mirror of
https://github.com/yairm210/Unciv.git
synced 2025-09-23 11:34:54 -04:00
Version rollout (#11007)
* Bump version and create initial changelog entry * Update French.properties (#11006) * updated belarusian translation (#11005) * update android/assets/jsons/translations/Belarusian.properties * update android/assets/jsons/translations/Belarusian.properties * update android/assets/jsons/translations/Belarusian.properties * update android/assets/jsons/translations/Belarusian.properties * update android/assets/jsons/translations/Belarusian.properties * update android/assets/jsons/translations/Belarusian.properties * update android/assets/jsons/translations/Belarusian.properties * update android/assets/jsons/translations/Belarusian.properties * update android/assets/jsons/translations/Belarusian.properties * update android/assets/jsons/translations/Belarusian.properties * Update Brazilian_Portuguese.properties (#11003) --------- Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: Ouaz <Ouaz@users.noreply.github.com> Co-authored-by: flac <87523240+twinflac@users.noreply.github.com> Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
This commit is contained in:
parent
d216db5ced
commit
09651f711e
@ -210,417 +210,226 @@ Diplomatic Marriage ([amount] Gold) = Дыпламатычнае Аб'яднан
|
|||||||
We have married into the ruling family of [civName], bringing them under our control. = Вы аб'ядналіся з кіруючай сям'ёй [civName], перанакіраваўшы іх пад сваё кантраляванне.
|
We have married into the ruling family of [civName], bringing them under our control. = Вы аб'ядналіся з кіруючай сям'ёй [civName], перанакіраваўшы іх пад сваё кантраляванне.
|
||||||
[civName] has married into the ruling family of [civName2], bringing them under their control. = [civName] аб'ядналіся з кіруючай сям'ёй [civName2], перанакіраваўшы іх пад іх кантраляванне.
|
[civName] has married into the ruling family of [civName2], bringing them under their control. = [civName] аб'ядналіся з кіруючай сям'ёй [civName2], перанакіраваўшы іх пад іх кантраляванне.
|
||||||
You have broken your Pledge to Protect [civName]! = Вы адмянілі ваш Дагавор аб Ахове [civName]!
|
You have broken your Pledge to Protect [civName]! = Вы адмянілі ваш Дагавор аб Ахове [civName]!
|
||||||
# Requires translation!
|
City-States grow wary of your aggression. The resting point for Influence has decreased by [amount] for [civName]. = Паселішчы-дзяржавы насцярожаныя ад вашых агрэсіўных дзеянняў. Шчасце за ўплыў паменшылася на [amount] ад [civName].
|
||||||
City-States grow wary of your aggression. The resting point for Influence has decreased by [amount] for [civName]. =
|
|
||||||
|
|
||||||
# Requires translation!
|
[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. = [cityState] былі атакаваныя [civName] і просяць усе вялікія цывілізацыі каб дапамаглі ім падараваўшы вайсковыя адзінкі.
|
||||||
[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. =
|
[cityState] is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. = На [cityState] напалі Варвары! Знішчыце Варвараў каля іх тэрыторыі каб атрымаць Уплыў.
|
||||||
# Requires translation!
|
[cityState] is grateful that you killed a Barbarian that was threatening them! = [cityState] удзячны за тое, што вы забілі Варвара які пагражаў ім!
|
||||||
[cityState] is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. =
|
[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = [cityState] была атакаваная [civName]! Забйце [amount] варожыя ваенныя адзінкі і яны будуць вам бязмерна ўдзячны.
|
||||||
# Requires translation!
|
[cityState] is deeply grateful for your assistance in the war against [civName]! = [cityState] глыблка ўдзячны вам за вашу дапамогу ў вайне супраць [civName]!
|
||||||
[cityState] is grateful that you killed a Barbarian that was threatening them! =
|
[cityState] no longer needs your assistance against [civName]. = [cityState] больш не патрабуе вашай дапамогі супраць [civName].
|
||||||
# Requires translation!
|
War against [civName] = Вайна супраць [civName]
|
||||||
[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. =
|
|
||||||
# Requires translation!
|
|
||||||
[cityState] is deeply grateful for your assistance in the war against [civName]! =
|
|
||||||
# Requires translation!
|
|
||||||
[cityState] no longer needs your assistance against [civName]. =
|
|
||||||
# Requires translation!
|
|
||||||
War against [civName] =
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. =
|
We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Currently you have killed [amount] of their military units. =
|
Currently you have killed [amount] of their military units. =
|
||||||
# Requires translation!
|
You need to find them first! = Спачатку вам патрэбна знайсці іх!
