scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							aba3c471a9 
							
						 
					 
					
						
						
							
							nifloader: fix setting of dataVariance for non-controlled bones and refactor the code  
						
						 
						
						
						
						
					 
					
						2017-02-26 22:34:45 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							4e5a1e6123 
							
						 
					 
					
						
						
							
							nifloader: improve setting of DataVariance  
						
						 
						
						
						
						
					 
					
						2017-02-23 23:28:50 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							6e996bf2a3 
							
						 
					 
					
						
						
							
							Create TriShapes with an identity transform as a Group  
						
						 
						
						
						
						
					 
					
						2017-02-23 23:28:50 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							6e5d9efa93 
							
						 
					 
					
						
						
							
							Remove NifLoader::optimize, to be replaced with something better  
						
						 
						
						
						
						
					 
					
						2017-02-23 23:28:50 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							c45013c983 
							
						 
					 
					
						
						
							
							Fix particle systems not being rendered in their first frame  
						
						 
						
						
						
						
					 
					
						2017-02-21 18:15:30 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							aa8459b5c7 
							
						 
					 
					
						
						
							
							Revert "Remove redundant allocations for NIF meshes"  
						
						 
						
						... 
						
						
						
						This reverts commit a7c5beb7c5d495446e5d7facaa780fbf851d1848.
Conflicts:
	components/nif/data.cpp
	components/nifbullet/bulletnifloader.cpp
	components/nifosg/nifloader.cpp 
						
						
					 
					
						2017-02-18 02:33:41 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							6a37909ee7 
							
						 
					 
					
						
						
							
							Revert "Fix race conditions caused by Array <-> GLBufferObject interactions (Bug  #3580 )"  
						
						 
						
						... 
						
						
						
						This reverts commit 115e563a7ab82ffb7679d0427f6952fff95e8b23. 
						
						
					 
					
						2017-02-18 02:33:41 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							892d1b162d 
							
						 
					 
					
						
						
							
							nifloader: ignore nodes named 'bounding box' ( Fixes   #3650 )  
						
						 
						
						
						
						
					 
					
						2017-02-12 15:44:09 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							4d53ab6c32 
							
						 
					 
					
						
						
							
							nifloader: attempt to remove redundant root node when a Skeleton is added  
						
						 
						
						
						
						
					 
					
						2017-02-08 20:04:17 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							2a42c4781e 
							
						 
					 
					
						
						
							
							nifloader: override animflags instead of accumulating them  
						
						 
						
						
						
						
					 
					
						2017-02-08 19:53:02 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							0187f2ce4c 
							
						 
					 
					
						
						
							
							nifloader: combine animFlags and particleFlags (Bug  #2100 )  
						
						 
						
						
						
						
					 
					
						2017-02-08 19:53:02 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							bccfd6cef8 
							
						 
					 
					
						
						
							
							nifloader: handle textures with no image that are later assigned in a FlipController  
						
						 
						
						... 
						
						
						
						As found in vurt's trees (Bug #2100 ) 
						
						
					 
					
						2017-02-08 19:52:33 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							f3045331f1 
							
						 
					 
					
						
						
							
							Fix regression in handling of NiZBufferProperty  
						
						 
						
						
						
						
					 
					
						2017-02-03 01:49:49 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							851f61ac82 
							
						 
					 
					
						
						
							
							Always assign osg::Material when a material controller is used  
						
						 
						
						
						
						
					 
					
						2017-02-01 21:10:43 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							9180089a3b 
							
						 
					 
					
						
						
							
							Add sharing for more State Attributes, most notably BlendFunc and AlphaFunc, to improve the state tracking in osg::State and reduce the number of GL calls  
						
						 
						
						
						
						
					 
					
						2017-02-01 06:00:14 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							960d4a96c3 
							
						 
					 
					
						
						
							
							Reduce the number of osg::Material state by setting the default state on the graph root  
						
						 
						
						
						
						
					 
					
						2017-02-01 06:00:14 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							e399e10607 
							
						 
					 
					
						
						
							
							Add missing lock in shareMaterial  
						
						 
						
						
						
						
					 
					
						2017-02-01 06:00:14 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							115e563a7a 
							
						 
					 
					
						
						
							
							Fix race conditions caused by Array <-> GLBufferObject interactions (Bug  #3580 )  
						
						 
						
						... 
						
