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https://github.com/yairm210/Unciv.git
synced 2025-09-24 20:31:51 -04:00
Added language picker screen
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@ -21,8 +21,8 @@ android {
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applicationId "com.unciv.game"
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minSdkVersion 14
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targetSdkVersion 26
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versionCode 106
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versionName "2.6.8"
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versionCode 107
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versionName "2.6.9"
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}
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buildTypes {
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release {
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@ -128,7 +128,7 @@ class CivilizationInfo {
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statMap["Luxury resources"]= getCivResources().keys
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.count { it.resourceType === ResourceType.Luxury } * happinessPerUniqueLuxury
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for(city in cities){
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for(city in cities.toList()){
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for(keyvalue in city.cityStats.getCityHappiness()){
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if(statMap.containsKey(keyvalue.key))
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statMap[keyvalue.key] = statMap[keyvalue.key]!!+keyvalue.value
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63
core/src/com/unciv/ui/LanguagePickerScreen.kt
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63
core/src/com/unciv/ui/LanguagePickerScreen.kt
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@ -0,0 +1,63 @@
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package com.unciv.ui
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.scenes.scene2d.ui.Skin
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import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.unciv.UnCivGame
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import com.unciv.logic.GameSaver
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import com.unciv.models.gamebasics.GameBasics
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import com.unciv.ui.pickerscreens.PickerScreen
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import com.unciv.ui.utils.ImageGetter
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import com.unciv.ui.utils.addClickListener
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import com.unciv.ui.utils.enable
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import com.unciv.ui.utils.tr
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class LanguageTable(val language:String,skin: Skin):Table(skin){
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private val blue = ImageGetter.getBlue()
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private val darkBlue = blue.cpy().lerp(Color.BLACK,0.5f)!!
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init{
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pad(10f)
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defaults().pad(10f)
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add(ImageGetter.getImage("Flags/$language.png"))
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add(language)
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pack()
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}
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fun update(chosenLanguage:String){
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background = ImageGetter.getBackground( if(chosenLanguage==language) blue else darkBlue)
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}
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}
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class LanguagePickerScreen: PickerScreen(){
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var chosenLanguage = "English"
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private val languageTables = ArrayList<LanguageTable>()
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fun update(){
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languageTables.forEach { it.update(chosenLanguage) }
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}
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init {
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closeButton.isVisible = false
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GameBasics.Translations.getLanguages().forEach {
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val languageTable = LanguageTable(it, skin)
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languageTable.addClickListener {
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chosenLanguage = languageTable.language
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rightSideButton.enable()
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update()
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}
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topTable.add(languageTable).row()
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languageTables.add(languageTable)
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}
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rightSideButton.setText("Pick language".tr())
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rightSideButton.addClickListener {
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UnCivGame.Current.settings.language = chosenLanguage
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GameSaver().setGeneralSettings(UnCivGame.Current.settings)
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UnCivGame.Current.startNewGame()
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dispose()
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}
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}
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}
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