[

// Info according to Civilization Wiki and https://www.civfanatics.com/civ5/info/units/

	/* Ancient Era */
	{
		"name": "Worker",
		"unitType": "Civilian",
		"movement": 2,
		"hurryCostModifier": 20,
		"uniques": ["Can build improvements on tiles"],
		"cost": 70
	},
	{
		"name": "Settler",
		"unitType": "Civilian",
		"movement": 2,
		"cost": 106,
		"uniques": ["Founds a new city"],
		"hurryCostModifier": 20
	},
	{
		"name": "Scout",
		"unitType": "Scout",
		"movement": 2,
		"strength": 5,
		"cost": 25,
		"uniques": ["Ignores terrain cost"],
		"attackSound": "nonmetalhit"
	},
	{
		"name": "Warrior",
		"unitType": "Melee",
		"movement": 2,
		"strength": 8,
		"cost": 40,
		"hurryCostModifier": 20,
		"obsoleteTech": "Metal Casting",
		"upgradesTo": "Swordsman",
		"attackSound": "nonmetalhit"
	},
	{
		"name": "Maori Warrior",
		"unitType": "Melee",
		"uniqueTo": "Polynesia",
		"replaces": "Warrior",
		"movement": 2,
		"strength": 8,
		"cost": 40,
		"hurryCostModifier": 20,
		"obsoleteTech": "Metal Casting",
		"promotions": ["Haka War Dance"],
		"upgradesTo": "Swordsman",
		"attackSound": "nonmetalhit"
	},
	/*
	{
		"name": "Jaguar",
		"unitType": "Melee",
		"uniqueTo": "Aztec",
		"replaces": "Warrior",
		"movement": 2,
		"strength": 8,
		"cost": 40,
		"hurryCostModifier": 20,
		"obsoleteTech": "Metal Casting",
		"uniques": ["+33% combat bonus in Forest/Jungle","Woodsmah","Heals 25 damage if it kills an Unit"],
		"upgradesTo": "Swordsman",
		"attackSound": "nonmetalhit"
		//Aztec unique unit, moves faster and fights better in Forest and Jungle. He also heals 25 if he kills an enemy.
	},
	*/
	{
		"name": "Brute",
		"unitType": "Melee",
		"uniqueTo": "Barbarians",
		"replaces": "Warrior",
		"movement": 2,
		"strength": 8,
		"cost": 20,
		"obsoleteTech": "Metal Casting",
		"upgradesTo": "Swordsman",
		"attackSound": "nonmetalhit"
	},
	{
		"name": "Archer",
		"unitType": "Ranged",
		"movement": 2,
		"strength": 5,
		"rangedStrength": 7,
		"cost": 40,
		"hurryCostModifier": 20,
		"requiredTech": "Archery",
		"obsoleteTech": "Machinery",
		"upgradesTo": "Crossbowman",
		"attackSound": "arrow"
	},
	{
		"name": "Bowman",
		"unitType": "Ranged",
		"movement": 2,
		"strength": 7,
		"rangedStrength": 9,
		"cost": 40,
		"hurryCostModifier": 20,
		"requiredTech": "Archery",
		"obsoleteTech": "Machinery",
		"replaces": "Archer",
		"uniqueTo": "Babylon",
		"upgradesTo": "Crossbowman",
		"attackSound": "arrow"
	},
	/*
	{
		"name": "Slinger",
		"unitType": "Ranged",
		"replaces": "Archer",
		"uniqueTo": "Inca",
		"movement": 2,
		"strength": 4,
		"rangedStrength": 7,
		"cost": 40,
		"hurryCostModifier": 20,
		"requiredTech": "Archery",
		"obsoleteTech": "Machinery",
		"uniques": ["May withdraw before melee"],
		"upgradesTo": "Crossbowman",
		"attackSound": "arrow"
		//Incan unique unit
	},
	*/
	{
		"name": "Work Boats",
		"unitType": "WaterCivilian",
		"movement": 4,
		"cost": 30,
		"requiredTech": "Sailing",
		"uniques": ["Cannot enter ocean tiles until Astronomy","May create improvements on water resources"],
		"hurryCostModifier": 20
	},
	{
		"name": "Trireme",
		"unitType": "WaterMelee",
		"movement": 4,
		"strength": 10,
		"cost": 45,
		"requiredTech": "Sailing",
		"uniques": ["Cannot enter ocean tiles"]
		"upgradesTo": "Caravel",
		"obsoleteTech": "Astronomy",
		"hurryCostModifier": 20,
		"attackSound": "nonmetalhit"
	},
	/*
	{
		"name": "Galley",
		"unitType": "WaterMelee",
		"uniqueTo": "Barbarian",
		"movement": 3,
		"strength": 7,
		"cost": 40,
		"uniques": ["Cannot enter ocean tiles"]
		"upgradesTo": "Trireme",
		"hurryCostModifier": 20,
		"attackSound": "nonmetalhit"
		//Barbarian unique naval unit, weaker and slower than Trireme.
	},
	*/
	{
		"name": "Chariot Archer",
		"unitType": "Ranged",
		"movement": 4,
		"strength": 6,
		"rangedStrength": 10,
		"cost": 56,
		"requiredTech": "The Wheel",
		"requiredResource": "Horses",
		"upgradesTo": "Knight",
		"obsoleteTech": "Chivalry",
		"uniques": ["No defensive terrain bonus","Rough terrain penalty"],
		"hurryCostModifier": 20,
		"attackSound": "arrow"
	},
	{
		"name": "War Chariot",
		"unitType": "Ranged",
		"uniqueTo": "Egypt",
		"replaces": "Chariot Archer",
		"movement": 5,
		"strength": 6,
		"rangedStrength": 10,
		"cost": 56,
		"requiredTech": "The Wheel",
		"upgradesTo": "Knight",
		"obsoleteTech": "Chivalry",
		"uniques": ["No defensive terrain bonus","Rough terrain penalty"],
		"hurryCostModifier": 20,
		"attackSound": "arrow"
	},
	{
		"name": "War Elephant",
		"unitType": "Ranged",
		"uniqueTo": "India",
		"replaces": "Chariot Archer",
		"movement": 3,
		"strength": 9,
		"rangedStrength": 11,
		"cost": 70,
		"requiredTech": "The Wheel",
		"upgradesTo": "Knight",
		"obsoleteTech": "Chivalry",
		"uniques": ["No defensive terrain bonus"],
		"hurryCostModifier": 20,
		"attackSound": "horse"
	},
	{
		"name": "Spearman",
		"unitType": "Melee",
		"movement": 2,
		"strength": 11,
		"cost": 56,
		"requiredTech": "Bronze Working",
		"obsoleteTech": "Civil Service",
		"upgradesTo": "Pikeman",
		"uniques": ["Bonus vs Mounted 50%"],
		"hurryCostModifier": 20,
		"attackSound": "metalhit"
	},
	{
		"name": "Hoplite",
		"replaces": "Spearman",
		"uniqueTo": "Greece",
		"unitType": "Melee",
		"movement": 2,
		"strength": 13,
		"cost": 56,
		"requiredTech": "Bronze Working",
		"obsoleteTech": "Civil Service",
		"upgradesTo": "Pikeman",
		"uniques": ["Bonus vs Mounted 50%"],
		"hurryCostModifier": 20,
		"attackSound": "metalhit"
	},
	{
		"name": "Persian Immortal",
		"replaces": "Spearman",
		"uniqueTo": "Persia",
		"unitType": "Melee",
		"movement": 2,
		"strength": 12,
		"cost": 56,
		"requiredTech": "Bronze Working",
		"obsoleteTech": "Civil Service",
		"upgradesTo": "Pikeman",
		"uniques": ["Bonus vs Mounted 50%","+10 HP when healing"],
		"hurryCostModifier": 20,
		"attackSound": "metalhit"
	},
	
