[	
	// Bonus resources
	{
		"name": "Cattle",
		"resourceType": "Bonus",
		"terrainsCanBeFoundOn": ["Grassland"],
		"food": 1,
		"improvement": "Pasture",
		"improvementStats": {"production": 1},
		"uniques": ["Generated on every [18] tiles <in [Featureless] [Grassland] tiles>",
					"Generated on every [22] tiles <in [Featureless] [Grassland] tiles> <in [Hill] Regions>"]
	},
	{
		"name": "Sheep",
		"resourceType": "Bonus",
		"terrainsCanBeFoundOn": ["Hill"],
		"food": 1,
		"improvement": "Pasture",
		"improvementStats": {"food": 1},
		"uniques": ["Generated on every [13] tiles <in [Hill] tiles> <in tiles without [Forest]> <in tiles without [Jungle]>",
					"Generated on every [10] tiles <in [Hill] tiles> <in tiles without [Forest]> <in tiles without [Jungle]> <in tiles without [Fresh Water]> <in [Hill] Regions>"]
	},
	{
		"name": "Deer",
		"resourceType": "Bonus",
		"terrainsCanBeFoundOn": ["Forest","Tundra"], // Tundra only if lowland
		"food": 1,
		"improvement": "Camp",
		"improvementStats": {"production": 1},
		"uniques": ["Generated on every [8] tiles <in [Tundra] [Forest] tiles>",
					"Generated on every [12] tiles <in [Featureless] [Tundra] tiles>",
					"Generated on every [25] tiles <in [Plains] [Forest] tiles> <in tiles without [Hill]>",
					"Generated on every [25] tiles <in [Grassland] [Forest] tiles> <in tiles without [Hill]>",
					"Generated on every [16] tiles <in [Featureless] [Tundra] tiles> <in [Hill] Regions>",
					"Generated on every [28] tiles <in [Forest] tiles> <in [Hill] Regions>"]
	},
	{
		"name": "Bananas",
		"resourceType": "Bonus",
		"terrainsCanBeFoundOn": ["Jungle"],
		"food": 1,
		"improvement": "Plantation",
		"improvementStats": {"food": 2,"production": -1,"gold": -1},
		"uniques": ["Generated on every [14] tiles <in [Jungle] tiles>",
					"Generated on every [16] tiles <in [Jungle] tiles> <in [Hill] Regions>"]
	},
	{
		"name": "Wheat",
		"resourceType": "Bonus",
		"terrainsCanBeFoundOn": ["Plains","Flood plains","Desert"], // Desert only if fresh water
		"food": 1,
		"improvement": "Farm",
		"uniques": ["Generated on every [27] tiles <in [Featureless] [Plains] tiles>",
					"Generated on every [10] tiles <in [Desert] [Fresh Water] tiles> <in tiles without [Hill]>",
					"Generated on every [20] tiles <in [Featureless] [Plains] tiles> <in [Hill] Regions>",
					"Generated on every [20] tiles <in [Fresh Water] [Desert] tiles> <in tiles without [Hill]> <in [Hill] Regions>"]
	},
	{
		"name": "Stone",
		"resourceType": "Bonus",
		"terrainsCanBeFoundOn": ["Grassland","Desert","Tundra"],
		"production": 1,
		"improvement": "Quarry",
		"improvementStats": {"production": 1},
		"uniques": ["Generated on every [20] tiles <in [Featureless] [Grassland] tiles> <in tiles without [Fresh Water]>",
					"Generated on every [15] tiles <in [Featureless] [Tundra] tiles>",
					"Generated on every [19] tiles <in [Featureless] [Desert] tiles>"]
	},
	{
		"name": "Fish",
		"resourceType": "Bonus",
		"terrainsCanBeFoundOn": ["Coast"],
		"food": 1,
		"improvement": "Fishing Boats",
		"uniques": ["Generated on every [10] tiles <in [Featureless] [Coast] tiles>"]
	},
	/*
	{
		"name": "Bison",
		"resourceType": "Bonus",
		"terrainsCanBeFoundOn": ["Plains","Grassland"],
		"food": 1,
		"improvement": "Camp",
		"improvementStats": {"production": 1}
	},
	*/
	
	// Strategic resources
	{
		"name": "Horses",
		"resourceType": "Strategic",
		"revealedBy": "Animal Husbandry",
		"terrainsCanBeFoundOn": ["Plains","Grassland","Hill"], // Hill only if plains or grassland
		"production": 1,
		"improvement": "Pasture",
		"improvementStats": {"production": 1},
