[

	{
		name:"Palace",
		baseDescription: "Indicates that this city is the capital", 
		isWonder:true,
		production:3,
		science:3,
		gold:3,
		culture:1,
		cost:1
	},
	{
		name:"Monument",
		baseDescription: "Produces culture, enabling border growth", 
		culture:2,
		cost:40,
		hurryCostModifier:40,
		maintenance:1
	},
	{
		name:"Granary", 
		food:2,
		resourceBonusStats:{food:1},
		maintenance:1,
		hurryCostModifier:25,
		requiredTech:"Pottery"
	},
	{
		name:"Stone Works", 
		happiness:1,
		production:1
		requiredNearbyImprovedResources:["Marble","Stone"]
		resourceBonusStats:{production:1},
		maintenance:1,
		hurryCostModifier:25,
		requiredTech:"Calendar"
	},
	{
		name:"Stonehenge",
		culture:6,
		isWonder:true,
		greatPersonPoints:{production:1},
		requiredTech:"Calendar"
	},
	{
		name:"The Great Library",
		baseDescription: "Provides a free technology, and a library in the city it is built in",
		science:3,
		culture:1,
		greatPersonPoints:{science:1},
		isWonder:true,
		providesFreeBuilding: "Library",
		freeTechs:1,
		requiredTech:"Writing"
	},
	{
		name:"Library",
		hurryCostModifier:25,
		maintenance:1,
		unique:"+1 Science Per 2 Population",
		requiredTech:"Writing"
	},
	{
		name:"Circus", 
		requiredNearbyImprovedResources:["Ivory","Horses"]
		happiness:2,
		hurryCostModifier:25,
		requiredTech:"Trapping"
	},
	{
		name:"Walls",
		cityStrength:5,
		cityHealth:50,
		hurryCostModifier:25,
		requiredTech:"Masonry"
	},
	{
		name:"The Pyramids",
		baseDescription: "Worker construction increased 25%, provides 2 free workers",
		culture:1,
		greatPersonPoints:{production:1},
		isWonder:true,
		unique:"Worker construction increased 25%, provides 2 free workers",
		requiredTech:"Mathematics"
	},
	{
		name:"Barracks",
		xpForNewUnits:15,
		hurryCostModifier:25,
		maintenance:1,
		requiredTech:"Bronze Working"
	},
	{
		name:"Temple",
		culture:3,
		specialistSlots:{culture:1},
		requiredBuilding:"Monument",
		maintenance:2,
		hurryCostModifier:25,
		requiredTech:"Philosophy"
	},
	{
		name:"The Oracle",
		baseDescription: "Provides a free social policy",
		culture:3,
		greatPersonPoints:{science:1},
		isWonder:true,
		unique:"Free Social Policy",
		requiredTech:"Philosophy"
	},
	{
		name:"National College",
		science:3,
		culture:1,
		isWonder:true,
		percentStatBonus:{science:50},
		requiredBuildingInAllCities:"Library",
		requiredTech:"Civil Service"
	},
	{
		name:"Chichen Itza",
		culture:1,
		greatPersonPoints:{production:1},
		isWonder:true,
		unique:"Golden Age length increases +50%",
		requiredTech:"Civil Service"
	},
	{
		name:"Stable", 
		maintenance:1,
		requiredNearbyImprovedResources:["Horses","Sheep","Cattle"]
		resourceBonusStats:{production:1},
		hurryCostModifier:25,
		requiredTech:"Horseback Riding"
	},
	{
		name:"Circus Maximus",
		happiness:5,
		culture:1,
		isWonder:true,
		requiredBuildingInAllCities:"Colloseum",
		requiredTech:"Horseback Riding"
	},
	{
		name:"Hanging Gardens",
		greatPersonPoints:{culture:1},
		food:10,
		culture:1,
		isWonder:true,
		requiredTech:"Mathematics"
	},
	{
		name:"Colloseum", 
		maintenance:1,
		happiness:2,
		hurryCostModifier:25,
		requiredTech:"Construction"
	},
	{
		name:"Market",
		gold:2,
		specialistSlots:{gold:1},
		hurryCostModifier:25,
		percentStatBonus:{gold:25},
		requiredTech:"Currency"
	},
	{
		name:"Monastery",
		maintenance:0,
		requiredNearbyImprovedResources:["Wine","Incense"],
		resourceBonusStats:{culture:2},
		hurryCostModifier:25,
		requiredTech:"Theology"
	},
	{
		name:"Notre Dame",
		culture:1,
		happiness:10,
		greatPersonPoints:{gold:1},
		isWonder:true,
		requiredTech:"Physics"
	},
	{
		name:"Hagia Sophia",
		baseDescription: "+33% great person generation in all cities",
		culture:1,
		greatPersonPoints:{culture:1},
		isWonder:true,
		unique:"+33% great person generation in all cities",
		requiredTech:"Theology"
	},
	{
		name:"Mint",
		maintenance:0,