|
||||||
You need to find them first! =
|
|
||||||
|
|
||||||
# Requires translation!
|
Cultured = Культурны
|
||||||
Cultured =
|
Maritime = Марскія Справы
|
||||||
# Requires translation!
|
Mercantile = Меркантыльны
|
||||||
Maritime =
|
Religious = Рэлігіёзны
|
||||||
# Requires translation!
|
Militaristic = Ваенны
|
||||||
Mercantile =
|
Type = Тып
|
||||||
# Requires translation!
|
Friendly = Сябар
|
||||||
Religious =
|
Hostile = Вораг
|
||||||
# Requires translation!
|
Irrational = Ірацыянальнасць
|
||||||
Militaristic =
|
Personality = Індывідуальнасць
|
||||||
# Requires translation!
|
Influence = Уплыў
|
||||||
Type =
|
|
||||||
# Requires translation!
|
|
||||||
Friendly =
|
|
||||||
# Requires translation!
|
|
||||||
Hostile =
|
|
||||||
# Requires translation!
|
|
||||||
Irrational =
|
|
||||||
# Requires translation!
|
|
||||||
Personality =
|
|
||||||
# Requires translation!
|
|
||||||
Influence =
|
|
||||||
|
|
||||||
# Requires translation!
|
Ally: [civilization] with [amount] Influence = Саюзнік: [civilization] з [amount] Уплывам.
|
||||||
Ally: [civilization] with [amount] Influence =
|
Unknown civilization = Незнаёмая цывілізацыя
|
||||||
# Requires translation!
|
Reach 30 for friendship. = Атрымайце 30 уплыва для сяброўства.
|
||||||
Unknown civilization =
|
Reach highest influence above 60 for alliance. = Атрымайце вышэйшы узровень уплыва ввышэй за 60 для саюза.
|
||||||
# Requires translation!
|
When Friends: = Калі Сябры:
|
||||||
Reach 30 for friendship. =
|
When Allies: = Калі Саюзнікі:
|
||||||
# Requires translation!
|
The unique luxury is one of: = Непаўторнае Тварэнне:
|
||||||
Reach highest influence above 60 for alliance. =
|
Demand Tribute = Патрабаваць Даніну
|
||||||
# Requires translation!
|
Tribute Willingness = Вольная Даніна
|
||||||
When Friends: =
|
|
||||||
# Requires translation!
|
|
||||||
When Allies: =
|
|
||||||
# Requires translation!
|
|
||||||
The unique luxury is one of: =
|
|
||||||
# Requires translation!
|
|
||||||
Demand Tribute =
|
|
||||||
# Requires translation!
|
|
||||||
Tribute Willingness =
|
|
||||||
# Requires translation!
|
|
||||||
At least 0 to take gold, at least 30 and size 4 city for worker =
|
At least 0 to take gold, at least 30 and size 4 city for worker =
|
||||||
# Requires translation!
|
Take [amount] gold (-15 Influence) = Патрабаваць [amount] золата (-15 уплыва)
|
||||||
Take [amount] gold (-15 Influence) =
|
Take worker (-50 Influence) = Патрабаваць рабочага (-50 Уплыва)
|
||||||
# Requires translation!
|
[civName] is afraid of your military power! = [civName] баіцца вашай ваеннай моцы!
|
||||||
Take worker (-50 Influence) =
|
|
||||||
# Requires translation!
|
|
||||||
[civName] is afraid of your military power! =
|
|
||||||
|
|
||||||
# Requires translation!
|
Major Civ = Вялікая Цывілізацыя
|
||||||
Major Civ =
|
No Cities = Няма Гарадоў
|
||||||
# Requires translation!
|
Base value = Базавае значэнне
|
||||||
No Cities =
|
Has Ally = Мае Саюзніка
|
||||||
# Requires translation!
|
Has Protector = Мае Абаронцу
|
||||||
Base value =
|
Demanding a Worker = Патрабуе Рабочага
|
||||||
# Requires translation!
|
Demanding a Worker from small City-State = Патрабуе Рабочага ад маленькага Паселішча-Дзяржавы
|
||||||
Has Ally =
|
Very recently paid tribute = Толькі, што плаціў даніну
|
||||||
# Requires translation!
|
Recently paid tribute = Не так доўно плаціў даніну
|
||||||
Has Protector =
|
Influence below -30 = Уплыў ніжэй за -30
|
||||||
# Requires translation!
|
Military Rank = Вайсковы Ранг
|
||||||
Demanding a Worker =
|
Military near City-State = Войскі каля Паселішча-Дзяржавы
|
||||||
# Requires translation!
|
Sum: = Сумма:
|
||||||
Demanding a Worker from small City-State =
|
|
||||||
# Requires translation!
|
|
||||||
Very recently paid tribute =
|
|
||||||
# Requires translation!
|
|
||||||
Recently paid tribute =
|
|
||||||
# Requires translation!
|
|
||||||
Influence below -30 =
|
|
||||||
# Requires translation!
|
|
||||||
Military Rank =
|
|
||||||
# Requires translation!
|
|
||||||
Military near City-State =
|
|
||||||
# Requires translation!
|
|
||||||
Sum: =
|
|
||||||
|
|
||||||
|
|
||||||
# Trades
|
# Trades
|
||||||
|
|
||||||
# Requires translation!
|
Trade = Таргаваць
|
||||||
Trade =
|
Offer trade = Заключыць Таргоўлю
|
||||||
# Requires translation!
|
They'll decide on their turn = Яны вырашаць калі абдудзецца іх ход
|
||||||
Offer trade =
|
Retract offer = Саксаваць дагавор
|
||||||
# Requires translation!
|
What do you have in mind? = Што ў вас у галаве?
