
[
    {
        "name": "Ancestor Worship",
        "type": "Pantheon",
        "uniques": ["[+1 Culture] from every [Shrine]"]
    },
    {
        "name": "Dance of the Aurora",
        "type": "Pantheon",
        "uniques": ["[+1 Faith] from [Tundra] tiles without [Forest] [in this city]"]
    },
    {
        "name": "Desert Folklore",
        "type": "Pantheon",
        "uniques": ["[+1 Faith] from every [Desert]"]
    },
    {
        "name": "Faith Healers",
        "type": "Pantheon",
        "uniques": ["[All] Units adjacent to this city heal [+30] HP per turn when healing"]
        // This should be worded better
    },
    {
        "name": "Fertility Rites",
        "type": "Pantheon",
        "uniques": ["[+10]% growth [in this city]"] 
        // Preferably I would not have a cityFilter here, but doing so requires no additional implementation 
    },
    {
        "name": "God of Craftsman",
        "type": "Pantheon",
        "uniques": ["[+1 Production] <in cities with at least [3] [Population]>"]
    },
    {
        "name": "God of the Open Sky",
        "type": "Pantheon",
        "uniques": ["[+1 Culture] from every [Pasture]"]
    },
    {
        "name": "God of the Sea",
        "type": "Pantheon",
        "uniques": ["[+1 Production] from every [Fishing Boats]"]
    },
    {
        "name": "God of War",
        "type": "Pantheon",
        "uniques": ["Earn [50]% of [Military] unit's [Strength] as [Faith] when killed within 4 tiles of a city following this religion"]
    },
    {
        "name": "Goddess of Festivals",
        "type": "Pantheon",
        "uniques": ["[+1 Culture, +1 Faith] from every [Wine]", "[+1 Culture, +1 Faith] from every [Incense]"]
    },
    {
        "name": "Goddess of Love",
        "type": "Pantheon",
        "uniques": ["[+1 Happiness] <in cities with at least [6] [Population]>"]
    },
    {
        "name": "Goddess of Protection",
        "type": "Pantheon",
        "uniques": ["[+30]% attacking Strength for cities"]
    },
    {
        "name": "Goddess of the Hunt",
        "type": "Pantheon",
        "uniques": ["[+1 Food] from every [Camp]"]
    },
    {
        "name": "Messenger of the Gods",
        "type": "Pantheon",
        "uniques": ["[+2 Science] from each Trade Route"]
    },
    {
        "name": "Monument to the Gods",
        "type": "Pantheon",
        "uniques": ["[+15]% Production when constructing [All] wonders [in cities following this religion]"]
        // ToDo: Should only be ancient/classical era wonders, but implementing that is another can of worms
        // For that we really should need an era.matchesFilter(), so we could write something like:
        //"uniques": ["[+15]% Production when constructing [Ancient era] wonders [in cities following this religion]",
        // "[+15]% Production when constructing [Classical era] wonders [in cities following this religion]"]
        // For now this feels like overkill, but I'll leave this here for the future

        // Alternatively, we could approximate this with "[+15]% Production when constructing [All] wonders [in all cities] <during the [Ancient era]>"
    },
    {
        "name": "One with Nature",
        "type": "Pantheon",
        "uniques": ["[+4 Faith] from every [Natural Wonder]"]
    },
    {
        "name": "Oral Tradition",
        "type": "Pantheon",
        "uniques": ["[+1 Culture] from every [Plantation]"]
    },
    {
        "name": "Religious Idols",
        "type": "Pantheon",
        "uniques": ["[+1 Culture, +1 Faith] from every [Gold Ore]", "[+1 Culture, +1 Faith] from every [Silver]"]
    },
    {
        "name": "Religious Settlements",
        "type": "Pantheon",
        "uniques": ["[-15]% Culture cost of natural border growth [in cities following this religion]"]
    },
    {
        "name": "Sacred Path",
        "type": "Pantheon",
        "uniques": ["[+1 Culture] from every [Jungle]"]
    },
    {
        "name": "Sacred Waters",
        "type": "Pantheon",
        "uniques": ["[+1 Happiness] in cities on [River] tiles"]
    },
    {
        "name": "Stone Circles",
        "type": "Pantheon",
        "uniques": ["[+2 Faith] from every [Quarry]"]
    },
///////////////////////////////////////// Follower beliefs /////////////////////////////////////////
    {
        "name": "Asceticism",
        "type": "Follower",
        "uniques": ["[+1 Happiness] from every [Shrine] <in cities with at least [3] [Followers of this Religion]>"]
    },
    {
        "name": "Cathedrals",
        "type": "Follower",
        "uniques": ["May buy [Cathedral] buildings with [Faith] [in cities following this religion]"]
    },
    {
        "name": "Choral Music",
        "type": "Follower",
        "uniques": ["[+2 Culture] from every [Temple] <in cities with at least [5] [Followers of this Religion]>"]
    },
    {
        "name": "Divine inspiration",
        "type": "Follower",
        "uniques": ["[+2 Faith] from every [Wonder]"]
    },
    {
        "name": "Feed the World",
        "type": "Follower",
        "uniques": ["[+1 Food] from every [Shrine]", "[+1 Food] from every [Temple]"]
    },
    {
        "name": "Guruship",
        "type": "Follower",
        "uniques": ["[+2 Production] <in cities with at least [1] [Specialists]>"]
    },
    {
        "name": "Holy Warriors",
        "type": "Follower",
        "uniques": ["May buy [{Military} {Land}] units with [Faith] for [2] times their normal Production cost <before the [Industrial era]>"]
    },
    {
        "name": "Liturgical Drama",
        "type": "Follower",
        "uniques": ["[+1 Faith] from every [Amphitheater] <in cities with at least [3] [Followers of this Religion]>"]
    },
    {
        "name": "Monasteries",
        "type": "Follower",
        "uniques": ["May buy [Monastery] buildings with [Faith] [in cities following this religion]"]
    },
    {
        "name": "Mosques",
        "type": "Follower",
        "uniques": ["May buy [Mosque] buildings with [Faith] [in cities following this religion]"]
    },
    {
        "name": "Pagodas",
        "type": "Follower",
        "uniques": ["May buy [Pagoda] buildings with [Faith] [in cities following this religion]"]
    },
    {
        "name": "Peace Gardens",
        "type": "Follower",
        "uniques": ["[+2 Happiness] from every [Garden]"]
    },
    {
        "name": "Religious Art",
        "type": "Follower",
        "uniques": ["[+8 Culture] from every [Hermitage]"]
    },
    {
        "name": "Religious Center",
        "type": "Follower",
        "uniques": ["[+2 Happiness] from every [Temple] <in cities with at least [5] [Followers of this Religion]>"]
    },
    {
        "name": "Religious Community",
        "type": "Follower",
        "uniques": ["[+1]% [Production] from every follower, up to [15]%"]
    },
    {
        "name": "Swords into Ploughshares",
        "type": "Follower",
        "uniques": ["[+15]% growth [in this city] <when not at war>"]
    },
///////////////////////////////////////// Founder beliefs //////////////////////////////////////////
    
