This commit is contained in:
Yair Morgenstern 2022-02-09 12:31:08 +02:00
parent 74037489fc
commit 09ea1a869d
32 changed files with 189 additions and 90 deletions

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@ -1062,6 +1062,8 @@ Attack = Ataque
Bombard = Bombardear
NUKE = Usar bomba nuclear
Captured! = Capturado(a)!
# Requires translation!
Cannot gain more XP from Barbarians =
# Battle modifier categories
@ -7348,6 +7350,8 @@ when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
with [resource] =
# Requires translation!
while the empire is happy =
# Requires translation!
when between [amount] and [amount2] Happiness =
@ -7360,6 +7364,8 @@ before the [era] =
# Requires translation!
starting from the [era] =
# Requires translation!
if no other Civilization has researched this =
# Requires translation!
after discovering [tech] =
# Requires translation!
before discovering [tech] =

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@ -1111,6 +1111,8 @@ Attack = Атака
Bombard = Бомбардировка
NUKE = АТОМНА БОМБА
Captured! = Завладян!
# Requires translation!
Cannot gain more XP from Barbarians =
# Battle modifier categories
@ -8817,6 +8819,8 @@ when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
with [resource] =
# Requires translation!
while the empire is happy =
# Requires translation!
when between [amount] and [amount2] Happiness =
@ -8829,6 +8833,8 @@ before the [era] =
# Requires translation!
starting from the [era] =
# Requires translation!
if no other Civilization has researched this =
# Requires translation!
after discovering [tech] =
# Requires translation!
before discovering [tech] =

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@ -875,6 +875,8 @@ Attack = Útok
Bombard = Bombardovat
NUKE = ATOMOVÝ ÚDER
Captured! = Zajat(a/o)!
# Requires translation!
Cannot gain more XP from Barbarians =
# Battle modifier categories
@ -5411,12 +5413,16 @@ Upon capturing a city, receive [amount] times its [stat] production as [plundera
when at war = je-li ve válce
when not at war = není-li ve válce
during a Golden Age = během Zlatého věku
# Requires translation!
with [resource] =
while the empire is happy = je-li říše spokojená
when between [amount] and [amount2] Happiness = při spokojenosti mezi [amount] a [amount2]
when below [amount] Happiness = při menší spokojenosti než [amount]
during the [era] = během éry [era]
before the [era] = před érou [era]
starting from the [era] = počínaje érou [era]
# Requires translation!
if no other Civilization has researched this =
after discovering [tech] = po objevu technologie [tech]
before discovering [tech] = před objevem technologie [tech]
after adopting [policy] = po přijetí politiky [policy]

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@ -873,6 +873,8 @@ Attack = Aanvallen
Bombard = Bombardeer
NUKE = GOOI ATOOMBOM
Captured! = Gevangen!
# Requires translation!
Cannot gain more XP from Barbarians =
# Battle modifier categories
@ -7041,6 +7043,8 @@ when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
with [resource] =
# Requires translation!
while the empire is happy =
# Requires translation!
when between [amount] and [amount2] Happiness =
@ -7053,6 +7057,8 @@ before the [era] =
# Requires translation!
starting from the [era] =
# Requires translation!
if no other Civilization has researched this =
# Requires translation!
after discovering [tech] =
# Requires translation!
before discovering [tech] =

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@ -1635,6 +1635,8 @@ Bombard =
NUKE =
# Requires translation!
Captured! =
# Requires translation!
Cannot gain more XP from Barbarians =
# Battle modifier categories
@ -9613,6 +9615,8 @@ when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
with [resource] =
# Requires translation!
while the empire is happy =
# Requires translation!
when between [amount] and [amount2] Happiness =
@ -9625,6 +9629,8 @@ before the [era] =
# Requires translation!
starting from the [era] =
# Requires translation!
if no other Civilization has researched this =
# Requires translation!
after discovering [tech] =
# Requires translation!
before discovering [tech] =

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@ -1508,6 +1508,8 @@ Bombard =
NUKE =
# Requires translation!
Captured! =
# Requires translation!
Cannot gain more XP from Barbarians =
# Battle modifier categories
@ -9489,6 +9491,8 @@ when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
with [resource] =
# Requires translation!
while the empire is happy =
# Requires translation!
when between [amount] and [amount2] Happiness =
@ -9501,6 +9505,8 @@ before the [era] =
# Requires translation!
starting from the [era] =
# Requires translation!
if no other Civilization has researched this =
# Requires translation!
after discovering [tech] =
# Requires translation!
before discovering [tech] =

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@ -1066,6 +1066,8 @@ Attack = Hyökkää
Bombard = Pommita
NUKE = LAUKAISE
Captured! = Kaapattu!
# Requires translation!
Cannot gain more XP from Barbarians =
# Battle modifier categories
@ -7727,6 +7729,8 @@ when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
with [resource] =
# Requires translation!
while the empire is happy =
# Requires translation!
when between [amount] and [amount2] Happiness =
@ -7739,6 +7743,8 @@ before the [era] =
# Requires translation!
starting from the [era] =
# Requires translation!
if no other Civilization has researched this =
# Requires translation!
after discovering [tech] =
# Requires translation!
before discovering [tech] =

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@ -546,13 +546,10 @@ Continuous rendering = Rendu en continu
When disabled, saves battery life but certain animations will be suspended = Lorsque désactivé, permet d'économiser la batterie mais certaines animations seront suspendues
Order trade offers by amount = Classer les offres d'échange par valeur
Check extension mods based on vanilla = Vérifier les mods d'extension basés sur la version vanilla
# Requires translation!
Reload mods = Recharger les mods
Checking mods for errors... = Vérification des erreurs des mods...
No problems found. = Aucun problème trouvé.
# Requires translation!
Autoupdate mod uniques = Mise à jour auto des uniques des mods
# Requires translation!
Uniques updated! = Uniques mis à jour !
Show experimental world wrap for maps = Afficher le monde sphérique expérimental pour les cartes
@ -872,6 +869,8 @@ Attack = Attaque
Bombard = Bombarder
NUKE = Attaque atomique
Captured! = Unité capturée !
# Requires translation!
Cannot gain more XP from Barbarians =
# Battle modifier categories
@ -5352,7 +5351,6 @@ Triggers victory = Déclenche la victoire
Incompatible with [policy/tech/promotion] = Incompatible avec [policy/tech/promotion]
Rebel units may spawn = Des unités rebelles peuvent apparaître
Can be purchased for [amount] [stat] [cityFilter] = Peut être acheté pour [amount] [stat] [cityFilter]
# Requires translation!
Requires a [buildingName] in at least [amount] cities = Nécessite un(e) [buildingName] dans au moins [amount] villes
Must not be next to [terrainFilter] = Ne doit pas être proche de [terrainFilter]
No defensive terrain penalty = Aucune pénalité défensive de terrain
@ -5361,12 +5359,16 @@ Upon capturing a city, receive [amount] times its [stat] production as [plundera
when at war = quand en guerre
when not at war = quand en paix
during a Golden Age = pendant un Âge d'Or
# Requires translation!
with [resource] =
while the empire is happy = quand l'empire est heureux
when between [amount] and [amount2] Happiness = quand entre [amount] et [amount2] Bonheur
when below [amount] Happiness = quand en dessous de [amount] Bonheur
during the [era] = pendant [era]
before the [era] = avant [era]
starting from the [era] = à partir de [era]
# Requires translation!
if no other Civilization has researched this =
after discovering [tech] = après avoir découvert [tech]
before discovering [tech] = avant de découvrir [tech]
after adopting [policy] = après avoir adopté [policy]