	
	/* Classical Era */
	{
		"name": "Catapult",
		"unitType": "Siege",
		"movement": 2,
		"strength": 7,
		"rangedStrength": 8,
		"cost": 75,
		"requiredTech": "Mathematics",
		"obsoleteTech": "Physics",
		"upgradesTo": "Trebuchet",
		"uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
		"hurryCostModifier": 20,
		"attackSound": "throw"
	},
	{
		"name": "Ballista",
		"unitType": "Siege",
		"replaces": "Catapult",
		"uniqueTo": "Rome",
		"movement": 2,
		"strength": 8,
		"rangedStrength": 10,
		"cost": 75,
		"requiredTech": "Mathematics",
		"obsoleteTech": "Physics",
		"upgradesTo": "Trebuchet",
		"uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
		"hurryCostModifier": 20,
		"attackSound": "throw"
	},
	/*
	{
		"name": "Composite Bowman",
		"unitType": "Ranged",
		"movement": 2,
		"strength": 7,
		"rangedStrength": 11,
		"cost": 75,
		"hurryCostModifier": 20,
		"requiredTech": "Construction",
		"obsoleteTech": "Machinery",
		"upgradesTo": "Crossbowman",
		"attackSound": "arrow"
	},
	*/
	{
		"name": "Swordsman",
		"unitType": "Melee",
		"movement": 2,
		"strength": 14,
		"cost": 75,
		"requiredTech": "Iron Working",
		"upgradesTo": "Longswordsman",
		"obsoleteTech": "Steel",
		"requiredResource": "Iron",
		"hurryCostModifier": 20,
		"attackSound": "metalhit"
	},
	{
		"name": "Legion",
		"unitType": "Melee",
		"uniqueTo": "Rome",
		"replaces": "Swordsman",
		"movement": 2,
		"strength": 17,
		"cost": 75,
		"requiredTech": "Iron Working",
		"upgradesTo": "Longswordsman",
		"obsoleteTech": "Steel",
		"requiredResource": "Iron",
		"uniques": ["Can construct roads"],
		"hurryCostModifier": 20,
		"attackSound": "metalhit"
	},
	{
		"name": "Mohawk Warrior",
		"unitType": "Melee",
		"uniqueTo": "Iroquois",
		"replaces": "Swordsman",
		"movement": 2,
		"strength": 14,
		"cost": 75,
		"requiredTech": "Iron Working",
		"upgradesTo": "Longswordsman",
		"obsoleteTech": "Gunpowder",
		"hurryCostModifier": 20,
		"uniques": ["+33% combat bonus in Forest/Jungle"],
		"attackSound": "metalhit"
	},
	{
		"name": "Horseman",
		"unitType": "Mounted",
		"movement": 4,
		"strength": 12,
		"cost": 75,
		"requiredTech": "Horseback Riding",
		"requiredResource": "Horses",
		"upgradesTo": "Knight",
		"obsoleteTech": "Metallurgy",
		"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
		"hurryCostModifier": 20,
		"attackSound": "horse"
	},
	{
		"name": "Companion Cavalry",
		"unitType": "Mounted",
		"uniqueTo": "Greece",
		"replaces": "Horseman",
		"movement": 5,
		"strength": 14,
		"cost": 75,
		"requiredTech": "Horseback Riding",
		"upgradesTo": "Knight",
		"obsoleteTech": "Metallurgy",
		"requiredResource": "Horses",
		"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
		"hurryCostModifier": 20,
		"attackSound": "horse"
	},
	
