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4.10.2
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@ -3591,7 +3591,9 @@ Invisible to non-adjacent units =
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# Requires translation!
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Can see invisible [mapUnitFilter] units =
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# Requires translation!
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May upgrade to [baseUnitFilter] through ruins-like effects =
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May upgrade to [unit] through ruins-like effects =
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# Requires translation!
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Can upgrade to [unit] =
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# Requires translation!
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Destroys tile improvements when attacking =
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# Requires translation!
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@ -3783,6 +3785,8 @@ after enhancing a religion =
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# Requires translation!
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if [buildingFilter] is constructed =
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# Requires translation!
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if [buildingFilter] is constructed by anybody =
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# Requires translation!
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with [resource] =
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# Requires translation!
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without [resource] =
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@ -3863,7 +3863,9 @@ Invisible to non-adjacent units =
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# Requires translation!
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Can see invisible [mapUnitFilter] units =
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# Requires translation!
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May upgrade to [baseUnitFilter] through ruins-like effects =
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May upgrade to [unit] through ruins-like effects =
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# Requires translation!
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Can upgrade to [unit] =
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# Requires translation!
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Destroys tile improvements when attacking =
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# Requires translation!
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@ -4055,6 +4057,8 @@ after enhancing a religion =
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# Requires translation!
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if [buildingFilter] is constructed =
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# Requires translation!
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if [buildingFilter] is constructed by anybody =
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# Requires translation!
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with [resource] =
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# Requires translation!
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without [resource] =
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@ -3825,7 +3825,9 @@ Invisible to non-adjacent units =
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# Requires translation!
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Can see invisible [mapUnitFilter] units =
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# Requires translation!
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May upgrade to [baseUnitFilter] through ruins-like effects =
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May upgrade to [unit] through ruins-like effects =
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# Requires translation!
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Can upgrade to [unit] =
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# Requires translation!
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Destroys tile improvements when attacking =
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# Requires translation!
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@ -4017,6 +4019,8 @@ after enhancing a religion =
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# Requires translation!
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if [buildingFilter] is constructed =
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# Requires translation!
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if [buildingFilter] is constructed by anybody =
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# Requires translation!
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with [resource] =
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# Requires translation!
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without [resource] =
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@ -2157,7 +2157,9 @@ Can be earned through combat = Pode ser obtido através do combate
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[greatPerson] is earned [relativeAmount]% faster = [greatPerson] é desenvolvida [relativeAmount]% mais rápido
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Invisible to non-adjacent units = Invisível para unidades não adjacentes
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Can see invisible [mapUnitFilter] units = Pode ver unidades invisíveis [mapUnitFilter]
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May upgrade to [baseUnitFilter] through ruins-like effects = Pode melhorar para [baseUnitFilter] através de efeitos semelhantes a ruínas
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May upgrade to [unit] through ruins-like effects = Pode melhorar para [unit] através de efeitos semelhantes a ruínas
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# Requires translation!
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Can upgrade to [unit] =
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Destroys tile improvements when attacking = Destrói melhorias de painel ao atacar
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Cannot move = Não pode se mover
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Double movement in [terrainFilter] = Movimento duplo em [terrainFilter]
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@ -2253,6 +2255,8 @@ after founding a religion = depois de fundar uma religião
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before enhancing a religion = antes de aprimorar uma religião
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after enhancing a religion = depois de aprimorar uma religião
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if [buildingFilter] is constructed = se [buildingFilter] for construído
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# Requires translation!
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if [buildingFilter] is constructed by anybody =
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with [resource] = com [resource]
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without [resource] = sem [resource]
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when above [amount] [stat/resource] = quando acima de [amount] de [stat/resource]
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@ -2914,7 +2914,9 @@ Invisible to non-adjacent units =
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# Requires translation!
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Can see invisible [mapUnitFilter] units =
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# Requires translation!
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May upgrade to [baseUnitFilter] through ruins-like effects =
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May upgrade to [unit] through ruins-like effects =
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# Requires translation!
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Can upgrade to [unit] =
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# Requires translation!
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Destroys tile improvements when attacking =
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# Requires translation!
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@ -3103,6 +3105,8 @@ after enhancing a religion =
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# Requires translation!
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if [buildingFilter] is constructed =
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# Requires translation!
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if [buildingFilter] is constructed by anybody =
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# Requires translation!
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with [resource] =
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# Requires translation!
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without [resource] =
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@ -2158,7 +2158,9 @@ Can be earned through combat = Es pot obtenir a través del combat
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[greatPerson] is earned [relativeAmount]% faster = Cada «[greatPerson]» s’aconsegueix un [relativeAmount] % més de pressa
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Invisible to non-adjacent units = Invisible per a les unitats que no estiguin adjacents
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Can see invisible [mapUnitFilter] units = Pot veure unitats [mapUnitFilter] invisibles
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May upgrade to [baseUnitFilter] through ruins-like effects = Es pot millorar a [baseUnitFilter] a través d’efectes de les ruïnes
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May upgrade to [unit] through ruins-like effects = Es pot millorar a [unit] a través d’efectes de les ruïnes
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# Requires translation!
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Can upgrade to [unit] =
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Destroys tile improvements when attacking = Destrueix les millores de la casella quan ataca
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Cannot move = No es pot moure
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Double movement in [terrainFilter] = Es duplica el moviment en caselles de tipus «[terrainFilter]»
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@ -2254,6 +2256,8 @@ after founding a religion = després de fundar una religió
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before enhancing a religion = abans de millorar una religió
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after enhancing a religion = després de millorar una religió
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if [buildingFilter] is constructed = si s’ha construït «[buildingFilter]»
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# Requires translation!
