[

	/* Ancient Era */
	{
		name:"Worker",
		baseDescription: "Can build improvements on tiles", 
		movement:2,
		unitType:"Civilian",
		hurryCostModifier:20,
		cost:70
	},
	{
		name:"Settler",
		baseDescription: "Founds a new city", 
		movement:2,
		unitType:"Civilian",
		cost:106,
		hurryCostModifier:20
	},
	{
		name:"Scout",
		baseDescription: "", 
		cost:25,
		unitType:"Melee",
		strength:5,
		uniques:["Ignores terrain cost"]
		movement:2
	},
	{
		name:"Warrior",
		baseDescription: "A basic fighting unit",
		unitType:"Melee",
		movement:2,
		strength:8,
		cost: 40,
		hurryCostModifier:20,
		upgradesTo:"Swordsman"
	},
	{
		name:"Archer",
		baseDescription: "A basic fighting unit",
		unitType:"Archery",
		movement:2,
		strength:5,
		rangedStrength:7,
		cost: 40,
		hurryCostModifier:20
	},
	{
		name:"Chariot Archer",
		baseDescription: "",
		unitType:"Archery",
		movement:4,
		strength:6,
		rangedStrength:10,
		cost: 56,
		requiredTech:"The Wheel",
		requiredResource:"Horses",
		uniques:["No defensive terrain bonus","Rough terrain penalty"],
		hurryCostModifier:20
	},
	{
		name:"Spearman",
		baseDescription: "",
		unitType:"Melee",
		movement:2,
		strength:11,
		cost: 56,
		requiredTech:"Bronze Working",
		uniques:["Bonus vs Mounted 50%"],
		hurryCostModifier:20
	},
	
	
	/* Classical Era */
	{
		name:"Catapult",
		baseDescription: "",
		unitType:"Siege",
		movement:2,
		strength:7,
		rangedStrength:8,
		cost: 75,
		requiredTech:"Mathematics",
		uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
		hurryCostModifier:20
	},
	{
		name:"Swordsman",
		baseDescription: "",
		unitType:"Melee",
		movement:2,
		strength:14,
		cost: 75,
		requiredTech:"Iron Working",
		requiredResource:"Iron",
		hurryCostModifier:20
	},
	{
		name:"Horseman",
		baseDescription:"",
		unitType:"Mounted",
		movement:4,
		strength:12,
		cost: 75,
		requiredTech:"Horseback Riding",
		requiredResource:"Horses",
		uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
		hurryCostModifier:20
	},
	
	/* Medieval Era */
	{
		name:"Crossbowman",
		baseDescription: "",
		unitType:"Archery",
		movement:2,
		strength:13,
		rangedStrength:18,
		cost: 120,
		requiredTech:"Machinery",
		hurryCostModifier:20
	}
	
	/* Great people */
	
	{
		name:"Great Artist",
		baseDescription: "Can start an 8-turn golden age or construct a Landmark (+6 culture)", 
		unbuildable:true,
		unitType:"Civilian",
		movement:2
	},
	{
		name:"Great Scientist",
		baseDescription: "Can discover a technology, or construct an Academy (+4 science)", 
		unbuildable:true,
		unitType:"Civilian",
		movement:2
	},
	{
		name:"Great Merchant",
		baseDescription: "Can undertake a trade mission, giving a large sum of gold, or construct a Customs House (+4 gold)", 
		unbuildable:true,
		unitType:"Civilian",
		movement:2
	},
	{
		name:"Great Engineer",
		baseDescription: "Can speed up construction of a wonder, or construct a Manufactory (+4 production)", 
		unbuildable:true,
		unitType:"Civilian",
		movement:2
	},
	
]