|
||||||
They'll decide on their turn =
|
Our items = Нашы рэчы
|
||||||
# Requires translation!
|
Our trade offer = Наш дагавор аб таргоўлі
|
||||||
Retract offer =
|
[otherCiv]'s trade offer = Дагаваор аб таргоўлі [otherCiv]
|
||||||
# Requires translation!
|
[otherCiv]'s items = Рэчы [otherCiv]
|
||||||
What do you have in mind? =
|
+[amount] untradable copy = Не тарговая копія +[amount]
|
||||||
# Requires translation!
|
+[amount] untradable copies = Не тарговыя копіі +[amount]
|
||||||
Our items =
|
Pleasure doing business with you! = Асалода працаваць з вамі!
|
||||||
# Requires translation!
|
I think not. = Я думаю не.
|
||||||
Our trade offer =
|
That is acceptable. = Гэта прыемліма.
|
||||||
# Requires translation!
|
Accept = Згадзіцца
|
||||||
[otherCiv]'s trade offer =
|
Keep going = Працягваць шлях
|
||||||
# Requires translation!
|
There's nothing on the table = На стале няма нічога.
|
||||||
[otherCiv]'s items =
|
Peace Treaty = Мірны Дагавор
|
||||||
# Requires translation!
|
Agreements = Згоды
|
||||||
+[amount] untradable copy =
|
Defensive Pact = Абарончы Пакт
|
||||||
# Requires translation!
|
Open Borders = Адкрытая Мяжа
|
||||||
+[amount] untradable copies =
|
Gold per turn = Золата за ход
|
||||||
# Requires translation!
|
Cities = Гарады
|
||||||
Pleasure doing business with you! =
|
Technologies = Тэхналогіі
|
||||||
# Requires translation!
|
Declarations of war = Заключэнні аб вайне
|
||||||
I think not. =
|
Introduction to [nation] = Знаёмства з [nation]
|
||||||
# Requires translation!
|
Declare war on [nation] = Заключыць вайну з [nation]
|
||||||
That is acceptable. =
|
Luxury resources = Каштоўныя рэсурсы
|
||||||
# Requires translation!
|
Strategic resources = Стратэгічныя рэсурсы
|
||||||
Accept =
|
Owned by you: [amountOwned] = У вас ёсць: [amountOwned]
|
||||||
# Requires translation!
|
Non-existent city = Неуваходзячы горад
|
||||||
Keep going =
|
|
||||||
# Requires translation!
|
|
||||||
There's nothing on the table =
|
|
||||||
# Requires translation!
|
|
||||||
Peace Treaty =
|
|
||||||
# Requires translation!
|
|
||||||
Agreements =
|
|
||||||
# Requires translation!
|
|
||||||
Defensive Pact =
|
|
||||||
# Requires translation!
|
|
||||||
Open Borders =
|
|
||||||
# Requires translation!
|
|
||||||
Gold per turn =
|
|
||||||
# Requires translation!
|
|
||||||
Cities =
|
|
||||||
# Requires translation!
|
|
||||||
Technologies =
|
|
||||||
# Requires translation!
|
|
||||||
Declarations of war =
|
|
||||||
# Requires translation!
|
|
||||||
Introduction to [nation] =
|
|
||||||
# Requires translation!
|
|
||||||
Declare war on [nation] =
|
|
||||||
# Requires translation!
|
|
||||||
Luxury resources =
|
|
||||||
# Requires translation!
|
|
||||||
Strategic resources =
|
|
||||||
# Requires translation!
|
|
||||||
Owned by you: [amountOwned] =
|
|
||||||
# Requires translation!
|
|
||||||
Non-existent city =
|
|
||||||
|
|
||||||
# Unit differences
|
# Unit differences
|
||||||
|
|
||||||
# Requires translation!
|
[resourceName] not required = [resourceName] не патрабуецца
|
||||||
[resourceName] not required =
|
Lost ability (vs [originalUnit]): [ability] = Страчанная здольнасць (супраць [originalUnit]): [ability]
|
||||||
# Requires translation!
|
Upgrade all [count] [unit] ([cost] gold) = Павысіцт усё [count] [unit] ([cost] золата)
|
||||||
Lost ability (vs [originalUnit]): [ability] =
|
National ability = Нацыянальная здольнасць
|
||||||
# Requires translation!
|
[firstValue] vs [secondValue] = [firstValue] на [secondValue]
