From de4a03081ca3e4259971fb03b3415dacc09af69c Mon Sep 17 00:00:00 2001 From: Marc Zinnschlag Date: Mon, 10 Dec 2012 11:04:21 +0100 Subject: [PATCH] fixed skill level type in skill level up message --- apps/openmw/mwmechanics/npcstats.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/apps/openmw/mwmechanics/npcstats.cpp b/apps/openmw/mwmechanics/npcstats.cpp index eb2523372..26c4c8e9a 100644 --- a/apps/openmw/mwmechanics/npcstats.cpp +++ b/apps/openmw/mwmechanics/npcstats.cpp @@ -220,7 +220,7 @@ void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &clas std::stringstream message; message << boost::format(MWBase::Environment::get().getWindowManager ()->getGameSettingString ("sNotifyMessage39", "")) % std::string("#{" + ESM::Skill::sSkillNameIds[skillIndex] + "}") - % base; + % static_cast (base); MWBase::Environment::get().getWindowManager ()->messageBox(message.str(), std::vector()); if (mLevelProgress >= 10)