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@ -872,6 +872,8 @@ Attack = Angreifen
Bombard = Bombardieren
NUKE = Atomisieren
Captured! = Gefangen!
# Requires translation!
Cannot gain more XP from Barbarians =
# Battle modifier categories
@ -5351,12 +5353,16 @@ Upon capturing a city, receive [amount] times its [stat] production as [plundera
when at war = wenn im Krieg
when not at war = wenn nicht im Krieg
during a Golden Age = während eines Goldenen Zeitalters
# Requires translation!
with [resource] =
while the empire is happy = solange das Reich glücklich ist
when between [amount] and [amount2] Happiness = wenn zwischen [amount] und [amount2] Zufriedenheit
when below [amount] Happiness = wenn unterhalb [amount] Zufriedenheit
during the [era] = während [era]
before the [era] = vor [era]
starting from the [era] = beginnend mit [era]
# Requires translation!
if no other Civilization has researched this =
after discovering [tech] = nach dem Entdecken von [tech]
before discovering [tech] = vor dem Entdecken von [tech]
after adopting [policy] = nach dem Verabschieden von [policy]

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@ -1328,6 +1328,8 @@ Bombard = Βομβαρδισμός
# Requires translation!
NUKE =
Captured! = Αιχμαλωτισμένος!
# Requires translation!
Cannot gain more XP from Barbarians =
# Battle modifier categories
@ -9011,6 +9013,8 @@ when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
with [resource] =
# Requires translation!
while the empire is happy =
# Requires translation!
when between [amount] and [amount2] Happiness =
@ -9023,6 +9027,8 @@ before the [era] =
# Requires translation!
starting from the [era] =
# Requires translation!
if no other Civilization has researched this =
# Requires translation!
after discovering [tech] =
# Requires translation!
before discovering [tech] =

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@ -1093,6 +1093,8 @@ Attack = Támadás
Bombard = Bombázás
NUKE = NUKE
Captured! = Elfoglalt
# Requires translation!
Cannot gain more XP from Barbarians =
# Battle modifier categories
@ -7302,6 +7304,8 @@ when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
with [resource] =
# Requires translation!
while the empire is happy =
# Requires translation!
when between [amount] and [amount2] Happiness =
@ -7314,6 +7318,8 @@ before the [era] =
# Requires translation!
starting from the [era] =
# Requires translation!
if no other Civilization has researched this =
# Requires translation!
after discovering [tech] =
# Requires translation!
before discovering [tech] =

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@ -872,6 +872,8 @@ Attack = Serang
Bombard = Bombardir
NUKE = NUKLIR
Captured! = Tertangkap!
# Requires translation!
Cannot gain more XP from Barbarians =
# Battle modifier categories
@ -5351,12 +5353,16 @@ Upon capturing a city, receive [amount] times its [stat] production as [plundera
when at war = saat sedang berperang
when not at war = saat tidak sedang berperang
during a Golden Age = di saat Masa Kejayaan
# Requires translation!
with [resource] =
while the empire is happy = selama kerajaan sedang bahagia
when between [amount] and [amount2] Happiness = saat memiliki antara [amount] dan [amount2] Kebahagiaan
when below [amount] Happiness = saat memiliki kurang dari [amount] Kebahagiaan
during the [era] = selama [era]
before the [era] = sebelum [era]
starting from the [era] = mulai dari [era]
# Requires translation!
if no other Civilization has researched this =
after discovering [tech] = setelah menemukan [tech]
before discovering [tech] = sebelum menemukan [tech]
after adopting [policy] = setelah menerapkan [policy]

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@ -872,6 +872,8 @@ Attack = Attacca
Bombard = Bombarda
NUKE = NUCLEARIZZA!
Captured! = Cattura!
# Requires translation!
Cannot gain more XP from Barbarians =
# Battle modifier categories
@ -5351,12 +5353,16 @@ Upon capturing a city, receive [amount] times its [stat] production as [plundera
when at war = quando sei in guerra
when not at war = quando non sei in guerra
during a Golden Age = durante un'Età dell'Oro
# Requires translation!
with [resource] =
while the empire is happy = mentre l'impero è felice
when between [amount] and [amount2] Happiness = se la Felicità è tra [amount] e [amount2]
when below [amount] Happiness = quando la Felicità è sotto di [amount]
during the [era] = durante l'[era]
before the [era] = prima dell'[era]
starting from the [era] = a partire dall'[era]
# Requires translation!
if no other Civilization has researched this =
after discovering [tech] = quando scopri [tech]
before discovering [tech] = finché non scopri [tech]
after adopting [policy] = quando adotti [policy]