	// Medieval Era
	{
		"name": "Crossbowman",
		"unitType": "Ranged",
		"movement": 2,
		"strength": 13,
		"rangedStrength": 18,
		"cost": 120,
		"requiredTech": "Machinery",
		"upgradesTo": "Gatling Gun",
		"obsoleteTech": "Industrialization",
		"hurryCostModifier": 20,
		"attackSound": "arrow"
	},
	{
		"name": "Chu-Ko-Nu",
		"unitType": "Ranged",
		"uniqueTo": "China",
		"movement": 2,
		"strength": 13,
		"rangedStrength": 14,
		"replaces": "Crossbowman",
		"cost": 120,
		"requiredTech": "Machinery",
		"upgradesTo": "Gatling Gun",
		"obsoleteTech": "Industrialization",
		"promotions": ["Logistics"],
		"hurryCostModifier": 20,
		"attackSound": "arrow"
	},
	{
		"name": "Longbowman",
		"unitType": "Ranged",
		"range": 2,
		"movement": 2,
		"strength": 13,
		"rangedStrength": 18,
		"replaces": "Crossbowman",
		"uniqueTo": "England",
		"cost": 120,
		"requiredTech": "Machinery",
		"upgradesTo": "Gatling Gun",
		"obsoleteTech": "Industrialization",
		"promotions": ["Extended Range"],
		"hurryCostModifier": 20,
		"attackSound": "arrow"
	},
	{
		"name": "Trebuchet",
		"unitType": "Siege",
		"movement": 2,
		"strength": 12,
		"rangedStrength": 14,
		"cost": 120,
		"requiredTech": "Physics",
		"obsoleteTech": "Chemistry",
		"upgradesTo": "Cannon",
		"uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
		"hurryCostModifier": 20,
		"attackSound": "throw"
	},
	{
		"name": "Hwach'a",
		"unitType": "Siege",
		"replaces": "Trebuchet",
		"uniqueTo": "Korea",
		"movement": 2,
		"strength": 11,
		"rangedStrength": 26,
		"cost": 120,
		"requiredTech": "Physics",
		"obsoleteTech": "Chemistry",
		"upgradesTo": "Cannon",
		"uniques": ["No defensive terrain bonus","Must set up to ranged attack"],
		"hurryCostModifier": 20,
		"attackSound": "throw"
	},
	{
		"name": "Longswordsman",
		"unitType": "Melee",
		"movement": 2,
		"strength": 21,
		"cost": 120,
		"requiredTech": "Steel",
		"upgradesTo": "Musketman",
		"obsoleteTech": "Gunpowder",
		"requiredResource": "Iron",
		"hurryCostModifier": 20,
		"attackSound": "metalhit"
	},
	{
		"name": "Samurai",
		"replaces": "Longswordsman",
		"uniqueTo": "Japan",
		"unitType": "Melee",
		"movement": 2,
		"strength": 21,
		"cost": 120,
		"requiredTech": "Steel",
		"upgradesTo": "Musketman",
		"obsoleteTech": "Gunpowder",
		"requiredResource": "Iron",
		"uniques": ["Combat very likely to create Great Generals"],
		"promotions": ["Shock I"],
		"hurryCostModifier": 20,
		"attackSound": "metalhit"
		//Aside from the Great Generals II promotion, Samurai should also create Fishing Boats (not now, surely)
	},
	/*
	{
		"name": "Berserker",
		"replaces": "Longswordsman",
		"uniqueTo": "Denmark",
		"unitType": "Melee",
		"movement": 3,
		"strength": 21,
		"cost": 120,
		"requiredTech": "Steel",
		"upgradesTo": "Musketman",
		"obsoleteTech": "Metallurgy",
		"requiredResource": "Iron",
		"uniques": ["Amphibious"]
		"promotions": ["Shock I"]
		"hurryCostModifier": 20,
		"attackSound": "metalhit"
		//Danish unique unit. Can attack from the sea without any penalty, and moves faster.
	},
	*/
	{
		"name": "Pikeman",
		"unitType": "Melee",
		"movement": 2,
		"strength": 16,
		"cost": 90,
		"requiredTech": "Civil Service",
		"uniques": ["Bonus vs Mounted 50%"],
		"upgradesTo": "Musketman",
		"obsoleteTech": "Gunpowder",
		"hurryCostModifier": 20,
		"attackSound": "metalhit"
		//Pikeman should upgrade not only to Musketman but also to Lancer
