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3.11.4
This commit is contained in:
parent
c75f0162d5
commit
0aa53f07e7
@ -138,6 +138,14 @@ Maritime = Marítimo
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Mercantile = Mercantil
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Mercantile = Mercantil
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Militaristic = Militar
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Militaristic = Militar
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Type: = Tipo:
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Type: = Tipo:
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# Requires translation!
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Friendly =
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# Requires translation!
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Hostile =
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# Requires translation!
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Irrational =
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# Requires translation!
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Personality: =
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Influence: = Influência:
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Influence: = Influência:
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Reach 30 for friendship. = Alcançar 30 para amizade.
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Reach 30 for friendship. = Alcançar 30 para amizade.
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Reach highest influence above 60 for alliance. = Alcançar influência máxima acima de 60 para aliança.
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Reach highest influence above 60 for alliance. = Alcançar influência máxima acima de 60 para aliança.
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@ -595,6 +603,8 @@ Captured! = Capturado(a)!
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defence vs ranged = defesa vs ataque à distancia
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defence vs ranged = defesa vs ataque à distancia
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[percentage] to unit defence = [percentage] a defesa da unidade
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[percentage] to unit defence = [percentage] a defesa da unidade
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Attacker Bonus = Bônus de Atacante
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Attacker Bonus = Bônus de Atacante
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# Requires translation!
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Defender Bonus =
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Landing = Aterrissagem
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Landing = Aterrissagem
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Flanking = Flanquear
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Flanking = Flanquear
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vs [unitType] = vs [unitType]
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vs [unitType] = vs [unitType]
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@ -622,6 +632,8 @@ Occupied City = Cidade ocupada
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Buildings = Edifícios
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Buildings = Edifícios
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# For the "when constructing [military units]" translation
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# For the "when constructing [military units]" translation
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# Requires translation!
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military =
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military units = unidades militares
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military units = unidades militares
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melee units = unidades corpo-a-corpo
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melee units = unidades corpo-a-corpo
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mounted units = unidades montadas
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mounted units = unidades montadas
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@ -3361,7 +3373,8 @@ Fascism = Fascismo
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Quantity of strategic resources produced by the empire increased by 100% = Quantidade de recursos estratégicos produzidos pelo império incrementado em 100%
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Quantity of strategic resources produced by the empire increased by 100% = Quantidade de recursos estratégicos produzidos pelo império incrementado em 100%
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Police State = Estado de Polícia
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Police State = Estado de Polícia
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Total War = Guerra Total
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Total War = Guerra Total
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New military units start with [amount] Experience = Novas unidades militares começam com [amount] Experiência
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# Requires translation!
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New [param] units start with [amount] Experience =
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Autocracy Complete = Autocracia Completa
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Autocracy Complete = Autocracia Completa
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+20% attack bonus to all Military Units for 30 turns = +20% bônus de ataque para todas Unidades Militares por 30 turnos
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+20% attack bonus to all Military Units for 30 turns = +20% bônus de ataque para todas Unidades Militares por 30 turnos
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Industrial era = Revolução Industrial
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Industrial era = Revolução Industrial
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@ -3884,14 +3897,16 @@ Coastal Raider II = Assalto Litorâneo II
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Coastal Raider III = Assalto Litorâneo III
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Coastal Raider III = Assalto Litorâneo III
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Wolfpack I = Alcateia I
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Wolfpack I = Alcateia I
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Bonus as Attacker [amount]% = [amount]% de bônus como atacante
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# Requires translation!
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+[amount]% Strength when attacking =
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Wolfpack II = Alcateia II
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Wolfpack II = Alcateia II
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Wolfpack III = Alcateia III
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Wolfpack III = Alcateia III
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Armor Plating I = Revestimento de Armadura I
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Armor Plating I = Revestimento de Armadura I
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+25% Combat Bonus when defending = +25% de Bonus de Combate quando estiver defendendo
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# Requires translation!
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+[amount]% Strength when defending =
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Armor Plating II = Revestimento de Armadura II
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Armor Plating II = Revestimento de Armadura II
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@ -141,6 +141,14 @@ Maritime = Námořní
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Mercantile = Obchodní
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Mercantile = Obchodní
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Militaristic = Militaristický
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Militaristic = Militaristický
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Type: = Typ:
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Type: = Typ:
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# Requires translation!
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Friendly =
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# Requires translation!
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Hostile =
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# Requires translation!
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Irrational =
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# Requires translation!
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Personality: =
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Influence: = Vliv:
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Influence: = Vliv:
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Reach 30 for friendship. = Získejte vliv 30 a více pro dosažení přátelství.
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Reach 30 for friendship. = Získejte vliv 30 a více pro dosažení přátelství.
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Reach highest influence above 60 for alliance. = Získejte vliv 60 a více pro dosažení aliance.
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Reach highest influence above 60 for alliance. = Získejte vliv 60 a více pro dosažení aliance.
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@ -601,6 +609,8 @@ Captured! = Zajat(a/o)!