		"uniques": ["Guaranteed with Strategic Balance resource option",
					"Generated with weight [100] <in [Featureless] [Grassland] tiles>",
					"Generated with weight [100] <in [Featureless] [Plains] tiles>",
					"Minor deposits generated with weight [10] <in [Grassland] [Hill] tiles> <in tiles without [Forest]> <in tiles without [Jungle]>",
					"Minor deposits generated with weight [10] <in [Plains] [Hill] tiles> <in tiles without [Forest]> <in tiles without [Jungle]>",
					"Minor deposits generated with weight [100] <in [Featureless] [Grassland] tiles> <in [Fresh Water] tiles>",
					"Minor deposits generated with weight [20] <in [Featureless] [Grassland] tiles> <in tiles without [Fresh Water]>",
					"Minor deposits generated with weight [30] <in [Featureless] [Plains] tiles>"],
		"majorDepositAmount": {"sparse": 4, "default": 4, "abundant": 6},
		"minorDepositAmount": {"sparse": 1, "default": 2, "abundant": 3}
	},
	{
		"name": "Iron",
		"resourceType": "Strategic",
		"revealedBy": "Iron Working",
		"terrainsCanBeFoundOn": ["Grassland","Plains","Desert","Tundra","Snow","Hill","Marsh"],
		"production": 1,
		"improvement": "Mine",
		"uniques": ["Guaranteed with Strategic Balance resource option",
					"Generated with weight [45] <in [Featureless] [Tundra] tiles>",
					"Generated with weight [25] <in [Featureless] [Snow] tiles>",
					"Generated with weight [35] <in [Featureless] [Desert] tiles>",
					"Generated with weight [26] <in [Hill] tiles>",
					"Minor deposits generated with weight [10] <in [Marsh] tiles> <in tiles without [Hill]>",
					"Minor deposits generated with weight [10] <in [Jungle] [Hill] tiles>",
					"Minor deposits generated with weight [20] <in [Forest] tiles>",
					"Minor deposits generated with weight [20] <in [Hill] tiles> <in tiles without [Forest]> <in tiles without [Jungle]>",
					"Minor deposits generated with weight [30] <in [Featureless] [Grassland] tiles> <in tiles without [Fresh Water]>",
					"Minor deposits generated with weight [20] <in [Featureless] [Plains] tiles>",
					"Minor deposits generated with weight [10] <in [Featureless] [Desert] tiles>",
					"Minor deposits generated with weight [10] <in [Featureless] [Tundra] tiles>",
					"Minor deposits generated with weight [10] <in [Featureless] [Snow] tiles>"],
		"majorDepositAmount": {"sparse": 4, "default": 6, "abundant": 9},
		"minorDepositAmount": {"sparse": 1, "default": 2, "abundant": 3}
	},
	{
		"name": "Coal",
		"resourceType": "Strategic",
		"revealedBy": "Industrialization",
		"terrainsCanBeFoundOn": ["Grassland","Plains","Hill","Jungle","Forest","Marsh"],
		"production": 1,
		"improvement": "Mine",
		"improvementStats": {"production": 1},
		"uniques": ["Generated with weight [35] <in [Hill] tiles>",
					"Generated with weight [30] <in [Jungle] tiles> <in tiles without [Hill]>",
					"Generated with weight [30] <in [Forest] tiles> <in tiles without [Hill]>",
					"Minor deposits generated with weight [10] <in [Marsh] tiles> <in tiles without [Hill]>",
					"Minor deposits generated with weight [10] <in [Jungle] tiles>",
					"Minor deposits generated with weight [10] <in [Forest] tiles>",
					"Minor deposits generated with weight [20] <in [Grassland] [Hill] tiles>",
					"Minor deposits generated with weight [20] <in [Plains] [Hill] tiles>",
					"Minor deposits generated with weight [30] <in [Desert] [Hill] tiles>",
					"Minor deposits generated with weight [30] <in [Tundra] [Hill] tiles>",
					"Minor deposits generated with weight [30] <in [Snow] [Hill] tiles>"],
		"majorDepositAmount": {"sparse": 5, "default": 7, "abundant": 10},
