[
	{
		"name": "Tradition",
		"era": "Ancient",
		"description": "+3 culture in capital and increased rate of border expansion",
		"policies": [
			{
				"name": "Aristocracy",
				"description": "+15% production when constructing wonders, +1 happiness for every 10 citizens in a city",
				"row": 1,
				"column": 1
			},
			{
				"name": "Legalism",
				"description": "Immediately creates a cheapest available cultural building in each of your first 4 cities for free",
				"row": 1,
				"column": 3
			},
			{
				"name": "Oligarchy",
				"description": "Units in cities cost no Maintenance, garrisoned city +50% attacking strength",
				"row": 1,
				"column": 5
			},
			{
				"name": "Landed Elite",
				"description": "+10% food growth and +2 food in capital",
				"requires": ["Legalism"],
				"row": 2,
				"column": 2
			},
			{
				"name": "Monarchy",
				"description": "+1 gold and -1 unhappiness for every 2 citizens in capital",
				"requires": ["Legalism"],
				"row": 2,
				"column": 4
			},
			{
				"name": "Tradition Complete",
				"description": "+15% growth and +2 food in all cities"
			}
		]
	},
	{
		"name": "Liberty",
		"era": "Ancient",
		"description": "+1 culture in every city",
		"policies": [
			{
				"name": "Collective Rule",
				"description": "Training of settlers increased +50% in capital, receive a new settler near the capital",
				"row": 1,
				"column": 1
			},
			{
				"name": "Citizenship",
				"description": "Tile improvement speed +25%, receive a free worker near the capital",
				"row": 1,
				"column": 4
			},
			{
				"name": "Republic",
				"description": "+1 construction in every city, +5% construction when constructing buildings",
				"requires": ["Collective Rule"],
				"row": 2,
				"column": 1
			},
			{
				"name": "Representation",
				"description": "Each city founded increases culture cost of policies 33% less than normal. Starts a golden age.",
				"requires": ["Citizenship"],
				"row": 2,
				"column": 3
			},
			{
				"name": "Meritocracy",
				"description": "+1 happiness for every city connected to capital, -5% unhappiness from citizens",
				"requires": ["Citizenship"],
				"row": 2,
				"column": 5
			},
			{
				"name": "Liberty Complete",
				"description": "Free Great Person of choice near capital"
			}
		]
	},
	{
		"name": "Honor",
		"era": "Ancient",
		"description": "+25% bonus vs Barbarians; gain Culture when you kill a barbarian unit",
		"policies": [
			{
				"name": "Warrior Code",
				"description": "+20% production when training melee units",
				"row": 1,
				"column": 2
			},
			{
				"name": "Discipline",
				"description": "+15% combat strength for melee units which have another military unit in an adjacent tile",
				"row": 1,
				"column": 4
			},
			{
				"name": "Military Tradition",
				"description": "Military units gain 50% more Experience from combat",
				"requires": ["Warrior Code"],
				"row": 2,
				"column": 2
			},
			{
				"name": "Military Caste",
				"description": "Each city with a garrison increases happiness by 1 and culture by 2",
				"requires": ["Discipline"],
				"row": 2,
				"column": 4
			},
			{
				"name": "Professional Army",
				"description": "Gold cost of upgrading military units reduced by 33%",
				"requires": ["Military Caste"],
				"row": 3,
				"column": 4
			},
			{
				"name": "Honor Complete",
				"description": "Gain gold for each unit killed" 
			}
		]
	},{
		"name": "Piety",
		"era": "Classical",
		"description": "Building time of culture buildings reduced by 15%",
		"policies": [
			{
				"name": "Organized Religion",
				"description": "+1 happiness for each monument, temple and monastery",
				"row": 1,
				"column": 2
			},
			{
				"name": "Mandate Of Heaven",
				"description": "50% of excess happiness added to culture towards policies",
				"row": 1,
				"column": 5
			},
			{
				"name": "Theocracy",
				"description": "Temples give +10% gold",
				"requires": ["Organized Religion"],
				"row": 2,
				"column": 1
			},
			{
				"name": "Reformation",
				"description": "+33% culture in all cities with a world wonder, immediately enter a golden age",
				"requires": ["Organized Religion"],
				"row": 2,
				"column": 3
			},
			{
				"name": "Free Religion",
				"description": "+1 culture for each monument, temple and monastery. Gain a free policy.",
				"requires": ["Mandate Of Heaven","Reformation"],
				"row": 3,
				"column": 4
			},
			{
				"name": "Piety Complete",
				"description": "Reduce culture cost of future policies by 10%"
			}
		]
	},/*{
		"name": "Patronage",
		"era": "Classical",
		"description": "Influence with City-States degrades 25% slower than normal",
		"policies": [
			{
				"name": "Philantropy",
				"description": "Gifting Gold to a City-State generates 25% more Influence",
				"row": 1,
				"column": 2
			},
			{
				"name": "Aesthetics",
				"description": "Resting point for Influence level with all City-States is increased by 20",
				"row": 1,
				"column": 4
			},
			{
				"name": "Scholasticism",
				"description": "All Allied City-States provide a Science bonus equal to 25% of what they produce for themselves",
				"requires": ["Philantropy"],
				"row": 2,
				"column": 2
			},
			{
				"name": "Cultural Diplomacy",
				"description": "Happiness from gifted Luxuries increased by 50%",
				"requires": ["Scholasticism"],
				"row": 3,
				"column": 2
			},
			{
				"name": "Educated Elite",
				"description": "Allied City-States will occasionally gift you Great People",