		requiredNearbyImprovedResources:["Gold","Silver"],
		resourceBonusStats:{gold:2},
		hurryCostModifier:25,
		requiredTech:"Currency"
	},
	{
		name:"Machu Pichu",
		baseDescription: "Gold from all trade routes +25%",
		gold:5,
		greatPersonPoints:{gold:1},
		culture:1,
		isWonder:true,
		unique:"Gold from all trade routes +25%",
		requiredTech:"Guilds"
	},
	{
		name:"Aqueduct",
		baseDescription: "40% of food is carried over after a new citizen is born", 
		maintenance:1,
		hurryCostModifier:25,
		unique:"40% of food is carried over after a new citizen is born"
		requiredTech:"Engineering"
	},
	{
		name:"Workshop", 
		maintenance:2,
		production:2,
		specialistSlots:{production:1},
		hurryCostModifier:25,
		percentStatBonus:{production:15},
		requiredTech:"Metal Casting"
	},
	{
		name:"Forge",
		maintenance:1,
		hurryCostModifier:25,
		requiredNearbyImprovedResources:["Iron"],
		resourceBonusStats:{production:1},
		requiredTech:"Metal Casting"
	},
	{
		name:"University",
		baseDescription: "Jungles provide +2 science", 
		maintenance:2,
		hurryCostModifier:15,
		percentStatBonus:{science:33},
		specialistSlots:{science:2},
		requiredBuilding:"Library",
		unique:"Jungles provide +2 science",
		requiredTech:"Education"
	},
	{
		name:"Oxford University",
		baseDescription: "+50% science from this city",
		science:3,
		culture:1,
		freeTechs:1,
		isWonder:true,
		percentStatBonus:{science:50},
		requiredBuildingInAllCities:"University",
		requiredTech:"Education"
	},
	{
		name:"Castle",
		cityStrength:7,
		cityHealth:25,
		hurryCostModifier:25,
		requiredBuilding:"Walls",
		requiredTech:"Chivalry"
	},
	{
		name:"Angkor Wat",
		culture:1,
		greatPersonPoints:{production:1},
		isWonder:true,
		unique:"Cost of acquiring new tiles reduced by 25%",
		requiredTech:"Chivalry"
	},
	{
		name:"Porcelain Tower",
		baseDescription: "A free great scientist appears, production to science conversion in cities increased by 33%",
		culture:1,
		greatPersonPoints:{science:2},
		isWonder:true,
		unique:"ScienceConversionIncrease",
		requiredTech:"Architecture"
	},
	{
		name:"Ironworks",
		production:8,
		culture:1,
		isWonder:true,
		requiredBuildingInAllCities:"Workshop",
		requiredTech:"Machinery"
	},
	{
		name:"Armory",
		xpForNewUnits:15,
		hurryCostModifier:25,
		maintenance:1,
		requiredBuilding:"Barracks",
		requiredTech:"Steel"
	},
	{
		name:"Observatory",
		baseDescription: "City must be bordering a mountain", 
		maintenance:2,
		hurryCostModifier:25,
		percentStatBonus:{science:50},
		requiredBuilding:"Library",
		requiredTech:"Astronomy"
	}, 
	{
		name:"Opera House",
		culture:4,
		specialistSlots:{culture:1},
		hurryCostModifier:10,
		requiredBuilding:"Temple",
		maintenance:2,
		requiredTech:"Acoustics"
	},
	{
		name:"Sistine Chapel",
		culture:1,
		isWonder:true,
		unique:"Culture in all cities increased by 25%",
		requiredTech:"Acoustics"
	},
	{
		name:"Bank",
		gold:2,
		specialistSlots:{gold:1},
		hurryCostModifier:15,
		percentStatBonus:{gold:25},
		requiredBuilding:"Market",
		requiredTech:"Banking"
	},
	{
		name:"Forbidden Palace",
		culture:1,
		isWonder:true,
		unique:"Unhappiness from population decreased by 10%",
		requiredTech:"Banking"
	},
	{
		name:"Theatre",
		happiness:3,
		hurryCostModifier:10,
		maintenance:2,
		requiredBuilding:"Colloseum",
		requiredTech:"Printing Press"
	},
	{
		name:"Taj Mahal",
		baseDescription: "Empire enters a golden age",
		culture:1,
		happiness:4,
		isWonder:true,
		unique:"Empire enters golden age",
		requiredTech:"Architecture"
	},
	{
		name:"Windmill",
		production:2,
		specialistSlots:{production:1},
		hurryCostModifier:25,
		maintenance:2,
		percentStatBonus:{production:10},
		requiredTech:"Economics"
	}, 
	{
		name:"Museum",
		culture:5,
		specialistSlots:{culture:1},
		requiredBuilding:"Opera House",
		maintenance:3,
		hurryCostModifier:0,
		requiredTech:"Archaeology"
	},
	{
		name:"Hermitage",
		percentStatBonus:{culture:50},