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defence vs ranged = obrana v boji na dálku
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defence vs ranged = obrana v boji na dálku
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[percentage] to unit defence = [percentage] k obraně jednotky
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[percentage] to unit defence = [percentage] k obraně jednotky
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Attacker Bonus = Útočný bonus
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Attacker Bonus = Útočný bonus
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# Requires translation!
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Defender Bonus =
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Landing = Přistání
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Landing = Přistání
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Flanking = Doprovod
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Flanking = Doprovod
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vs [unitType] = proti [unitType]
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vs [unitType] = proti [unitType]
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@ -628,6 +638,8 @@ Occupied City = Obsazená města
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Buildings = Budovy
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Buildings = Budovy
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# For the "when constructing [military units]" translation
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# For the "when constructing [military units]" translation
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# Requires translation!
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military =
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military units = vojenské jednotky
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military units = vojenské jednotky
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melee units = jednotky na boj zblízka
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melee units = jednotky na boj zblízka
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mounted units = jízdní jednotky
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mounted units = jízdní jednotky
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@ -3499,7 +3511,8 @@ Fascism = Fašismus
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Quantity of strategic resources produced by the empire increased by 100% = Množství strategických zdrojů produkovaných říší se zvyšuje o 100%
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Quantity of strategic resources produced by the empire increased by 100% = Množství strategických zdrojů produkovaných říší se zvyšuje o 100%
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Police State = Policejní stát
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Police State = Policejní stát
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Total War = Totální válka
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Total War = Totální válka
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New military units start with [amount] Experience = Nové vojenské jednotky okamžitě získají [amount] zkušenosti
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# Requires translation!
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New [param] units start with [amount] Experience =
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Autocracy Complete = Kompletní Autokracie
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Autocracy Complete = Kompletní Autokracie
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+20% attack bonus to all Military Units for 30 turns = +20% bonus k útoku všem vojenským jednotkám na 30 tahů
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+20% attack bonus to all Military Units for 30 turns = +20% bonus k útoku všem vojenským jednotkám na 30 tahů
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Industrial era = Industriální éra
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Industrial era = Industriální éra
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@ -4016,14 +4029,16 @@ Coastal Raider II = Pobřežní jezdec II
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Coastal Raider III = Pobřežní jezdec III
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Coastal Raider III = Pobřežní jezdec III
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Wolfpack I = Hromadný útok I
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Wolfpack I = Hromadný útok I
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Bonus as Attacker [amount]% = Bonus když útočí [amount]%
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# Requires translation!
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+[amount]% Strength when attacking =
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Wolfpack II = Hromadný útok II
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Wolfpack II = Hromadný útok II
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Wolfpack III = Hromadný útok III
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Wolfpack III = Hromadný útok III
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Armor Plating I = Pancéřování I
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Armor Plating I = Pancéřování I
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+25% Combat Bonus when defending = +25% bojový bonus při obraně
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# Requires translation!
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+[amount]% Strength when defending =
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Armor Plating II = Pancéřování II
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Armor Plating II = Pancéřování II
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@ -148,6 +148,14 @@ Maritime = Maritiem
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Mercantile = Zakelijk
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Mercantile = Zakelijk
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Militaristic = Militarisme
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Militaristic = Militarisme
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Type: = Type:
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Type: = Type:
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# Requires translation!
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Friendly =
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# Requires translation!
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Hostile =
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# Requires translation!
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Irrational =
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# Requires translation!
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Personality: =
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Influence: = Invloed
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Influence: = Invloed
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Reach 30 for friendship. = Bereik 30 voor vriendschap
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Reach 30 for friendship. = Bereik 30 voor vriendschap
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Reach highest influence above 60 for alliance. = Bereik hoogste invloed boven 60 voor een alliantie
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Reach highest influence above 60 for alliance. = Bereik hoogste invloed boven 60 voor een alliantie
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@ -765,6 +773,8 @@ defence vs ranged =
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# Requires translation!
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# Requires translation!
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Attacker Bonus =
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Attacker Bonus =
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# Requires translation!
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# Requires translation!
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Defender Bonus =
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# Requires translation!
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Landing =
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Landing =
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# Requires translation!
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# Requires translation!
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Flanking =
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Flanking =
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@ -813,6 +823,8 @@ Buildings =
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# For the "when constructing [military units]" translation
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# For the "when constructing [military units]" translation
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# Requires translation!
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# Requires translation!
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military =
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# Requires translation!
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military units =
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military units =
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# Requires translation!
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# Requires translation!
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melee units =
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melee units =
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@ -4745,7 +4757,7 @@ Police State =
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# Requires translation!
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# Requires translation!
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Total War =
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Total War =
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# Requires translation!
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# Requires translation!
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New military units start with [amount] Experience =
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New [param] units start with [amount] Experience =
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# Requires translation!
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# Requires translation!
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Autocracy Complete =
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Autocracy Complete =
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# Requires translation!
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# Requires translation!
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@ -5444,7 +5456,7 @@ Coastal Raider III =
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# Requires translation!