		"minorDepositAmount": {"sparse": 2, "default": 3, "abundant": 3}
	},
	{
		"name": "Oil",
		"resourceType": "Strategic",
		"revealedBy": "Biology",
		"terrainsCanBeFoundOn": ["Desert","Coast","Tundra","Snow","Marsh","Jungle"],
		"production": 1,
		"improvement": "Oil well",
		"improvementStats": {"production": 3},
		"uniques": ["Deposits in [Coast] tiles always provide [4] resources",
					"Guaranteed with Strategic Balance resource option",
					"Generated with weight [65] <in [Marsh] tiles> <in tiles without [Hill]>",
					"Generated with weight [40] <in [Featureless] [Tundra] tiles>",
					"Generated with weight [60] <in [Featureless] [Snow] tiles>",
					"Generated with weight [65] <in [Featureless] [Desert] tiles>",
					"Generated with weight [100] <in [Featureless] [Coast] tiles>",
					"Minor deposits generated with weight [20] <in [Marsh] tiles> <in tiles without [Hill]>",
					"Minor deposits generated with weight [10] <in [Jungle] tiles> <in tiles without [Hill]>",
					"Minor deposits generated with weight [10] <in [Featureless] [Desert] tiles>",
					"Minor deposits generated with weight [20] <in [Featureless] [Tundra] tiles>",
					"Minor deposits generated with weight [20] <in [Featureless] [Snow] tiles>"],
		"majorDepositAmount": {"sparse": 5, "default": 7, "abundant": 9},
		"minorDepositAmount": {"sparse": 2, "default": 3, "abundant": 3}
	},
	{
		"name": "Aluminum",
		"resourceType": "Strategic",
		"revealedBy": "Electricity",
		"terrainsCanBeFoundOn": ["Desert","Tundra","Hill","Snow","Jungle"],
		"production": 1,
		"improvement": "Mine",
		"improvementStats": {"production": 1},
		"uniques": ["Generated with weight [15] <in [Featureless] [Tundra] tiles>",
					"Generated with weight [15] <in [Featureless] [Snow] tiles>",
					"Generated with weight [39] <in [Hill] tiles>",
					"Minor deposits generated with weight [20] <in [Jungle] tiles>",
					"Minor deposits generated with weight [10] <in [Featureless] [Desert] tiles>"],
		"majorDepositAmount": {"sparse": 5, "default": 8, "abundant": 10},
		"minorDepositAmount": {"sparse": 2, "default": 3, "abundant": 3}
	},
	{
		"name": "Uranium",
		"resourceType": "Strategic",
		"revealedBy": "Atomic Theory",
		"terrainsCanBeFoundOn": ["Marsh","Jungle","Forest","Tundra","Snow"],
		"production": 1,
		"improvement": "Mine",
		"improvementStats": {"production": 1},
		"uniques": ["Generated with weight [35] <in [Marsh] tiles> <in tiles without [Hill]>",
					"Generated with weight [70] <in [Jungle] tiles> <in tiles without [Hill]>",
					"Generated with weight [70] <in [Forest] tiles> <in tiles without [Hill]>",
					"Minor deposits generated with weight [10] <in [Forest] tiles>",
					"Minor deposits generated with weight [10] <in [Featureless] [Tundra] tiles>",
					"Minor deposits generated with weight [10] <in [Featureless] [Snow] tiles>"],
		"majorDepositAmount": {"sparse": 2, "default": 4, "abundant": 4},
		"minorDepositAmount": {"sparse": 1, "default": 2, "abundant": 3}
	},
	
	// Luxury resources
	{
		"name": "Furs",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": ["Forest","Tundra"],
		"gold": 2,
		"improvement": "Camp",
		"improvementStats": {"gold": 1},
		"uniques": ["Generated with weight [40] <in [Tundra] Regions>",
					"Generated with weight [10] <in [Forest] Regions>",
					"Generated near City States with weight [15]"]
	},
	{
		"name": "Cotton",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": ["Grassland","Flood plains"],
		"gold": 2,
		"improvement": "Plantation",
		"uniques": ["Generated with weight [15] <in [Desert] Regions>",
					"Generated with weight [30] <in [Grassland] Regions>",
