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			27 lines
		
	
	
		
			717 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			717 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef MWGUI_PICKPOCKET_ITEM_MODEL_H
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#define MWGUI_PICKPOCKET_ITEM_MODEL_H
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#include "itemmodel.hpp"
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namespace MWGui
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{
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    /// @brief The pickpocket item model randomly hides item stacks based on a specified chance. Equipped items are always hidden.
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    class PickpocketItemModel : public ProxyItemModel
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    {
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    public:
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        PickpocketItemModel (const MWWorld::Ptr& thief, ItemModel* sourceModel);
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        virtual ItemStack getItem (ModelIndex index);
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        virtual size_t getItemCount();
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        virtual void update();
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        virtual void removeItem (const ItemStack& item, size_t count);
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    private:
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        std::vector<ItemStack> mHiddenItems;
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        std::vector<ItemStack> mItems;
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    };
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}
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#endif
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