David Cernat 9d46de88e0 [Client] Send cell states correctly after inputting name
Previously, initial cell states were sent in LocalPlayer::processCharGen() and were ignored by the server because the player was not yet regarded as loaded. The result was that existing players logging in could not see each other until they went through at least one cell change.

(cherry picked from commit b4e8560698fbe9ef30e1c5e004bf7f928e85c6a8)

# Conflicts:
#	apps/openmw/mwmp/LocalPlayer.cpp
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TES3MP

Build Status

TES3MP is a project aiming to add multiplayer functionality to OpenMW, a free and open source engine recreation of the popular Bethesda Softworks game "The Elder Scrolls III: Morrowind".

  • TES3MP version: 0.6.3
  • OpenMW version: 0.43.0
  • License: GPLv3 (see LICENSE for more information)

Font Licenses:

Project Status

Version changelog

TES3MP is now playable in most respects. Player and NPC movement, animations, combat and spell casting are properly synchronized with small exceptions, as is picking up and dropping items in the world, using doors and levers, and adding and removing items from containers. Journal entries, faction stats and dialogue topics are also synchronized, allowing the majority of quests to work fine.

Serverside Lua scripts are used to save and load the state of most of the aforementioned.

Contributing

Development has been relatively fast, but any contribution regarding code, documentation, bug hunting or video showcases is greatly appreciated.

Test sessions are often advertised on our Discord server or in our Steam group.

Feel free to contact the team members for any questions you might have.

Getting Started

Donations

You can benefit the project by contributing to the Patreon pages of our two developers, Koncord and David Cernat, as well as by supporting OpenMW.

Description
Multiplayer for OpenMW, a reimplementation of The Elder Scrolls 3: Morrowind's engine.
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