	},
	{
		"name": "Landsknecht",
		"replaces": "Pikeman",
		"uniqueTo": "Germany",
		"unitType": "Melee",
		"movement": 2,
		"strength": 16,
		"cost": 45,
		"requiredTech": "Civil Service",
		"uniques": ["Bonus vs Mounted 50%"],
		"upgradesTo": "Musketman",
		"obsoleteTech": "Gunpowder",
		"hurryCostModifier": 20,
		"attackSound": "metalhit"
	},
	{
		"name": "Galleass",
		"unitType": "WaterRanged",
		"movement": 3,
		"strength": 16,
		"rangedStrength": 17,
		"cost": 100,
		"requiredTech": "Compass",
		"obsoleteTech": "Navigation",
		"upgradesTo": "Frigate",
		"uniques": ["Cannot enter ocean tiles"],
		"hurryCostModifier": 20,
		"attackSound": "arrow"
	},
	{
		"name": "Knight",
		"unitType": "Mounted",
		"movement": 3,
		"strength": 20,
		"cost": 120,
		"requiredTech": "Chivalry",
		"obsoleteTech": "Military Science",
		"upgradesTo": "Cavalry",
		"requiredResource": "Horses",
		"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
		"hurryCostModifier": 20,
		"attackSound": "horse"
	},
	{
		"name": "Camel Archer",
		"replaces": "Knight",
		"uniqueTo": "Arabia",
		"unitType": "Ranged",
		"movement": 4,
		"strength": 17,
		"rangedStrength": 21,
		"cost": 120,
		"requiredTech": "Chivalry",
		"requiredResource": "Horses",
		"upgradesTo": "Cavalry",
		"obsoleteTech": "Military Science",
		"uniques": ["Can move after attacking","No defensive terrain bonus"],
		"hurryCostModifier": 20,
		"attackSound": "arrow"
		//Camel Archer should have no penalty attacking cities
	},
	{
		"name": "Conquistador",
		"replaces": "Knight",
		"uniqueTo": "Spain",
		"unitType": "Mounted",
		"movement": 4,
		"strength": 20,
		"cost": 135,
		"requiredTech": "Chivalry",
		"requiredResource": "Horses",
		"upgradesTo": "Cavalry",
		"obsoleteTech": "Military Science",
		"uniques": ["Can move after attacking","No defensive terrain bonus", "Founds a new city", "+2 Visibility Range", "Defense bonus when embarked"],
		"hurryCostModifier": 20,
		"attackSound": "horse"
		//Conquistador should have no penalty attacking cities
	},
	{
		"name": "Naresuan's Elephant",
		"unitType": "Mounted",
		"replaces": "Knight",
		"uniqueTo": "Siam",
		"movement": 3,
		"strength": 25,
		"cost": 120,
		"requiredTech": "Chivalry",
		"obsoleteTech": "Military Science",
		"upgradesTo": "Cavalry",
		"uniques": ["Can move after attacking","No defensive terrain bonus","Bonus vs Mounted 50%","Penalty vs City 33%"],
		"hurryCostModifier": 20,
		"attackSound": "shot"
	},
	{
		"name": "Mandekalu Cavalry",
		"replaces": "Knight",
		"uniqueTo": "Songhai",
		"unitType": "Mounted",
		"movement": 4,
		"strength": 20,
		"cost": 110,
		"requiredTech": "Chivalry",
		"requiredResource": "Horses",
		"upgradesTo": "Cavalry",
		"obsoleteTech": "Military science",
		"uniques": ["Can move after attacking","No defensive terrain bonus"],
		"hurryCostModifier": 20,
		"attackSound": "horse"
	},
	/*
	{
		"name": "Keshik",
		"replaces": "Knight",
		"uniqueTo": "Mongolia",
		"unitType": "Mounted",
		"movement": 5,
		"strength": 15,
		"rangedStrength": 16,
		"cost": 120,
		"requiredTech": "Chivalry",
		"requiredResource": "Horses",
		"upgradesTo": "Cavalry",
		"obsoleteTech": "Military science",
		"uniques": ["Can move after attacking","No defensive terrain bonus","Combat very likely to create Great Generals","50% Bonus XP gain"],
		"hurryCostModifier": 20,
		"attackSound": "arrow"
		//Mongolian unique unit.
	},
	*/
	
