Logo
Explore Help
Sign In
AnarchistGamers/TES3MP
1
0
Fork 0
You've already forked TES3MP
mirror of https://github.com/TES3MP/TES3MP.git synced 2025-10-04 02:21:11 -04:00
Code Issues Packages Projects Releases Wiki Activity
TES3MP/apps/openmw
History
scrawl 69ca03c308 Issue #777: Move DrawState to CreatureStats. All creatures can cast spells, and some creatures have weapons.
2014-01-19 09:43:41 +01:00
..
mwbase
Closes #1086: Implement blood effects
2014-01-17 11:27:13 +01:00
mwclass
kOgrePi unused
2014-01-18 22:16:31 +01:00
mwdialogue
minor cleanup
2014-01-14 12:46:53 +04:00
mwgui
Some cleanup - move definitions to implementation file
2014-01-18 10:52:16 +01:00
mwinput
Rewrite some awful code
2014-01-11 00:24:21 +01:00
mwmechanics
Issue #777: Move DrawState to CreatureStats. All creatures can cast spells, and some creatures have weapons.
2014-01-19 09:43:41 +01:00
mwrender
Feature #960: Implement Creature::hit
2014-01-17 17:19:08 +01:00
mwscript
Make sure onPcEquip is also set for Equip script instruction
2014-01-18 10:51:52 +01:00
mwsound
Play 'Idle' voiced dialogue entries in AIWander. Tweak voice max distance.
2014-01-17 10:55:46 +01:00
mwworld
Bug #1109: Do not reset water level when loading a plugin with no water level record (for real this time)
2014-01-18 21:11:12 +01:00
CMakeLists.txt
Closes #1086: Implement blood effects
2014-01-17 11:27:13 +01:00
config.hpp.cmake
…
crashcatcher.cpp
crashcatcher uname error checking
2014-01-09 00:52:37 +01:00
doc.hpp
…
engine.cpp
Windows SDL fix
2014-01-11 11:00:34 +01:00
engine.hpp
…
main.cpp
…
Powered by Gitea Version: Page: 1106ms Template: 53ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API