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			16 lines
		
	
	
		
			297 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			297 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
shader_set terrain_vertex
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{
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    source terrain.shader
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    type vertex
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    profiles_cg vs_2_0 vp40 arbvp1
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    profiles_hlsl vs_3_0 vs_2_0
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}
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shader_set terrain_fragment
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{
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    source terrain.shader
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    type fragment
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    profiles_cg ps_3_0 ps_2_x ps_2_0 fp40 arbfp1
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    profiles_hlsl ps_3_0 ps_2_0
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}
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