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			52 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "Chat.hpp"
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/TimedLog.hpp>
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#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
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#include <apps/openmw-mp/Networking.hpp>
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void ChatFunctions::SendMessage(unsigned short pid, const char *message, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player,);
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    player->chatMessage = message;
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    LOG_MESSAGE_SIMPLE(TimedLog::LOG_VERBOSE, "System: %s", message);
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    mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_CHAT_MESSAGE);
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    packet->setPlayer(player);
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    if (!skipAttachedPlayer)
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        packet->Send(false);
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    if (sendToOtherPlayers)
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        packet->Send(true);
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}
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void ChatFunctions::CleanChatForPid(unsigned short pid)
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{
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    Player *player;
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    GET_PLAYER(pid, player,);
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    player->chatMessage.clear();
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    mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_CHAT_MESSAGE);
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    packet->setPlayer(player);
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    packet->Send(false);
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}
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void ChatFunctions::CleanChat()
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{
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    for (auto player : *Players::getPlayers())
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    {
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        player.second->chatMessage.clear();
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        mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_CHAT_MESSAGE);
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        packet->setPlayer(player.second);
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        packet->Send(false);
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    }
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}
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