::Networking::get().getObjectPacketController()->GetPacket(ID_OBJECT_ROTATE);
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packet->setObjectList(&writeObjectList);
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if (!skipAttachedPlayer)
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packet->Send(false);
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if (sendToOtherPlayers)
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packet->Send(true);
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}
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void ObjectFunctions::SendDoorState(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept
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{
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mwmp::ObjectPacket *packet = mwmp::Networking::get().getObjectPacketController()->GetPacket(ID_DOOR_STATE);
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@ -161,6 +161,8 @@
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{"SendObjectScale", ObjectFunctions::SendObjectScale},\
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{"SendObjectSound", ObjectFunctions::SendObjectSound},\
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{"SendObjectState", ObjectFunctions::SendObjectState},\
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{"SendObjectMove", ObjectFunctions::SendObjectMove},\
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{"SendObjectRotate", ObjectFunctions::SendObjectRotate},\
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{"SendDoorState", ObjectFunctions::SendDoorState},\
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{"SendDoorDestination", ObjectFunctions::SendDoorDestination},\
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{"SendContainer", ObjectFunctions::SendContainer},\
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@ -1445,6 +1447,28 @@ public:
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*/
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static void SendObjectState(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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/**
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* \brief Send an ObjectMove packet.
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*
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* player attached to the packet (false by default).
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* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
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* to the packet (false by default).
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* \return void
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*/
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static void SendObjectMove(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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/**
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* \brief Send an ObjectRotate packet.
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*
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* player attached to the packet (false by default).
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* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
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* to the packet (false by default).
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* \return void
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*/
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static void SendObjectRotate(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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/**
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* \brief Send a DoorState packet.
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*
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