glassmancody.info
3d713e8602
Fix incorrect minimum ambient
2021-04-13 11:09:49 -07:00
glassmancody.info
280fd2b162
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:35 -07:00
glassmancody.info
cc31e1eea1
Ambient luminance threshold setting
2021-04-13 11:09:35 -07:00
glassmancody.info
690995988b
More formatting, OpenCS cells are unbroken
2021-04-13 11:09:35 -07:00
glassmancody.info
142c6d2993
Enable groundcover lighting for non FFP
2021-04-13 11:09:35 -07:00
glassmancody.info
328ec85757
Code review cleanup, add setting documentation
2021-04-13 11:09:35 -07:00
glassmancody.info
7370acdf54
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:19 -07:00
glassmancody.info
43ac32921c
Rewrite, support different lighting methods
2021-04-13 11:09:19 -07:00
glassmancody.info
9d9074c244
Add shared UBO
2021-04-13 11:07:48 -07:00
glassmancody.info
c5ea966f24
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:06:16 -07:00
glassmancody.info
dda735c54a
initial commit
2021-04-13 11:06:16 -07:00
psi29a
0a6ef9c1bd
Merge branch 'swim_when_follow' into 'master'
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Allow actors to find path over water surface (#5943 )
See merge request OpenMW/openmw!731
2021-04-13 07:19:54 +00:00
Evil Eye
56ede535b5
Don't perform a hit test outside the page's bounds
2021-04-12 08:31:45 +02:00
psi29a
0818a10df2
Merge branch 'baby_dont_throw_me_no_more' into 'master'
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Catch exceptions in ResolutionListener
Closes #5946
See merge request OpenMW/openmw!727
2021-04-12 06:12:19 +00:00
elsid
28fc21792e
Allow water walking actors to find path over water surface
2021-04-11 21:59:28 +02:00
elsid
634556be9d
Add setting to allow following creatures to find path over water surface
2021-04-11 21:59:28 +02:00
fredzio
32981bcd88
Constify a few things
2021-04-11 14:46:51 +02:00
fredzio
efb241f1de
Use override instead of virtual
2021-04-11 14:46:51 +02:00
fredzio
fda639eb57
Remove unused forward declarations
2021-04-11 14:46:51 +02:00
Evil Eye
b91be1e803
Catch exceptions in ResolutionListener
2021-04-11 14:12:31 +02:00
psi29a
603e4206fd
Merge branch 'teleport_here_not_there' into 'master'
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Fix #5919 (and another bug)
Closes #5919
See merge request OpenMW/openmw!722
2021-04-10 12:51:42 +00:00
Andrei Kortunov
f984e96b34
Use conventional names for atan2 arguments
2021-04-10 12:23:03 +04:00
Andrei Kortunov
1db369f418
Do not use unchecked value in calculations
2021-04-10 11:26:54 +04:00
Andrei Kortunov
903b89a0ff
Add bound for UI scale factor, as it specified in docs
2021-04-10 11:21:53 +04:00
Andrei Kortunov
c989fac67b
Add bound for pointers cache size, as it specified in docs
2021-04-10 11:20:12 +04:00
Andrei Kortunov
124a33d8a3
Fix uninitialized variables
2021-04-10 10:58:00 +04:00
Andrei Kortunov
b96929f3fc
Avoid division by zero
2021-04-10 09:52:46 +04:00
fredzio
8874a5be22
Change (again) the way SetPos behave.
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Instead of registering the desired change of position and rely on
physics simulation to apply it to the world, immediately change the
position in the world without reset the simulation.
2021-04-09 23:34:03 +02:00
fredzio
6e1c67a9ae
Account for waterwalking when updating position. Otherwise we might
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trace down the actor at waterlevel at the wrong coordinate.
Triggered by multimark mod with waterwalking effect.