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if [buildingFilter] is constructed by anybody =
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with [resource] = amb [resource]
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without [resource] = sense [resource]
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when above [amount] [stat/resource] = quan s’estigui per damunt de [amount] [stat/resource]
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@ -2479,7 +2479,9 @@ Can be earned through combat =
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[greatPerson] is earned [relativeAmount]% faster = [greatPerson] se získává o [relativeAmount]% rychleji
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Invisible to non-adjacent units = Neviditelný pro nesousední jednotky
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Can see invisible [mapUnitFilter] units = Může vidět neviditelné [mapUnitFilter] jednotky
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May upgrade to [baseUnitFilter] through ruins-like effects = Lze vylepšit na [baseUnitFilter] pomocí efektu ruin a podobných
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May upgrade to [unit] through ruins-like effects = Lze vylepšit na [unit] pomocí efektu ruin a podobných
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# Requires translation!
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Can upgrade to [unit] =
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# Requires translation!
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Destroys tile improvements when attacking =
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# Requires translation!
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@ -2616,6 +2618,8 @@ after enhancing a religion =
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# Requires translation!
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if [buildingFilter] is constructed =
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# Requires translation!
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if [buildingFilter] is constructed by anybody =
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# Requires translation!
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with [resource] =
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# Requires translation!
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without [resource] =
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@ -2159,7 +2159,9 @@ Can be earned through combat = Kan verdiend worden door te vechten
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[greatPerson] is earned [relativeAmount]% faster = [greatPerson] wordt [relativeAmount]% sneller verkregen
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Invisible to non-adjacent units = Onzichtbaar voor niet-aangrenzende eenheden
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Can see invisible [mapUnitFilter] units = Kan onzichtbare [mapUnitFilter] eenheden zien
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May upgrade to [baseUnitFilter] through ruins-like effects = Kan opwaarderen naar [baseUnitFilter] door ruine-achtige effecten
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May upgrade to [unit] through ruins-like effects = Kan opwaarderen naar [unit] door ruine-achtige effecten
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# Requires translation!
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Can upgrade to [unit] =
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Destroys tile improvements when attacking = Vernietigd verbeteringen tijdens een aanval
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Cannot move = Kan niet bewegen
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Double movement in [terrainFilter] = Dubbele beweging in [terrainFilter]
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@ -2255,6 +2257,8 @@ after founding a religion = na het stichten van een religie
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before enhancing a religion = voor het verbeteren van een religie
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after enhancing a religion = na het verbeteren van een religie
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if [buildingFilter] is constructed = als [buildingFilter] is gebouwd
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# Requires translation!
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if [buildingFilter] is constructed by anybody =
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with [resource] = met [resource]
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without [resource] = zonder [resource]
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when above [amount] [stat/resource] = boven [amount] [stat/resource]
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@ -4021,7 +4021,9 @@ Invisible to non-adjacent units =
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# Requires translation!
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Can see invisible [mapUnitFilter] units =
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# Requires translation!
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May upgrade to [baseUnitFilter] through ruins-like effects =
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May upgrade to [unit] through ruins-like effects =
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# Requires translation!
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Can upgrade to [unit] =
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# Requires translation!
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Destroys tile improvements when attacking =
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# Requires translation!
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@ -4213,6 +4215,8 @@ after enhancing a religion =
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# Requires translation!
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if [buildingFilter] is constructed =
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# Requires translation!
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if [buildingFilter] is constructed by anybody =
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# Requires translation!
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with [resource] =
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# Requires translation!
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without [resource] =
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@ -2328,7 +2328,9 @@ Can be earned through combat =
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[greatPerson] is earned [relativeAmount]% faster = [greatPerson] ay makukuha mo ng [relativeAmount]% na mas mabilis
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Invisible to non-adjacent units = Hindi nakikita ng mga katabi na yunit
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Can see invisible [mapUnitFilter] units = Maaaring makakita ng [mapUnitFilter] units
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May upgrade to [baseUnitFilter] through ruins-like effects = Maaaring itaas sa [baseUnitFilter] sa pamamagitan ng mga epekto na tulad sa guho
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May upgrade to [unit] through ruins-like effects = Maaaring itaas sa [unit] sa pamamagitan ng mga epekto na tulad sa guho
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# Requires translation!
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Can upgrade to [unit] =
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Destroys tile improvements when attacking = Winawasak ang mga pagbubuti sa tile kapag umaatake
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Cannot move = Hindi maaaring kumilos
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Double movement in [terrainFilter] = Dobleng paggalaw sa [terrainFilter]
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@ -2432,6 +2434,8 @@ after founding a religion = pagkatapos magtatag ng isang relihiyon
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before enhancing a religion = bago magpabuti ng isang relihiyon
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after enhancing a religion = pagkatapos magpabuti ng isang relihiyon
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if [buildingFilter] is constructed = kung itinayo ang [buildingFilter]
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# Requires translation!
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if [buildingFilter] is constructed by anybody =
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with [resource] = kasama ang [resource]
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without [resource] = kapag wala ang [resource]
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when above [amount] [stat/resource] = kapag nasa itaas ng [amount] [stat/resource]
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@ -3048,7 +3048,9 @@ Invisible to non-adjacent units =
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# Requires translation!
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Can see invisible [mapUnitFilter] units =
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# Requires translation!
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May upgrade to [baseUnitFilter] through ruins-like effects =
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May upgrade to [unit] through ruins-like effects =
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# Requires translation!
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Can upgrade to [unit] =
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# Requires translation!
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Destroys tile improvements when attacking =
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# Requires translation!
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@ -3235,6 +3237,8 @@ after enhancing a religion =
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# Requires translation!
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if [buildingFilter] is constructed =
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# Requires translation!
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if [buildingFilter] is constructed by anybody =
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# Requires translation!
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with [resource] =
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# Requires translation!
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without [resource] =
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@ -783,7 +783,6 @@ Automated workers replace improvements = Les ouvriers automatisés remplacent le
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Automated units move on turn start = Les unités automatisées se déplacent au début du tour
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Automated units can upgrade = Les unités automatisées peuvent s'améliorer elles-mêmes
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Automated units choose promotions = Les unités automatisées choisissent leurs promotions
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# Requires translation!
