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Fix a confusing variable name
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4
extern/sdl4ogre/sdlinputwrapper.cpp
vendored
4
extern/sdl4ogre/sdlinputwrapper.cpp
vendored
@ -241,8 +241,8 @@ namespace SFO
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//eep, wrap the pointer manually if the input driver doesn't support
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//relative positioning natively
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int success = SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE);
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if(relative && success != 0)
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bool success = SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE) == 0;
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if(relative && !success)
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mWrapPointer = true;
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//now remove all mouse events using the old setting from the queue
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