mirror of
https://github.com/yairm210/Unciv.git
synced 2025-09-29 06:51:30 -04:00
Korean UA activates on buildings added from buying and on national wonders
This commit is contained in:
parent
30c12662d2
commit
05880376bb
@ -288,7 +288,7 @@ class CityConstructions {
|
||||
construction.postBuildEvent(this)
|
||||
if (construction.name in inProgressConstructions)
|
||||
inProgressConstructions.remove(construction.name)
|
||||
if(construction.name == currentConstructionFromQueue)
|
||||
if (construction.name == currentConstructionFromQueue)
|
||||
removeCurrentConstruction()
|
||||
|
||||
validateConstructionQueue() // if we've build e.g. the Great Lighthouse, then Lighthouse is no longer relevant in the queue
|
||||
@ -299,10 +299,7 @@ class CityConstructions {
|
||||
if (civ.exploredTiles.contains(cityInfo.location))
|
||||
civ.addNotification("[${construction.name}] has been built in [${cityInfo.name}]", cityInfo.location, Color.BROWN)
|
||||
else
|
||||
civ.addNotification("[${construction.name}] has been built in a faraway land",null,Color.BROWN)
|
||||
}
|
||||
if(construction.science > 0 && cityInfo.civInfo.hasUnique("Receive a tech boost when scientific buildings/wonders are built in capital")){
|
||||
cityInfo.civInfo.tech.addScience(cityInfo.civInfo.tech.scienceOfLast8Turns.sum() / 8)
|
||||
civ.addNotification("[${construction.name}] has been built in a faraway land", null, Color.BROWN)
|
||||
}
|
||||
} else
|
||||
cityInfo.civInfo.addNotification("[${construction.name}] has been built in [" + cityInfo.name + "]", cityInfo.location, Color.BROWN)
|
||||
|
@ -378,6 +378,10 @@ class Building : NamedStats(), IConstruction {
|
||||
if ("Enemy land units must spend 1 extra movement point when inside your territory (obsolete upon Dynamite)" in uniques)
|
||||
civInfo.updateHasActiveGreatWall()
|
||||
|
||||
// Korean unique - apparently gives the same as the research agreement
|
||||
if (science > 0 && civInfo.hasUnique("Receive a tech boost when scientific buildings/wonders are built in capital"))
|
||||
civInfo.tech.addScience(civInfo.tech.scienceOfLast8Turns.sum() / 8)
|
||||
|
||||
cityConstructions.cityInfo.cityStats.update() // new building, new stats
|
||||
civInfo.updateDetailedCivResources() // this building/unit could be a resource-requiring one
|
||||
civInfo.transients().updateCitiesConnectedToCapital(false) // could be a connecting building, like a harbor
|
||||
|
Loading…
x
Reference in New Issue
Block a user