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Cities auto-bombard at end of turn = Les villes bombardent automatiquement à la fin du tour
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Order trade offers by amount = Classer les offres d'échange par valeur
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Ask for confirmation when pressing next turn = Demander confirmation pour passer au tour suivant
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@ -2158,7 +2157,9 @@ Can be earned through combat = Peut être obtenu en combattant
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[greatPerson] is earned [relativeAmount]% faster = [greatPerson] est obtenu [relativeAmount]% plus vite
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Invisible to non-adjacent units = Invisible pour les unités non-adjacentes
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Can see invisible [mapUnitFilter] units = Peut voir les unités [mapUnitFilter] invisibles
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May upgrade to [baseUnitFilter] through ruins-like effects = Peut s'améliorer en [baseUnitFilter] via les bonus de ruines
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May upgrade to [unit] through ruins-like effects = Peut s'améliorer en [unit] via les bonus de ruines
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# Requires translation!
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Can upgrade to [unit] =
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Destroys tile improvements when attacking = Détruit les aménagements de case en attaquant
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Cannot move = Ne peut pas se déplacer
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Double movement in [terrainFilter] = Mouvement doublé sur [terrainFilter]
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@ -2254,6 +2255,8 @@ after founding a religion = après avoir fondé une religion
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before enhancing a religion = avant de renforcer une religion
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after enhancing a religion = après avoir renforcé une religion
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if [buildingFilter] is constructed = si [buildingFilter] est construit(e)
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# Requires translation!
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if [buildingFilter] is constructed by anybody =
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with [resource] = avec [resource]
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without [resource] = sans [resource]
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when above [amount] [stat/resource] = quand à plus de [amount] [stat/resource]
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@ -2185,7 +2185,9 @@ Can be earned through combat =
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[greatPerson] is earned [relativeAmount]% faster = [greatPerson] wird [relativeAmount]% schneller verdient
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Invisible to non-adjacent units = Unsichtbar für nicht benachbarte Einheiten
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Can see invisible [mapUnitFilter] units = Kann unsichtbare [mapUnitFilter] Einheiten sehen
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May upgrade to [baseUnitFilter] through ruins-like effects = Kann durch Ruineneffekte zu [baseUnitFilter] aufrüsten
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May upgrade to [unit] through ruins-like effects = Kann durch Ruineneffekte zu [unit] aufrüsten
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# Requires translation!
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Can upgrade to [unit] =
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Destroys tile improvements when attacking = Zerstört die Feldverbesserung bei einem Angriff
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Cannot move = Kann nicht bewegt werden
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Double movement in [terrainFilter] = Doppelte Bewegung auf [terrainFilter]
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@ -2282,6 +2284,8 @@ after founding a religion = nach der Gründung einer Religion
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before enhancing a religion = vor der Verbesserung einer Religion
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after enhancing a religion = nach der Verbesserung einer Religion
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if [buildingFilter] is constructed = wenn [buildingFilter] gebaut wurde
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# Requires translation!
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if [buildingFilter] is constructed by anybody =
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with [resource] = mit [resource]
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without [resource] = ohne [resource]
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when above [amount] [stat/resource] = bei mehr als [amount] [stat/resource]
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@ -3636,7 +3636,9 @@ Invisible to non-adjacent units =
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# Requires translation!
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Can see invisible [mapUnitFilter] units =
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# Requires translation!
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May upgrade to [baseUnitFilter] through ruins-like effects =
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May upgrade to [unit] through ruins-like effects =
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# Requires translation!
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Can upgrade to [unit] =
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# Requires translation!
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Destroys tile improvements when attacking =
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# Requires translation!
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@ -3827,6 +3829,8 @@ after enhancing a religion =
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# Requires translation!
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if [buildingFilter] is constructed =
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# Requires translation!
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if [buildingFilter] is constructed by anybody =
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# Requires translation!
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with [resource] =
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# Requires translation!
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without [resource] =
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@ -2163,7 +2163,9 @@ Can be earned through combat = Harc során szerezhető
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[greatPerson] is earned [relativeAmount]% faster = [relativeAmount]%-kal gyorsabban kapsz [greatPerson] egységeket
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Invisible to non-adjacent units = Nem látják a nem szomszédos egységek
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Can see invisible [mapUnitFilter] units = Észreveszi a láthatatlan [mapUnitFilter] egységeket
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May upgrade to [baseUnitFilter] through ruins-like effects = [baseUnitFilter] egységgé korszerűsíthető a tudással, amely például az ősi romok között található
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May upgrade to [unit] through ruins-like effects = [unit] egységgé korszerűsíthető a tudással, amely például az ősi romok között található
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# Requires translation!
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Can upgrade to [unit] =
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Destroys tile improvements when attacking = Elpusztítja a területfejlesztéseket támadáskor
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Cannot move = Nem tud mozogni
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Double movement in [terrainFilter] = Kétszer annyi lépés [terrainFilter] felszínen
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@ -2259,6 +2261,8 @@ after founding a religion = a vallás megalapítása után
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before enhancing a religion = a vallás kibővítése előtt
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after enhancing a religion = a vallás kibővítése után
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if [buildingFilter] is constructed = ha [buildingFilter] kész
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# Requires translation!
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if [buildingFilter] is constructed by anybody =
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with [resource] = [resource] segítségével
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without [resource] = [resource] nélkül
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when above [amount] [stat/resource] = [amount] egységnél több [stat/resource] esetén
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@ -2158,7 +2158,9 @@ Can be earned through combat = Bisa didapatkan melalui pertarungan
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[greatPerson] is earned [relativeAmount]% faster = [greatPerson] didapatkan [relativeAmount]% lebih cepat
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Invisible to non-adjacent units = Tidak dapat dilihat oleh unit yang tidak bersebelahan
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Can see invisible [mapUnitFilter] units = Dapat melihat unit [mapUnitFilter] yang tidak kasat mata
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May upgrade to [baseUnitFilter] through ruins-like effects = Dapat meningkat menjadi [baseUnitFilter] melalui pengaruh reruntuhan kuno
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May upgrade to [unit] through ruins-like effects = Dapat meningkat menjadi [unit] melalui pengaruh reruntuhan kuno
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# Requires translation!
