diff --git a/core/src/com/unciv/logic/map/mapgenerator/MapGenerator.kt b/core/src/com/unciv/logic/map/mapgenerator/MapGenerator.kt index e0b13d19f5..d3a4f1b8a1 100644 --- a/core/src/com/unciv/logic/map/mapgenerator/MapGenerator.kt +++ b/core/src/com/unciv/logic/map/mapgenerator/MapGenerator.kt @@ -788,10 +788,12 @@ class MapGenerator(val ruleset: Ruleset) { // Spawn ice on center tile if (bestArcticTileName == iceTerrainName) { tile.baseTerrain = waterTerrainName - tile.setTerrainFeatures(listOf(iceTerrainName)) + tile.removeTerrainFeatures() + tile.addTerrainFeature(iceTerrainName) } else if (iceTerrainName != null && bestArcticTileName != mountainTerrainName) { tile.baseTerrain = bestArcticTileName // snow (or a mod's equivalent) - tile.setTerrainFeatures(listOf(iceTerrainName)) + tile.removeTerrainFeatures() + tile.addTerrainFeature(iceTerrainName) } else { tile.baseTerrain = bestArcticTileName // mountain (or a mod's equivalent) tile.removeTerrainFeatures() @@ -801,10 +803,12 @@ class MapGenerator(val ruleset: Ruleset) { for (neighbor in tile.neighbors) { if (bestArcticTileName == iceTerrainName) { neighbor.baseTerrain = waterTerrainName - neighbor.setTerrainFeatures(listOf(iceTerrainName)) + neighbor.removeTerrainFeatures() + neighbor.addTerrainFeature(iceTerrainName) } else if (iceTerrainName != null && bestArcticTileName != mountainTerrainName) { neighbor.baseTerrain = bestArcticTileName // snow (or a mod's equivalent) - neighbor.setTerrainFeatures(listOf(iceTerrainName)) + neighbor.removeTerrainFeatures() + neighbor.addTerrainFeature(iceTerrainName) } else { neighbor.baseTerrain = bestArcticTileName // mountain (or a mod's equivalent) neighbor.removeTerrainFeatures() @@ -816,10 +820,12 @@ class MapGenerator(val ruleset: Ruleset) { // Do nothing most of the time at random. } else if (bestArcticTileName == iceTerrainName) { neighbor2.baseTerrain = waterTerrainName - neighbor2.setTerrainFeatures(listOf(iceTerrainName)) + neighbor2.removeTerrainFeatures() + neighbor2.addTerrainFeature(iceTerrainName) } else if (iceTerrainName != null && bestArcticTileName != mountainTerrainName) { neighbor2.baseTerrain = bestArcticTileName // snow (or a mod's equivalent) - neighbor2.setTerrainFeatures(listOf(iceTerrainName)) + neighbor2.removeTerrainFeatures() + neighbor2.addTerrainFeature(iceTerrainName) } else { neighbor2.baseTerrain = bestArcticTileName // mountain (or a mod's equivalent) neighbor2.removeTerrainFeatures() @@ -838,10 +844,12 @@ class MapGenerator(val ruleset: Ruleset) { // Spawn arctic tiles on edge tile if (arcticTileName == iceTerrainName) { tile.baseTerrain = waterTerrainName - tile.setTerrainFeatures(listOf(iceTerrainName)) + tile.removeTerrainFeatures() + tile.addTerrainFeature(iceTerrainName) } else if (iceTerrainName != null && arcticTileName != mountainTerrainName) { tile.baseTerrain = arcticTileName // snow (or a mod's equivalent) - tile.setTerrainFeatures(listOf(iceTerrainName)) + tile.removeTerrainFeatures() + tile.addTerrainFeature(iceTerrainName) } else { tile.baseTerrain = arcticTileName // mountain (or a mod's equivalent) tile.removeTerrainFeatures() @@ -856,10 +864,12 @@ class MapGenerator(val ruleset: Ruleset) { // Do nothing most of the time at random. } else if (arcticTileName == iceTerrainName) { neighbor.baseTerrain = waterTerrainName - neighbor.setTerrainFeatures(listOf(iceTerrainName)) + neighbor.removeTerrainFeatures() + neighbor.addTerrainFeature(iceTerrainName) } else if (iceTerrainName != null && arcticTileName != mountainTerrainName) { neighbor.baseTerrain = arcticTileName // snow (or a mod's equivalent) - neighbor.setTerrainFeatures(listOf(iceTerrainName)) + neighbor.removeTerrainFeatures() + neighbor.addTerrainFeature(iceTerrainName) } else { neighbor.baseTerrain = arcticTileName // mountain (or a mod's equivalent) neighbor.removeTerrainFeatures()