	// Rennaisance Era


	{
		"name": "Caravel",
		"unitType": "WaterMelee",
		"movement": 4,
		"strength": 20,
		"cost": 120,
		"requiredTech": "Astronomy",
		"upgradesTo": "Ironclad",
		"obsoleteTech": "Combustion",
		"uniques": ["+1 Visibility Range"],
		"hurryCostModifier": 20
	},
	{
		"name": "Turtle Ship",
		"unitType": "WaterMelee",
		"replaces": "Caravel",
		"uniqueTo": "Korea",
		"movement": 4,
		"strength": 36,
		"cost": 120,
		"requiredTech": "Astronomy",
		"upgradesTo": "Ironclad",
		"obsoleteTech": "Combustion",
		"uniques": ["Cannot enter ocean tiles"],
		"hurryCostModifier": 20
	},
	{
		"name": "Cannon",
		"unitType": "Siege",
		"movement": 2,
		"strength": 14,
		"rangedStrength": 20,
		"cost": 185,
		"requiredTech": "Chemistry",
		"upgradesTo": "Artillery",
		"obsoleteTech": "Dynamite",
		"uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
		"hurryCostModifier": 20
	},
	{
		"name": "Musketman",
		"unitType": "Melee",
		"movement": 2,
		"strength": 24,
		"cost": 150,
		"requiredTech": "Gunpowder",
		"upgradesTo": "Rifleman",
		"obsoleteTech": "Rifling",
		"hurryCostModifier": 20,
		"attackSound": "shot"
	},
	{
		"name": "Musketeer",
		"unitType": "Melee",
		"replaces": "Musketman",
		"uniqueTo": "France",
		"movement": 2,
		"strength": 28,
		"cost": 150,
		"requiredTech": "Gunpowder",
		"upgradesTo": "Rifleman",
		"obsoleteTech": "Rifling",
		"hurryCostModifier": 20,
		"attackSound": "shot"
	},
	{
		"name": "Janissary",
		"unitType": "Melee",
		"replaces": "Musketman",
		"uniqueTo": "The Ottomans",
		"movement": 2,
		"strength": 24,
		"cost": 150,
		"requiredTech": "Gunpowder",
		"upgradesTo": "Rifleman",
		"obsoleteTech": "Rifling",
		"hurryCostModifier": 20,
		"uniques": ["Heals [50] damage if it kills a unit", "Bonus as Attacker [25]%"],
		"attackSound": "shot"
	},
	{
		"name": "Minuteman",
		"unitType": "Melee",
		"replaces": "Musketman",
		"uniqueTo": "America",
		"movement": 2,
		"strength": 24,
		"cost": 150,
		"requiredTech": "Gunpowder",
		"upgradesTo": "Rifleman",
		"obsoleteTech": "Rifling",
		"uniques": ["Ignores terrain cost"],
		"promotions": ["Drill I"],
		"hurryCostModifier": 20,
		"attackSound": "shot"
	},
	{
		"name": "Tercio",
		"unitType": "Melee",
		"replaces": "Musketman",
		"uniqueTo": "Spain",
		"movement": 2,
		"strength": 26,
		"cost": 160,
		"requiredTech": "Gunpowder",
		"upgradesTo": "Rifleman",
		"obsoleteTech": "Rifling",
		"uniques": ["Bonus vs Mounted 50%"],
		"hurryCostModifier": 20,
		"attackSound": "shot"
	},
	{
		"name": "Frigate",
		"unitType": "WaterRanged",
		"movement": 5,
		"strength": 25,
		"rangedStrength": 28,
		"cost": 185,
		"requiredResource": "Iron",
		"requiredTech": "Navigation",
		"obsoleteTech": "Electronics",
		"upgradesTo": "Battleship",
		"hurryCostModifier": 20
	},
	{
		"name": "Ship of the Line",
		"unitType": "WaterRanged",
		"replaces": "Frigate",
		"uniqueTo": "England",
		"movement": 5,
		"strength": 30,
		"rangedStrength": 35,
		"cost": 185,
		"requiredResource": "Iron",
		"uniques": ["+1 Visibility Range"],
		"requiredTech": "Navigation",
		"obsoleteTech": "Electronics",
		"upgradesTo": "Battleship",
		"hurryCostModifier": 20
	},
	{
		"name": "Lancer",
		"unitType": "Mounted",
		"movement": 4,
		"strength": 25,
		"cost": 185,
		"requiredTech": "Metallurgy",
		"requiredResource": "Horses",
		"hurryCostModifier": 20,
		"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%"],
		"promotions": ["Formation I"],
		"upgradesTo": "Anti-Tank Gun",
		"obsoleteTech": "Combined Arms",
		"attackSound": "horse"
	},
	{
		"name": "Sipahi",
		"unitType": "Mounted",
		"replaces": "Lancer",
		"uniqueTo": "The Ottomans",
		"movement": 5,
		"strength": 25,
		"cost": 185,
		"requiredTech": "Metallurgy",
		"requiredResource": "Horses",
		"hurryCostModifier": 20,
		"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%",
			"+1 Visibility Range", "No movement cost to pillage"],
		"promotions": ["Formation I"],
		"upgradesTo": "Anti-Tank Gun",
		"obsoleteTech": "Combined Arms",
		"attackSound": "horse"
	},
	