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@ -338,6 +338,7 @@ Lost ability = 失う能力
National ability = 文明能力
[firstValue] vs [secondValue] = [secondValue]→[firstValue]
# New game screen
Uniques = ユニーク
@ -527,7 +528,7 @@ Rename = 改名
Game settings = ゲーム設定
Add multiplayer game = マルチプレイゲームを追加
Refresh list = リストを更新
Could not save game! = ゲームを保存できませんでした
Could not save game! = セーブできませんでした!
Could not delete game! = ゲームを削除できませんでした
Could not refresh! = 進行できませんでした
Last refresh: [time] minutes ago = 最終進行:[time]数分前
@ -578,6 +579,7 @@ Load from custom location = 任意の場所からロード
Could not load game from custom location! = 任意の場所からのロードができませんでした
Save to custom location = 任意の場所にセーブ
Could not save game to custom location! = 任意の場所へのセーブができませんでした
# Options
Options = 設定
@ -631,6 +633,7 @@ No problems found. = 問題は見つかりませんでした。
Autoupdate mod uniques =
# Requires translation!
Uniques updated! =
Show experimental world wrap for maps = マップをワールドラップして表示(実験的)
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = 非常に実験的な機能です。注意してください!
# Requires translation!
@ -638,6 +641,7 @@ Enable portrait orientation =
Generate translation files = 翻訳ファイルの生成
Translation files are generated successfully. = 翻訳ファイルが正常に生成されました
Please note that translations are a community-based work in progress and are INCOMPLETE! The percentage shown is how much of the language is translated in-game. If you want to help translating the game into your language, click here. = 各言語の翻訳はコミュニティによって進行中ですが未完成です。言語ごとに翻訳済の割合が示されています。翻訳に協力したい場合はここをクリックしてください。
# Notifications
Research of [technologyName] has completed! = [technologyName]の研究が完了しました
@ -989,6 +993,8 @@ Attack = 攻撃
Bombard = 爆撃
NUKE =
Captured! = 捕獲
# Requires translation!
Cannot gain more XP from Barbarians =
# Battle modifier categories
@ -1408,7 +1414,6 @@ Rare feature = レア機能
# terrainFilters (so for uniques like: "[stats] from [terrainFilter] tiles")
# Requires translation!
All = すべて
Water =
Land = 領土
@ -1705,7 +1710,6 @@ Granary = 穀物庫
Temple of Artemis = アルテミス神殿
# Requires translation!
[amount]% [stat] [cityFilter] =
# Requires translation!
[amount]% Production when constructing [baseUnitFilter] units [cityFilter] = [cityFilter][baseUnitFilter]ユニットの生産時に生産力[amount]%
'They that go down to the sea in ships, that do business in great waters; these see the works of the Lord, and his wonders in the deep.' - The Bible, Psalms 107:23-24 = 「彼らは船に乗り海に出て、大海原で事業をなす者となった。彼らは深き海で主の御業を見た。驚くべき主の美業を。」 - 旧約聖書詩編 107:23-24
@ -3584,9 +3588,9 @@ Valletta = バレッタ
Can only heal by pillaging = 略奪でのみ回復する
#################### Lines from Policies from Civ V - Vanilla ####################
Tradition = 伝統
Aristocracy = 貴族制
Legalism = 法治主義
Provides the cheapest [stat] building in your first [amount] cities for free = 最初の[amount]都市に最も安い[stat]の建物を無償で得る
@ -3600,7 +3604,6 @@ Landed Elite = 地主エリート
Monarchy = 君主制
Tradition Complete = 伝統コンプリート
Liberty = 解放
Collective Rule = 直接民主制
Citizenship = 市民権
Republic = 共和制
@ -3610,7 +3613,6 @@ Meritocracy = 実力主義
Liberty Complete = 解放コンプリート
Free Great Person = 無償の偉人
Honor = 名誉
Warrior Code = 戦士の掟
Discipline = 規律
Military Tradition = 軍の栄誉
@ -3620,7 +3622,6 @@ Military Caste = 戦士階級
Professional Army = 軍隊の常備
Honor Complete = 名誉コンプリート
Piety = 敬虔
Organized Religion = 宗教の組織化
Mandate Of Heaven = 天命
[amount]% of excess happiness converted to [stat] = 余剰幸福度の[amount]%が[stat]に変換される
@ -3630,7 +3631,6 @@ Reformation = 改革
Free Religion = 宗教的寛容
Piety Complete = 敬虔コンプリート
Patronage = 文化後援
Philantropy = 博愛主義
Gifts of Gold to City-States generate [amount]% more Influence = ゴールドの寄付によって都市国家へ与える影響力が[amount]%増加
Aesthetics = 美学
@ -3646,7 +3646,6 @@ Patronage Complete = 文化後援コンプリート
Influence of all other civilizations with all city-states degrades [amount]% faster = 他文明の都市国家への影響力の低下を[amount]%早める
Triggers the following global alert: [param] = 以下の警告を有効化する:[param]
Commerce = 商業
Naval Tradition = 海軍の栄誉
Trade Unions = 労働組合
Merchant Navy = 商船隊
@ -3655,7 +3654,6 @@ Protectionism = 保護貿易主義
[amount] Happiness from each type of luxury resource = 高級資源から得られる幸福度 [amount]
Commerce Complete = 商業コンプリート
Rationalism = 合理主義
Secularism = 政教分離主義
Humanism = 人間主義
Free Thought = 自由思想
@ -3667,7 +3665,6 @@ Scientific Revolution = 科学革命
Rationalism Complete = 合理主義コンプリート
[stats] from all [buildingFilter] buildings = すべての[buildingFilter]の建物から[stats]
Freedom = 自由
Constitution = 憲法
Universal Suffrage = 普通選挙
Civil Society = 市民社会
@ -3679,7 +3676,6 @@ Democracy = 民主主義
Freedom Complete = 自由コンプリート
[amount]% Yield from every [tileFilter] = [tileFilter]の産出量 [amount]%
Autocracy = 独裁
Populism = ポピュリズム
Militarism = 軍事主義
[stat] cost of purchasing [baseUnitFilter] units [amount]% = [baseUnitFilter]ユニットの購入に必要な[stat][amount]%
@ -3690,7 +3686,6 @@ Total War = 総力戦
Autocracy Complete = 独裁コンプリート
+[amount]% attack strength to all [mapUnitFilter] units for [amount2] turns = [amount2]ターンの間すべての[mapUnitFilter]ユニットの攻撃力+[amount]%
Order = 秩序
United Front = 統一戦線
Militaristic City-States grant units [amount] times as fast when you are at war with a common nation = 共通の敵と戦争中に、軍事都市国家からのユニットの供給頻度が[amount]倍になる
Planned Economy = 計画経済
@ -3731,6 +3726,7 @@ Give Gold = ゴールドを提供
We are suffering great poverty after being robbed by [param], and unless we receive a sum of Gold, it's only a matter of time before we collapse. = 我々は[param]からの強奪被害に遭った後、貧困に悩まされており、ゴールドが提供されなければ、我々の崩壊まではあとわずかです。
Pledge to Protect = 保護の誓約
# Requires translation!
We need your protection to stop the aggressions of [param]. By signing a Pledge of Protection, you'll confirm the bond that ties us. =
Contest Culture = 文化力の競争
@ -4256,6 +4252,7 @@ Can only be created by Mercantile City-States =
Porcelain = 磁器
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
# Requires translation!
@ -4332,7 +4329,7 @@ Medic = 衛生兵
All adjacent units heal [amount] HP when healing =
Medic II = 衛生兵 II
[amount] HP when healing = 回復時HP [amount]
[amount] HP when healing = 回復時に体力[amount]
Scouting I = 斥候 I
@ -4573,7 +4570,6 @@ War Elephant = 軍用象
Hoplite = 重装歩兵
Persian Immortal = 不死隊
[amount] HP when healing = 回復時に体力[amount]
Marauder = 槍兵
@ -6474,6 +6470,8 @@ when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
with [resource] =
# Requires translation!
while the empire is happy =
# Requires translation!
when between [amount] and [amount2] Happiness =
@ -6486,6 +6484,8 @@ before the [era] =
# Requires translation!
starting from the [era] =
# Requires translation!
if no other Civilization has researched this =
# Requires translation!
after discovering [tech] =
# Requires translation!
before discovering [tech] =
@ -6563,12 +6563,3 @@ Hidden before founding a Pantheon =
Hidden after founding a Pantheon =
# Requires translation!
Hidden after generating a Great Prophet =
Score = スコア
Techs = テクノロジー
Quicksaving... = クイックセーブ中...
Quicksave successful. = クイックセーブしました
Could not save game! = セーブできませんでした!
Quickloading... = クイックロード中...
Quickload successful. = クイックロードしました
Could not load game! = ロードできませんでした!

