{
    "name": "Global uniques",
    "uniques": [
        "[-75]% growth [in all cities] <when between [-10] and [0] Happiness>",
        "Nullifies Growth [in all cities] <when below [-10] Happiness>",
        "[-50]% [Production] [in all cities] <when below [-10] Happiness>",
        "[-33]% Strength <for [All] units> <when below [-10] Happiness>",
        "Cannot build [Settler] units <when below [-10] Happiness>",
        "Rebel units may spawn <when below [-20] Happiness>"

        // TODO: Implement the uniques below
        // "[+20]% [Culture] [in all cities] <during a golden age>",
        // "[+20]% [Production] [in all cities] <during a golden age>",

        // "[+10]% growth [in all cities] <during We Love The King Day>",

        // "Nullifies All Yield <while is in resistance>",

        // "[-25]% [Science] [in pupetted cities]" -- Imo cityFilters should ideally become conditionals anyway
        // "[-25]% [Culture] [in pupetted cities]"

        // "[+20]% [Production] [in cities connected via railroad]"
        // something something unit supply
    ]
}