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Can upgrade to [unit] =
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Destroys tile improvements when attacking = Menghancurkan peningkatan daerah saat menyerang
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Cannot move = Tidak bisa bergerak
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Double movement in [terrainFilter] = Pergerakan dua kali lebih cepat di [terrainFilter]
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@ -2254,6 +2256,8 @@ after founding a religion = setelah mendirikan agama
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before enhancing a religion = sebelum menguatkan agama
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after enhancing a religion = setelah menguatkan agama
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if [buildingFilter] is constructed = jika [buildingFilter] telah dibangun
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# Requires translation!
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if [buildingFilter] is constructed by anybody =
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with [resource] = dengan [resource]
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without [resource] = tanpa [resource]
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when above [amount] [stat/resource] = saat di atas [amount] [stat/resource]
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@ -2157,7 +2157,9 @@ Can be earned through combat = Ottenibile tramite il combattimento
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[greatPerson] is earned [relativeAmount]% faster = Recluti [greatPerson] il [relativeAmount]% più in fretta
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Invisible to non-adjacent units = Invisibile alle unità non adiacenti
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Can see invisible [mapUnitFilter] units = Può scoprire le unità [mapUnitFilter] invisibili
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May upgrade to [baseUnitFilter] through ruins-like effects = Può aggiornarsi a [baseUnitFilter] tramite gli effetti delle rovine
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May upgrade to [unit] through ruins-like effects = Può aggiornarsi a [unit] tramite gli effetti delle rovine
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# Requires translation!
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Can upgrade to [unit] =
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Destroys tile improvements when attacking = Distrugge i miglioramenti quando attacca.
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Cannot move = Non può muoversi
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Double movement in [terrainFilter] = Movimento raddoppiato su [terrainFilter]
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@ -2253,6 +2255,8 @@ after founding a religion = dopo aver fondato una religione
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before enhancing a religion = prima di potenziare una religione
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after enhancing a religion = dopo aver potenziato una religione
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if [buildingFilter] is constructed = se [buildingFilter] è presente
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
with [resource] = con [resource]
|
||||
without [resource] = senza [resource]
|
||||
when above [amount] [stat/resource] = oltre [amount] [stat/resource]
|
||||
|
@ -2260,7 +2260,9 @@ Can be earned through combat =
|
||||
[greatPerson] is earned [relativeAmount]% faster = [greatPerson]を[relativeAmount]%早く獲得
|
||||
Invisible to non-adjacent units = 隣接していないユニットから見えない
|
||||
Can see invisible [mapUnitFilter] units = [mapUnitFilter]ユニットを視認できる
|
||||
May upgrade to [baseUnitFilter] through ruins-like effects = 遺跡での[baseUnitFilter]へのアップグレードが発生しない
|
||||
May upgrade to [unit] through ruins-like effects = 遺跡での[unit]へのアップグレードが発生しない
|
||||
# Requires translation!
|
||||
Can upgrade to [unit] =
|
||||
Destroys tile improvements when attacking = 攻撃時にマップ整備を破壊
|
||||
Cannot move = 移動不可
|
||||
Double movement in [terrainFilter] = 2倍[terrainFilter]に移動できます
|
||||
@ -2370,6 +2372,8 @@ after founding a religion = 宗教創設後
|
||||
before enhancing a religion = 宗教強化前
|
||||
after enhancing a religion = 宗教強化後
|
||||
if [buildingFilter] is constructed = [buildingFilter]が建設されていれば
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
with [resource] = [resource]で
|
||||
without [resource] = [resource]無しで
|
||||
when above [amount] [stat/resource] = [stat/resource][amount]より多く
|
||||
|
@ -2169,7 +2169,9 @@ Can be earned through combat = 전투로 획득 가능
|
||||
[greatPerson] is earned [relativeAmount]% faster = [greatPerson] 출현 속도 +[relativeAmount]%
|
||||
Invisible to non-adjacent units = 인접한 유닛이 없으면 보이지 않음
|
||||
Can see invisible [mapUnitFilter] units = [mapUnitFilter] 유닛 탐지 가능
|
||||
May upgrade to [baseUnitFilter] through ruins-like effects = 고대 유적 등을 통해서 [baseUnitFilter](으)로 업그레이드 가능
|
||||
May upgrade to [unit] through ruins-like effects = 고대 유적 등을 통해서 [unit](으)로 업그레이드 가능
|
||||
# Requires translation!
|
||||
Can upgrade to [unit] =
|
||||
Destroys tile improvements when attacking = 공격시 시설 파괴
|
||||
Cannot move = 이동 불가
|
||||
Double movement in [terrainFilter] = [terrainFilter]에서 행동력 소모 절반
|
||||
@ -2265,6 +2267,8 @@ after founding a religion = 종교 창시 후
|
||||
before enhancing a religion = 종교 강화 전
|
||||
after enhancing a religion = 종교 강화 후
|
||||
if [buildingFilter] is constructed = [buildingFilter]이 건설되었을때만
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
with [resource] = [resource]이(가) 있는
|
||||
without [resource] = [resource]이(가) 없는
|
||||
when above [amount] [stat/resource] = [stat/resource] [amount] 초과 시
|
||||
|
@ -3769,7 +3769,9 @@ Invisible to non-adjacent units =
|
||||
# Requires translation!
|
||||
Can see invisible [mapUnitFilter] units =
|
||||
# Requires translation!
|
||||
May upgrade to [baseUnitFilter] through ruins-like effects =
|
||||
May upgrade to [unit] through ruins-like effects =
|
||||
# Requires translation!
|
||||
Can upgrade to [unit] =
|
||||
# Requires translation!
|
||||
Destroys tile improvements when attacking =
|
||||
# Requires translation!
|
||||
@ -3960,6 +3962,8 @@ after enhancing a religion =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