	// Industrial Era
	
	{
		"name": "Gatling Gun",
		"unitType": "Ranged",
		"range": 1,
		"movement": 2,
		"strength": 30,
		"rangedStrength": 30,
		"cost": 225,
		"requiredTech": "Industrialization",
		"upgradesTo": "Machine Gun",
		"obsoleteTech": "Ballistics",
		"hurryCostModifier": 20,
		"attackSound": "machinegun"
	},
	{
		"name": "Rifleman",
		"unitType": "Melee",
		"movement": 2,
		"strength": 34,
		"cost": 225,
		"requiredTech": "Rifling",
		"obsoleteTech": "Replaceable Parts",
		"upgradesTo": "Great War Infantry",
		"hurryCostModifier": 20,
		"attackSound": "shot"
	},
	{
		"name": "Carrier",
		"unitType": "WaterAircraftCarrier",
		"movement": 5,
		"strength": 40,
		"cost": 375,
		"requiredTech": "Electronics",
        "uniques": ["Can carry 2 aircraft"],
		"hurryCostModifier": 20
	},
	{
		"name": "Triplane",
		"unitType": "Fighter",
		"movement": 1,
		"strength": 35,
		"rangedStrength": 35,
		"range": 5,
		"cost": 325,
		"requiredTech": "Flight",
		"requiredResource": "Oil",
		"upgradesTo": "Fighter",
		"obsoleteTech": "Radar",
		"hurryCostModifier": 20,
		"uniques": ["[50]% chance to intercept air attacks","Bonus vs Bomber 150%",
			"6 tiles in every direction always visible"],
		"attackSound": "shot"
	},
	{
		"name": "Great War Bomber",
		"unitType": "Bomber",
		"movement": 1,
		"strength": 50,
		"rangedStrength": 50,
		"range": 6,
		"cost": 325,
		"requiredTech": "Flight",
		"requiredResource": "Oil",
		"upgradesTo": "Bomber",
		"obsoleteTech": "Radar",
		"hurryCostModifier": 20,
		"attackSound": "shot"
	},
	
	/*
	{
		"name": "Norvegian Ski Infantry",
		"unitType": "Melee",
		"replaces": "Rifleman",
		"uniqueTo": "Denmark",
		"movement": 2,
		"strength": 34,
		"cost": 225,
		"requiredTech": "Rifling",
		"obsoleteTech": "Replaceable Parts",
		"upgradesTo": "Great War Infantry",
		"uniques": ["Bonus in Snow, Tundra and Hills"],
		"hurryCostModifier": 20,
		"attackSound": "shot"
	},
	*/
	{
		"name": "Cavalry",
		"unitType": "Mounted",
		"movement": 4,
		"strength": 34,
		"cost": 225,
		"requiredTech": "Military Science",
		"requiredResource": "Horses",
		"upgradesTo": "Landship",
		"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
		"hurryCostModifier": 20,
		"attackSound": "horse"
	},
	{
		"name": "Cossack",
		"unitType": "Mounted",
		"replaces": "Cavalry",
		"uniqueTo": "Russia",
		"movement": 4,
		"strength": 34,
		"cost": 225,
		"requiredTech": "Military Science",
		"requiredResource": "Horses",
		"upgradesTo": "Landship",
		"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Bonus vs wounded units 33%" ],
		"hurryCostModifier": 20,
		"attackSound": "horse"
	},
	{
		"name": "Artillery",
		"unitType": "Siege",
		"movement": 2,
		"strength": 21,
		"rangedStrength": 28,
		"range": 3,
		"cost": 320,
		"requiredTech": "Dynamite",
		"upgradesTo": "Rocket Artillery",
		"uniques": ["Bonus vs City 200%","No defensive terrain bonus",
			"Must set up to ranged attack","Limited Visibility","Ranged attacks may be performed over obstacles"],
		"hurryCostModifier": 20
	},
	{
		"name": "Ironclad",
		"unitType": "WaterMelee",
		"movement": 3,
		"strength": 45,
		"cost": 250,
		"requiredTech": "Steam Power",
		"requiredResource": "Coal",
		"upgradesTo": "Destroyer",
		"obsoleteTech": "Combustion",
		"uniques": ["Bonus vs City 33%","Double movement in coast"],
		"hurryCostModifier": 20
	},
	
