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[Client] Don't reload Ptr for DedicatedActor after adding active spells
This prevents non-continuous spell GFX from immediately vanishing.
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@ -373,8 +373,6 @@ void DedicatedActor::addSpellsActive()
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// Don't do a check for a spell's existence, because active effects from potions need to be applied here too
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// Don't do a check for a spell's existence, because active effects from potions need to be applied here too
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activeSpells.addSpell(activeSpell.id, activeSpell.isStackingSpell, activeSpell.params.mEffects, activeSpell.params.mDisplayName, casterActorId, timestamp, false);
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activeSpells.addSpell(activeSpell.id, activeSpell.isStackingSpell, activeSpell.params.mEffects, activeSpell.params.mDisplayName, casterActorId, timestamp, false);
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}
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}
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reloadPtr();
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}
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}
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void DedicatedActor::removeSpellsActive()
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void DedicatedActor::removeSpellsActive()
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