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TES3MP/files/shaders
History
Miloslav Číž c9c6326d87 fix non-refraction water rain ripples
2017-09-28 19:23:37 +02:00
..
CMakeLists.txt
[macOS] Move all configs & resources into app bundles
2016-11-23 22:32:54 +01:00
lighting.glsl
Add support for GL_AMBIENT colorMode to shaders as required by particle systems
2017-02-08 18:39:24 +01:00
objects_fragment.glsl
Fix shader compile error for objects without diffuse map
2016-08-09 01:04:02 +02:00
objects_vertex.glsl
Flip the parallax offset Y component based on tangent parity (Bug #3440)
2016-06-16 18:07:10 +02:00
parallax.glsl
Flip the parallax offset Y component based on tangent parity (Bug #3440)
2016-06-16 18:07:10 +02:00
terrain_fragment.glsl
Remove unused uniforms
2016-06-17 00:20:53 +02:00
terrain_vertex.glsl
Add terrain parallax mapping
2016-03-22 21:46:15 +01:00
water_fragment.glsl
fix non-refraction water rain ripples
2017-09-28 19:23:37 +02:00
water_nm.png
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water_vertex.glsl
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