From 0390ec225f6b3699b59a34e2b6268ec4febbd90a Mon Sep 17 00:00:00 2001 From: SomeTroglodyte <63000004+SomeTroglodyte@users.noreply.github.com> Date: Sat, 5 Mar 2022 18:54:54 +0100 Subject: [PATCH] Move automated units button was showing when it didn't do anything (#6271) --- core/src/com/unciv/ui/worldscreen/WorldScreen.kt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/com/unciv/ui/worldscreen/WorldScreen.kt b/core/src/com/unciv/ui/worldscreen/WorldScreen.kt index 2e9771699a..64e98db573 100644 --- a/core/src/com/unciv/ui/worldscreen/WorldScreen.kt +++ b/core/src/com/unciv/ui/worldscreen/WorldScreen.kt @@ -791,7 +791,7 @@ class WorldScreen(val gameInfo: GameInfo, val viewingCiv:CivilizationInfo) : Bas } !viewingCiv.hasMovedAutomatedUnits && viewingCiv.getCivUnits() - .any { it.isMoving() || it.isAutomated() || it.isExploring() } -> + .any { it.currentMovement >= 0.1f && (it.isMoving() || it.isAutomated() || it.isExploring()) } -> NextTurnAction("Move automated units", Color.LIGHT_GRAY) { viewingCiv.hasMovedAutomatedUnits = true isPlayersTurn = false // Disable state changes