|
||||||
Upgrade all [count] [unit] ([cost] gold) =
|
Gained = Атрымана
|
||||||
# Requires translation!
|
Lost = Страчана
|
||||||
National ability =
|
|
||||||
# Requires translation!
|
|
||||||
[firstValue] vs [secondValue] =
|
|
||||||
# Requires translation!
|
|
||||||
Gained =
|
|
||||||
# Requires translation!
|
|
||||||
Lost =
|
|
||||||
|
|
||||||
|
|
||||||
# New game screen
|
# New game screen
|
||||||
|
|
||||||
# Requires translation!
|
Uniques = Тыпы
|
||||||
Uniques =
|
Promotions = Павышэнні
|
||||||
# Requires translation!
|
Load copied data = Загрузіць скапіяваные дадзеныя
|
||||||
Promotions =
|
Reset to defaults = Збросіць да звычайных настроек
|
||||||
# Requires translation!
|
Select nations = Выбраць нацыі
|
||||||
Load copied data =
|
Set available nations for random pool = Задаць даступныя нацыі выпадкова
|
||||||
# Requires translation!
|
Available nations = Даступныя нацыі
|
||||||
Reset to defaults =
|
Banned nations = Заблакаваныя нацыі
|
||||||
# Requires translation!
|
Are you sure you want to reset all game options to defaults? = Вы сапраўды жадаеце скінуць усе гульнявыя налады да стандартных?
|
||||||
Select nations =
|
Start game! = Пачаць гульню!
|
||||||
# Requires translation!
|
Map Options = Налады Мапы
|
||||||
Set available nations for random pool =
|
Game Options = Гульнявыя Налады
|
||||||
# Requires translation!
|
Civilizations = Цывілізацыі
|
||||||
Available nations =
|
Map Type = Тыпы Мап
|
||||||
# Requires translation!
|
Map file = Файл мапы
|
||||||
Banned nations =
|
Max Turns = Максімальная Колькасць Хадоў
|
||||||
# Requires translation!
|
Could not load map! = Не магчыма загрузіць мапу!
|
||||||
Are you sure you want to reset all game options to defaults? =
|
Generated = Згенераваная
|
||||||
# Requires translation!
|
Random Generated = Выпадкова Згенераваная
|
||||||
Start game! =
|
Which options should be available to the random selection? = Якія налады будуць даступны пры выпадковым выбары?
|
||||||
# Requires translation!
|
Existing = Існуючыя
|
||||||
Map Options =
|
Custom = Карыстальніцкія
|
||||||
# Requires translation!
|
Map Generation Type = Тып Генерацыі Мапы
|
||||||
Game Options =
|
Enabled Map Generation Types = Уключаныя Тыпы Генерацыі Мапы
|
||||||
# Requires translation!
|
Default = Звычайны
|
||||||
Civilizations =
|
Pangaea = Пангея
|
||||||
# Requires translation!
|
Continent and Islands = Кантынеты і Аставы
|
||||||
Map Type =
|
Two Continents = Два Кантыненты
|
||||||
# Requires translation!
|
Three Continents = Тры Кантыненты
|
||||||
Map file =
|
Four Corners = Чатыры Кантыненты
|
||||||
# Requires translation!
|
Archipelago = Архіпелаг
|
||||||
Max Turns =
|
Inner Sea = Унутранняе Мора
|
||||||
# Requires translation!
|
Perlin = Перлін
|
||||||
Could not load map! =
|
Random number of Civilizations = Выпадковая колькасць Цывілізацый
|
||||||
# Requires translation!
|
Min number of Civilizations = Мінімальная колькасць Цывілізацый
|
||||||
Generated =
|
Max number of Civilizations = Максімальная колькасць Цывілізацый
|
||||||
# Requires translation!
|
Random number of City-States = Выпадковая колькасць Паселішчаў-Дзяржаў
|
||||||
Random Generated =
|
Min number of City-States = Мінімальная колькасць Паселішчаў-Дзяржаў
|
||||||
# Requires translation!
|
Max number of City-States = Максімальная колькасць Паселішчаў-Дзяржаў
|
||||||
Which options should be available to the random selection? =
|
One City Challenge = Заданне З Адзіным Горадам
|
||||||
# Requires translation!
|
Enable Nuclear Weapons = Дазволіць Ядзерную Зброю
|
||||||
Existing =
|
No City Razing = Неразбуральныя гарады
|
||||||
# Requires translation!
|
No Barbarians = Без Варвараў
|
||||||
Custom =
|
Disable starting bias = Адключыць пачатковую зрушэнне
|
||||||
# Requires translation!
|
Raging Barbarians = Злыя Варвары
|
||||||
Map Generation Type =
|
No Ancient Ruins = Без Дрэўніх Руін
|
||||||
# Requires translation!
|
No Natural Wonders = Без Цудаў Прыроды
|
||||||
Enabled Map Generation Types =
|
Allow anyone to spectate = Дазволіць сачыць
|
||||||
# Requires translation!
|
Victory Conditions = Умовы Перамогі
|
||||||
Default =
|
Scientific = Навуковая
|
||||||
# Requires translation!
|
Domination = Дамініравання
|
||||||
Pangaea =
|
Cultural = Культурная
|
||||||
# Requires translation!
|
Diplomatic = Дыпламатыя
|
||||||
Continent and Islands =
|
Time = Час
|
||||||
# Requires translation!
|
Your previous options needed to be reset to defaults. = Вашы папярэднія налады павінны быць саксаванымі да звычайных.
