backlabs1 94c914bfb1
Rewrite cmake/FindRakNet.cmake
This commit fixes (at least) the following problems:

1. cmake will "find" RakNet include directory even if the cmake option
   `-DRakNet_INCLUDES` CACHE entry value is incorrect. The build will
   fail later when an included RakNet file is missing. (To test,
   change to `-DRakNet_INCLUDES="/tmp/CrabNet/includex"` below.)

2. cmake will not find the RakNet Release library (which exists at the
   path specified with `-DRakNet_LIBRARY_RELEASE`) unless
   `-DRakNet_LIBRARY_DEBUG` is defined (to any value). (To test,
   remove the `-DRakNet_LIBRARY_DEBUG` line below.)

3. cmake will not find anything if only the environment variable
   `RAKNET_ROOT` is set, although it appears that it was intended to
   be used as a search path. (To test, add `RAKNET_ROOT=/tmp/CrabNet`
   and remove the three `-DRakNet_` lines.)

This commit was tested with the following cmake command in a Debian
bookworm container with CrabNet and osg directories in `/tmp`:

```sh
mkdir build/
cd build/
cmake .. -DBUILD_BROWSER=OFF \
         -DBUILD_BSATOOL=OFF \
         -DBUILD_ESMTOOL=OFF \
         -DBUILD_ESSIMPORTER=OFF \
         -DBUILD_LAUNCHER=OFF \
         -DBUILD_MWINIIMPORTER=OFF \
         -DBUILD_NIFTEST=OFF \
         -DBUILD_OPENCS=OFF \
         -DBUILD_OPENMW=ON \
         -DBUILD_OPENMW_MP=OFF \
         -DBUILD_WIZARD=OFF \
         -DCMAKE_BUILD_TYPE=Release \
         -DOPENSCENEGRAPH_INCLUDE_DIRS=/tmp/osg/include \
         -DRakNet_INCLUDES="/tmp/CrabNet/include" \
         -DRakNet_LIBRARY_DEBUG="/tmp/CrabNet/lib/libRakNetLibStaticd.a" \
         -DRakNet_LIBRARY_RELEASE="/tmp/CrabNet/lib/libRakNetLibStatic.a"
make -j $(nproc)
```
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2019-10-24 14:54:40 +03:00
2021-06-17 10:33:19 +02:00
2024-02-12 20:18:20 -06:00
2021-05-31 21:15:26 +01:00
2021-05-07 11:04:49 +04:00
2024-02-12 20:18:20 -06:00
2020-04-22 01:45:11 +03:00

TES3MP

Copyright (c) 2008-2015, OpenMW Team
Copyright (c) 2016-2022, David Cernat & Stanislav Zhukov

TES3MP is a project adding multiplayer functionality to OpenMW, an open-source game engine that supports playing "The Elder Scrolls III: Morrowind" by Bethesda Softworks.

  • TES3MP version: 0.8.1
  • OpenMW version: 0.47.0
  • License: GPLv3 with additional allowed terms (see LICENSE for more information)

Font Licenses:

Project status

Version changelog

As of version 0.8.1, TES3MP is fully playable, providing very extensive player, NPC, world and quest synchronization, as well as state saving and loading, all of which are highly customizable via serverside Lua scripts.

Remaining gameplay problems mostly relate to AI and the fact that clientside script variables need to be placed on a synchronization whitelist to avoid packet spam.

TES3MP now also has a VR branch that combines its code with that of Mads Buvik Sandvei's OpenMW VR.

Donations

You can benefit the project by donating on Patreon to our two developers, David Cernat and Koncord, as well as by supporting OpenMW.

Contributing

Helping us with documentation, bug hunting and video showcases is always greatly appreciated.

For code contributions, it's best to start out with modestly sized fixes and features and work your way up. There are so many different possible implementations of more major features many of which would cause undesirable code or vision conflicts with OpenMW that those should be talked over in advance with the existing developers before effort is spent on them.

Feel free to contact the team members for any questions you might have.

Getting started

Description
Multiplayer for OpenMW, a reimplementation of The Elder Scrolls 3: Morrowind's engine.
Readme GPL-3.0 89 MiB
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