
Although b4e8560698fbe9ef30e1c5e004bf7f928e85c6a8 made players instantly able to see each other on minimalist servers that did not change their cells from the default, it created problems with the default CoreScripts where players need to be logged in before receipt of a CellStates packet from them is taken into account, with the result being that a player was recorded as having loaded their initial cells on the server's C++ side but not on the Lua side. It may simply be best to expect servers to set player cells.
TES3MP
TES3MP is a project aiming to add multiplayer functionality to OpenMW, a free and open source engine recreation of the popular Bethesda Softworks game "The Elder Scrolls III: Morrowind".
- TES3MP version: 0.6.3
- OpenMW version: 0.43.0
- License: GPLv3 (see LICENSE for more information)
Font Licenses:
- DejaVuLGCSansMono.ttf: custom (see files/mygui/DejaVu Font License.txt for more information)
Project Status
TES3MP is now playable in most respects. Player and NPC movement, animations, combat and spell casting are properly synchronized with small exceptions, as is picking up and dropping items in the world, using doors and levers, and adding and removing items from containers. Journal entries, faction stats and dialogue topics are also synchronized, allowing the majority of quests to work fine.
Serverside Lua scripts are used to save and load the state of most of the aforementioned.
Contributing
Development has been relatively fast, but any contribution regarding code, documentation, bug hunting or video showcases is greatly appreciated.
Test sessions are often advertised on our Discord server or in our Steam group.
Feel free to contact the team members for any questions you might have.
Getting Started
- Quickstart guide
- Steam group and its detailed FAQ
- TES3MP section on OpenMW forums
- Subreddit
- Known issues and bug reports
Donations
You can benefit the project by contributing to the Patreon pages of our two developers, Koncord and David Cernat, as well as by supporting OpenMW.