[
    {
        "name": "discover cultural artifacts",
        "notification": "We have discovered cultural artifacts in the ruins! (+20 culture)",
        "uniques": ["Gain [20] [Culture]"],
        "color": "#cf8ff7"
    },
    {
        "name": "squatters willing to work for you",
        "notification": "A [Worker] has joined us!",
        "uniques": ["Free [Worker] found in the ruins"],
        "excludedDifficulties": ["Prince", "King", "Emperor", "Immortal", "Deity"]
    },
    {
        "name": "squatters wishing to settle under your rule",
        "notification": "A [Settler] has joined us!",
        "uniques": ["Free [Settler] found in the ruins"],
        "excludedDifficulties": ["Warlord","Prince","King","Emperor","Immortal","Deity"]
    },
    {
        "name": "your exploring unit receives training",
        "notification": "An ancient tribe trained us in their ways of combat!",
        "uniques": ["This Unit gains [10] XP", "Only available after [10] turns"]
    },
    {
        "name": "survivors (adds population to a city)",
        "notification": "We have found survivors in the ruins! Population added to [cityName].",
        "uniques": ["[+1] population in a random city"], // This can't be easily added to cityFilter, as it is non-deterministic
		"color": "#81c784"
    },
    {
        "name": "a stash of gold",
        "notification": "We have found a stash of [goldAmount] Gold in the ruins!",
        "uniques": ["Gain [50]-[100] [Gold]"],
        "color": "#ffeb7f"
    },
    {
        "name": "discover a lost technology",
        "notification": "We have discovered the lost technology of [techName] in the ruins!",
        "uniques": ["[1] free random researchable Tech(s) from the [Ancient era]"],
		"color": "#7f7fff"
    },
    {
        "name": "advanced weaponry for your explorer",
        "notification": "Our unit finds advanced weaponry hidden in the ruins!",
        "uniques": ["This Unit upgrades for free including special upgrades"]
    },
    {
        "name": "reveal nearby Barbarian camps",
        "notification": "You find evidence of Barbarian activity. Nearby Barbarian camps are revealed!",
        "uniques": ["Reveal up to [All] [Barbarian encampment] within a [10] tile radius"]
    },
    {
        "name": "find a crudely-drawn map",
        "notification": "We have found a crudely-drawn map in the ruins!",
        "uniques": ["From a randomly chosen tile [4] tiles away, reveal tiles up to [4] tiles away with [80]% chance"]
    }
]