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9,974 Commits 38 Branches 54 Tags
Commit Graph

9 Commits

Author SHA1 Message Date
scrawl
c9fefc7f5d Simpler, more lightweight underwater effect, changed colors to match vanilla better 2013-03-03 19:28:11 +01:00
scrawl
6cceb04adf When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections. 2013-02-19 03:08:00 +01:00
scrawl
42883ec64b cleanup 2013-02-18 02:33:53 +01:00
scrawl
15e51b76de Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
scrawl
111e38ef25 Revert "fog now distance based instead of depth"
This reverts commit 7ee038fdd7fcb51f901893ae0e6554a2f0cc3dc1.
2013-01-09 20:18:26 +01:00
scrawl
7ee038fdd7 fog now distance based instead of depth 2012-10-03 12:03:07 +02:00
scrawl
21728020f6 fixed the water on local map 2012-07-20 14:45:42 +02:00
scrawl
b8384162b6 merge 2012-07-13 06:16:55 +02:00
scrawl
71c865e2e9 let there be light 2012-07-06 07:10:10 +02:00
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