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@ -892,6 +892,8 @@ Attack = 공격
Bombard = 폭격
NUKE = 핵 발사
Captured! = 포획!
# Requires translation!
Cannot gain more XP from Barbarians =
# Battle modifier categories
@ -5415,12 +5417,16 @@ Upon capturing a city, receive [amount] times its [stat] production as [plundera
when at war = 전쟁 중에
when not at war = 전쟁 중이 아닐 때
during a Golden Age = 황금기 동안
# Requires translation!
with [resource] =
while the empire is happy = 행복 상태일 때
when between [amount] and [amount2] Happiness = 행복도 [amount] ~ [amount2] 사이일 때
when below [amount] Happiness = 행복도 [amount] 이하일 때
during the [era] = [era] 동안
before the [era] = [era] 이전
starting from the [era] = [era]부터 시작
# Requires translation!
if no other Civilization has researched this =
after discovering [tech] = [tech] 연구 이후
before discovering [tech] = [tech] 연구 이전
after adopting [policy] = [policy] 채택 이후

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@ -1121,6 +1121,8 @@ Attack = Ataka
Bombard = Bombardas
NUKE = NUKE
Captured! = Užfiksuotas!
# Requires translation!
Cannot gain more XP from Barbarians =
# Battle modifier categories
@ -8847,6 +8849,8 @@ when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
with [resource] =
# Requires translation!
while the empire is happy =
# Requires translation!
when between [amount] and [amount2] Happiness =
@ -8859,6 +8863,8 @@ before the [era] =
# Requires translation!
starting from the [era] =
# Requires translation!
if no other Civilization has researched this =
# Requires translation!
after discovering [tech] =
# Requires translation!
before discovering [tech] =

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@ -1026,6 +1026,8 @@ Attack = Serang
Bombard = Bom
NUKE = Lancarkan senjata nuklear
Captured! = Tertawan!
# Requires translation!
Cannot gain more XP from Barbarians =
# Battle modifier categories
@ -8344,6 +8346,8 @@ when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
with [resource] =
# Requires translation!
while the empire is happy =
# Requires translation!
when between [amount] and [amount2] Happiness =
@ -8356,6 +8360,8 @@ before the [era] =
# Requires translation!
starting from the [era] =
# Requires translation!
if no other Civilization has researched this =
# Requires translation!
after discovering [tech] =
# Requires translation!
before discovering [tech] =

View File

@ -1145,6 +1145,8 @@ Attack = Hamle
Bombard = Bomb-bārān
NUKE = HAMLE HASTE I
Captured! = Tasḵir šode!
# Requires translation!
Cannot gain more XP from Barbarians =
# Battle modifier categories
@ -8864,6 +8866,8 @@ when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
with [resource] =
# Requires translation!
while the empire is happy =
# Requires translation!
when between [amount] and [amount2] Happiness =
@ -8876,6 +8880,8 @@ before the [era] =
# Requires translation!
starting from the [era] =
# Requires translation!
if no other Civilization has researched this =
# Requires translation!
after discovering [tech] =
# Requires translation!
before discovering [tech] =

View File

@ -1142,6 +1142,8 @@ Attack = Hamle
Bombard = Bomb-baaraan
NUKE = HAMLE HASTE I
Captured! = Taskhir shode!
# Requires translation!
Cannot gain more XP from Barbarians =
# Battle modifier categories
@ -8861,6 +8863,8 @@ when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
with [resource] =
# Requires translation!
while the empire is happy =
# Requires translation!
when between [amount] and [amount2] Happiness =
@ -8873,6 +8877,8 @@ before the [era] =
# Requires translation!
starting from the [era] =
# Requires translation!
if no other Civilization has researched this =
# Requires translation!
after discovering [tech] =
# Requires translation!
before discovering [tech] =

View File

@ -1013,6 +1013,8 @@ Attack = Atak
Bombard = Bombarduj
NUKE = ATAK ATOMOWY
Captured! = Pojmany!
# Requires translation!
Cannot gain more XP from Barbarians =
# Battle modifier categories
@ -6608,6 +6610,8 @@ when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
with [resource] =
# Requires translation!
while the empire is happy =
# Requires translation!
when between [amount] and [amount2] Happiness =
@ -6620,6 +6624,8 @@ before the [era] =
# Requires translation!
starting from the [era] =
# Requires translation!
if no other Civilization has researched this =
# Requires translation!
after discovering [tech] =
# Requires translation!
before discovering [tech] =

View File

@ -986,6 +986,8 @@ Attack = Atacar
Bombard = Bombardear
NUKE = Usar bomba nuclear
Captured! = Capturado(a)!
# Requires translation!
Cannot gain more XP from Barbarians =
# Battle modifier categories
@ -6963,6 +6965,8 @@ when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
with [resource] =
# Requires translation!
while the empire is happy =
# Requires translation!
when between [amount] and [amount2] Happiness =
@ -6975,6 +6979,8 @@ before the [era] =
# Requires translation!
starting from the [era] =
# Requires translation!
if no other Civilization has researched this =
# Requires translation!
after discovering [tech] =
# Requires translation!
before discovering [tech] =

View File

@ -953,6 +953,8 @@ Attack = Atac
Bombard = Bombardare
NUKE = BOMBĂ NUCLEARĂ
Captured! = Capturat!
# Requires translation!
Cannot gain more XP from Barbarians =
# Battle modifier categories
@ -8269,6 +8271,8 @@ when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
with [resource] =
# Requires translation!
while the empire is happy =
# Requires translation!
when between [amount] and [amount2] Happiness =
@ -8281,6 +8285,8 @@ before the [era] =
# Requires translation!
starting from the [era] =
# Requires translation!
if no other Civilization has researched this =
# Requires translation!
after discovering [tech] =
# Requires translation!
before discovering [tech] =

