[
    {
        "name": "Civilian",
        "movementType": "Land"
    },
    {
        "name": "Sword",
        "movementType": "Land"
    },
    {
        "name": "Gunpowder",
        "movementType": "Land"
    },
    {
        "name": "Archery",
        "movementType": "Land"
    },
    {
        "name": "Ranged Gunpowder",
        "movementType": "Land"
    },
    {
        "name": "Scout",
        "movementType": "Land"
    },
    {
        "name": "Mounted",
        "movementType": "Land"
    },
    {
        "name": "Armored",
        "movementType": "Land"
    },
    {
        "name": "Siege",
        "movementType": "Land"
    },
    {
        "name": "Civilian Water",
        "movementType": "Water"
    },
    {
        "name": "Melee Water",
        "movementType": "Water"
    },
    {
        "name": "Ranged Water",
        "movementType": "Water"
    },
    {
        "name": "Submarine",
        "movementType": "Water",
        "uniques": ["Can enter ice tiles", "Invisible to non-adjacent units", "Can see invisible [Submarine] units"]
    },
    {
        "name": "Aircraft Carrier",
        "movementType": "Water"
    },
    {
        "name": "Fighter",
        "movementType": "Air",
        "uniques": ["Aircraft", "[+4] Sight", "Can see over obstacles"]
    },
    {
        "name": "Bomber",
        "movementType": "Air",
        "uniques": ["Aircraft"]
    },
    {
        "name": "Atomic Bomber",
        "movementType": "Air",
        "uniques": ["Aircraft"]
    },
    {
        "name": "Missile",
        "movementType": "Air",
        "uniques": ["Self-destructs when attacking", "Cannot be intercepted"]
    },
    {
        "name": "Helicopter",
        "movementType": "Land",
        "uniques": ["Can pass through impassable tiles"]
    },
    
    // Deprecated unit types required for mods without a UnitTypes.json file to work
    
    {
        "name": "Melee",
        "movementType": "Land"
    },
    {
        "name": "Ranged",
        "movementType": "Land"
    },
    {
        "name": "Armor",
        "movementType": "Land"
    },
    {
        "name": "WaterCivilian",
        "movementType": "Water"
    },
    {
        "name": "WaterMelee",
        "movementType": "Water"
    },
    {
        "name": "WaterRanged",
        "movementType": "Water"
    },
    {
        "name": "WaterSubmarine",
        "movementType": "Water"
    },
    {
        "name": "WaterAircraftCarrier",
        "movementType": "Water"
    },
    {
        "name": "AtomicBomber",
        "movementType": "Air"
    }
]
