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Resolved #6447 - Solved out of memory errors for modded base rulesets
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@ -572,7 +572,7 @@ class Ruleset {
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val vanillaRuleset = RulesetCache.getVanillaRuleset() // for UnitTypes fallback
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if (units.values.none { it.uniques.contains(UniqueType.FoundCity.text) })
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if (units.values.none { it.hasUnique(UniqueType.FoundCity) })
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lines += "No city-founding units in ruleset!"
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for (unit in units.values) {
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@ -879,7 +879,7 @@ object RulesetCache : HashMap<String,Ruleset>() {
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else getVanillaRuleset()
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val loadedMods = mods
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val loadedMods = mods.asSequence()
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.filter { containsKey(it) }
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.map { this[it]!! }
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.filter { !it.modOptions.isBaseRuleset } +
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@ -887,7 +887,9 @@ object RulesetCache : HashMap<String,Ruleset>() {
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for (mod in loadedMods.sortedByDescending { it.modOptions.isBaseRuleset }) {
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if (mod.modOptions.isBaseRuleset) {
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newRuleset.modOptions = mod.modOptions
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// This is so we don't keep using the base ruleset's unqiues *by reference* and add to in ad infinitum
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newRuleset.modOptions.uniques = ArrayList()
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newRuleset.modOptions.isBaseRuleset = true
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}
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newRuleset.add(mod)
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newRuleset.mods += mod.name
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