View File

@ -314,7 +314,6 @@ Game Options = Настройки Игры
Civilizations = Цивилизации
Map Type = Тип карты
Map file = Файл карты
# Requires translation!
Max Turns = Макс. ходов
Could not load map! = Не получилось загрузить карту!
Invalid map: Area ([area]) does not match saved dimensions ([dimensions]). = Недопустимая карта: Площадь ([area]) не соответствует сохраненным размерам ([dimensions]).
@ -341,12 +340,10 @@ Scientific = Научная
Domination = Завоевание
Cultural = Культурная
Diplomatic = Дипломатическая
# Requires translation!
Time = Время
# Used for random nation indicator in empire selector and unknown nation icons in various overview screens.
# Should be a single character, or at least visually square.
# Requires translation!
? = ?
Map Shape = Форма карты
@ -433,7 +430,6 @@ Anything above 40 may work very slowly on Android! = Всё, что больше
# Multiplayer
# Requires translation!
Help = Помощь
Username = Имя пользователя
Multiplayer = Сетевая игра
@ -463,9 +459,7 @@ Could not refresh! = Не удалось обновить!
Last refresh: [time] minutes ago = Последнее обновление: [time] минут назад
Current Turn: = Текущий ход:
Add Currently Running Game = Добавить активную игру
# Requires translation!
Paste gameID from clipboard = Вставить ID игры из буфера обмена
# Requires translation!
GameID = ID игры
Game name = Имя игры
Loading latest game state... = Загрузка последней игры...
@ -522,7 +516,6 @@ Debug = Отладка
Version = Версия
See online Readme = Открыть Readme
# Requires translation!
Visit repository = Открыть репозиторий
Turns between autosaves = Ходов между автосохранениями
Sound effects volume = Громкость звука
@ -548,20 +541,15 @@ Show pixel units = Показывать текстуру юнитов
Show pixel improvements = Показывать текстуру улучшений
Enable nuclear weapons = Разрешить использование ядерного оружия
Show tile yields = Показывать доход с клетки
# Requires translation!
Show unit movement arrows = Показывать стрелки движения юнитов
Continuous rendering = Непрерывная отрисовка
When disabled, saves battery life but certain animations will be suspended = Когда выключено, расходует меньше заряда, но некоторые анимации будут отключены
Order trade offers by amount = Сортировать торговые предложения по количеству
Check extension mods based on vanilla = Проверять моды-расширения на основе vanilla
# Requires translation!
Reload mods = Перезагрузить моды
Checking mods for errors... = Проверка модов на ошибки...
# Requires translation!
No problems found. = Проблем не обнаружено.
# Requires translation!
Autoupdate mod uniques = Обновить особенности в моде
# Requires translation!
Uniques updated! = Особенности обновлены!
Show experimental world wrap for maps = Показывать экспериментальную опцию "круглый мир"
@ -762,20 +750,17 @@ Science = Наука
Faith = Вера
Crop Yield = Урожай
# Requires translation!
Growth = Рост
Territory = Территория
Force = Сила
GOLDEN AGE = ЗОЛОТОЙ ВЕК
Golden Age = Золотой Век
We Love The King Day = День любви к отчизне
# Requires translation!
Global Effect = Глобальный эффект
[year] BC = [year] до н.э.
[year] AD = [year] н.э.
Civilopedia = Цивилопедия
# Display name of unknown nations.
# Requires translation!
??? = ???
Start new game = Начать новую игру
@ -884,6 +869,8 @@ Attack = Атаковать
Bombard = Бомбардировать
NUKE = Сбросить ядерную боеголовку
Captured! = Захвачен!
# Requires translation!
Cannot gain more XP from Barbarians =
# Battle modifier categories
@ -1041,7 +1028,6 @@ Liberating a city returns it to its original owner, giving you a massive relatio
Raze = Разрушить
Razing the city annexes it, and starts burning the city to the ground. = Присоединяет город к вашей империи и начинает разрушать его до состояния выжженой земли.
The population will gradually dwindle until the city is destroyed. = Население будет постепенно сокращаться до полного уничтожения города.
# Requires translation!
Original capitals and holy cities cannot be razed. = Первоначальные столицы и священные города не могут быть разрушены.
Destroy = Уничтожить
Destroying the city instantly razes the city to the ground. = Уничтожение города мгновенно сравняет его с землей.
@ -1201,7 +1187,6 @@ Cities following this religion: = Городов, исповедующих эт
Click an icon to see the stats of this religion = Нажмите на значок, чтобы просмотреть статистику этой религии
Religion: Off = Религия: откл.
Minimal Faith required for\nthe next [Great Prophet]: = Необходимое количество веры для того\nчтобы появился следующий [Great Prophet]:
# Requires translation!
Religions to be founded: = Религий для основания:
Religious status: = Религиозный статус:
@ -1510,9 +1495,7 @@ Barracks = Казармы
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Новые [baseUnitFilter] юниты получают [amount] очков опыта [cityFilter]
Krepost = Острог
# Requires translation!
[amount]% Culture cost of natural border growth [cityFilter] = [amount]% к затратам культуры на естественное расширение границ [cityFilter]
# Requires translation!
[amount]% Gold cost of acquiring tiles [cityFilter] = [amount]% к затратам золота на приобретение клеток [cityFilter]
'He spoke, the son of Kronos, and nodded his head with the dark brows, and the immortally anointed hair of the great god swept from his divine head, and all Olympos was shaken' - The Iliad = 'Молвил Кронион и иссиня-черными двинул бровями; волны нетленных волос с головы Громовержца бессмертной на плечи пали его. И Олимп всколебался великий.' - Илиада
@ -1564,7 +1547,6 @@ Provides 1 extra copy of each improved luxury resource near this City = Даёт
Mint = Монетный Двор
Aqueduct = Акведук
# Requires translation!
[amount]% Food is carried over after population increases [cityFilter] = Сберегает [amount]% еды при появлении нового жителя [cityFilter]
Heroic Epic = Героический Эпос
@ -1585,7 +1567,6 @@ Angkor Wat = Ангкор-Ват
'The katun is established at Chichen Itza. The settlement of the Itza shall take place there. The quetzal shall come, the green bird shall come. Ah Kantenal shall come. It is the word of God. The Itza shall come.' - The Books of Chilam Balam = 'Катун установлен в Чичен-Итце. Здесь будет поселение Итца. Кетцаль придет, зеленая птица придет. Ах Кантеналь придет. Вот слово Бога. Народ Итца придет.' - из книг Чилам Балам
Chichen Itza = Чичен-Ица
# Requires translation!
[amount]% Golden Age length = [amount]% к продолжительности золотого века
National Treasury = Национальная казна
@ -1661,7 +1642,6 @@ Windmill = Ветряная Мельница
'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed = 'Закон - это крепость на холме, которую не подточат воды, не возьмут осаждающие.' - пророк Мухаммед
Kremlin = Кремль
# Requires translation!
[amount]% City Strength from defensive buildings = [amount]% к силе города от защитных сооружений
Museum = Музей
@ -1703,7 +1683,6 @@ Military Base = Военная База
'Come to me, all who labor and are heavy burdened, and I will give you rest.' - New Testament, Matthew 11:28 = 'Придите ко Мне все трудящиеся и обремененные, и Я успокою вас.' - Евангелие от Матфея, 11:28
Cristo Redentor = Христос-Искупитель
# Requires translation!
[amount]% Culture cost of adopting new Policies = [amount]% к затратам культуры на принятие новых общественных институтов
Research Lab = Лаборатория
@ -1722,7 +1701,6 @@ Triggers a global alert upon completion = По завершении вызыва
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower = 'При подготовке к битве планы незаменимы, но, как только битва началась, план становится совершенно бесполезным.' - Дуайт Эйзенхауэр
Pentagon = Пентагон
# Requires translation!
[amount]% Gold cost of upgrading = [amount]% к затратам золота на модернизацию
Solar Plant = Солнечная ЭС
@ -1915,7 +1893,6 @@ Lamia = Ламия
Nafplion = Нафплион
Apolyton = Аполит
Greece = Греция
# Requires translation!
[amount]% City-State Influence degradation = [amount]% к снижению влияния на город-государство
City-State Influence recovers at twice the normal rate = Влияние на город-государство увеличивается вдвое быстрее
City-State territory always counts as friendly territory = Территория города-государства всегда считается дружественной
@ -2242,7 +2219,6 @@ Augustadorum = Августадор
Curia = Курия
Interrama = Интерама
Adria = Адриа
# Requires translation!
[amount]% Production towards any buildings that already exist in the Capital = [amount]% к производству при строительстве любых зданий, которые существуют в столице
Harun al-Rashid = Гарун аль-Рашид
@ -3065,7 +3041,6 @@ Chucuito = Чукуито
Choquequirao = Чокуекуирао
Inca = Инки
Units ignore terrain costs when moving into any tile with Hills = Юниты игнорируют штрафы местности на холмах
# Requires translation!
[amount]% maintenance on road & railroads = [amount]% к стоимости обслуживания дорог и железных дорог
No Maintenance costs for improvements in [tileFilter] tiles = Улучшения на клетках [tileFilter] содержатся бесплатно
@ -3253,7 +3228,6 @@ Legalism = Легализм
Provides the cheapest [stat] building in your first [amount] cities for free = Самое дешёвое здание типа [stat] появляется в ваших первых [amount] городах
Oligarchy = Олигархия
Units in cities cost no Maintenance = Гарнизоны в городах содержатся бесплатно