2021-04-09 23:33:21 +02:00
Jonas Tobias Hopusch
799cf16f31
Attempt to fix #5942
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Closes OpenMW/openmw#5942
This is an attempt to apply the fix suggested by @Capostrophic
2021-04-09 18:16:05 +02:00
psi29a
a16387df61
Merge branch 'sky-dehardcode' into 'master'
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De-hardcode references to mesh files used by the sky.
See merge request OpenMW/openmw!704
2021-04-08 16:32:39 +00:00
Matjaž Lamut
2cb4b62b83
De-hardcode references to mesh files used by the sky.
2021-04-08 16:32:38 +00:00
Jacob Turnbull
d9376ee08e
Trim down comment and change flag name
2021-04-07 16:57:06 -05:00
Evil Eye
44f2cb0923
Fix targeted scripts losing their targets when rearranging your load order
2021-04-07 17:30:21 +02:00
Andrei Kortunov
59720aea9a
Restore old aiming for melee combat
2021-04-07 12:07:03 +04:00
Jacob Turnbull
bc8db8b8f5
Fix for enchanted items being removed on item equip cycling when they are re-equipped
2021-04-06 20:12:51 -05:00
David Cernat
a7f517507c
[Client] Handle reenabling of harvested objects via Container packet
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It is no longer necessary to send ObjectState packets when harvesting objects, as the Container packet will handle the refreshing of those objects' animations instead.
2021-04-06 13:22:17 +02:00
David Cernat
b2328b7063
[Client] Make it possible to check whether a class can be harvested
2021-04-06 04:51:49 +02:00
psi29a
9aa5aef2c6
Merge branch 'my_other_mr_is_larger' into 'master'
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Make AddItem's quantity overflow on negative numbers
Closes #5934
See merge request OpenMW/openmw!713
2021-04-05 11:45:31 +00:00
elsid
bd33fa76b6
Use CRTP to define CustomData clone function
2021-04-05 11:53:07 +02:00
elsid
e380470558
Add move ctor and assignment operator to RefData
2021-04-05 11:53:07 +02:00
elsid
045bb7cbd7
Store CustomData and ContainerStore as unique_ptr
2021-04-05 11:52:52 +02:00
Evil Eye
ecde3932e2
Make AddItem's quantity overflow on negative numbers
2021-04-05 09:43:37 +02:00
fredzio
9cae7882dd
Fix a bug that was triggered with multi mark mod.
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When a script calls SetPos for x,y,z in sequence on an actor, we need to make sure
that the actor will not spawn under ground at x,y coordinates.
Now that change of coordinates are cumulated and applied all at once, we
need to account for the whole offset.
To this end move the terrain height check inside of Actor class.
2021-03-31 19:34:06 +02:00
David Cernat
860be0a4e7
[Client] Send Container & ObjectState packets when harvesting objects
2021-03-31 08:13:59 +02:00
fredzio
0fac172413
Remove wrong line that slipped in yesterday.
2021-03-29 21:46:08 +02:00
Andrei Kortunov
50352daf90
Rework knockdown and knockout animations fallbacks
2021-03-29 14:45:07 +04:00
Evil Eye
582f1503c1
Merge branch 'setpos' into 'master'
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Unbreak SetPos and the mods using it (#5919 )
See merge request OpenMW/openmw!696
2021-03-28 20:14:17 +00:00
fredzio
7a67492d81
Unbreak SetPos and the mods using it.
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To make SetPos works with async physics, it was modified to register a
position offset that would be applied to the real position during the
simulation.
A common pattern to teleport NPC in scripts is a sequence of SetPos/Disable/Enable in the same frame.
Since Disable/Enable creates a new physics actor using last known
RefData::Position, the registered offset never get a chance to be applied.
Modify disable() to call moveObject with the offset applied, so that the newly created physics actor will have up-to-date position
2021-03-28 21:19:14 +02:00
fredzio
b58244ac26
Guard the Bullet drawing method with a read lock on the
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btCollisionWorld. It closes a race on the collision shapes coordinates.
2021-03-26 23:49:31 +01:00