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[Server] Use regular int as return value for GetObjectSummonerPid()
Additionally, clarify descriptions of script functions for getting information about summoners.
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@ -128,7 +128,7 @@ bool ObjectFunctions::DoesObjectHavePlayerSummoner(unsigned int i) noexcept
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return readObjectList->baseObjects.at(i).master.isPlayer;
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}
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unsigned int ObjectFunctions::GetObjectSummonerPid(unsigned int i) noexcept
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int ObjectFunctions::GetObjectSummonerPid(unsigned int i) noexcept
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{
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Player *player = Players::getPlayer(readObjectList->baseObjects.at(i).master.guid);
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@ -287,6 +287,7 @@ public:
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*
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* Only living actors can be summoned.
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*
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* \param i The index of the object.
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* \return Whether a player is the summoner of the object.
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*/
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static bool DoesObjectHavePlayerSummoner(unsigned int i) noexcept;
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@ -298,10 +299,10 @@ public:
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* \param i The index of the object.
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* \return The player ID of the summoner.
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*/
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static unsigned int GetObjectSummonerPid(unsigned int i) noexcept;
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static int GetObjectSummonerPid(unsigned int i) noexcept;
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/**
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* \brief Get the refId of the summoner of the object at a certain index in the read object
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* \brief Get the refId of the actor summoner of the object at a certain index in the read object
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* list's object changes.
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*
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* \param i The index of the object.
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@ -310,7 +311,7 @@ public:
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static const char *GetObjectSummonerRefId(unsigned int i) noexcept;
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/**
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* \brief Get the refNumIndex of the summoner of the object at a certain index in the read object
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* \brief Get the refNumIndex of the actor summoner of the object at a certain index in the read object
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* list's object changes.
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*
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* \param i The index of the object.
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@ -319,7 +320,7 @@ public:
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static int GetObjectSummonerRefNumIndex(unsigned int i) noexcept;
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/**
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* \brief Get the mpNum of the summoner of the object at a certain index in the read object list's
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* \brief Get the mpNum of the actor summoner of the object at a certain index in the read object list's
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* object changes.
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*
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* \param i The index of the object.
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