						
						
						The first part of the fix is to assign VBO/EBO's upon loading the array in the Nif reader. This avoids triggering the 'addVertexBufferObjectIfRequired' code path in osg::Geometry which has the race condition when two threads add the same Array at the same time. Essentially, we want the Arrays to be 'const' when they come out of the Nif reader.
The second part of the fix is to make sure not to create empty arrays in the Nif reader (importantly, not assigning a VBO to the empty array). This empty array would be deleted when the NIFFile is cleaned up, and the detachment of the VBO assigned to it (which is still in use by other arrays) would cause threading issues.
This rare crash bug was first introduced with commit a7c5beb7c5d495446e5d7facaa780fbf851d1848. When using OSG dev version 3.5 the crashes were a little more prevalent, because 'addVertexBufferObjectIfRequired' in osg::Geometry is now used even when VBO's are disabled (as part of the VAO support changes). 
						
						
					 
					
						2017-01-19 22:23:41 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							aafff1deb6 
							
						 
					 
					
						
						
							
							Fix memory leak  
						
						 
						
						
						
						
					 
					
						2016-12-16 20:40:15 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								MiroslavR 
							
						 
					 
					
						
						
						
						
							
						
						
							99bcf47167 
							
						 
					 
					
						
						
							
							Implement NiSphericalCollider ( Closes   #3644 )  
						
						 
						
						
						
						
					 
					
						2016-12-06 01:32:13 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Allofich 
							
						 
					 
					
						
						
						
						
							
						
						
							6ec37b5cfb 
							
						 
					 
					
						
						
							
							Fix shadowing warnings  
						
						 
						
						
						
						
					 
					
						2016-10-02 17:48:54 +09:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Allofich 
							
						 
					 
					
						
						
						
						
							
						
						
							a8e9f2df67 
							
						 
					 
					
						
						
							
							Cleanup  
						
						 
						
						
						
						
					 
					
						2016-09-19 05:20:04 +09:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Allofich 
							
						 
					 
					
						
						
						
						
							
						
						
							be96ff1fd1 
							
						 
					 
					
						
						
							
							Remove redundant parameter  
						
						 
						
						
						
						
					 
					
						2016-09-18 01:57:47 +09:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Allofich 
							
						 
					 
					
						
						
						
						
							
						
						
							a033ba3bd2 
							
						 
					 
					
						
						
							
							Override spell textures by NiTexturingProperty  
						
						 
						
						
						
						
					 
					
						2016-09-14 23:03:04 +09:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							a5da3a269e 
							
						 
					 
					
						
						
							
							Fix shadowing warnings  
						
						 
						
						
						
						
					 
					
						2016-08-29 12:20:00 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							341e3846c0 
							
						 
					 
					
						
						
							
							Use initial particle state to compute the initial bounding box ( Fixes   #3500 )  
						
						 
						
						
						
						
					 
					
						2016-08-16 23:28:03 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							513e1da8a3 
							
						 
					 
					
						
						
							
							Remove unneeded casts  
						
						 
						
						
						
						
					 
					
						2016-08-14 16:44:11 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								MiroslavR 
							
						 
					 
					
						
						
						
						
							
						
						
							721fa28c1e 
							
						 
					 
					
						
						
							
							Fix assertion failure with NiTextureEffect missing source texture  
						
						 
						
						
						
						
					 
					
						2016-07-16 18:59:18 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								MiroslavR 
							
						 
					 
					
						
						
						
						
							
						
						
							9c6739f1b3 
							
						 
					 
					
						
						
							
							Fix doubled particle spawn range  
						
						 
						
						
						
						
					 
					
						2016-07-11 22:40:58 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								MiroslavR 
							
						 
					 
					
						
						
						
						
							
						
						
							2a987b6857 
							
						 
					 
					
						
						
							
							Do not skip inactive keyframe controllers (Bug  #1942 )  
						
						 
						
						
						
						
					 
					
						2016-07-10 19:02:28 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							62018e802b 
							
						 
					 
					
						
						
							
							Minor fix to particle system AutoPlay flag handling  
						
						 
						
						... 
						
