scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							00d4fea91c 
							
						 
					 
					
						
						
							
							Derive Animation from osg::Referenced to allow the UnrefQueue to delete it  
						
						 
						
						
						
						
					 
					
						2017-02-22 15:27:20 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							a5247394dc 
							
						 
					 
					
						
						
							
							(Re)set the inventory listener outside of the Animation class  
						
						 
						
						
						
						
					 
					
						2017-02-22 15:08:22 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							0fbd29ccb8 
							
						 
					 
					
						
						
							
							Use additive alpha blending on the character preview  
						
						 
						
						
						
						
					 
					
						2017-02-21 18:29:18 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							e38221edc9 
							
						 
					 
					
						
						
							
							Set character preview's simulationTime to 0 to avoid flickering lights  
						
						 
						
						
						
						
					 
					
						2017-02-21 18:25:25 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							dd54887783 
							
						 
					 
					
						
						
							
							Fix node mask of CharacterPreview being reset  
						
						 
						
						
						
						
					 
					
						2017-02-10 03:31:37 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							c5f8ff6e0e 
							
						 
					 
					
						
						
							
							Add names to several nodes for debugging purposes  
						
						 
						
						
						
						
					 
					
						2017-02-02 21:49:52 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Allofich 
							
						 
					 
					
						
						
						
						
							
						
						
							125e94ef0e 
							
						 
					 
					
						
						
							
							Fix shadowing warnings  
						
						 
						
						
						
						
					 
					
						2016-10-31 00:39:31 +09:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							dda5bfbc9f 
							
						 
					 
					
						
						
							
							CharacterPreview no longer depends on osgViewer  
						
						 
						
						
						
						
					 
					
						2016-08-16 22:47:45 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							b2ae45f0eb 
							
						 
					 
					
						
						
							
							Remove unneeded setGraphicsContext() calls  
						
						 
						
						
						
						
					 
					
						2016-08-16 19:33:09 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							641005b317 
							
						 
					 
					
						
						
							
							Remove Camera's children before removing the Camera  
						
						 
						
						... 
						
						
						
						Should work around OSG race condition ( http://forum.openscenegraph.org/viewtopic.php?t=16077  ) 
						
						
					 
					
						2016-08-15 18:12:46 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							90a99991d1 
							
						 
					 
					
						
						
							
							Use empty() instead of !size()  
						
						 
						
						
						
						
					 
					
						2016-02-22 19:06:12 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							8bd16e4d5a 
							
						 
					 
					
						
						
							
							Don't compute the world matrix multiple times  
						
						 
						
						
						
						
					 
					
						2016-02-22 18:58:19 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							553408949a 
							
						 
					 
					
						
						
							
							Fix character preview  
						
						 
						
						
						
						
					 
					
						2016-02-18 19:37:57 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							044e0a829a 
							
						 
					 
					
						
						
							
							Add fog  
						
						 
						
						
						
						
					 
					
						2016-02-18 19:37:57 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							e8662bea31 
							
						 
					 
					
						
						
							
							Change the way that image origin is converted to OpenGL's lower-left convention  
						
						 
						
						... 
						
						
						
						Flip the texture coordinates instead of flipping textures.
This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it. 
						
						
					 
					
						2016-02-05 21:03:11 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							f5f3d18b8e 
							
						 
					 
					
						
						
							
							Add comment  
						
						 
						
						
						
						
					 
					
						2015-11-30 17:19:27 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							576d5111a5 
							
						 
					 
					
						
						
							
							Prefer Intersector::PROJECTION over Intersector::WINDOW  
						
						 
						
						
						
						
					 
					
						2015-11-30 17:04:45 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							0655abcd8b 
							
						 
					 
					
						
						
							
							Fix some character preview raycasting issues (Bug  #2769 )  
						
						 
						
						
						
						
					 
					
						2015-11-30 05:43:36 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							2e9805fa0e 
							
						 
					 
					
						
						
							
							Leak fix  
						
						 
						
						
						
						
					 
					
						2015-11-11 00:50:57 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							bd9dc58560 
							
						 
					 
					
						
						
							
							Use the correct scale for actor swim height ( Fixes   #2833 )  
						
						 
						
						
						
						
					 
					
						2015-11-01 21:45:58 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								dteviot 
							
						 
					 
					
						
						
						
						
							
						
						
							77a1d947cc 
							
						 
					 
					
						
						
							
							extracted MWMechanics::getPlayer()  
						
						 
						
						
						
						
					 
					
						2015-08-21 21:12:39 +12:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							335ef97cf5 
							
						 
					 
					
						
						
							
							Rename Animation::Group to Animation::BlendMask  
						
						 
						
						... 
						
						
						
						The old naming is problematic, because the term group was being used for another feature (text key groups) already. 
						
						
					 
					
						2015-07-15 13:49:16 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							d7695f2560 
							
						 
					 
					
						
						
							
							Remove unused NpcAnimation visibilityFlags  
						
						 
						
						
						
						
					 
					
						2015-06-22 21:14:44 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							f017fd6860 
							
						 
					 
					
						
						
							
							Reduce includes in animation.hpp  
						
						 
						
						
						
						
					 
					
						2015-06-14 23:13:26 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							988a9cad58 
							
						 
					 
					
						
						
							
							getHitContact Head exception fix  
						
						 
						
						
						
						
					 
					
						2015-05-30 01:41:38 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							3dcb167066 
							
						 
					 
					
						
						
							
							Map rendering  
						
						 
						
						
						
						
					 
					
						2015-05-26 16:40:44 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							c4452afd89 
							
						 
					 
					
						
						
							
							Inventory item picking  
						
						 
						
						
						
						
					 
					
						2015-05-20 04:09:21 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							72c1f37527 
							
						 
					 
					
						
						
							
							Port CharacterPreview  
						
						 
						
						
						
						
					 
					
						2015-05-20 02:18:20 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rohit Nirmal 
							
						 
					 
					
						
						
						
						
							
						
						
							997347b01e 
							
						 
					 
					
						
						
							
							Silence -Wreorder warnings.  
						