# Requires translation!
[amount]% Strength for cities = [amount]% к силе городов
Landed Elite = Землевладельческая Элита
[amount]% growth [cityFilter] = [amount]% к росту [cityFilter]
@ -3272,7 +3246,6 @@ Free Great Person = Бесплатный Великий человек
Warrior Code = Военная Присяга
Discipline = Дисциплина
Military Tradition = Военные Традиции
# Requires translation!
[amount]% XP gained from combat = На [amount]% больше опыта в бою
Military Caste = Военная Каста
Professional Army = Профессиональная Армия
@ -3282,7 +3255,6 @@ Organized Religion = Организованная Религия
Mandate Of Heaven = Небесный Мандат
[amount]% of excess happiness converted to [stat] = [amount]% от излишек счастья превращается в [stat]
Theocracy = Теократия
# Requires translation!
[amount]% [stat] from every [tileFilter/specialist/buildingName] = [amount]% [stat] от каждого: [tileFilter/specialist/buildingName]
Reformation = Реформация
Free Religion = Веротерпимость
@ -3295,9 +3267,7 @@ Resting point for Influence with City-States is increased by [amount] = Стан
Scholasticism = Схоластика
Allied City-States provide [stat] equal to [amount]% of what they produce for themselves = Союзные города-государства дают [amount]% от производимого ими [stat]
Cultural Diplomacy = Культурная Дипломатия
# Requires translation!
[amount]% resources gifted by City-States = [amount]% к количеству ресурсов, поступающих из городов-государств
# Requires translation!
[amount]% Happiness from luxury resources gifted by City-States = [amount]% к счастью от редких ресурсов, поступающих из городов-государств
Educated Elite = Образованная Элита
Allied City-States will occasionally gift Great People = Союзные города-государства иногда будут дарить Великих людей
@ -3310,7 +3280,6 @@ Trade Unions = Торговые Союзы
Merchant Navy = Торговый Флот
Mercantilism = Меркантилизм
Protectionism = Протекционизм
# Requires translation!
[amount] Happiness from each type of luxury resource = [amount] счастья за каждый вид редкого ресурса
Commerce Complete = Коммерция Завершена
@ -3327,14 +3296,12 @@ Rationalism Complete = Рационализм Завершен
Constitution = Конституция
Universal Suffrage = Всеобщее Избирательное Право
Civil Society = Гражданское Общество
# Requires translation!
[amount]% Food consumption by specialists [cityFilter] = [amount]% к потреблению еды специалистами [cityFilter]
Free Speech = Свобода Слова
[amount] units cost no maintenance = [amount] юнитов содержатся бесплатно
Democracy = Демократия
[amount]% unhappiness from specialists [cityFilter] = [amount]% к недовольству от специалистов [cityFilter]
Freedom Complete = Свобода Завершена
# Requires translation!
[amount]% Yield from every [tileFilter] = [amount]% к доходу от каждого: [tileFilter]
Populism = Популизм
@ -3352,7 +3319,6 @@ Militaristic City-States grant units [amount] times as fast when you are at war
Planned Economy = Плановая Экономика
Nationalism = Национализм
Socialism = Социализм
# Requires translation!
[amount]% maintenance cost for buildings [cityFilter] = [amount]% к стоимости содержания зданий [cityFilter]
Communism = Коммунизм
Order Complete = Порядок Завершен
@ -5005,7 +4971,6 @@ Jerusalem = Иерусалим
Provides a [buildingName] in your first [amount] cities for free = [buildingName] появляется в ваших первых [amount] городах
# Requires translation!
[amount]% Gold from Great Merchant trade missions = На [amount]% больше золота от сделок Великого Торговца
@ -5192,7 +5157,6 @@ In addition, you cant even build any city improvements that increase happines
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldn't do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = Это значит, что быстро расширяться в Unciv очень затруднительно.\nНе то чтобы это невозможно, но новичкам вероятно не следует этого делать.\nЧто же тогда делать? Расслабляться, исследовать и улучшать имеющуюся у вас территорию путем создания Рабочих.\nСтройте новые города только после того, как найдете место, которое покажется вам подходящим.
Unhappiness = Недовольство
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. = Кажется ваши жители недовольны!\nБудучи несчастной, ваша цивилизация будет страдать от многих пагубных последствий, тяжесть которых увеличивается по мере усиления недовольства.
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 = У недовольства две главные причины: население и города.\nКаждый город увеличивает недовольство на 3, а каждый житель на 1.
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders. = Есть два способа борьбы с несчастьем:\nстроить здания, которые приносят вашему населению счастье\nили создавать улучшения на редких ресурсах внутри ваших границ.
@ -5384,18 +5348,14 @@ This means exploration and trade is important to grow your cities! = Это зн
#################### Lines from Unique Types #######################
# Requires translation!
Nullifies [stat] [cityFilter] = Обнуляет показатель [stat] [cityFilter]
# Requires translation!
Nullifies Growth [cityFilter] = Обнуляет рост [cityFilter]
Provides [stats] per turn = Даёт [stats] за ход
Provides [stats] [cityFilter] per turn = Даёт [stats] [cityFilter] за ход
Provides [amount] Happiness = Даёт [amount] счастья
Provides military units every ≈[amount] turns = Даёт военных юнитов каждые ≈[amount] ходов
Provides a unique luxury = Даёт уникальный ресурс
# Requires translation!
Cannot build [baseUnitFilter] units = Не может строить юниты: [baseUnitFilter]
# Requires translation!
[amount]% Great Person generation [cityFilter] = [amount]% к скорости появления Великих людей [cityFilter]
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Можно дополнительно выбрать [amount] верований [beliefType] когда [foundingOrEnhancing] религия
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Можно покупать здания: [buildingFilter] за [amount] [stat] [cityFilter] по возрастающей стоимости ([amount2])
@ -5403,42 +5363,35 @@ May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Можно п
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = Можно покупать здания: [buildingFilter] за [amount] [stat] [cityFilter]
May buy [baseUnitFilter] units with [stat] [cityFilter] = Можно покупать юниты: [baseUnitFilter] за [stat] [cityFilter]
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Можно покупать здания: [buildingFilter] за [stat] по стоимости в [amount] раз(а) большей стоимости их производства
# Requires translation!
[stat] cost of purchasing [buildingFilter] buildings [amount]% = [amount]% к стоимости покупки зданий [buildingFilter] за [stat]
Triggers victory = Приводит к победе
# Requires translation!
Incompatible with [policy/tech/promotion] = Несовместимо с: [policy/tech/promotion]
# Requires translation!
Rebel units may spawn = Могут появляться отряды повстанцев
Can be purchased for [amount] [stat] [cityFilter] = Можно купить за [amount] [stat] [cityFilter]
# Requires translation!
Requires a [buildingName] in at least [amount] cities = Требуется [buildingName] как минимум в [amount] городах
Must not be next to [terrainFilter] = Не должен быть рядом с клеткой [terrainFilter]
# Requires translation!
No defensive terrain penalty = Нет штрафа защиты от местности
# Requires translation!
Upon capturing a city, receive [amount] times its [stat] production as [plunderableStat] immediately = По взятию города, мгновенно получает его производство [stat] в виде [plunderableStat] в [amount]-кратном размере
# Requires translation!
[amount] XP gained from combat = [amount] ОО от боя
when at war = во время войны
when not at war = в мирное время
during a Golden Age = во время Золотого века
# Requires translation!
with [resource] =
while the empire is happy = когда цивилизация счастлива
# Requires translation!
when between [amount] and [amount2] Happiness = когда счастье между [amount] и [amount2]
# Requires translation!
when below [amount] Happiness = когда меньше [amount] счастья
during the [era] = во время эпохи: [era]
before the [era] = до эпохи: [era]
starting from the [era] = начиная с эпохи: [era]
# Requires translation!
if no other Civilization has researched this =
after discovering [tech] = после исследования: [tech]
before discovering [tech] = до исследования: [tech]
after adopting [policy] = после принятия: [policy]
before adopting [policy] = до принятия: [policy]
if this city has at least [amount] specialists = если в этом городе имеется как минимум [amount] специалистов
# Requires translation!
in cities where this religion has at least [amount] followers = в городах, где данная религия имеет как минимум [amount] последователей
# Requires translation!
with a garrison = с гарнизоном
for [mapUnitFilter] units = для юнитов: [mapUnitFilter]
vs cities = против городов
@ -5448,7 +5401,6 @@ when attacking = когда атакует
when defending = когда защищается
when fighting in [tileFilter] tiles = когда сражается на клетках [tileFilter]
on foreign continents = на внешних континентах
# Requires translation!
when adjacent to a [mapUnitFilter] unit = когда рядом находится юнит: [mapUnitFilter]
when above [amount] HP = когда больше [amount] ОЗ
when below [amount] HP = когда меньше [amount] ОЗ