# Requires translation!
|
||||
with [resource] =
|
||||
# Requires translation!
|
||||
without [resource] =
|
||||
|
@ -2439,7 +2439,9 @@ Can be earned through combat =
|
||||
[greatPerson] is earned [relativeAmount]% faster = [greatPerson] įgyjamas [relativeAmount]% greičiau
|
||||
Invisible to non-adjacent units = Nematoma(s) daliniams nesamtiems šalia
|
||||
Can see invisible [mapUnitFilter] units = Gali aptikti nematomus dalinius: [mapUnitFilter]
|
||||
May upgrade to [baseUnitFilter] through ruins-like effects = Įėjęs į griuvėsius gali būti pakeistas į: [baseUnitFilter]
|
||||
May upgrade to [unit] through ruins-like effects = Įėjęs į griuvėsius gali būti pakeistas į: [unit]
|
||||
# Requires translation!
|
||||
Can upgrade to [unit] =
|
||||
Destroys tile improvements when attacking = Atakuojant sunaikina laukelio patobulinimus
|
||||
Cannot move = Negali judėti
|
||||
Double movement in [terrainFilter] = Dvigubas judėjimas per: [terrainFilter]
|
||||
@ -2560,6 +2562,8 @@ before enhancing a religion =
|
||||
# Requires translation!
|
||||
after enhancing a religion =
|
||||
if [buildingFilter] is constructed = jei pastatyta(s): [buildingFilter]
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
with [resource] = su: [resource]
|
||||
without [resource] = be: [resource]
|
||||
# Requires translation!
|
||||
|
@ -2966,7 +2966,9 @@ Invisible to non-adjacent units =
|
||||
# Requires translation!
|
||||
Can see invisible [mapUnitFilter] units =
|
||||
# Requires translation!
|
||||
May upgrade to [baseUnitFilter] through ruins-like effects =
|
||||
May upgrade to [unit] through ruins-like effects =
|
||||
# Requires translation!
|
||||
Can upgrade to [unit] =
|
||||
# Requires translation!
|
||||
Destroys tile improvements when attacking =
|
||||
# Requires translation!
|
||||
@ -3154,6 +3156,8 @@ after enhancing a religion =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
# Requires translation!
|
||||
with [resource] =
|
||||
# Requires translation!
|
||||
without [resource] =
|
||||
|
@ -3415,7 +3415,9 @@ Invisible to non-adjacent units =
|
||||
# Requires translation!
|
||||
Can see invisible [mapUnitFilter] units =
|
||||
# Requires translation!
|
||||
May upgrade to [baseUnitFilter] through ruins-like effects =
|
||||
May upgrade to [unit] through ruins-like effects =
|
||||
# Requires translation!
|
||||
Can upgrade to [unit] =
|
||||
# Requires translation!
|
||||
Destroys tile improvements when attacking =
|
||||
# Requires translation!
|
||||
@ -3606,6 +3608,8 @@ after enhancing a religion =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
# Requires translation!
|
||||
with [resource] =
|
||||
# Requires translation!
|
||||
without [resource] =
|
||||
|
@ -2986,7 +2986,9 @@ Invisible to non-adjacent units =
|
||||
# Requires translation!
|
||||
Can see invisible [mapUnitFilter] units =
|
||||
# Requires translation!
|
||||
May upgrade to [baseUnitFilter] through ruins-like effects =
|
||||
May upgrade to [unit] through ruins-like effects =
|
||||
# Requires translation!
|
||||
Can upgrade to [unit] =
|
||||
# Requires translation!
|
||||
Destroys tile improvements when attacking =
|
||||
# Requires translation!
|
||||
@ -3177,6 +3179,8 @@ after enhancing a religion =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
# Requires translation!
|
||||
with [resource] =
|
||||
# Requires translation!
|
||||
without [resource] =
|
||||
|
@ -2158,7 +2158,9 @@ Can be earned through combat = Można zdobyć przez bitwę
|
||||
[greatPerson] is earned [relativeAmount]% faster = Jednostki [greatPerson] będą generowane [relativeAmount]% szybciej
|
||||
Invisible to non-adjacent units = Widoczny tylko dla bezpośrednio sąsiadujących jednostek
|
||||
Can see invisible [mapUnitFilter] units = Wykrywa niewidoczne jednostki [mapUnitFilter]
|
||||
May upgrade to [baseUnitFilter] through ruins-like effects = Może ulepszyć się do → [baseUnitFilter] dzięki odkryciom w ruinach
|
||||
May upgrade to [unit] through ruins-like effects = Może ulepszyć się do → [unit] dzięki odkryciom w ruinach
|
||||
# Requires translation!
|
||||
Can upgrade to [unit] =
|
||||
Destroys tile improvements when attacking = Niszczy ulepszenia pól podczas ataku
|
||||
Cannot move = Nie może się poruszać
|
||||
Double movement in [terrainFilter] = Podwójny ruch przez [terrainFilter]
|
||||
@ -2254,6 +2256,8 @@ after founding a religion = po założeniu religii
|
||||
before enhancing a religion = przed umocnieniem religii
|
||||
after enhancing a religion = po umocnieniu religii
|
||||
if [buildingFilter] is constructed = jeśli ukończono [buildingFilter]
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
with [resource] = z [resource]
|
||||
without [resource] = bez [resource]
|
||||
when above [amount] [stat/resource] = gdy posiadasz ponad [amount] [stat/resource]
|
||||
|
@ -2500,7 +2500,9 @@ Invisible to non-adjacent units =
|
||||
# Requires translation!
|
||||
Can see invisible [mapUnitFilter] units =
|
||||
# Requires translation!
|
||||
May upgrade to [baseUnitFilter] through ruins-like effects =
|
||||
May upgrade to [unit] through ruins-like effects =
|
||||
# Requires translation!
|
||||
Can upgrade to [unit] =
|
||||
# Requires translation!
|
||||
Destroys tile improvements when attacking =
|
||||
# Requires translation!
|
||||
@ -2669,6 +2671,8 @@ after enhancing a religion =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