	// Modern era
	
	{
		"name": "Fighter",
		"unitType": "Fighter",
		"movement": 1,
		"strength": 45,
		"rangedStrength": 45,
		"range": 8,
		"cost": 375,
		"requiredTech": "Radar",
		"requiredResource": "Oil",
		/*
		"upgradesTo": "Jet Fighter",
		"obsoleteTech": "Lasers",
		*/
		"hurryCostModifier": 20,
		"uniques": ["[100]% chance to intercept air attacks","Bonus vs Bomber 150%",
			"6 tiles in every direction always visible"],
		"attackSound": "shot"
	},
	{
		"name": "Zero",
		"unitType": "Fighter",
		"replaces": "Fighter",
		"uniqueTo": "Japan",
		"movement": 1,
		"strength": 45,
		"rangedStrength": 45,
		"range": 8,
		"cost": 375,
		"requiredTech": "Radar",
		"hurryCostModifier": 20,
		"uniques": ["[100]% chance to intercept air attacks","Bonus vs Bomber 150%","Bonus vs Fighter 33%",
			"6 tiles in every direction always visible"],
		"attackSound": "shot"
	},
	{
		"name": "Bomber",
		"unitType": "Bomber",
		"movement": 1,
		"strength": 65,
		"rangedStrength": 65,
		"range": 10,
		"cost": 375,
		"requiredTech": "Radar",
		"requiredResource": "Oil",
		/*
		"upgradesTo": "Stealth Bomber",
		"obsoleteTech": "Stealth",
		*/
		"hurryCostModifier": 20,
		"attackSound": "shot"
	},
	{
		"name": "B17",
		"unitType": "Bomber",
		"replaces": "Bomber",
		"uniqueTo": "America",
		"movement": 1,
		"strength": 70,
		"rangedStrength": 70,
		"range": 10,
		"cost": 375,
		"requiredTech": "Radar",
		"requiredResource": "Oil",
		"promotions": ["Evasion", "Siege I"],
		"hurryCostModifier": 20,
		"attackSound": "shot"
	},
	{
		"name": "Nuclear Missile",
		"unitType": "Missile",
		"movement": 1,
		"strength": 300,
		"rangedStrength": 300,
		"range": 12,
		"cost": 1000,
		"requiredTech": "Rocketry",
		"requiredResource": "Uranium",
		"uniques": ["Requires Manhattan Project"],
		"hurryCostModifier": 20
	},
	{
		"name": "Landship",
		"unitType": "Armor",
		"movement": 4,
		"strength": 60,
		"cost": 350,
		"requiredTech": "Combustion",
		"requiredResource": "Oil",
		"upgradesTo": "Tank",
		"obsoleteTech": "Combined Arms",
		"uniques": ["Can move after attacking","No defensive terrain bonus"],
		"hurryCostModifier": 20
	},
	{
		"name": "Destroyer",
		"unitType": "WaterMelee",
		"movement": 6,
		"strength": 55,
		"interceptRange": 2,
		"cost": 375,
		"requiredTech": "Combustion",
		"uniques": ["Can attack submarines","[40]% chance to intercept air attacks"], // todo: add bonus vs submarines
		"hurryCostModifier": 20
	},
	{
		"name": "Battleship",
		"unitType": "WaterRanged",
		"movement": 5,
		"strength": 55,
		"rangedStrength": 55,
		"range": 3,
		"cost": 375,
		"requiredResource": "Oil",
		"requiredTech": "Electronics",
		"uniques": ["Ranged attacks may be performed over obstacles", "Bonus vs City 30%"],
		"hurryCostModifier": 20
	},
	{
		"name": "Submarine",
		"unitType": "WaterSubmarine",
		"movement": 5,
		"strength": 35,
		"rangedStrength": 60,
		"cost": 325,
		"requiredTech": "Refrigeration",
		"uniques": ["Bonus as Attacker [75]%", "Invisible to others", "Can only attack water", "Can attack submarines"],
		"hurryCostModifier": 20
	},
	{
		"name": "Great War Infantry",
		"unitType": "Melee",
		"movement": 2,
		"strength": 50,
		"cost": 320,
		"requiredTech": "Replaceable Parts",
		"hurryCostModifier": 20,
		"upgradesTo": "Infantry",
		"obsoleteTech": "Plastics",
		"attackSound": "shot"
	},
	{
		"name": "Foreign Legion",
		"unitType": "Melee",
		"replaces": "Great War Infantry",
		"uniqueTo": "France",
		"movement": 2,
		"strength": 50,
		"cost": 320,
		"requiredTech": "Replaceable Parts",
		"hurryCostModifier": 20,
		"upgradesTo": "Infantry",
		"obsoleteTech": "Plastics",
		"uniques": ["+20% bonus outside friendly territory"],
		"attackSound": "shot"
	},
	{
		"name": "Infantry",
		"unitType": "Melee",
		"movement": 2,
		"strength": 70,
		"cost": 375,
		"requiredTech": "Plastics",
		"upgradesTo": "Mechanized Infantry",
		"obsoleteTech": "Mobile Tactics",
		"hurryCostModifier": 20,
		"attackSound": "shot"
	},
	{
		"name": "Machine Gun",
		"unitType": "Ranged",
		"range": 1,
		"movement": 2,
		"strength": 60,
		"rangedStrength": 60,
		"cost": 350,
		"requiredTech": "Ballistics",
		"hurryCostModifier": 20,
		"attackSound": "machinegun"
	},
	{
		"name": "Anti-Aircraft Gun",
		"unitType": "Melee",
		"movement": 2,
		"interceptRange": 2,
		"strength": 50,
		"cost": 375,
		"requiredTech": "Ballistics",
		"uniques": ["[100]% chance to intercept air attacks","Bonus vs air units 150%"],
		"hurryCostModifier": 20,
		"attackSound": "machinegun"
	},
	{
		"name": "Tank",
		"unitType": "Armor",
		"movement": 5,
		"strength": 70,
		"cost": 375,
		"requiredTech": "Combined Arms",
		"requiredResource": "Oil",
		"upgradesTo": "Modern Armor",
		//obsoleteTech:"Robotics",
		"uniques": ["Can move after attacking","No defensive terrain bonus"],
		"hurryCostModifier": 20
	},
	{
		"name": "Panzer",
		"unitType": "Armor",
		"uniqueTo": "Germany",
		"replaces": "Tank",
		"movement": 6,
		"strength": 80,
		"cost": 375,
		"requiredTech": "Combined Arms",
		"requiredResource": "Oil",
		"uniques": ["Can move after attacking","No defensive terrain bonus"],
		"hurryCostModifier": 20
		//German unique unit, stronger than Tank
	},
	{
		"name": "Anti-Tank Gun",
		"unitType": "Melee",
		"movement": 2,
		"strength": 50,
		"cost": 300,
		"requiredTech": "Combined Arms",
		"uniques": ["Bonus vs Armor 100%"],
		"hurryCostModifier": 20
	},
	{
		"name": "Rocket Artillery",
		"unitType": "Siege",
		"movement": 2,
		"strength": 45,
		"rangedStrength": 60,
		"range": 3,
		"cost": 425,
		"requiredTech": "Rocketry",
		"requiredResource": "Aluminum",
		"uniques": ["Bonus vs City 200%","No defensive terrain bonus",
			"Limited Visibility","Ranged attacks may be performed over obstacles"],
		"hurryCostModifier": 20
	},
	{
		"name": "Mechanized Infantry",
		"unitType": "Melee",
		"movement": 3,
		"strength": 90,
		"cost": 375,
		"requiredTech": "Mobile Tactics",
		"hurryCostModifier": 20
	},
	{
		"name": "Modern Armor",
		"unitType": "Armor",
		"movement": 5,
		"strength": 100,
		"cost": 425,
		"requiredTech": "Lasers",
		"requiredResource": "Aluminum",
		/*
		"upgradesTo": "Giant Death Robot",
		"obsoleteTech": "Nuclear Fusion",
		*/
		"uniques": ["Can move after attacking","No defensive terrain bonus"],
		"hurryCostModifier": 20
	},
	