View File

@ -880,6 +880,8 @@ Attack = 攻击
Bombard = 轰击
NUKE = 核武器攻击
Captured! = 可以俘虏!
# Requires translation!
Cannot gain more XP from Barbarians =
# Battle modifier categories
@ -5368,6 +5370,8 @@ Upon capturing a city, receive [amount] times its [stat] production as [plundera
when at war = 当处于战争时
when not at war = 当不处于战争时
during a Golden Age = 在黄金时代期间
# Requires translation!
with [resource] =
while the empire is happy = 当帝国处于快乐时
# Requires translation!
when between [amount] and [amount2] Happiness =
@ -5376,6 +5380,8 @@ when below [amount] Happiness =
during the [era] = 在[era]
before the [era] = 在[era]前
starting from the [era] = 从[era]开始
# Requires translation!
if no other Civilization has researched this =
after discovering [tech] = 当发现[tech]后
before discovering [tech] = 在发现[tech]前
after adopting [policy] = 在采用[policy]后

View File

@ -546,13 +546,10 @@ Continuous rendering = Renderizado Continuo
When disabled, saves battery life but certain animations will be suspended = Cuando está deshabilitado, ahorra batería pero ciertas animaciones serán suspendidas
Order trade offers by amount = Organizar ofertas por cantidad
Check extension mods based on vanilla = Buscar mods de extensión basados en vainilla
# Requires translation!
Reload mods = recargar mods
Checking mods for errors... = Buscando errores en mods...
No problems found. = No se encontraron problemas.
# Requires translation!
Autoupdate mod uniques = Actualización automática de mods únicos
# Requires translation!
Uniques updated! = ¡Únicos actualizados!
Show experimental world wrap for maps = Mostrar Redondeo de Mapa experimental para mapas
@ -872,6 +869,8 @@ Attack = Atacar
Bombard = Bombardear
NUKE = LANZAR BOMBA ATÓMICA
Captured! = Capturada!
# Requires translation!
Cannot gain more XP from Barbarians =
# Battle modifier categories
@ -5342,7 +5341,6 @@ Triggers victory = desencadena la victoria
Incompatible with [policy/tech/promotion] = Incompatible con [policy/tech/promotion]
Rebel units may spawn = Las unidades rebeldes pueden aparecer
Can be purchased for [amount] [stat] [cityFilter] = Se puede comprar por [amount] [stat] [cityFilter]
# Requires translation!
Requires a [buildingName] in at least [amount] cities = requerir a [buildingName] en al menos [amount] ciudades
Must not be next to [terrainFilter] = no debe estar al lado [terrainFilter]
No defensive terrain penalty = Sin penalización de terreno defensivo
@ -5351,12 +5349,16 @@ Upon capturing a city, receive [amount] times its [stat] production as [plundera
when at war = si está en guerra
when not at war = si no está en guerra
during a Golden Age = durante una edad de oro
# Requires translation!
with [resource] =
while the empire is happy = mientras el imperio es feliz
when between [amount] and [amount2] Happiness = cuando entre [amount] y [amount2] Felicidad
when below [amount] Happiness = cuando por debajo de[amount] felicidad
during the [era] = durante el [era]
before the [era] = antes de [era]
starting from the [era] = a partir de la [era]
# Requires translation!
if no other Civilization has researched this =
after discovering [tech] = después de descubrir [tech]
before discovering [tech] = antes de descubrir [tech]
after adopting [policy] = después de adoptar [policy]