# Requires translation!
|
||||
with [resource] =
|
||||
# Requires translation!
|
||||
without [resource] =
|
||||
|
@ -2391,7 +2391,9 @@ Invisible to non-adjacent units =
|
||||
# Requires translation!
|
||||
Can see invisible [mapUnitFilter] units =
|
||||
# Requires translation!
|
||||
May upgrade to [baseUnitFilter] through ruins-like effects =
|
||||
May upgrade to [unit] through ruins-like effects =
|
||||
# Requires translation!
|
||||
Can upgrade to [unit] =
|
||||
# Requires translation!
|
||||
Destroys tile improvements when attacking =
|
||||
Cannot move = Nu se poate mișca
|
||||
@ -2532,6 +2534,8 @@ before enhancing a religion =
|
||||
after enhancing a religion =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
with [resource] = cu [resource]
|
||||
without [resource] = fară [resource]
|
||||
# Requires translation!
|
||||
|
@ -2172,7 +2172,9 @@ Can be earned through combat =
|
||||
[greatPerson] is earned [relativeAmount]% faster = [greatPerson] появляется на [relativeAmount]% быстрее
|
||||
Invisible to non-adjacent units = Невидим для юнитов, которые не находятся рядом
|
||||
Can see invisible [mapUnitFilter] units = Может обнаруживать невидимые юниты: [mapUnitFilter]
|
||||
May upgrade to [baseUnitFilter] through ruins-like effects = Может быть промодернизирован до [baseUnitFilter] через действия руин
|
||||
May upgrade to [unit] through ruins-like effects = Может быть промодернизирован до [unit] через действия руин
|
||||
# Requires translation!
|
||||
Can upgrade to [unit] =
|
||||
Destroys tile improvements when attacking = Разрушает улучшения клеток при атаке
|
||||
Cannot move = Не может передвигаться
|
||||
Double movement in [terrainFilter] = Двукратная скорость перемещения через [terrainFilter]
|
||||
@ -2269,6 +2271,8 @@ after founding a religion = после основания религии
|
||||
before enhancing a religion = до укрепления религии
|
||||
after enhancing a religion = после укрепления религии
|
||||
if [buildingFilter] is constructed = если имеется: [buildingFilter]
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
with [resource] = с: [resource]
|
||||
without [resource] = без: [resource]
|
||||
when above [amount] [stat/resource] = когда больше [amount] [stat/resource]
|
||||
|
@ -3372,7 +3372,9 @@ Invisible to non-adjacent units =
|
||||
# Requires translation!
|
||||
Can see invisible [mapUnitFilter] units =
|
||||
# Requires translation!
|
||||
May upgrade to [baseUnitFilter] through ruins-like effects =
|
||||
May upgrade to [unit] through ruins-like effects =
|
||||
# Requires translation!
|
||||
Can upgrade to [unit] =
|
||||
# Requires translation!
|
||||
Destroys tile improvements when attacking =
|
||||
# Requires translation!
|
||||
@ -3544,6 +3546,8 @@ before enhancing a religion =
|
||||
after enhancing a religion =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
with [resource] = из [resource]
|
||||
without [resource] = без [resource]
|
||||
# Requires translation!
|
||||
|
@ -2158,7 +2158,9 @@ Can be earned through combat = 可通过战斗获得
|
||||
[greatPerson] is earned [relativeAmount]% faster = [greatPerson]的产生速率 +[relativeAmount]%
|
||||
Invisible to non-adjacent units = 对非相邻单位不可见
|
||||
Can see invisible [mapUnitFilter] units = 能发现隐形的[mapUnitFilter]单位
|
||||
May upgrade to [baseUnitFilter] through ruins-like effects = 可在废墟中升级为[baseUnitFilter]
|
||||
May upgrade to [unit] through ruins-like effects = 可在废墟中升级为[unit]
|
||||
# Requires translation!
|
||||
Can upgrade to [unit] =
|
||||
Destroys tile improvements when attacking = 攻击时摧毁地块设施
|
||||
Cannot move = 无法移动
|
||||
Double movement in [terrainFilter] = 在[terrainFilter]中拥有双倍移动力
|
||||
@ -2254,6 +2256,8 @@ after founding a religion = 在创立宗教之后
|
||||
before enhancing a religion = 在加强宗教信仰之前
|
||||
after enhancing a religion = 在加强宗教信仰之后
|
||||
if [buildingFilter] is constructed = 如果该城市已建造[buildingFilter]
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
with [resource] = 拥有[resource]的
|
||||
without [resource] = 未拥有[resource]的
|
||||
when above [amount] [stat/resource] = 当[stat/resource]超过[amount]时
|
||||
|
@ -2158,7 +2158,9 @@ Can be earned through combat = Puede obtenerse mediante el combate
|
||||
[greatPerson] is earned [relativeAmount]% faster = [greatPerson] se gana [relativeAmount]% más rápido
|
||||
Invisible to non-adjacent units = Invisible para unidades no-adyacentes
|
||||
Can see invisible [mapUnitFilter] units = Puede ver unidades [mapUnitFilter] invisibles
|
||||
May upgrade to [baseUnitFilter] through ruins-like effects = Puede mejorarse a [baseUnitFilter] a través de efectos de ruinas
|
||||
May upgrade to [unit] through ruins-like effects = Puede mejorarse a [unit] a través de efectos de ruinas
|
||||
# Requires translation!
|
||||
Can upgrade to [unit] =
|
||||
Destroys tile improvements when attacking = Destruye mejoras de casilla al atacar
|
||||
Cannot move = No se puede mover
|
||||
Double movement in [terrainFilter] = Doble movimiento en [terrainFilter]
|
||||
@ -2254,6 +2256,8 @@ after founding a religion = después de Fundar una Religión
|
||||
before enhancing a religion = antes de Realzar una Religión
|
||||
after enhancing a religion = después de Realzar una Religión
|
||||
if [buildingFilter] is constructed = si [buildingFilter] está construido
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
with [resource] = con [resource]
|
||||
without [resource] = sin [resource]
|
||||
when above [amount] [stat/resource] = al tener más de [amount] [stat/resource]
|
||||
|
@ -2447,7 +2447,9 @@ Can be earned through combat =
|
||||
[greatPerson] is earned [relativeAmount]% faster = [greatPerson] tjänas in [relativeAmount]% snabbare
|
||||
Invisible to non-adjacent units = Osynlig för icke-angränsande enheter
|
||||
Can see invisible [mapUnitFilter] units = Kan se osynliga [mapUnitFilter] enheter
|
||||
May upgrade to [baseUnitFilter] through ruins-like effects = Kan uppgraderas till [baseUnitFilter] genom ruin-liknande effekter
|
||||
May upgrade to [unit] through ruins-like effects = Kan uppgraderas till [unit] genom ruin-liknande effekter
