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Added default values for supply to fix almost all mods being broken (#5373)
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@ -12,8 +12,8 @@ class Difficulty: INamed, ICivilopediaText {
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var extraHappinessPerLuxury: Float = 0f
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var researchCostModifier:Float = 1f
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var unitCostModifier:Float = 1f
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var unitSupplyBase: Int = 0
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var unitSupplyPerCity: Int = 0
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var unitSupplyBase: Int = 5
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var unitSupplyPerCity: Int = 2
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var buildingCostModifier:Float = 1f
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var policyCostModifier:Float = 1f
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var unhappinessModifier:Float = 1f
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