[
	{
		"name": "Tradition",
		"era": "Ancient era",
		"uniques": ["[+3 Culture] [in capital]", "[-25]% Culture cost of natural border growth [in all cities]"],
		"policies": [
			{
				"name": "Aristocracy",
				"uniques": ["[+15]% Production when constructing [All] wonders [in all cities]", "[+1 Happiness] per [10] population [in all cities]"],
				"row": 1,
				"column": 1
			},
			{
				"name": "Legalism",
				"uniques":["Provides the cheapest [Culture] building in your first [4] cities for free"],
				"row": 1,
				"column": 3
			},
			{
				"name": "Oligarchy",
				"uniques": ["Units in cities cost no Maintenance", "[+100]% Strength for cities <with a garrison> <when attacking>"],
				"row": 1,
				"column": 5
			},
			{
				"name": "Landed Elite",
				"uniques": ["[+10]% growth [in capital]", "[+2 Food] [in capital]"],
				"requires": ["Legalism"],
				"row": 2,
				"column": 2
			},
			{
				"name": "Monarchy",
				"uniques": ["[+1 Gold, +1 Happiness] per [2] population [in capital]"],
				"requires": ["Legalism"],
				"row": 2,
				"column": 4
			},
			{
				"name": "Tradition Complete",
				"uniques": ["[+15]% growth [in all cities]","[+2 Food] [in all cities]"]
			}
		]
	},
	{
		"name": "Liberty",
		"era": "Ancient era",
		"uniques": ["[+1 Culture] [in all cities]"],
		"policies": [

			{
				"name": "Collective Rule",
				"uniques": ["[+50]% Production when constructing [Settler] units [in capital]", "Free [Settler] appears"],
				"row": 1,
				"column": 1
			},
			{
				"name": "Citizenship",
				"uniques": ["[-25]% tile improvement construction time", "Free [Worker] appears"],
				"row": 1,
				"column": 4
			},
			{
				"name": "Republic",
				"uniques": ["[+1 Production] [in all cities]", "[+5]% Production when constructing [All] buildings [in all cities]"],
				"requires": ["Collective Rule"],
				"row": 2,
				"column": 1
			},
			{
				"name": "Representation",
				"uniques": ["Each city founded increases culture cost of policies [33]% less than normal", "Empire enters golden age"],
				"requires": ["Citizenship"],
				"row": 2,
				"column": 3
			},
			{
				"name": "Meritocracy",
				"uniques": ["[+1 Happiness] [in all cities connected to capital]", "[-5]% Unhappiness from [Population] [in all non-occupied cities]"],
				"requires": ["Citizenship"],
				"row": 2,
				"column": 5
			},
			{
				"name": "Liberty Complete",
				"uniques": ["Free Great Person"]
			}
		]
	},
	{
		"name": "Honor",
		"era": "Ancient era",
		"uniques": ["[+25]% Strength <vs [Barbarian] units>", "Earn [100]% of killed [Barbarian] unit's [Strength] as [Culture]",
			"Notified of new Barbarian encampments"],
		"policies": [
			{
				"name": "Warrior Code",
				"uniques":["[+15]% Production when constructing [Melee] units [in all cities]", "Free [Great General] appears"],
				"row": 1,
				"column": 2
			},
			{
				"name": "Discipline",
				"uniques":["[+10]% Strength <for [Melee] units> <when adjacent to a [Military] unit>"],
				"row": 1,
				"column": 4
			},
			{
				"name": "Military Tradition",
				"uniques":["[+50]% XP gained from combat <for [Military] units>"],
				"requires": ["Warrior Code"],
				"row": 2,
				"column": 2
			},
			{
				"name": "Military Caste",
				"uniques": ["[+1 Happiness, +2 Culture] [in all cities with a garrison]"],
				"requires": ["Discipline"],
				"row": 2,
				"column": 4
			},
			{
				"name": "Professional Army",
				"uniques": ["[-33]% Gold cost of upgrading <for [Military] units>", "[+1 Happiness] from every [Walls]",
					"[+1 Happiness] from every [Castle]", "[+1 Happiness] from every [Arsenal]", "[+1 Happiness] from every [Military Base]"
				],
				"requires": ["Military Caste"],
				"row": 3,
				"column": 4
			},
			{
				"name": "Honor Complete",
				"uniques": ["Earn [10]% of killed [Military] unit's [Cost] as [Gold]"]
			}
		]
	},{
		"name": "Piety",
		"era": "Classical era",
		"uniques": ["[+15]% Production when constructing [Culture] buildings [in all cities]", "Only available <before adopting [Rationalism]>"],
		"policies": [
			{
				"name": "Organized Religion",
				"uniques": ["[+1 Happiness] from every [Monument]","[+1 Happiness] from every [Temple]","[+1 Happiness] from every [Monastery]"],
				"row": 1,
				"column": 2
			},
			{
				"name": "Mandate Of Heaven",