|
||||
# Requires translation!
|
||||
Can upgrade to [unit] =
|
||||
# Requires translation!
|
||||
Destroys tile improvements when attacking =
|
||||
# Requires translation!
|
||||
@ -2572,6 +2574,8 @@ before enhancing a religion =
|
||||
# Requires translation!
|
||||
after enhancing a religion =
|
||||
if [buildingFilter] is constructed = om [buildingFilter] är byggt
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
with [resource] = med [resource]
|
||||
# Requires translation!
|
||||
without [resource] =
|
||||
|
@ -2266,7 +2266,9 @@ Can be earned through combat =
|
||||
[greatPerson] is earned [relativeAmount]% faster = [greatPerson]的產生速率+[relativeAmount]%
|
||||
Invisible to non-adjacent units = 對非相鄰單位不可見
|
||||
Can see invisible [mapUnitFilter] units = 能發現不可見的[mapUnitFilter]單位
|
||||
May upgrade to [baseUnitFilter] through ruins-like effects = 可通過類似廢墟的效果升級為[baseUnitFilter]
|
||||
May upgrade to [unit] through ruins-like effects = 可通過類似廢墟的效果升級為[unit]
|
||||
# Requires translation!
|
||||
Can upgrade to [unit] =
|
||||
Destroys tile improvements when attacking = 攻擊時摧毀地塊設施
|
||||
Cannot move = 無法移動
|
||||
Double movement in [terrainFilter] = 在[terrainFilter]中擁有雙倍移動力
|
||||
@ -2367,6 +2369,8 @@ after founding a religion = 在創立宗教之後
|
||||
before enhancing a religion = 在加強宗教信仰之前
|
||||
after enhancing a religion = 在加強宗教信仰之後
|
||||
if [buildingFilter] is constructed = 如果[buildingFilter]已建造
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
with [resource] = 擁有[resource]
|
||||
without [resource] = 未擁有[resource]
|
||||
when above [amount] [stat/resource] = 當[stat/resource]高於[amount]時
|
||||
|
@ -2312,7 +2312,9 @@ Can be earned through combat =
|
||||
Invisible to non-adjacent units =
|
||||
# Requires translation!
|
||||
Can see invisible [mapUnitFilter] units =
|
||||
May upgrade to [baseUnitFilter] through ruins-like effects = Antik Kalıntılar gibi elemanlar ile [baseUnitFilter] birliğine yükselebilir
|
||||
May upgrade to [unit] through ruins-like effects = Antik Kalıntılar gibi elemanlar ile [unit] birliğine yükselebilir
|
||||
# Requires translation!
|
||||
Can upgrade to [unit] =
|
||||
Destroys tile improvements when attacking = Saldırırken karo geliştirmelerini yok eder
|
||||
Cannot move = Hareket edemez
|
||||
# Requires translation!
|
||||
@ -2450,6 +2452,8 @@ after enhancing a religion = Dini geliştirdikten sonra
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
# Requires translation!
|
||||
with [resource] =
|
||||
# Requires translation!
|
||||
without [resource] =
|
||||
|
@ -2195,7 +2195,9 @@ Can be earned through combat =
|
||||
[greatPerson] is earned [relativeAmount]% faster = [greatPerson] зʼявляється на [relativeAmount]% швидше
|
||||
Invisible to non-adjacent units = Невидима для не-прилеглих підрозділів
|
||||
Can see invisible [mapUnitFilter] units = Може бачити невидимі підрозділи типу [mapUnitFilter]
|
||||
May upgrade to [baseUnitFilter] through ruins-like effects = Можна удосконалити до [baseUnitFilter] завдяки руїнам, чи подібному ефекту
|
||||
May upgrade to [unit] through ruins-like effects = Можна удосконалити до [unit] завдяки руїнам, чи подібному ефекту
|
||||
# Requires translation!
|
||||
Can upgrade to [unit] =
|
||||
Destroys tile improvements when attacking = Знищує покращення на клітинках під час атаці
|
||||
Cannot move = Не може рухатися
|
||||
Double movement in [terrainFilter] = Подвоює ➡Переміщення на клітинках типу [terrainFilter]
|
||||
@ -2292,6 +2294,8 @@ after founding a religion = після заснування Релігії
|
||||
before enhancing a religion = перед покращенням Релігії
|
||||
after enhancing a religion = після покращення Релігії
|
||||
if [buildingFilter] is constructed = якщо створено [buildingFilter]
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
with [resource] = з [resource]
|
||||
without [resource] = без [resource]
|
||||
when above [amount] [stat/resource] = коли більше [amount] [stat/resource]
|
||||
|
@ -2438,7 +2438,9 @@ Can be earned through combat =
|
||||
[greatPerson] is earned [relativeAmount]% faster = [greatPerson] kiếm được [relativeAmount] nhanh hơn%
|
||||
Invisible to non-adjacent units = Ẩn với các đơn vị không liền kề
|
||||
Can see invisible [mapUnitFilter] units = Có thể thấy các đơn vị [mapUnitFilter] ẩn
|
||||
May upgrade to [baseUnitFilter] through ruins-like effects = Có thể nâng cấp lên [baseUnitFilter] thông qua các hiệu ứng giống như tàn tích
|
||||
May upgrade to [unit] through ruins-like effects = Có thể nâng cấp lên [unit] thông qua các hiệu ứng giống như tàn tích
