diff --git a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties index b9956bf392..e3de45acd0 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties @@ -1889,7 +1889,6 @@ Nation [nation] does not exist in ruleset! = Natural Wonder [naturalWonder] does not exist in ruleset! = # Civilopedia difficulty levels - Player settings = Tanzimaat e baazikon # Requires translation! Extra happiness per luxury = @@ -2060,7 +2059,6 @@ Followers = Peyrovaan Pressure = Feshaar # Religion overview screen - Religion Name: = Naam e Din: # Requires translation! Pantheon Name: = @@ -10280,3 +10278,4 @@ If you opened the Civilopedia from the main menu, the "Ruleset" will be that of Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = # Requires translation! The arrow keys allow navigation as well - left/right for categories, up/down for entries. = + diff --git a/android/assets/jsons/translations/Turkish.properties b/android/assets/jsons/translations/Turkish.properties index 149c2bb37a..6177cea349 100644 --- a/android/assets/jsons/translations/Turkish.properties +++ b/android/assets/jsons/translations/Turkish.properties @@ -246,7 +246,6 @@ Reach 30 for friendship. = Arkadaşlık için 30 etkiye ulaş. Reach highest influence above 60 for alliance. = İttifak için 60'ın üzerinde en yüksek nüfuza ulaşın. When Friends: = Dostken: When Allies: = Müttefikken: - # Requires translation! The unique luxury is one of: = Eşsiz lüks: Demand Tribute = Haraca Bağla Tribute Willingness = Haraç İstekliliği diff --git a/android/assets/jsons/translations/completionPercentages.properties b/android/assets/jsons/translations/completionPercentages.properties index 5e0125110f..24fe37d2ac 100644 --- a/android/assets/jsons/translations/completionPercentages.properties +++ b/android/assets/jsons/translations/completionPercentages.properties @@ -1,17 +1,17 @@ -Persian_(Pinglish-UN) = 26 +Persian_(Pinglish-UN) = 28 Italian = 99 Russian = 98 Belarusian = 2 Afrikaans = 7 German = 100 Swedish = 85 -Turkish = 68 +Turkish = 69 Ukrainian = 99 Filipino = 94 French = 100 Portuguese = 62 Indonesian = 97 -Catalan = 99 +Catalan = 100 Finnish = 36 Spanish = 100 Malay = 22 diff --git a/changelog.md b/changelog.md index 9fe31b6e93..e95a7b33c8 100644 --- a/changelog.md +++ b/changelog.md @@ -1,32 +1,17 @@ ## 4.7.13 -Much more accurate improvement stat effects +Improvement improvements! -chore: Modernized DiplomacyManagerTests +- More accurate improvement stat previews for edge cases (e.g. removing Forest on Forest + Lumber Mill) +- 'Create improvement' uniques can create roads and remove features -Moved changeImprovement to TileInfoImprovementFunctions +Set initial screen color on Desktop so it's not black-to-blue -Removed HandleImprovementCompletion function, added test for citadel tile takeover - -Removed double lines between handleImprovementCompletion and changeImprovement - -removeImprovement convenience function - -changeImprovement now contains 'terrain feature removal' logic - -Resolved - Improvement picker screen does not cause 'phantom' units to be assigned to civ - - - Set initial screen color on Desktop so it's not black-to-blue - - fix - Lock known city states before gaining influence to avoid altering the sequence we're iterating on - -4.7.12-patch1 +Fixed rare AI City State Influence crash By SomeTroglodyte: -- Ruleset validator: Tilesets -- NextTurnAction as enum -- Minor Mod Manager fixes (mods having dashes in their repo name not shown right away) -- Ruleset object reorganization +- Ruleset validator: Tilesets +- Minor Mod Manager fixes (mods having dashes in their repo name not shown right away) ## 4.7.12 diff --git a/fastlane/metadata/android/en-US/changelogs/899.txt b/fastlane/metadata/android/en-US/changelogs/899.txt index 6df21a7468..4fa4a4f715 100644 --- a/fastlane/metadata/android/en-US/changelogs/899.txt +++ b/fastlane/metadata/android/en-US/changelogs/899.txt @@ -1,29 +1,12 @@ +Improvement improvements! +- More accurate improvement stat previews for edge cases (e.g. removing Forest on Forest + Lumber Mill) +- 'Create improvement' uniques can create roads and remove features -Much more accurate improvement stat effects +Set initial screen color on Desktop so it's not black-to-blue -chore: Modernized DiplomacyManagerTests - -Moved changeImprovement to TileInfoImprovementFunctions - -Removed HandleImprovementCompletion function, added test for citadel tile takeover - -Removed double lines between handleImprovementCompletion and changeImprovement - -removeImprovement convenience function - -changeImprovement now contains 'terrain feature removal' logic - -Resolved - Improvement picker screen does not cause 'phantom' units to be assigned to civ - - - Set initial screen color on Desktop so it's not black-to-blue - - fix - Lock known city states before gaining influence to avoid altering the sequence we're iterating on - -4.7.12-patch1 +Fixed rare AI City State Influence crash By SomeTroglodyte: -- Ruleset validator: Tilesets -- NextTurnAction as enum -- Minor Mod Manager fixes (mods having dashes in their repo name not shown right away) -- Ruleset object reorganization \ No newline at end of file +- Ruleset validator: Tilesets +- Minor Mod Manager fixes (mods having dashes in their repo name not shown right away) \ No newline at end of file