From ec2e51825e7089bf995ed286bc5e334c6dbf0999 Mon Sep 17 00:00:00 2001 From: David Cernat Date: Wed, 11 Nov 2020 15:13:14 +0200 Subject: [PATCH] [Client] Set DedicatedPlayer's dynamic stats when its Ptr is enabled Previously, players often started out in knockout animations when their Ptrs were first enabled because their fatigue started out at 0 and only updated itself afterwards. --- apps/openmw/mwmp/DedicatedPlayer.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/apps/openmw/mwmp/DedicatedPlayer.cpp b/apps/openmw/mwmp/DedicatedPlayer.cpp index 13e942c03..46f414a69 100644 --- a/apps/openmw/mwmp/DedicatedPlayer.cpp +++ b/apps/openmw/mwmp/DedicatedPlayer.cpp @@ -395,6 +395,10 @@ void DedicatedPlayer::setCell() else world->enable(getPtr()); + // Make sure the Ptr's dynamic stats are up-to-date, so it doesn't show up knocked down when + // it shouldn't + setStatsDynamic(); + // Allow this player's reference to move across a cell now that a manual cell // update has been called setPtr(world->moveObject(ptr, cellStore, position.pos[0], position.pos[1], position.pos[2]));