					"Generated with weight [15] <in [Hybrid] Regions>",
					"Generated near City States with weight [10]",
					"Doesn't generate naturally <in [Hill] tiles>"]
	},
	{
		"name": "Dyes",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": ["Jungle","Forest","Marsh"],
		"gold": 2,
		"improvement": "Plantation",
		"uniques": ["Generated with weight [5] <in [Tundra] Regions>",
					"Generated with weight [5] <in [Jungle] Regions>",
					"Generated with weight [30] <in [Forest] Regions>",
					"Generated near City States with weight [10]",
					"Doesn't generate naturally <in [Hill] tiles>"]
	},
	{
		"name": "Gems",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": ["Jungle","Forest","Hill"],
		"gold": 3,
		"improvement": "Mine",
		"uniques": ["Generated with weight [5] <in [Tundra] Regions>",
					"Generated with weight [20] <in [Jungle] Regions>",
					"Generated with weight [15] <in [Hill] Regions>",
					"Generated with weight [5] <in [Grassland] Regions>",
					"Generated with weight [5] <in [Hybrid] Regions>",
					"Generated near City States with weight [10]",
					"Doesn't generate naturally <in [Forest] tiles> <in tiles without [Hill]>"]
	},
	{
		"name": "Gold Ore", // Not called "Gold" in order to not conflict with siege type units for translations
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": ["Desert","Hill","Forest","Jungle"],
		"gold": 2,
		"improvement": "Mine",
		"uniques": ["Generated with weight [25] <in [Desert] Regions>",
					"Generated with weight [30] <in [Hill] Regions>",
					"Generated with weight [5] <in [Plains] Regions>",
					"Generated with weight [5] <in [Hybrid] Regions>",
					"Generated near City States with weight [10]",
					"Doesn't generate naturally <in [Forest] tiles> <in tiles without [Hill]>",
					"Doesn't generate naturally <in [Jungle] tiles> <in tiles without [Hill]>"]
	},
	{
		"name": "Silver",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": ["Hill","Forest","Jungle","Tundra","Grassland"],
		"gold": 2,
		"improvement": "Mine",
		"uniques": ["Generated with weight [25] <in [Tundra] Regions>",
					"Generated with weight [30] <in [Hill] Regions>",
					"Generated with weight [20] <in [Grassland] Regions>",
					"Generated with weight [10] <in [Hybrid] Regions>",
					"Generated near City States with weight [10]",
					"Doesn't generate naturally <in [Forest] tiles> <in tiles without [Hill]>",
					"Doesn't generate naturally <in [Jungle] tiles> <in tiles without [Hill]>",
					"Doesn't generate naturally <in [Tundra] [Hill] tiles>",
					"Doesn't generate naturally <in [Grassland] [Fresh Water] tiles>",
					"Doesn't generate naturally <in [Grassland] [Hill] tiles>"
		]
	},
	{
		"name": "Incense",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": ["Plains","Desert","Flood plains"],
		"gold": 2,
		"improvement": "Plantation",
		"uniques": ["Generated with weight [35] <in [Desert] Regions>",
					"Generated with weight [10] <in [Plains] Regions>",
					"Generated with weight [5] <in [Hybrid] Regions>",
					"Generated near City States with weight [15]"]
	},
	{
		"name": "Ivory",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": ["Plains","Grassland"],
		"gold": 2,
		"improvement": "Camp",
		"improvementStats": {"gold": 1},
		"uniques": ["Generated with weight [35] <in [Plains] Regions>",
					"Generated with weight [15] <in [Hybrid] Regions>",
					"Generated near City States with weight [10]",
					"Doesn't generate naturally <in [Grassland] [Fresh Water] tiles>"]
	},
	{
		"name": "Silk",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": ["Forest","Jungle"],
		"gold": 2,
		"improvement": "Plantation",