		culture:5,
		isWonder:true,
		requiredBuildingInAllCities:"Opera House",
		requiredTech:"Archaeology"
	},
	{
		name:"The Louvre",
		baseDescription: "A Free Great Artist appears near the city",
		culture:1,
		happiness:4,
		isWonder:true,
		unique:"Free Great Artist Appears",
		requiredTech:"Archaeology"
	},
	{
		name:"Public School",
		baseDescription: "+1 science per 2 population",
		science:3,
		specialistSlots:{science:1},
		requiredBuilding:"University",
		maintenance:3,
		hurryCostModifier:0,
		unique:"+1 Science Per 2 Population",
		requiredTech:"Scientific Theory"
	},
	{
		name:"Hospital",
		food:5,
		requiredBuilding:"Aqueduct",
		maintenance:2,
		hurryCostModifier:0,
		requiredTech:"Biology"
	},
	{
		name:"Factory",
		production:4,
		percentStatBonus:{production:10},
		specialistSlots:{production:1},
		requiredBuilding:"Workshop",
		maintenance:3,
		hurryCostModifier:0,
		requiredResource:"Coal",
		requiredTech:"Industrialization"
	},
	{
		name:"Stock Exchange",
		gold:3,
		percentStatBonus:{gold:25},
		specialistSlots:{gold:2},
		hurryCostModifier:15,
		requiredBuilding:"Bank",
		requiredTech:"Electricity"
	},
	{
		name:"Cristo Redentor",
		baseDescription: "Culture cost of adopting new Policies reduced by 10%",
		culture:5,
		isWonder:true,
		unique:"Culture cost of adopting new Policies reduced by 10%",
		requiredTech:"Flight"
	},
	{
		name:"Military Academy",
		xpForNewUnits:15,
		hurryCostModifier:25,
		maintenance:1,
		requiredBuilding:"Armory",
		requiredTech:"Military Science"
	},
	{
		name:"Broadcast Tower",
		culture:3,
		percentStatBonus:{culture:33},
		requiredBuilding:"Museum",
		maintenance:3,
		requiredTech:"Radio"
	},
	{
		name:"Eiffel Tower",
		baseDescription: "Provides 1 happiness per social policy",
		culture:1,
		happiness:5
		isWonder:true,
		unique:"Provides 1 happiness per social policy",
		requiredTech:"Radio"
	},
	{
		name:"Medical Lab",
		baseDescription: "25% of food carried over after a new citizen is born",
		requiredBuilding:"Hospital",
		maintenance:3,
		requiredTech:"Pharmaceuticals"
	},
	{
		name:"Research Lab",
		science:4,		
		percentStatBonus:{science:50},
		specialistSlots:{science:1},
		requiredBuilding:"Public School",
		maintenance:3,
		requiredTech:"Plastics"
	},
	{
		name:"Hydro Plant",
		baseDescription: "Provides +1 production to tiles near rivers",
		maintenance:3,
		requiredResource:"Aluminum",
		requiredTech:"Plastics"
	},
	{
		name:"Stadium",
		happiness:4,
		requiredBuilding:"Theatre",
		maintenance:2,
		requiredTech:"Mass Media"
	},
	{
		name:"Solar Plant",
		baseDescription: "Can only be built in cities next to deserts; cannot be built in a city with a Nuclear Plant",
		production:5,		
		percentStatBonus:{production:15},
		requiredBuilding:"Factory",
		maintenance:3,
		cannotBeBuiltWith:"Nuclear Plant",
		requiredTech:"Ecology",
		unique:"Must be next to desert"
	},
	{
		name:"Apollo Program",
		cost:1500,
		isWonder:true,
		unique:"Enables construction of Spaceship parts",
		requiredTech:"Rocketry"
	},
	{
		name:"Nuclear Plant",
		production:5,		
		percentStatBonus:{production:15},
		requiredBuilding:"Factory",
		maintenance:3,
		cannotBeBuiltWith:"Solar Plant",
		requiredResource:"Uranium",
		requiredTech:"Nuclear Fission"
	},
	{
		name:"Spaceship Factory",
		production:3,
		requiredResource:"Aluminum",
		cost:360,
		unique:"Increases production of spaceship parts by 50%"
		requiredTech:"Robotics"
	},
	{
		name:"SS Booster",
		requiredResource:"Aluminum",
		requiredTech:"Robotics",
		unique:"Spaceship part"
	},
	{
		name:"SS Cockpit",
		requiredResource:"Aluminum",
		requiredTech:"Satellites",
		unique:"Spaceship part"
	},
	{
		name:"SS Engine",
		requiredResource:"Aluminum",
		requiredTech:"Particle Physics",
		unique:"Spaceship part"
	},
	{
		name:"SS Statis Chamber",
		requiredResource:"Aluminum",
		requiredTech:"Nanotechnology",
		unique:"Spaceship part"
	}
]