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TES3MP/files/shaders
History
AnyOldName3 3d18ddc8e4 Take into account previous #line directives when expanding @foreach shader macros
2017-11-17 17:18:33 +00:00
..
CMakeLists.txt
Adjust CMake's run-time resource handling such that the Windows CI script does not have to copy these files
2017-10-11 21:58:55 +01:00
lighting.glsl
Fix the same shader preprocessor variable issue for the third time now
2017-10-08 01:34:54 +01:00
objects_fragment.glsl
Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp
2017-11-10 02:02:27 +00:00
objects_vertex.glsl
Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp
2017-11-10 02:02:27 +00:00
parallax.glsl
Flip the parallax offset Y component based on tangent parity (Bug #3440)
2016-06-16 18:07:10 +02:00
terrain_fragment.glsl
Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp
2017-11-10 02:02:27 +00:00
terrain_vertex.glsl
Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp
2017-11-10 02:02:27 +00:00
water_fragment.glsl
Take into account previous #line directives when expanding @foreach shader macros
2017-11-17 17:18:33 +00:00
water_nm.png
New water WIP
2015-10-29 00:25:23 +01:00
water_vertex.glsl
Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp
2017-11-10 02:02:27 +00:00
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