|
||||||
Two Continents =
|
|
||||||
# Requires translation!
|
|
||||||
Three Continents =
|
|
||||||
# Requires translation!
|
|
||||||
Four Corners =
|
|
||||||
# Requires translation!
|
|
||||||
Archipelago =
|
|
||||||
# Requires translation!
|
|
||||||
Inner Sea =
|
|
||||||
# Requires translation!
|
|
||||||
Perlin =
|
|
||||||
# Requires translation!
|
|
||||||
Random number of Civilizations =
|
|
||||||
# Requires translation!
|
|
||||||
Min number of Civilizations =
|
|
||||||
# Requires translation!
|
|
||||||
Max number of Civilizations =
|
|
||||||
# Requires translation!
|
|
||||||
Random number of City-States =
|
|
||||||
# Requires translation!
|
|
||||||
Min number of City-States =
|
|
||||||
# Requires translation!
|
|
||||||
Max number of City-States =
|
|
||||||
# Requires translation!
|
|
||||||
One City Challenge =
|
|
||||||
# Requires translation!
|
|
||||||
Enable Nuclear Weapons =
|
|
||||||
# Requires translation!
|
|
||||||
No City Razing =
|
|
||||||
# Requires translation!
|
|
||||||
No Barbarians =
|
|
||||||
# Requires translation!
|
|
||||||
Disable starting bias =
|
|
||||||
# Requires translation!
|
|
||||||
Raging Barbarians =
|
|
||||||
# Requires translation!
|
|
||||||
No Ancient Ruins =
|
|
||||||
# Requires translation!
|
|
||||||
No Natural Wonders =
|
|
||||||
# Requires translation!
|
|
||||||
Allow anyone to spectate =
|
|
||||||
# Requires translation!
|
|
||||||
Victory Conditions =
|
|
||||||
# Requires translation!
|
|
||||||
Scientific =
|
|
||||||
# Requires translation!
|
|
||||||
Domination =
|
|
||||||
# Requires translation!
|
|
||||||
Cultural =
|
|
||||||
# Requires translation!
|
|
||||||
Diplomatic =
|
|
||||||
# Requires translation!
|
|
||||||
Time =
|
|
||||||
# Requires translation!
|
|
||||||
Your previous options needed to be reset to defaults. =
|
|
||||||
|
|
||||||
# Used for random nation indicator in empire selector and unknown nation icons in various overview screens.
|
# Used for random nation indicator in empire selector and unknown nation icons in various overview screens.
|
||||||
# Should be a single character, or at least visually square.
|
# Should be a single character, or at least visually square.
|
||||||
# Requires translation!
|
? = ?
|
||||||
? =
|
|
||||||
|
|
||||||
# Requires translation!
|
Map Shape = Вобласць Мапы
|
||||||
Map Shape =
|
Enabled Map Shapes = Выбраныя Вобласці Мапы
|
||||||
# Requires translation!
|
Hexagonal = Шасцівугольная
|
||||||
Enabled Map Shapes =
|
Flat Earth Hexagonal = Проская Шасцівугольная Зямля
|
||||||
# Requires translation!
|
Rectangular = Квадратная
|
||||||
Hexagonal =
|
Height = Высата
|
||||||
# Requires translation!
|
Width = Шырыня
|
||||||
Flat Earth Hexagonal =
|
Radius = Радыус
|
||||||
# Requires translation!
|
Enable Espionage = Дазволіць Шпіянаж
|
||||||
Rectangular =
|
|
||||||
# Requires translation!
|
|
||||||
Height =
|
|
||||||
# Requires translation!
|
|
||||||
Width =
|
|
||||||
# Requires translation!
|
|
||||||
Radius =
|
|
||||||
# Requires translation!
|
|
||||||
Enable Espionage =
|
|
||||||
|
|
||||||
# Requires translation!
|
Resource Setting = Налады Рэсурсаў
|
||||||
Resource Setting =
|
Enabled Resource Settings = Выбраныя Налалы Рэсурсаў
|
||||||
# Requires translation!
|
Other Settings = Другія Налады
|
||||||
Enabled Resource Settings =
|
Sparse = Разрозненнасць
|
||||||
# Requires translation!
|
|
||||||
Other Settings =
|
|
||||||
# Requires translation!
|
|
||||||
Sparse =
|
|
||||||
# Requires translation!
|
|
||||||
Abundant =
|
Abundant =
|
||||||
# Requires translation!
|
Strategic Balance = Стратэгічны Баланс
|
||||||
Strategic Balance =
|
Legendary Start = Легендарны Пачатак
|
||||||
# Requires translation!
|
This is used for painting resources, not in map generator steps: = Гэта выкарыстоўваецца для размяшчэння рэсурсаў, а не ў ступенях генератара мапы:
|
||||||
Legendary Start =
|
|
||||||
# Requires translation!
|
|
||||||
This is used for painting resources, not in map generator steps: =
|
|
||||||
|
|
||||||
# Requires translation!
|
Advanced Settings = Спецыяльныя Налады
|
||||||
Advanced Settings =
|
RNG Seed = Семя RNG
|
||||||
# Requires translation!
|
Map Elevation = Узвышшы Мапы
|
||||||
RNG Seed =
|
Temperature extremeness = Экстрымальнасць тэмпературы
|
||||||
# Requires translation!
|
Temperature shift = Змена тэмпературы
|
||||||
Map Elevation =
|
Resource richness = Насычанасць рэсурсамі
|
||||||
# Requires translation!
|
Vegetation richness = Расліннасць
|
||||||
Temperature extremeness =
|
Rare features richness = Насычанасць рэдкімі з'явамі
|
||||||
# Requires translation!
|
Max Coast extension = Максімальнае расшырэнне Ўзбярэжжа
|
||||||
Temperature shift =
|
Biome areas extension = Расшырэнне вобласці біёмаў
|
||||||
# Requires translation!
|
Water level = Узровень вады
|
||||||
Resource richness =
|
|
||||||
# Requires translation!
|
|
||||||
Vegetation richness =
|
|
||||||
# Requires translation!
|
|
||||||
Rare features richness =
|
|
||||||
# Requires translation!
|
|
||||||
Max Coast extension =
|
|
||||||
# Requires translation!
|
|
||||||
Biome areas extension =
|
|
||||||
# Requires translation!
|
|
||||||
Water level =
|
|
||||||
|
|
||||||
# Requires translation!
|
Online Multiplayer = Многакарыстальніцкі Рэжым
|
||||||
Online Multiplayer =
|
You're currently using the default multiplayer server, which is based on a free Dropbox account. Because a lot of people use this, it is uncertain if you'll actually be able to access it consistently. Consider using a custom server instead. = Вы выкарыстоўваеце звычайны мнагакарыстальніцкі сервер, які працуе на бясплатным акаунце Dropbox. Так як многа людзей выкарыстоўваюць гэты сервер, невядома, ці атрымаецца ў вас мець да яе стабільны доступ.
|
||||||
# Requires translation!
|
Open Documentation = Адкрыць Дакументацыю
|
||||||
You're currently using the default multiplayer server, which is based on a free Dropbox account. Because a lot of people use this, it is uncertain if you'll actually be able to access it consistently. Consider using a custom server instead. =
|
Don't show again = Не паказваць гэта ізноў
|
||||||
# Requires translation!
|
|
||||||
Open Documentation =
|
|
||||||
# Requires translation!
|
|
||||||
Don't show again =
|
|
||||||
|
|
||||||
# Requires translation!
|
World Size = Памер Свету
|
||||||
World Size =
|
Enabled World Sizes = Выбраня Памеры Свету
|
||||||
# Requires translation!
|
Tiny = Маленькі
|
||||||
Enabled World Sizes =
|
Small = Паменшаны
|
||||||
# Requires translation!
|
Medium = Сярэдні
|
||||||
Tiny =
|
Large = Вялікі
|
||||||
# Requires translation!
|
Huge = Велізарны
|
||||||
Small =
|
World wrap requires a minimum width of 32 tiles = Агортванне свету патрэбна быць як мінімум 32 клеткі
|
||||||
# Requires translation!
|
The provided map dimensions were too small = Заданы памер мапы занадта маленькі
|
||||||
Medium =
|
The provided map dimensions were too big = Заданы памер мапы занадта вялікі
|
||||||
# Requires translation!
|
The provided map dimensions had an unacceptable aspect ratio = Заданы памер мапы мае непрыймальныя суадносіны старон
|
||||||
Large =
|
|
||||||
# Requires translation!
|
|
||||||
Huge =
|
|
||||||
# Requires translation!
|
|
||||||
World wrap requires a minimum width of 32 tiles =
|
|
||||||
# Requires translation!
|
|
||||||
The provided map dimensions were too small =
|
|
||||||
# Requires translation!
|
|
||||||
The provided map dimensions were too big =
|
|
||||||
# Requires translation!
|
|
||||||
The provided map dimensions had an unacceptable aspect ratio =
|
|
||||||
|
|
||||||
# Requires translation!
|
Difficulty = Складанасць
|
||||||
Difficulty =
|
|
||||||
|
|
||||||
# Requires translation!
|
AI = Альтэрнатыўны Інтылект
|
||||||
AI =
|
Remove = Выдаліць
|
||||||
# Requires translation!
|
Random = Выпадкова
|
||||||
Remove =
|
Human = Чалавек
|
||||||
# Requires translation!
|
Hotseat = Гарачая Кропка
|
||||||
Random =
|
User ID = ID Карыстальніка
|
||||||
# Requires translation!
|
Click to copy = Нажаць каб скапіяваць
|
||||||
Human =
|
|
||||||
# Requires translation!
|
|
||||||
Hotseat =
|
|
||||||
# Requires translation!
|
|
||||||
User ID =
|
|
||||||
# Requires translation!
|
|
||||||
Click to copy =
|
|
||||||
|
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
@ -3863,9 +3672,7 @@ Invisible to non-adjacent units =
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Can see invisible [mapUnitFilter] units =
|
Can see invisible [mapUnitFilter] units =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
