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Fix the renderbin for weather particles
Regression from commit 2ee6b41887b8dff5231f9925c6a0205a75d67159
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parent
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commit
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@ -1453,6 +1453,8 @@ void SkyManager::setWeather(const WeatherResult& weather)
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if (!mParticleNode)
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if (!mParticleNode)
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{
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{
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mParticleNode = new osg::PositionAttitudeTransform;
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mParticleNode = new osg::PositionAttitudeTransform;
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mParticleNode->getOrCreateStateSet()->setRenderBinDetails(RenderBin_Default, "RenderBin");
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mParticleNode->getOrCreateStateSet()->setNestRenderBins(false);
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mRootNode->addChild(mParticleNode);
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mRootNode->addChild(mParticleNode);
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}
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}
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mParticleEffect = mSceneManager->createInstance(mCurrentParticleEffect, mParticleNode);
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mParticleEffect = mSceneManager->createInstance(mCurrentParticleEffect, mParticleNode);
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