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TES3MP/components/nifogre
History
scrawl 6929e541dd Fix texture name issue with Vality's Bitter Coast Mod
2014-04-21 05:30:14 +02:00
..
controller.hpp
General perfomance optimizations.
2014-03-30 19:45:27 +04:00
material.cpp
Fix texture name issue with Vality's Bitter Coast Mod
2014-04-21 05:30:14 +02:00
material.hpp
Implement NiFlipController
2013-12-08 18:51:56 +01:00
mesh.cpp
Include some more required Ogre headers explicitely.
2014-03-05 21:46:37 +01:00
mesh.hpp
Move the mesh loader to its own source file
2013-04-10 22:38:46 -07:00
ogrenifloader.cpp
General perfomance optimizations.
2014-03-30 19:45:27 +04:00
ogrenifloader.hpp
Implement NiBillboardNode. Flags not handled yet.
2013-12-26 20:53:52 +01:00
particles.cpp
Particle improvements: particle systems now move with the particle bone, not the scene node. This difference is not noticable if the particle bone is static, but it makes the code *much* nicer and mirrors more closely what NifSkope does.
2013-12-27 18:58:24 +01:00
particles.hpp
Refactored Ogre initialisation into a component
2013-10-30 14:04:33 +01:00
skeleton.cpp
Skip inactive controllers. Fixes those bloody bone boots again.
2014-01-31 05:59:58 +01:00
skeleton.hpp
Build a skeleton for Nifs that have a matching .kf file
2013-05-08 01:03:57 -07:00
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