[

	{
		name:"Accuracy I",
		effect:"Bonus vs units in open terrain 15%",
		unitTypes:["Siege","Ranged"]
	}
	{
		name:"Accuracy II",
		prerequisites:["Accuracy I"],
		effect:"Bonus vs units in open terrain 15%",
		unitTypes:["Siege","Ranged"]
	}
	{
		name:"Accuracy III",
		prerequisites:["Accuracy II"],
		effect:"Bonus vs units in open terrain 15%",
		unitTypes:["Siege","Ranged"]
	}
	{
		name:"Barrage I",
		effect:"Bonus vs units in rough terrain 15%",
		unitTypes:["Siege","Ranged"]
	}
	{
		name:"Barrage II",
		prerequisites:["Barrage I"],
		effect:"Bonus vs units in rough terrain 15%",
		unitTypes:["Siege","Ranged"]
	}
	{
		name:"Barrage III",
		prerequisites:["Barrage II"],
		effect:"Bonus vs units in rough terrain 15%",
		unitTypes:["Siege","Ranged"]
	}
	{
		name:"Shock I",
		effect:"Bonus vs units in open terrain 15%",
		unitTypes:["Melee","Mounted"]
	}
	{
		name:"Shock II",
		prerequisites:["Shock I"],
		effect:"Bonus vs units in open terrain 15%",
		unitTypes:["Melee","Mounted"]
	}
	{
		name:"Shock III",
		prerequisites:["Shock II"],
		effect:"Bonus vs units in open terrain 15%",
		unitTypes:["Melee","Mounted"]
	}
	{
		name:"Drill I",
		effect:"Bonus vs units in rough terrain 15%",
		unitTypes:["Melee","Mounted"]
	}
	{
		name:"Drill II",
		prerequisites:["Drill I"],
		effect:"Bonus vs units in rough terrain 15%",
		unitTypes:["Melee","Mounted"]
	}
	{
		name:"Drill III",
		prerequisites:["Drill II"],
		effect:"Bonus vs units in rough terrain 15%",
		unitTypes:["Melee","Mounted"]
	}
	{
		name:"Scouting I",
		effect:"+1 Visibility Range",
		unitTypes:["Scout"]
	}
	{
		name:"Scouting II",
		prerequisites:["Scouting I"],
		effect:"+1 Visibility Range",
		unitTypes:["Scout"]
	}
	{
		name:"Scouting III",
		prerequisites:["Scouting II"],
		effect:"+1 Visibility Range",
		unitTypes:["Scout"]
	}
	{
		name:"Cover I",
		effect:"+25% Defence against ranged attacks",
		unitTypes:["Melee","Ranged","Siege"]
	}
	{
		name:"Cover II",
		prerequisites:["Cover I"],
		effect:"+25% Defence against ranged attacks",
		unitTypes:["Melee","Ranged","Siege"]
	}
	{
		name:"March",
		prerequisites:["Accuracy II","Barrage II","Shock III","Drill III"],
		effect:"Unit will heal every turn, even if it performs an action",
		unitTypes:["Melee","Ranged","Siege","Mounted"]
	}
	{
		name:"Charge",
		prerequisites:["Shock II","Drill II"],
		effect:"Bonus vs wounded units 33%",
		unitTypes:["Mounted"]
	}
	
]