May upgrade to [unit] through ruins-like effects =
|
May upgrade to [baseUnitFilter] through ruins-like effects =
|
||||||
# Requires translation!
|
|
||||||
Can upgrade to [unit] =
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Destroys tile improvements when attacking =
|
Destroys tile improvements when attacking =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
@ -4057,8 +3864,6 @@ after enhancing a religion =
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
if [buildingFilter] is constructed =
|
if [buildingFilter] is constructed =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
if [buildingFilter] is constructed by anybody =
|
|
||||||
# Requires translation!
|
|
||||||
with [resource] =
|
with [resource] =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
without [resource] =
|
without [resource] =
|
||||||
|
@ -2158,8 +2158,7 @@ Can be earned through combat = Pode ser obtido através do combate
|
|||||||
Invisible to non-adjacent units = Invisível para unidades não adjacentes
|
Invisible to non-adjacent units = Invisível para unidades não adjacentes
|
||||||
Can see invisible [mapUnitFilter] units = Pode ver unidades invisíveis [mapUnitFilter]
|
Can see invisible [mapUnitFilter] units = Pode ver unidades invisíveis [mapUnitFilter]
|
||||||
May upgrade to [unit] through ruins-like effects = Pode melhorar para [unit] através de efeitos semelhantes a ruínas
|
May upgrade to [unit] through ruins-like effects = Pode melhorar para [unit] através de efeitos semelhantes a ruínas
|
||||||
# Requires translation!
|
Can upgrade to [unit] = Pode melhorar para [unit]
|
||||||
Can upgrade to [unit] =
|
|
||||||
Destroys tile improvements when attacking = Destrói melhorias de painel ao atacar
|
Destroys tile improvements when attacking = Destrói melhorias de painel ao atacar
|
||||||
Cannot move = Não pode se mover
|
Cannot move = Não pode se mover
|
||||||
Double movement in [terrainFilter] = Movimento duplo em [terrainFilter]
|
Double movement in [terrainFilter] = Movimento duplo em [terrainFilter]
|
||||||
@ -2255,8 +2254,7 @@ after founding a religion = depois de fundar uma religião
|
|||||||
before enhancing a religion = antes de aprimorar uma religião
|
before enhancing a religion = antes de aprimorar uma religião
|
||||||
after enhancing a religion = depois de aprimorar uma religião
|
after enhancing a religion = depois de aprimorar uma religião
|
||||||
if [buildingFilter] is constructed = se [buildingFilter] for construído
|
if [buildingFilter] is constructed = se [buildingFilter] for construído
|
||||||
# Requires translation!
|
if [buildingFilter] is constructed by anybody = se [buildingFilter] for construído por qualquer pessoa
|
||||||
if [buildingFilter] is constructed by anybody =
|
|
||||||
with [resource] = com [resource]
|
with [resource] = com [resource]
|
||||||
without [resource] = sem [resource]
|
without [resource] = sem [resource]
|
||||||
when above [amount] [stat/resource] = quando acima de [amount] de [stat/resource]
|
when above [amount] [stat/resource] = quando acima de [amount] de [stat/resource]
|
||||||
|
@ -2159,7 +2159,7 @@ Invisible to non-adjacent units = Invisible pour les unités non-adjacentes
|
|||||||
Can see invisible [mapUnitFilter] units = Peut voir les unités [mapUnitFilter] invisibles
|
Can see invisible [mapUnitFilter] units = Peut voir les unités [mapUnitFilter] invisibles
|
||||||
May upgrade to [unit] through ruins-like effects = Peut s'améliorer en [unit] via les bonus de ruines
|
May upgrade to [unit] through ruins-like effects = Peut s'améliorer en [unit] via les bonus de ruines
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Can upgrade to [unit] =
|
Can upgrade to [unit] = Peut être amélioré en [unit]
|
||||||
Destroys tile improvements when attacking = Détruit les aménagements de case en attaquant
|
Destroys tile improvements when attacking = Détruit les aménagements de case en attaquant
|
||||||
Cannot move = Ne peut pas se déplacer
|
Cannot move = Ne peut pas se déplacer
|
||||||
Double movement in [terrainFilter] = Mouvement doublé sur [terrainFilter]
|
Double movement in [terrainFilter] = Mouvement doublé sur [terrainFilter]
|
||||||
@ -2256,7 +2256,7 @@ before enhancing a religion = avant de renforcer une religion
|
|||||||
after enhancing a religion = après avoir renforcé une religion
|
after enhancing a religion = après avoir renforcé une religion
|
||||||
if [buildingFilter] is constructed = si [buildingFilter] est construit(e)
|
if [buildingFilter] is constructed = si [buildingFilter] est construit(e)
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