    {
        "name": "Ceremonial Burial",
        "type": "Founder",
        "uniques": ["[+1 Happiness] for each global city following this religion"]
    },
    {
        "name": "Church Property",
        "type": "Founder",
        "uniques": ["[+2 Gold] for each global city following this religion"]
    },
    {
        "name": "Initiation Rites",
        "type": "Founder",
        "uniques": ["[+100 Gold] when a city adopts this religion for the first time (modified by game speed)"]
    },
    {
        "name": "Interfaith Dialogue",
        "type": "Founder",
        "uniques": ["When spreading religion to a city, gain [10] times the amount of followers of other religions as [Science]"]
    }
    {
        "name": "Papal Primacy",
        "type": "Founder",
        "uniques": ["Resting point for Influence with City-States following this religion [+15]"]
    },
    {
        "name": "Peace Loving",
        "type": "Founder",
        "uniques": ["[+1 Happiness] for every [5] global followers [in non-enemy foreign cities]"]
    },
    {
        "name": "Pilgrimage",
        "type": "Founder",
        "uniques": ["[+2 Faith] for each global city following this religion"]
    },
    {
        "name": "Tithe",
        "type": "Founder",
        "uniques": ["[+1 Gold] for every [4] global followers [in all cities]"]
    },
    {
        "name": "World Church",
        "type": "Founder",
        "uniques": ["[+1 Culture] for every [5] global followers [in foreign cities]"]
    },

    ////////////////////////////////////// Enhancer beliefs ///////////////////////////////////////

    {
        "name": "Defender of the Faith",
        "type": "Enhancer",
        "uniques": ["[+20]% Strength <for [All] units> <when fighting in [Friendly Land] tiles>"]
        // ToDo: Should only be friendly territory of cities that follow this religion
    },
    {
        "name": "Holy Order",
        "type": "Enhancer",
        "uniques": ["[Faith] cost of purchasing [Missionary] units [-30]%", "[Faith] cost of purchasing [Inquisitor] units [-30]%"]
    },
    {
        "name": "Itinerant Preachers",
        "type": "Enhancer",
        "uniques": ["Religion naturally spreads to cities [+3] tiles away"]
    },
    {
        "name": "Just War",
        "type": "Enhancer",
        "uniques": ["[+20]% Strength <for [All] units> <when fighting in [Enemy Land] tiles>"]
        // ToDo: Should only be enemy territory of cities that follow this religion
    },
    {
        "name": "Messiah",
        "type": "Enhancer",
        "uniques": ["[+25]% Spread Religion Strength <for [Great Prophet] units>", "[-25]% Faith cost of generating Great Prophet equivalents", "[Faith] cost for [Great Prophet] units [-25]%"]
    },
    {
        "name": "Missionary Zeal",
        "type": "Enhancer",
        "uniques": ["[+25]% Spread Religion Strength <for [Missionary] units>"]
    },
    {
        "name": "Religious Texts",
        "type": "Enhancer",
        "uniques": ["[+34]% Natural religion spread [in all cities]", "[+34]% Natural religion spread [in all cities] <after discovering [Printing Press]>"]
    },
    {
        "name": "Religious Unity",
        "type": "Enhancer",
        "uniques": ["[+100]% Natural religion spread [in City-State cities]"]
    },
    {
        "name": "Reliquary",
        "type": "Enhancer",
        "uniques": ["[+50 Faith] whenever a Great Person is expended"]
    }
]
