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TES3MP/libs/openengine/bullet
History
Chris Robinson dbdfa624e1 Don't start the player with collision disabled
Since we spawn properly at the door now, there's no reason
to start with tcl on.
2013-07-08 13:12:12 -07:00
..
btKinematicCharacterController.cpp
Merged openengine into openmw
2012-03-11 18:16:29 +04:00
btKinematicCharacterController.h
Merged openengine into openmw
2012-03-11 18:16:29 +04:00
BtOgre.cpp
more include cleanup (most removing Ogre.h)
2012-07-03 15:32:38 +02:00
BtOgreExtras.h
Fix collision debug drawer (tcg)
2013-02-19 04:03:24 +01:00
BtOgreGP.h
more include cleanup (most removing Ogre.h)
2012-07-03 15:32:38 +02:00
BtOgrePG.h
Merged openengine into openmw
2012-03-11 18:16:29 +04:00
BulletShapeLoader.cpp
Placeable objects should not collide unless they have a NiRootCollisionNode
2013-03-14 03:04:02 +01:00
BulletShapeLoader.h
Placeable objects should not collide unless they have a NiRootCollisionNode
2013-03-14 03:04:02 +01:00
CMotionState.cpp
renamed high level NIF files...
2013-03-02 13:23:09 -08:00
CMotionState.h
Merged openengine into openmw
2012-03-11 18:16:29 +04:00
physic.cpp
Don't start the player with collision disabled
2013-07-08 13:12:12 -07:00
physic.hpp
remove actor's collisionbox on death
2013-06-27 19:42:27 -07:00
trace.cpp
fix NPC collisions
2013-05-09 11:12:55 +01:00
trace.h
Use sphere cast instead of ray for camera distance adjustment; use the box orientation value in newtrace
2013-04-30 20:26:59 +02:00
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