From e8ff304562ff6d87bd9781c3a6a6e6b1fd07963f Mon Sep 17 00:00:00 2001 From: Chris Robinson Date: Wed, 18 Jul 2012 12:53:45 -0700 Subject: [PATCH] Fix the initial normal vector for vertex fixups --- components/nifogre/ogre_nif_loader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/components/nifogre/ogre_nif_loader.cpp b/components/nifogre/ogre_nif_loader.cpp index d72c45abd..23e1e99d5 100644 --- a/components/nifogre/ogre_nif_loader.cpp +++ b/components/nifogre/ogre_nif_loader.cpp @@ -540,7 +540,7 @@ class NIFMeshLoader : Ogre::ManualResourceLoader // better to transform the bones into bind position, but there doesn't seem to // be a reliable way to do that. std::vector newVerts(srcVerts.size(), Ogre::Vector3(0.0f)); - std::vector newNorms(srcNorms.size(), Ogre::Vector3(1.0f)); + std::vector newNorms(srcNorms.size(), Ogre::Vector3(0.0f)); const Nif::NiSkinData *data = skin->data.getPtr(); const Nif::NodeList &bones = skin->bones;