Logo
Explore Help
Sign In
AnarchistGamers/TES3MP
1
0
Fork 0
You've already forked TES3MP
mirror of https://github.com/TES3MP/TES3MP.git synced 2025-10-04 02:21:11 -04:00
Code Issues Packages Projects Releases Wiki Activity
TES3MP/files/shaders
History
Miloslav Číž 226fb9c26b render cubemaps in OGL coordinates
2017-11-15 16:07:01 +01:00
..
CMakeLists.txt
Adjust CMake's run-time resource handling such that the Windows CI script does not have to copy these files
2017-10-11 21:58:55 +01:00
lighting.glsl
Add support for GL_AMBIENT colorMode to shaders as required by particle systems
2017-02-08 18:39:24 +01:00
objects_fragment.glsl
Fix shader compile error for objects without diffuse map
2016-08-09 01:04:02 +02:00
objects_vertex.glsl
Flip the parallax offset Y component based on tangent parity (Bug #3440)
2016-06-16 18:07:10 +02:00
parallax.glsl
Flip the parallax offset Y component based on tangent parity (Bug #3440)
2016-06-16 18:07:10 +02:00
s360_fragment.glsl
render cubemaps in OGL coordinates
2017-11-15 16:07:01 +01:00
s360_vertex.glsl
render cubemaps in OGL coordinates
2017-11-15 16:07:01 +01:00
terrain_fragment.glsl
Remove unused uniforms
2016-06-17 00:20:53 +02:00
terrain_vertex.glsl
Add terrain parallax mapping
2016-03-22 21:46:15 +01:00
water_fragment.glsl
get rid of buggy shader trick
2017-09-28 20:44:43 +02:00
water_nm.png
New water WIP
2015-10-29 00:25:23 +01:00
water_vertex.glsl
New water WIP
2015-10-29 00:25:23 +01:00
Powered by Gitea Version: Page: 971ms Template: 45ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API