				"requires": ["Scholasticism","Aesthetics"],
				"row": 3,
				"column": 4
			},
			{
				"name": "Patronage Complete",
				"description": "Influence with City-States degrades 25% slower than normal"
			}
		]
	},*/
	{
		"name": "Commerce",
		"description": "+25% gold in capital",
		"era": "Medieval",
		"policies": [
			{
				"name": "Trade Unions",
				"description": "Maintenance on roads & railroads reduced by 33%, +2 gold from all trade routes",
				"row": 1,
				"column": 2
			},
			{
				"name": "Mercantilism",
				"description": "-25% to purchasing items in cities",
				"row": 1,
				"column": 5
			},
			{
				"name": "Entrepreneurship",
				"description": "Great Merchants are earned 25% faster, +1 Science from every Mint, Market, Bank and Stock Exchange.",
				"requires": ["Trade Unions"],
				"row": 2,
				"column": 2
			},
			{
				"name": "Patronage",
				"description": "Cost of purchasing culture buildings reduced by 50%",
				"requires": ["Mercantilism"],
				"row": 2,
				"column": 5
			},
			{
				"name": "Protectionism",
				"description": "+1 happiness from each luxury resource",
				"requires": ["Entrepreneurship","Patronage"],
				"row": 3,
				"column": 3
			},
			{
				"name": "Commerce Complete",
				"description": "+1 gold from every trading post, double gold from Great Merchant trade missions"
			}
		]
	},
	{
		"name": "Rationalism",
		"era": "Renaissance",
		"description": "Production to science conversion in cities increased by 33%",
		"policies": [
			{
				"name": "Secularism",
				"description": "+2 science from every specialist",
				"row": 1,
				"column": 2
			},
			{
				"name": "Humanism",
				"description": "+1 happiness from every university, observatory and public school",
				"row": 1,
				"column": 5
			},
			{
				"name": "Free Thought",
				"description": "+1 science from every trading post, +17% science from universities",
				"requires": ["Secularism"],
				"row": 2,
				"column": 1
			},
			{
				"name": "Sovereignty",
				"description": "+15% science while empire is happy",
				"requires": ["Humanism"],
				"row": 2,
				"column": 5
			},
			{
				"name": "Scientific Revolution",
				"description": "Science gained from research agreements +50%",
				"requires": ["Free Thought"],
				"row": 3,
				"column": 1
			},
			{
				"name": "Rationalism Complete",
				"description": "+1 gold from all science buildings"
			}
		]
	},
	/*{
		"name": "Order",
		"era": "Industrial",
		"description": "+1 Happiness per City",
		"policies": [
			{
				"name": "Nationalism",
				"description": "25% Attack bonus when fighting in friendly territory",
				"row": 1,
				"column": 1
			},
			{
				"name": "United Front",
				"description": "Militaristic City-States grant units twice as often when you are at war with a common foe",
				"row": 1,
				"column": 3
			},
			{
				"name": "Planned Economy",
				"description": "Factories increase a cities Science output by 25%",
				"row": 2,
				"column": 5
			},
			{
				"name": "Socialism",
				"description": "Gold maintenance costs of Buildings reduced by 15%",
				"requires": ["Planned Economy"],
				"row": 2,
				"column": 3
			},
			{
				"name": "Communism",
				"description": "+2 Production per City and +10% Production when constructing buildings",
				"requires": ["Socialism"],
				"row": 3,
				"column": 3
			},
			{
				"name": "Order Complete",
				"description": "+1 Food, Production, Science, Gold and Culture per city"
			}
		]
	},*/
	{
		"name": "Freedom",
		"era": "Renaissance",
		"description": "+25% great people rate",
		"policies": [
			{
				"name": "Constitution",
				"description": "+2 culture from each wonder",
				"row": 1,
				"column": 1
			},
			{
				"name": "Universal Suffrage",
				"description": "+1 production per 5 population",
				"row": 1,
				"column": 3
			},
			{
				"name": "Civil Society",
				"description": "-50% food consumption by specialists",
				"row": 1,
				"column": 5
			},
			{
				"name": "Free Speech",
				"description": "+1 culture for every 2 citizens",
				"requires": ["Constitution"],
				"row": 2,
				"column": 1
			},
			{
				"name": "Democracy",
				"description": "Specialists produce half normal unhappiness",
				"requires": ["Civil Society"],
				"row": 2,
				"column": 5
			},
			{
				"name": "Freedom Complete",
				"description": "Tile yield from great improvement +100%, golden ages increase by 50%"
			}
		]
	},
	{
		"name": "Autocracy",
		"era": "Industrial",
		"description": "-33% unit upkeep costs",
		"policies": [
			{
				"name": "Populism",
				"description": "Wounded military units deal +25% damage",
				"row": 1,
				"column": 1
			},
			{
				"name": "Militarism",
				"description": "Gold cost of purchasing units -33%",
				"row": 1,
				"column": 5
			},
			{
				"name": "Fascism",
				"description": "Quantity of strategic resources produced by the empire increased by 100%",
				"requires": ["Populism","Militarism"],
				"row": 2,
				"column": 3
			},
			{
				"name": "Police State",
				"description": "Captured cities retain their previous borders",
				"requires": ["Militarism"],
				"row": 2,
				"column": 5
			},
			{
				"name": "Total War",
				"description": "+15% production when building military units and new military units start with 15 Experience",
				"requires": ["Police State","Fascism"],
				"row": 3,
				"column": 4
			},
			{
				"name": "Autocracy Complete",
				"description": "+1 happiness from each Walls, Castle and Arsenal"
			}
		]
	}
]