	/*
	// Information Era
	
	{
		"name": "Jet Fighter",
		"unitType": "Fighter",
		"movement": 2,
		"strength": 45,
		"rangedStrength": 75,
		"range": 10,
		"cost": 425,
		"requiredTech": "Lasers",
		"requiredResource": "Aluminium",
		"hurryCostModifier": 20,
		"uniques": ["[100]% chance to intercept air attacks",
			"Bonus vs Bomber 150%",
			"6 tiles in every direction always visible"]
		"attackSound": "shot"
	},
	{
		"name": "Stealth Bomber",
		"unitType": "Bomber",
		"movement": 2,
		"strength": 85,
		"rangedStrength": 65,
		"range": 20,
		"cost": 425,
		"requiredTech": "Stealth",
		"requiredResource": "Aluminium",
		"hurryCostModifier": 20,
		"uniques": ["Evasion"]
		"attackSound": "shot"
	},
	*/
	
	/*
	// Future Era
	
	{
		"name": "Giant Death Robot",
		"unitType": "Armor",
		"movement": 5,
		"strength": 150,
		"cost": 550,
		"requiredTech": "Nuclear Fusion",
		"requiredResource": "Uranium",
		"uniques": ["Can move after attacking","No defensive terrain bonus"]
		"hurryCostModifier": 20,
	},
	*/
	
	
	/* Great people */
	
	{
		"name": "Great Artist",
		"unbuildable": true,
		"unitType": "Civilian",
		"uniques": ["Can start an 8-turn golden age","Can build improvement: Landmark"],
		"movement": 2
	},
	{
		"name": "Great Scientist",
		"unbuildable": true,
		"unitType": "Civilian",
		"uniques": ["Can hurry technology research","Can build improvement: Academy"],
		"movement": 2
	},
	{
		"name": "Great Merchant",
		"unbuildable": true,
		"unitType": "Civilian",
		"uniques": ["Can undertake a trade mission with City-State, giving a large sum of gold and [30] Influence","Can build improvement: Customs house"],
		"movement": 2
	},
	{
		"name": "Great Engineer",
		"unbuildable": true,
		"unitType": "Civilian",
		"uniques": ["Can speed up construction of a wonder","Can build improvement: Manufactory"],
		"movement": 2
	},
	{
		"name": "Great General",
		"unbuildable": true,
		"unitType": "Civilian",
		"uniques": ["Can start an 8-turn golden age","Bonus for units in 2 tile radius 15%"] //todo : should be able to build mega-fort
		"movement": 2
	}
]