						 
						
						
						
						
					 
					
						2015-04-28 18:48:02 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								dteviot 
							
						 
					 
					
						
						
						
						
							
						
						
							e197f5318b 
							
						 
					 
					
						
						
							
							fixing MSVC 2013 warning C4244: & C4305  
						
						 
						
						... 
						
						
						
						conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data 
						
						
					 
					
						2015-03-08 13:07:29 +13:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							1bd3ab8a2d 
							
						 
					 
					
						
						
							
							Fix torch animation playing when torch is hidden ( Fixes   #2236 )  
						
						 
						
						
						
						
					 
					
						2014-12-28 14:17:53 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							2e5e7370ba 
							
						 
					 
					
						
						
							
							Adjust default angle, FOV and viewport of character preview ( Fixes   #2220 )  
						
						 
						
						
						
						
					 
					
						2014-12-24 15:45:15 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							8bc7eb5530 
							
						 
					 
					
						
						
							
							PlayGroup: Don't loop animations with no loop keys ( Fixes   #2223 )  
						
						 
						
						
						
						
					 
					
						2014-12-24 15:45:13 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							f931ba2efc 
							
						 
					 
					
						
						
							
							Fix some static analysis issues (coverity)  
						
						 
						
						
						
						
					 
					
						2014-12-24 15:45:12 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							d034a079e6 
							
						 
					 
					
						
						
							
							Allow equipping twohanded weapon and shield at the same time ( Fixes   #1785 )  
						
						 
						
						... 
						
						
						
						The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with. 
						
						
					 
					
						2014-12-12 16:49:22 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							fee08f97ed 
							
						 
					 
					
						
						
							
							Fix crash in character preview for non-existing meshes ( Fixes   #2128 )  
						
						 
						
						
						
						
					 
					
						2014-12-03 18:28:35 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lukasz Gromanowski 
							
						 
					 
					
						
						
						
						
							
						
						
							e1663de7cf 
							
						 
					 
					
						
						
							
							Fixes   #1887 : Equipped items do not emit sounds  
						
						 
						
						... 
						
						
						
						Added getSound() method to MWClass class and implementation
into Light class.
Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com> 
						
						
					 
					
						2014-10-12 11:40:14 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							7252cb63a6 
							
						 
					 
					
						
						
							
							Fix cppcheck issues  
						
						 
						
						
						
						
					 
					
						2014-09-26 17:48:14 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							94c2517d67 
							
						 
					 
					
						
						
							
							Fix race preview crash ( Fixes   #1808 )  
						
						 
						
						
						
						
					 
					
						2014-08-13 19:30:46 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							025f50a2df 
							
						 
					 
					
						
						
							
							Improve performance of inventory window resize (don't update selection buffer unnecessarily)  
						
						 
						
						
						
						
					 
					
						2014-08-12 17:07:06 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							4a26dcb2ad 
							
						 
					 
					
						
						
							
							Avoid calling RenderTarget::update from within loadResource  
						
						 
						
						
						
						
					 
					
						2014-08-08 15:46:33 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							c6bf9dfbfb 
							
						 
					 
					
						
						
							
							Add ManualResourceLoader for character previews ( Fixes   #1752 )  
						
						 
						
						
						
						
					 
					
						2014-08-06 20:13:57 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Emanuel Guevel 
							
						 
					 
					
						
						
						
						
							
						
						
							1e4a854433 
							
						 
					 
					
						
						
							
							Remove static method MWWorld::Class::get(&Ptr)  
						
						 
						
						... 
						
						
						
						It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :) 
						
						
					 
					
						2014-05-22 20:50:00 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							edb5a54092 
							
						 
					 
					
						
						
							
							Include some more required Ogre headers explicitely.  
						
						 
						
						
						
						
					 
					
						2014-03-05 21:46:37 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							8aed4fcfa4 
							
						 
					 
					
						
						
							
							Correction for marksman weapon inventory preview  
						
						 
						
						
						
						
					 
					
						2014-02-05 05:18:10 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							5b076aa570 
							
						 
					 
					
						
						
							
							Revert "Bug  #1074 : Inventory paperdoll obscures armour rating"  
						
						 
						
						... 
						
						
						
						This reverts commit b017a3be3e4e88d8aea6150287893f3677d6fb69. 
						
						
					 
					
						2014-02-05 05:18:10 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							4ec86d1c68 
							
						 
					 
					
						
						
							
							Bug  #1147 : Fix the inventory preview pose used for ranged weapons  
						
						 
						
						
						
						
					 
					
						2014-01-31 05:06:35 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							589fbbd871 
							
						 
					 
					
						
						
							
							Issue  #777 : Create InventoryStore for creatures with weapons/shields  
						
						 
						
						
						
						
					 
					
						2014-01-19 11:43:23 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							aa855e9524 
							
						 
					 
					
						
						
							
							Include some required Ogre headers explicitely  
						
						 
						
						
						
						
					 
					
						2014-01-09 20:56:24 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							098f9712f1 
							
						 
					 
					
						
						
							
							Add getPlayerPtr() utility method. Reduces dependencies a lot.  
						
						 
						
						
						
						
					 
					
						2014-01-08 18:39:44 +01:00