						
						
						The previous commit broke some magic effects (e.g. shield). The controller's emit start/stop times should control the emitter, while the absence of the ParticleSystem's autoplay flag should freeze the whole particle system if no valid controller source gets assigned. This revised version works for both the Shield effect and the "dagoth ur death sparkles" effect. 
						
						
					 
					
						2016-05-14 22:55:14 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							7202072196 
							
						 
					 
					
						
						
							
							Freeze particle systems on construction if the AutoPlay flag is missing  
						
						 
						
						
						
						
					 
					
						2016-05-14 22:38:49 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							0c08f705c5 
							
						 
					 
					
						
						
							
							Make the ParticleSystemController freeze the particle system instead of the emitter (Bug  #3390 )  
						
						 
						
						
						
						
					 
					
						2016-05-14 22:36:53 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							e30bb31a79 
							
						 
					 
					
						
						
							
							Handle the particle node's AutoPlay flag (Bug  #3390 )  
						
						 
						
						
						
						
					 
					
						2016-05-14 22:35:34 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							bc36269617 
							
						 
					 
					
						
						
							
							When a controller is present more than once in the same keyframe file, pick the first one ( Fixes   #2719 )  
						
						 
						
						
						
						
					 
					
						2016-03-26 14:59:49 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							aae43dbff5 
							
						 
					 
					
						
						
							
							Set the MorphGeometry vertex buffer object usage to GL_DYNAMIC_DRAW  
						
						 
						
						
						
						
					 
					
						2016-03-11 16:10:39 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							84b8da7a09 
							
						 
					 
					
						
						
							
							Share the osg::Material on drawables  
						
						 
						
						... 
						
						
						
						Reduces the number of GL calls / frame by ~4%. 
						
						
					 
					
						2016-03-11 01:06:54 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							abcfe9bcee 
							
						 
					 
					
						
						
							
							Don't add empty text key objects  
						
						 
						
						
						
						
					 
					
						2016-03-10 17:01:14 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							02d23564dc 
							
						 
					 
					
						
						
							
							Include cleanup  
						
						 
						
						
						
						
					 
					
						2016-03-10 14:29:45 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							f898bf493f 
							
						 
					 
					
						
						
							
							Don't use Geodes  
						
						 
						
						
						
						
					 
					
						2016-03-10 13:17:01 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							82b792f808 
							
						 
					 
					
						
						
							
							Eliminate dynamic_cast in BillboardCallback  
						
						 
						
						
						
						
					 
					
						2016-03-05 20:02:33 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							dd2fbfc0a2 
							
						 
					 
					
						
						
							
							Fix windows build  
						
						 
						
						
						
						
					 
					
						2016-03-02 21:57:25 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							6e7c6fdd7e 
							
						 
					 
					
						
						
							
							Implement NiTexturingProperty::DecalTexture  
						
						 
						
						
						
						
					 
					
						2016-03-01 18:41:36 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							30d06bfe0e 
							
						 
					 
					
						
						
							
							Add comment  
						
						 
						
						
						
						
					 
					
						2016-03-01 17:27:54 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							64636bd85a 
							
						 
					 
					
						
						
							
							Improve error reporting  
						
						 
						
						
						
						
					 
					
						2016-03-01 17:05:02 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							cdccf03228 
							
						 
					 
					
						
						
							
							Fix mismatched delete  
						
						 
						
						
						
						
					 
					
						2016-02-25 21:32:42 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							5f4ace1bc2 
							
						 
					 
					
						
						
							
							Implement support for sphere map NiTextureEffects ( Fixes   #1827 )  
						
						 
						
						
						
						
					 
					
						2016-02-24 21:06:41 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							90a99991d1 
							
						 
					 
					
						
						
							
							Use empty() instead of !size()  
						
						 
						
						
						
						
					 
					
						2016-02-22 19:06:12 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							e647ee5424 
							
						 
					 
					
						
						
							
							Support RGB and RGBA embedded textures in NIF files ( Fixes   #2295 )  
						
						 
						
						
						
						
					 
					
						2016-02-18 19:37:56 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							606758d72f 
							
						 
					 
					
						
						
							
							NifLoader: create the BumpTexture slot, but don't use it yet  
						
						 
						
						
						
						
					 
					
						2016-02-18 19:37:56 +01:00