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Cleanup
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@ -77,8 +77,6 @@ namespace Shader
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// <texture stage, texture name>
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// <texture stage, texture name>
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std::map<int, std::string> mTextures;
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std::map<int, std::string> mTextures;
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osg::ref_ptr<osg::Texture> mDiffuseMap;
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bool mShaderRequired;
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bool mShaderRequired;
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bool mColorMaterial;
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bool mColorMaterial;
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