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Reduce Mod checker messages for a set of deprecated UniqueTypes (#5370)
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@ -88,26 +88,26 @@ enum class UniqueType(val text:String, vararg targets: UniqueTarget) {
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StatBonusForNumberOfSpecialists("[stats] if this city has at least [amount] specialists"), // No conditional support
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Strength("[amount]% Strength", UniqueTarget.Unit, UniqueTarget.Global),
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@Deprecated("As of 3.17.3", ReplaceWith("[amount]% Strength"), DeprecationLevel.WARNING)
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StrengthPlus("+[amount]% Strength"),
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StrengthPlus("+[amount]% Strength", UniqueTarget.Unit),
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@Deprecated("As of 3.17.3", ReplaceWith("[amount]% Strength"), DeprecationLevel.WARNING)
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StrengthMin("-[amount]% Strength"),
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StrengthMin("-[amount]% Strength", UniqueTarget.Unit),
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@Deprecated("As of 3.17.3", ReplaceWith("[amount]% Strength <vs [unitFilter] units> OR [amount]% Strength <vs cities>"), DeprecationLevel.WARNING)
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StrengthPlusVs("+[amount]% Strength vs [combatantFilter]"),
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StrengthPlusVs("+[amount]% Strength vs [combatantFilter]", UniqueTarget.Unit),
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@Deprecated("As of 3.17.3", ReplaceWith("[amount]% Strength <vs [unitFilter] units> OR [amount]% Strength <vs cities>"), DeprecationLevel.WARNING)
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StrengthMinVs("-[amount]% Strength vs [combatantFilter]"),
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StrengthMinVs("-[amount]% Strength vs [combatantFilter]", UniqueTarget.Unit),
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@Deprecated("As of 3.17.3", ReplaceWith("[amount]% Strength"), DeprecationLevel.WARNING)
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CombatBonus("+[amount]% Combat Strength"),
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CombatBonus("+[amount]% Combat Strength", UniqueTarget.Unit),
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// TODO: Unify these (I'm in favor of "gain a free" above "provides" because it fits more cases)
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ProvidesFreeBuildings("Provides a free [buildingName] [cityFilter]", UniqueTarget.Global),
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GainFreeBuildings("Gain a free [buildingName] [cityFilter]", UniqueTarget.Global),
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FreeExtraBeliefs("May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion", UniqueTarget.Global),
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FreeExtraAnyBeliefs("May choose [amount] additional of any type when [foundingOrEnhancing] a religion", UniqueTarget.Global),
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// I don't like the fact that currently "city state bonuses" are separate from the "global bonuses",
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// todo: merge city state bonuses into global bonuses
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CityStateStatsPerTurn("Provides [stats] per turn", UniqueTarget.CityState), // Should not be Happiness!
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@ -123,7 +123,7 @@ enum class UniqueType(val text:String, vararg targets: UniqueTarget) {
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NaturalWonderLatitude("Occurs on latitudes from [amount] to [amount] percent of distance equator to pole", UniqueTarget.Terrain),
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NaturalWonderGroups("Occurs in groups of [amount] to [amount] tiles", UniqueTarget.Terrain),
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NaturalWonderConvertNeighbors("Neighboring tiles will convert to [baseTerrain]", UniqueTarget.Terrain),
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// The "Except [terrainFilter]" could theoretically be implemented with a conditional
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NaturalWonderConvertNeighborsExcept("Neighboring tiles except [baseTerrain] will convert to [baseTerrain]", UniqueTarget.Terrain),
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