From f9c396e0eae7037d0217b79cbbb5fe3878853a29 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Sat, 28 Oct 2017 15:48:07 +0200 Subject: [PATCH] stop landing animation when turning --- apps/openmw/mwmechanics/character.cpp | 6 ++++++ apps/openmw/mwmechanics/character.hpp | 1 + 2 files changed, 7 insertions(+) diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index 03acfdaf2..dc910c577 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -372,6 +372,9 @@ void CharacterController::refreshJumpAnims(const WeaponInfo* weap, JumpingState } } + if (jumpAnimName.length() > 0) + mJumpAnimName = jumpAnimName; + if(mJumpState == JumpState_InAir) { mAnimation->disable(mCurrentJump); @@ -555,6 +558,9 @@ void CharacterController::refreshCurrentAnims(CharacterState idle, CharacterStat if (mPtr.getClass().isActor()) refreshHitRecoilAnims(); + if (isTurning() && mJumpState != JumpState_InAir) + mAnimation->disable(mJumpAnimName); + const WeaponInfo *weap = std::find_if(sWeaponTypeList, sWeaponTypeListEnd, FindWeaponType(mWeaponType)); if (!mPtr.getClass().isBipedal(mPtr)) weap = sWeaponTypeListEnd; diff --git a/apps/openmw/mwmechanics/character.hpp b/apps/openmw/mwmechanics/character.hpp index af90c18b8..c03702ef2 100644 --- a/apps/openmw/mwmechanics/character.hpp +++ b/apps/openmw/mwmechanics/character.hpp @@ -184,6 +184,7 @@ class CharacterController : public MWRender::Animation::TextKeyListener JumpingState mJumpState; std::string mCurrentJump; + std::string mJumpAnimName; WeaponType mWeaponType; std::string mCurrentWeapon;