View File

@ -884,6 +884,8 @@ Attack = Anfall
Bombard = Bombardera
NUKE = ATOMBOMBA
Captured! = Tillfångatagen!
# Requires translation!
Cannot gain more XP from Barbarians =
# Battle modifier categories
@ -5396,6 +5398,8 @@ Upon capturing a city, receive [amount] times its [stat] production as [plundera
when at war = medan i krig
when not at war = medan ej i krig
during a Golden Age = under en Guldålder
# Requires translation!
with [resource] =
while the empire is happy = medan riket är lyckligt
# Requires translation!
when between [amount] and [amount2] Happiness =
@ -5404,6 +5408,8 @@ when below [amount] Happiness =
during the [era] = under [era]
before the [era] = innan [era]
starting from the [era] = med början i [era]
# Requires translation!
if no other Civilization has researched this =
after discovering [tech] = efter upptäckten av [tech]
before discovering [tech] = innan upptäckten av [tech]
after adopting [policy] = efter att [policy] anammats

View File

@ -1105,6 +1105,8 @@ Attack = 攻擊
Bombard = 轟擊
NUKE = 核武器攻擊
Captured! = 可以俘虜!
# Requires translation!
Cannot gain more XP from Barbarians =
# Battle modifier categories
@ -6765,6 +6767,8 @@ when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
with [resource] =
# Requires translation!
while the empire is happy =
# Requires translation!
when between [amount] and [amount2] Happiness =
@ -6777,6 +6781,8 @@ before the [era] =
# Requires translation!
starting from the [era] =
# Requires translation!
if no other Civilization has researched this =
# Requires translation!
after discovering [tech] =
# Requires translation!
before discovering [tech] =

View File

@ -975,6 +975,8 @@ Attack = Saldır
Bombard = Bombala
NUKE = NÜKLEER BOMBA AT
Captured! = Yakalandı!
# Requires translation!
Cannot gain more XP from Barbarians =
# Battle modifier categories
@ -6198,6 +6200,8 @@ Upon capturing a city, receive [amount] times its [stat] production as [plundera
when at war = savaştayken
when not at war = savaşta değilken
during a Golden Age = Altın Çağdayken
# Requires translation!
with [resource] =
while the empire is happy = imparatorluk mutluyken
# Requires translation!
when between [amount] and [amount2] Happiness =
@ -6210,6 +6214,8 @@ before the [era] =
# Requires translation!
starting from the [era] =
# Requires translation!
if no other Civilization has researched this =
# Requires translation!
after discovering [tech] =
# Requires translation!
before discovering [tech] =

View File

@ -906,6 +906,8 @@ Attack = Атака
Bombard = Обстрілювати
NUKE = Ядерний удар
Captured! = Захопити!
# Requires translation!
Cannot gain more XP from Barbarians =
# Battle modifier categories
@ -5782,6 +5784,8 @@ Upon capturing a city, receive [amount] times its [stat] production as [plundera
when at war = коли воює
when not at war = у мирний час
during a Golden Age = під час Золотої Доби
# Requires translation!
with [resource] =
while the empire is happy = поки імперія щаслива
# Requires translation!
when between [amount] and [amount2] Happiness =
@ -5794,6 +5798,8 @@ before the [era] =
# Requires translation!
starting from the [era] =
# Requires translation!
if no other Civilization has researched this =
# Requires translation!
after discovering [tech] =
# Requires translation!
before discovering [tech] =

View File

@ -1,13 +1,13 @@
Persian_(Pinglish-UN) = 17
Italian = 99
Russian = 98
Russian = 99
German = 99
Swedish = 98
Turkish = 79
Ukrainian = 88
Filipino = 2
French = 99
Portuguese = 60
Portuguese = 61
Indonesian = 99
Finnish = 43
Spanish = 99
@ -21,7 +21,7 @@ Simplified_Chinese = 99
Korean = 98
Bulgarian = 18
Persian_(Pinglish-DIN) = 17
Japanese = 70
Japanese = 73
English = 0
Czech = 98
Hungarian = 53

View File

@ -429,6 +429,8 @@ object Battle {
for (unique in thisCombatant.getMatchingUniques(UniqueType.FlatXPGain, stateForConditionals, true))
baseXP += unique.params[0].toInt()
var xpModifier = 1f
for (unique in thisCombatant.getMatchingUniques(UniqueType.PercentageXPGain, stateForConditionals, true))
xpModifier += unique.params[0].toFloat() / 100

View File

@ -1448,7 +1448,6 @@ Example: "<in all except [Hybrid] Regions>"
Applicable to: Conditional
## Deprecated uniques
- "[stats] per turn from cities before [tech/policy]" - Deprecated as of 3.18.14, replace with "[stats] [in all cities] <before discovering [tech]> OR [stats] [in all cities] <before adopting [policy]>"
- "[stats] from every Wonder" - Deprecated as of 3.19.1, replace with "[stats] from every [Wonder]"
- "[stats] from every [buildingFilter] in cities where this religion has at least [amount] followers" - Deprecated as of 3.19.3, replace with "[stats] from every [buildingFilter] <in cities where this religion has at least [amount] followers>"
- "+[amount]% [stat] from every [tileFilter/specialist/buildingName]" - Deprecated as of 3.18.17, replace with "[+amount]% [stat] from every [tileFilter/specialist/buildingName]"
@ -1482,6 +1481,7 @@ Applicable to: Conditional
- "[amount] HP when healing in [tileFilter] tiles" - Deprecated as of 3.19.4, replace with "[amount] HP when healing <in [tileFilter] tiles>"
- "Melee units pay no movement cost to pillage" - Deprecated as of 3.18.17, replace with "No movement cost to pillage <for [Melee] units>"
- "Heal adjacent units for an additional 15 HP per turn" - Deprecated as of 3.19.3, replace with "All adjacent units heal [+15] HP when healing"
- "[stats] per turn from cities before [tech/policy]" - Deprecated as of 3.18.14, replace with "[stats] [in all cities] <before discovering [tech]> OR [stats] [in all cities] <before adopting [policy]>"
- "[mapUnitFilter] units gain [amount]% more Experience from combat" - Deprecated as of 3.18.12, replace with "[amount]% XP gained from combat <for [mapUnitFilter] units>"
- "[amount]% maintenance costs for [mapUnitFilter] units" - Deprecated as of 3.18.14, replace with "[amount]% maintenance costs <for [mapUnitFilter] units>"
- "50% of excess happiness added to culture towards policies" - Deprecated as of 3.18.2, replace with "[50]% of excess happiness converted to [Culture]"