				"uniques": ["[50]% of excess happiness converted to [Culture]"],
				"row": 1,
				"column": 5
			},
			{
				"name": "Theocracy",
				"uniques": ["[+10]% [Gold] from every [Temple]"],
				"requires": ["Organized Religion"],
				"row": 2,
				"column": 1
			},
			{
				"name": "Reformation",
				"uniques": ["[+33]% [Culture] [in all cities with a world wonder]", "Empire enters golden age"],
				"requires": ["Organized Religion"],
				"row": 2,
				"column": 3
			},
			{
				"name": "Free Religion",
				"uniques": ["Free Social Policy","[+1 Culture] from every [Monument]","[+1 Culture] from every [Temple]","[+1 Culture] from every [Monastery]"],
				"requires": ["Mandate Of Heaven", "Reformation"],
				"row": 3,
				"column": 4
			},
			{
				"name": "Piety Complete",
				"uniques": ["[-10]% Culture cost of adopting new Policies"]
			}
		]
	},
	{
		"name": "Patronage",
		"era": "Classical era",
		"uniques": ["[-25]% City-State Influence degradation"],
		"policies": [
			{
				"name": "Philantropy",
				"uniques":["Gifts of Gold to City-States generate [25]% more Influence"],
				"row": 1,
				"column": 2
			},
			{
				"name": "Aesthetics",
				"uniques":["Resting point for Influence with City-States is increased by [20]"],
				"row": 1,
				"column": 4
			},
			{
				"name": "Scholasticism",
				"uniques":["Allied City-States provide [Science] equal to [25]% of what they produce for themselves"],
				"requires": ["Philantropy"],
				"row": 2,
				"column": 2
			},
			{
				"name": "Cultural Diplomacy",
				"uniques": ["[+100]% resources gifted by City-States",
					"[+50]% Happiness from luxury resources gifted by City-States"],
				"requires": ["Scholasticism"],
				"row": 3,
				"column": 2
			},
			{
				"name": "Educated Elite",
				"requires": ["Scholasticism","Aesthetics"],
				"uniques": ["Allied City-States will occasionally gift Great People"],
				"row": 3,
				"column": 4
			},
			{
				"name": "Patronage Complete",
				"uniques": ["Influence of all other civilizations with all city-states degrades [33]% faster", 
					"Triggers the following global alert: [Our influence with City-States has started dropping faster!]"]
			} 
		]
	},
	{
		"name": "Commerce",
		"uniques": ["[+25]% [Gold] [in capital]"],
		"era": "Medieval era",
		"policies": [
			{
				"name": "Naval Tradition",
				"uniques": ["[+1] Movement <for [{Military} {Water}] units>", "[+1] Sight <for [{Military} {Water}] units>",
				 "Free [Great General] appears" //, "[+2] Movement <for [Great Admiral] units>", "Free [Great Admiral] appears" - todo
				],
				"row": 1,
				"column": 2
			},
			{
				"name": "Trade Unions",
				"uniques": ["[-33]% maintenance on road & railroads", "[+1 Gold] from every [Harbor]", "[+1 Gold] from every [Seaport]"],
				"row": 1,
				"column": 4
			},
			{
				"name": "Merchant Navy",
				"uniques": ["[+3 Production] [in all coastal cities]"],
				"requires": ["Naval Tradition"],
				"row": 2,
				"column": 2
			},
			{
				"name": "Mercantilism",
				"uniques": ["[Gold] cost of purchasing items in cities [-25]%", "[+1 Science] from every [Mint]", "[+1 Science] from every [Market]",
					"[+1 Science] from every [Bank]", "[+1 Science] from every [Stock Exchange]"],
				"requires": ["Trade Unions"],
				"row": 2,
				"column": 4
			},
			{
				"name": "Protectionism",
				"uniques": ["[+1] Happiness from each type of luxury resource"],
				"requires": ["Mercantilism"],
				"row": 3,
				"column": 4
			},
			{
				"name": "Commerce Complete",
				"uniques": ["[+1 Gold] from every specialist [in all cities]"]
			}
		]
	},
	{
		"name": "Rationalism",
		"era": "Renaissance era",
		"uniques": ["Science gained from research agreements [+50]%", "Only available <before adopting [Piety]>"],
		"policies": [
			{
				"name": "Secularism",
				"uniques": ["[+2 Science] from every specialist [in all cities]"],
				"row": 1,
				"column": 2
			},
			{
				"name": "Humanism",
				"uniques": ["[+1 Happiness] from every [University]","[+1 Happiness] from every [Observatory]",
					"[+1 Happiness] from every [Public School]"],
				"row": 1,
				"column": 5
			},
			{
				"name": "Free Thought",
				"uniques": ["[+1 Science] from every [Trading post]", "[+17]% [Science] from every [University]"],
				"requires": ["Secularism"],
				"row": 2,
				"column": 1
