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TES3MP/libs/openengine/bullet
History
scrawl d7c4a622cf Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack
2013-03-08 23:46:25 +01:00
..
btKinematicCharacterController.cpp
…
btKinematicCharacterController.h
…
BtOgre.cpp
more include cleanup (most removing Ogre.h)
2012-07-03 15:32:38 +02:00
BtOgreExtras.h
Fix collision debug drawer (tcg)
2013-02-19 04:03:24 +01:00
BtOgreGP.h
more include cleanup (most removing Ogre.h)
2012-07-03 15:32:38 +02:00
BtOgrePG.h
…
BulletShapeLoader.cpp
Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack
2013-03-08 23:46:25 +01:00
BulletShapeLoader.h
Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack
2013-03-08 23:46:25 +01:00
CMotionState.cpp
renamed high level NIF files...
2013-03-02 13:23:09 -08:00
CMotionState.h
…
physic.cpp
Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack
2013-03-08 23:46:25 +01:00
physic.hpp
Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack
2013-03-08 23:46:25 +01:00
trace.cpp
Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack
2013-03-08 23:46:25 +01:00
trace.h
Simplify newtrace a bit
2013-02-20 04:14:52 -08:00
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