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GL_DEPTH_COMPONEN24 fix
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@ -285,7 +285,7 @@ public:
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mRefractionDepthTexture = new osg::Texture2D;
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mRefractionDepthTexture->setSourceFormat(GL_DEPTH_COMPONENT);
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mRefractionDepthTexture->setInternalFormat(GL_DEPTH_COMPONENT24_ARB);
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mRefractionDepthTexture->setInternalFormat(GL_DEPTH_COMPONENT24);
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mRefractionDepthTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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mRefractionDepthTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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mRefractionDepthTexture->setSourceType(GL_UNSIGNED_INT);
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