			},
			{
				"name": "Sovereignty",
				"uniques": ["[+15]% [Science] <while the empire is happy>"],
				"requires": ["Humanism"],
				"row": 2,
				"column": 5
			},
			{
				"name": "Scientific Revolution",
				"uniques": ["[2] Free Technologies"],
				"requires": ["Free Thought"],
				"row": 3,
				"column": 1
			},
			{
				"name": "Rationalism Complete",
				"uniques": ["[+1 Gold] from all [Science] buildings"]
			}
		]
	},
	{
		"name": "Freedom",
		"era": "Renaissance era",
		"uniques": ["[+25]% Great Person generation [in all cities]", "Only available <before adopting [Autocracy]>", "Only available <before adopting [Order]>"],
		"policies": [
			{
				"name": "Constitution",
				"uniques": ["[+2 Culture] from every [Wonder]"],
				"row": 1,
				"column": 1
			},
			{
				"name": "Universal Suffrage",
				"uniques": ["[+33]% Strength for cities <when defending>"],
				"row": 1,
				"column": 3
			},
			{
				"name": "Civil Society",
				"uniques": ["[-50]% Food consumption by specialists [in all cities]"],
				"row": 1,
				"column": 5
			},
			{
				"name": "Free Speech",
				"uniques": ["[8] units cost no maintenance"],
				"requires": ["Constitution"],
				"row": 2,
				"column": 1
			},
			{
				"name": "Democracy",
				"uniques": ["[-50]% Unhappiness from [Specialists] [in all cities]"],
				"requires": ["Civil Society"],
				"row": 2,
				"column": 5
			},
			{
				"name": "Freedom Complete",
				"uniques": ["[+100]% Yield from every [Great Improvement]", "[+50]% Golden Age length"]
			}
		]
	},
	{
		"name": "Autocracy",
		"era": "Industrial era",
		"uniques": ["[-33]% maintenance costs <for [All] units>", "Upon capturing a city, receive [10] times its [Culture] production as [Culture] immediately",
			"Only available <before adopting [Order]>", "Only available <before adopting [Freedom]>"],
		"policies": [
			{
				"name": "Populism",
				"uniques": ["[+25]% Strength <for [Wounded] units>"],
				"row": 1,
				"column": 1
			},
			{
				"name": "Militarism",
				"uniques": ["[Gold] cost of purchasing [All] units [-33]%"],
				"row": 1,
				"column": 5
			},
			{
				"name": "Fascism",
				"uniques": ["Quantity of strategic resources produced by the empire +[100]%"],
				"requires": ["Populism","Militarism"],
				"row": 2,
				"column": 3
			},
			{
				"name": "Police State",
				"uniques": ["[+3 Happiness] from every [Courthouse]", "[+100]% Production when constructing [Courthouse] buildings [in all cities]"],
				"requires": ["Militarism"],
				"row": 2,
				"column": 5
			},
			{
				"name": "Total War",
				"uniques": ["[+15]% Production when constructing [Military] units [in all cities]", "New [Military] units start with [15] Experience [in all cities]"],
				"requires": ["Police State","Fascism"],
				"row": 3,
				"column": 4
			},
			{
				"name": "Autocracy Complete",
				"uniques": ["[+25]% Strength <when attacking> <for [Military] units> <for [30] turns>"]
			}
		]
	},
	{
    "name": "Order",
    "era": "Industrial era",
	"uniques": ["[+1 Happiness] [in all cities]", "Only available <before adopting [Autocracy]>", "Only available <before adopting [Freedom]>"],
    "policies": [
        {
            "name": "United Front",
			"uniques": ["Militaristic City-States grant units [2] times as fast when you are at war with a common nation"],
            "row": 1,
            "column": 1
        },
		{
			"name": "Planned Economy",
			"uniques": ["[+25]% [Science] from every [Factory]"],
			"row": 1,
			"column": 3
		},
		{
			"name": "Nationalism",
			"uniques": ["[+15]% Strength <for [All] units> <when fighting in [Friendly Land] tiles>"],
			"row": 1,
			"column": 5
		},
        {
            "name": "Socialism",
            "requires": ["Planned Economy"],
			"uniques": ["[-15]% maintenance cost for buildings [in all cities]"],
            "row": 2,
            "column": 3
        },
        {
            "name": "Communism",
            "requires": ["Socialism"],
			"uniques": ["[+2 Production] [in all cities]", "[+10]% Production when constructing [All] buildings [in all cities]"],
            "row": 3,
            "column": 3
        },
        {
            "name": "Order Complete",
			"uniques": ["[+1 Food, +1 Production, +1 Science, +1 Gold, +1 Culture] [in all cities]"]
        }
    ]
}
]