		"uniques": ["Generated with weight [5] <in [Jungle] Regions>",
					"Generated with weight [30] <in [Forest] Regions>",
					"Generated with weight [5] <in [Hybrid] Regions>",
					"Generated near City States with weight [15]",
					"Doesn't generate naturally <in [Hill] tiles>"]
	},
	{
		"name": "Spices",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": ["Jungle","Forest","Marsh"],
		"gold": 2,
		"improvement": "Plantation",
		"uniques": ["Generated with weight [30] <in [Jungle] Regions>",
					"Generated with weight [10] <in [Forest] Regions>",
					"Generated with weight [5] <in [Plains] Regions>",
					"Generated with weight [5] <in [Grassland] Regions>",
					"Generated with weight [5] <in [Hybrid] Regions>",
					"Generated near City States with weight [15]",
					"Doesn't generate naturally <in [Hill] tiles>",
					"Doesn't generate naturally <in [Tundra] [Forest] tiles>"]
	},
	{
		"name": "Wine",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": ["Grassland","Plains"],
		"gold": 2,
		"improvement": "Plantation",
		"uniques": ["Generated with weight [35] <in [Plains] Regions>",
					"Generated with weight [15] <in [Hybrid] Regions>",
					"Generated near City States with weight [10]"]
	},
	{
		"name": "Sugar",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": ["Flood plains","Grassland","Marsh"],
		// Technically sugar can also be placed on lowland jungles which then *turn* into marsh.
		"gold": 2,
		"improvement": "Plantation",
		"uniques": ["Generated with weight [20] <in [Jungle] Regions>",
					"Generated with weight [15] <in [Desert] Regions>",
					"Generated with weight [20] <in [Grassland] Regions>",
					"Generated with weight [5] <in [Hybrid] Regions>",
					"Generated near City States with weight [10]",
					"Doesn't generate naturally <in [Grassland] tiles> <in tiles without [Fresh Water]>"]
	},
	{
		"name": "Marble",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": ["Desert","Plains","Hill","Grassland"],
		"gold": 2,
		"improvement": "Quarry",
		"improvementStats": {"production": 1},
		"uniques": ["[+15]% Production when constructing [All] wonders [in all cities]",
					"Special placement during map generation",
					"Doesn't generate naturally <in [Grassland] [Fresh Water] tiles>"]
	},
	{
		"name": "Whales",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": ["Coast"],
		"food": 1,
		"gold": 1,
		"improvement": "Fishing Boats",
		"uniques": ["Generated with weight [35] <in [Tundra] Regions>",
					"Generated with weight [10] <in [Forest] Regions>",
					"Generated with weight [10] <in [Hill] Regions>",
					"Generated with weight [5] <in [Plains] Regions>",
					"Generated with weight [10] <in [Grassland] Regions>",
					"Generated with weight [20] <in [Hybrid] Regions>",
					"Generated near City States with weight [10]"]
	},
	{
		"name": "Pearls",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": ["Coast"],
		"gold": 2,
		"improvement": "Fishing Boats",
		"uniques": ["Generated with weight [20] <in [Jungle] Regions>",
					"Generated with weight [10] <in [Forest] Regions>",
					"Generated with weight [5] <in [Desert] Regions>",
					"Generated with weight [15] <in [Hill] Regions>",
					"Generated with weight [5] <in [Plains] Regions>",
					"Generated with weight [10] <in [Grassland] Regions>",
					"Generated with weight [20] <in [Hybrid] Regions>",
					"Generated near City States with weight [15]"]
	},
	{
		"name": "Jewelry",
		"resourceType": "Luxury",
		"gold": 2,
		"uniques": ["Can only be created by Mercantile City-States"]
	},
	{
		"name": "Porcelain",
		"resourceType": "Luxury",