if [buildingFilter] is constructed by anybody =
|
if [buildingFilter] is constructed by anybody = si un(e) [buildingFilter] est construit(e) par quiconque
|
||||||
with [resource] = avec [resource]
|
with [resource] = avec [resource]
|
||||||
without [resource] = sans [resource]
|
without [resource] = sans [resource]
|
||||||
when above [amount] [stat/resource] = quand à plus de [amount] [stat/resource]
|
when above [amount] [stat/resource] = quand à plus de [amount] [stat/resource]
|
||||||
|
@ -4,8 +4,8 @@ package com.unciv.build
|
|||||||
object BuildConfig {
|
object BuildConfig {
|
||||||
const val kotlinVersion = "1.8.21"
|
const val kotlinVersion = "1.8.21"
|
||||||
const val appName = "Unciv"
|
const val appName = "Unciv"
|
||||||
const val appCodeNumber = 960
|
const val appCodeNumber = 961
|
||||||
const val appVersion = "4.10.2"
|
const val appVersion = "4.10.3"
|
||||||
|
|
||||||
const val gdxVersion = "1.12.1"
|
const val gdxVersion = "1.12.1"
|
||||||
const val ktorVersion = "2.2.3"
|
const val ktorVersion = "2.2.3"
|
||||||
|
36
changelog.md
36
changelog.md
@ -1,3 +1,39 @@
|
|||||||
|
## 4.10.3
|
||||||
|
|
||||||
|
chore: Separated conditional checks to separate file
|
||||||
|
|
||||||
|
Removed Unique.isOfType() + general code cleanup
|
||||||
|
|
||||||
|
Replaced special "hidden after generating a Great Prophet" with a more multi-purpose conditional
|
||||||
|
|
||||||
|
Add "Unavailable" unique for all except beliefs, which are a mess right now
|
||||||
|
|
||||||
|
Enum rename: OnlyAvailableWhen -> OnlyAvailable
|
||||||
|
|
||||||
|
Returned deprecated StrengthBonusVsCityStates to work for the usual transitional period
|
||||||
|
|
||||||
|
Unified 'does resource generate naturally on' checks to include all uniques everywhere
|
||||||
|
|
||||||
|
'not shown on world screen' unique accepts civ conditionals
|
||||||
|
|
||||||
|
Adjacency function can receive civ, for foreign/resource filters
|
||||||
|
|
||||||
|
Added adjacency conditionals
|
||||||
|
|
||||||
|
CityCombatant.matchesFilter contains multifilter and civ filter
|
||||||
|
|
||||||
|
ICombatant.matchesCategory -> matchesFilter, standardization
|
||||||
|
|
||||||
|
Added deprecation for multi-tilefilter uniques
|
||||||
|
|
||||||
|
By tuvus:
|
||||||
|
- Air unit automation improvement
|
||||||
|
- Espionage automation
|
||||||
|
|
||||||
|
By SeventhM:
|
||||||
|
- Fix errors when starting games as Maya
|
||||||
|
- Fix build errors
|
||||||
|
|
||||||
## 4.10.2
|
## 4.10.2
|
||||||
|
|
||||||
By SeventhM:
|
By SeventhM:
|
||||||
|
@ -464,7 +464,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
|
|||||||
|
|
||||||
companion object {
|
companion object {
|
||||||
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
|
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
|
||||||
val VERSION = Version("4.10.2", 960)
|
val VERSION = Version("4.10.3", 961)
|
||||||
//endregion
|
//endregion
|
||||||
|
|
||||||
lateinit var Current: UncivGame
|
lateinit var Current: UncivGame
|
||||||
|
35
fastlane/metadata/android/en-US/changelogs/961.txt
Normal file
35
fastlane/metadata/android/en-US/changelogs/961.txt
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
|
||||||
|
|
||||||
|
chore: Separated conditional checks to separate file
|
||||||
|
|
||||||
|
Removed Unique.isOfType() + general code cleanup
|
||||||
|
|
||||||
|
Replaced special "hidden after generating a Great Prophet" with a more multi-purpose conditional
|
||||||
|
|
||||||
|
Add "Unavailable" unique for all except beliefs, which are a mess right now
|
||||||
|
|
||||||
|
Enum rename: OnlyAvailableWhen -> OnlyAvailable
|
||||||
|
|
||||||
|
Returned deprecated StrengthBonusVsCityStates to work for the usual transitional period
|
||||||
|
|
||||||
|
Unified 'does resource generate naturally on' checks to include all uniques everywhere
|
||||||
|
|
||||||
|
'not shown on world screen' unique accepts civ conditionals
|
||||||
|
|
||||||
|
Adjacency function can receive civ, for foreign/resource filters
|
||||||
|
|
||||||
|
Added adjacency conditionals
|
||||||
|
|
||||||
|
CityCombatant.matchesFilter contains multifilter and civ filter
|
||||||
|
|
||||||
|
ICombatant.matchesCategory -> matchesFilter, standardization
|
||||||
|
|
||||||
|
Added deprecation for multi-tilefilter uniques
|
||||||
|
|
||||||
|
By tuvus:
|
||||||
|
- Air unit automation improvement
|
||||||
|
- Espionage automation
|
||||||
|
|
||||||
|
By SeventhM:
|
||||||
|
- Fix errors when starting games as Maya
|
||||||
|
- Fix build errors
|
Loading…
x
Reference in New Issue
Block a user