|
||||
# Requires translation!
|
||||
Can upgrade to [unit] =
|
||||
Destroys tile improvements when attacking = Phá hủy các cải tiến của ô khi tấn công
|
||||
Cannot move = Không thể di chuyển
|
||||
Double movement in [terrainFilter] = Di chuyển kép trong [terrainFilter]
|
||||
@ -2555,6 +2557,8 @@ before enhancing a religion =
|
||||
# Requires translation!
|
||||
after enhancing a religion =
|
||||
if [buildingFilter] is constructed = nếu [buildingFilter] được xây dựng
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
with [resource] = với [resource]
|
||||
without [resource] = không có [resource]
|
||||
# Requires translation!
|
||||
|
16
changelog.md
16
changelog.md
@ -1,14 +1,14 @@
|
||||
## 4.10.2
|
||||
|
||||
By SomeTroglodyte:
|
||||
- A Conditional checking for a Building globally
|
||||
- Unit actions "paging" new architecture
|
||||
- Fix RequiresBuildingInSomeCities not being displayed in city constructions as rejection reason
|
||||
|
||||
By SeventhM:
|
||||
- Fix Spectator stats when viewing another civ
|
||||
- Allow units to upgrade to more than one unit
|
||||
- Fix problems with stats from tiles and improvements
|
||||
- Fix Spectator stats when viewing another civ
|
||||
- Allow units to upgrade to more than one unit
|
||||
- Fix problems with stats from tiles and improvements
|
||||
|
||||
By SomeTroglodyte:
|
||||
- A Conditional checking for a Building globally
|
||||
- Unit actions "paging" for smaller screens
|
||||
- Fix RequiresBuildingInSomeCities not being displayed in city constructions as rejection reason
|
||||
|
||||
Improved Spectator selected Civ coloring - By tuvus
|
||||
|
||||
|
@ -23,7 +23,6 @@ import com.unciv.ui.objectdescriptions.BuildingDescriptions
|
||||
|
||||
class Building : RulesetStatsObject(), INonPerpetualConstruction {
|
||||
|
||||
@Deprecated("The functionality provided by the requiredTech field is provided by the OnlyAvailableWhen unique.")
|
||||
override var requiredTech: String? = null
|
||||
override var cost: Int = -1
|
||||
|
||||
|
@ -31,7 +31,6 @@ interface INonPerpetualConstruction : IConstruction, INamed, IHasUniques {
|
||||
val hurryCostModifier: Int
|
||||
// Future development should not increase the role of requiredTech, and should reduce it when possible.
|
||||
// https://yairm210.github.io/Unciv/Developers/Translations%2C-mods%2C-and-modding-freedom-in-Open-Source#filters
|
||||
@Deprecated("The functionality provided by the requiredTech field is provided by the OnlyAvailableWhen unique.")
|
||||
var requiredTech: String?
|
||||
|
||||
override fun legacyRequiredTechs(): Sequence<String> = if (requiredTech == null) sequenceOf() else sequenceOf(requiredTech!!)
|
||||
|
@ -677,10 +677,13 @@ enum class UniqueType(
|
||||
|
||||
/////// tile conditionals
|
||||
ConditionalNeighborTiles("with [amount] to [amount] neighboring [tileFilter] tiles", UniqueTarget.Conditional),
|
||||
// TODO: Deprecate, since tilefilter is multifilter
|
||||
ConditionalNeighborTilesAnd("with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles", UniqueTarget.Conditional),
|
||||
ConditionalInTiles("in [tileFilter] tiles", UniqueTarget.Conditional),
|
||||
// TODO: Deprecate, since tilefilter is multifilter
|
||||
ConditionalInTilesAnd("in [tileFilter] [tileFilter] tiles", UniqueTarget.Conditional),
|
||||
ConditionalInTilesNot("in tiles without [tileFilter]", UniqueTarget.Conditional),
|
||||
// TODO: Add adjacency ("in tiles adjacent to [tileFilter]", "in tiles not adjacent to [tileFilter])
|
||||
ConditionalNearTiles("within [amount] tiles of a [tileFilter]", UniqueTarget.Conditional),
|
||||
|
||||
/////// area conditionals
|
||||
|
@ -40,7 +40,6 @@ class BaseUnit : RulesetObject(), INonPerpetualConstruction {
|
||||
var unitType: String = ""
|
||||
|
||||
val type by lazy { ruleset.unitTypes[unitType]!! }
|
||||
@Deprecated("The functionality provided by the requiredTech field is provided by the OnlyAvailableWhen unique.")
|
||||
override var requiredTech: String? = null
|
||||
var requiredResource: String? = null
|
||||
|
||||
@ -88,7 +87,7 @@ class BaseUnit : RulesetObject(), INonPerpetualConstruction {
|
||||
}
|
||||
|
||||
fun getRulesetUpgradeUnits(stateForConditionals: StateForConditionals? = null): Sequence<BaseUnit> {
|
||||
return sequence {
|
||||
return sequence {
|
||||
for (unit in getUpgradeUnits(stateForConditionals))
|
||||
yieldIfNotNull(ruleset.units[unit])
|
||||
}
|
||||
|
@ -1385,8 +1385,13 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
|
||||
Applicable to: Unit
|
||||
|
||||
??? example "May upgrade to [baseUnitFilter] through ruins-like effects"
|
||||
Example: "May upgrade to [Melee] through ruins-like effects"
|
||||
??? example "May upgrade to [unit] through ruins-like effects"
|
||||
Example: "May upgrade to [Musketman] through ruins-like effects"
|
||||
|
||||
Applicable to: Unit
|
||||
|
||||
??? example "Can upgrade to [unit]"
|
||||
Example: "Can upgrade to [Musketman]"
|
||||
|
||||
Applicable to: Unit
|
||||
|
||||
|
@ -1,5 +1,3 @@
|
||||
|
||||
|
||||
By SomeTroglodyte:
|
||||
- A Conditional checking for a Building globally
|
||||
- Unit actions "paging" new architecture
|
||||
|
Loading…
x
Reference in New Issue
Block a user