		"gold": 2,
		"uniques": ["Can only be created by Mercantile City-States"]
	},
	{
		"name": "Citrus",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": ["Jungle","Forest","Flood plains"],
		"food": 1,
		"gold": 1,
		"improvement": "Plantation",
		"uniques": ["Generated with weight [35] <in [Jungle] Regions>",
					"Generated with weight [5] <in [Forest] Regions>",
					"Generated with weight [5] <in [Desert] Regions>",
					"Generated with weight [5] <in [Hybrid] Regions>",
					"Generated near City States with weight [15]",
					"Doesn't generate naturally <in [Tundra] tiles>"]
	},
	{
		"name": "Copper",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": ["Hill","Forest","Jungle","Grassland","Tundra"],
		"gold": 2,
		"improvement": "Mine",
		"uniques": ["Generated with weight [15] <in [Tundra] Regions>",
					"Generated with weight [5] <in [Jungle] Regions>",
					"Generated with weight [5] <in [Forest] Regions>",
					"Generated with weight [10] <in [Desert] Regions>",
					"Generated with weight [30] <in [Hill] Regions>",
					"Generated with weight [20] <in [Grassland] Regions>",
					"Generated with weight [20] <in [Hybrid] Regions>",
					"Generated near City States with weight [10]",
					"Doesn't generate naturally <in [Grassland] [Fresh Water] tiles>",
					"Doesn't generate naturally <in [Jungle] tiles> <in tiles without [Hill]>",
					"Doesn't generate naturally <in [Forest] tiles> <in tiles without [Hill]> <in tiles without [Tundra]>"]
	},
	/* 
	{
		"name": "Cocoa",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": ["Jungle","Forest"], // Forest only if flat, non-tundra
		"food": 1,
		"gold": 1,
		"improvement": "Plantation"
	},
	*/
	{
		"name": "Crab",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": ["Coast"],
		"food": 1,
		"gold": 1,
		"improvement": "Fishing Boats",
		"uniques": ["Generated with weight [30] <in [Tundra] Regions>",
					"Generated with weight [5] <in [Jungle] Regions>",
					"Generated with weight [10] <in [Forest] Regions>",
					"Generated with weight [10] <in [Hill] Regions>",
					"Generated with weight [5] <in [Plains] Regions>",
					"Generated with weight [20] <in [Grassland] Regions>",
					"Generated with weight [20] <in [Hybrid] Regions>",
					"Generated near City States with weight [15]"]
	},
	{
		"name": "Salt",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": ["Desert","Tundra","Plains","Forest"],
		"gold": 1,
		"food": 1,
		"improvement": "Mine",
		"improvementStats": {"food": 1},
		"uniques": ["Generated with weight [15] <in [Tundra] Regions>",
					"Generated with weight [5] <in [Forest] Regions>",
					"Generated with weight [15] <in [Desert] Regions>",
					"Generated with weight [10] <in [Hill] Regions>",
					"Generated with weight [25] <in [Plains] Regions>",
					"Generated with weight [15] <in [Hybrid] Regions>",
					"Generated near City States with weight [10]",
					"Doesn't generate naturally <in [Forest] [Hill] tiles>"]
	},
	{
		"name": "Truffles",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": ["Forest","Marsh","Jungle"],
		"gold": 2,
		"improvement": "Camp",
		"improvementStats": {"gold": 1},
		"uniques": ["Generated with weight [5] <in [Jungle] Regions>",
					"Generated with weight [30] <in [Forest] Regions>",
					"Generated with weight [5] <in [Plains] Regions>",
					"Generated with weight [5] <in [Grassland] Regions>",
					"Generated with weight [10] <in [Hybrid] Regions>",
					"Generated near City States with weight [15]",
					"Doesn't generate naturally <in [Forest] [Hill] tiles>",
					"Doesn't generate naturally <in [Tundra] [Forest] tiles>"]
	}
]
