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Fix code that I forgot to uncomment (thanks coverity)
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@ -459,7 +459,7 @@ void NpcAnimation::updateParts()
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static const size_t slotlistsize = sizeof(slotlist)/sizeof(slotlist[0]);
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bool wasArrowAttached = 0;//(mAmmunition.get() != NULL);
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bool wasArrowAttached = (mAmmunition.get() != NULL);
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MWWorld::InventoryStore& inv = mPtr.getClass().getInventoryStore(mPtr);
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for(size_t i = 0;i < slotlistsize && mViewMode != VM_HeadOnly;i++)
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