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# Requires translation!
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Wolfpack I =
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Wolfpack I =
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# Requires translation!
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# Requires translation!
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Bonus as Attacker [amount]% =
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+[amount]% Strength when attacking =
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# Requires translation!
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# Requires translation!
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Wolfpack II =
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Wolfpack II =
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@ -5455,7 +5467,7 @@ Wolfpack III =
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# Requires translation!
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# Requires translation!
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Armor Plating I =
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Armor Plating I =
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# Requires translation!
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# Requires translation!
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+25% Combat Bonus when defending =
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+[amount]% Strength when defending =
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# Requires translation!
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# Requires translation!
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Armor Plating II =
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Armor Plating II =
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@ -255,6 +255,14 @@ Militaristic =
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# Requires translation!
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# Requires translation!
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Type: =
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Type: =
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# Requires translation!
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# Requires translation!
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Friendly =
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# Requires translation!
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Hostile =
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# Requires translation!
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Irrational =
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# Requires translation!
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Personality: =
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# Requires translation!
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Influence: =
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Influence: =
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# Requires translation!
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# Requires translation!
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Reach 30 for friendship. =
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Reach 30 for friendship. =
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@ -1127,6 +1135,8 @@ defence vs ranged =
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# Requires translation!
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# Requires translation!
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Attacker Bonus =
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Attacker Bonus =
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# Requires translation!
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# Requires translation!
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Defender Bonus =
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# Requires translation!
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Landing =
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Landing =
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# Requires translation!
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# Requires translation!
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Flanking =
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Flanking =
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@ -1177,6 +1187,8 @@ Buildings =
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# For the "when constructing [military units]" translation
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# For the "when constructing [military units]" translation
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# Requires translation!
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# Requires translation!
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military =
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# Requires translation!
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military units =
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military units =
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# Requires translation!
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# Requires translation!
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melee units =
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melee units =
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@ -5143,7 +5155,7 @@ Police State =
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# Requires translation!
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# Requires translation!
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Total War =
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Total War =
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# Requires translation!
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# Requires translation!
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New military units start with [amount] Experience =
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New [param] units start with [amount] Experience =
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# Requires translation!
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# Requires translation!
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Autocracy Complete =
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Autocracy Complete =
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# Requires translation!
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# Requires translation!
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@ -5972,7 +5984,7 @@ Coastal Raider III =
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# Requires translation!
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# Requires translation!
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Wolfpack I =
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Wolfpack I =
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# Requires translation!
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# Requires translation!
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Bonus as Attacker [amount]% =
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+[amount]% Strength when attacking =
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# Requires translation!
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# Requires translation!
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Wolfpack II =
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Wolfpack II =
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@ -5981,7 +5993,8 @@ Wolfpack II =
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Wolfpack III =
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Wolfpack III =
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Armor Plating I = Armor Plating I
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Armor Plating I = Armor Plating I
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+25% Combat Bonus when defending = +25% Combat Bonus when defending
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# Requires translation!
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+[amount]% Strength when defending =
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Armor Plating II = Armor Plating II
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Armor Plating II = Armor Plating II
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@ -144,6 +144,14 @@ Maritime = Merellinen
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Mercantile = Palkkasotilaallinen
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Mercantile = Palkkasotilaallinen
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Militaristic = Sotilaallinen
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Militaristic = Sotilaallinen
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Type: = Tyyppi:
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Type: = Tyyppi:
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# Requires translation!
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Friendly =
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# Requires translation!
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Hostile =
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# Requires translation!
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Irrational =
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# Requires translation!
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Personality: =
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Influence: = Vaikutusvalta:
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Influence: = Vaikutusvalta:
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Reach 30 for friendship. = Saavutat ystävyyden 30:sä
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Reach 30 for friendship. = Saavutat ystävyyden 30:sä
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Reach highest influence above 60 for alliance. = Saavutat liittolaisuuden omaamalla suurimman yli 60 pisteen Vaikutusvallan
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Reach highest influence above 60 for alliance. = Saavutat liittolaisuuden omaamalla suurimman yli 60 pisteen Vaikutusvallan
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@ -617,6 +625,8 @@ Captured! = Kaapattu!
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defence vs ranged = puolustus pitkiä iskuja vastaan
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defence vs ranged = puolustus pitkiä iskuja vastaan
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[percentage] to unit defence = [percentage] lisä puolustukseen
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[percentage] to unit defence = [percentage] lisä puolustukseen
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Attacker Bonus = Hyökkäysbonus
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Attacker Bonus = Hyökkäysbonus
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# Requires translation!
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Defender Bonus =
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Landing = Maihinnousu
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Landing = Maihinnousu
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Flanking = Hyökkäys sivusta
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Flanking = Hyökkäys sivusta
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vs [unitType] = vs [unitType]
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vs [unitType] = vs [unitType]
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@ -646,6 +656,8 @@ Occupied City = Miehitetty Kaupunki
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Buildings = Rakennukset
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Buildings = Rakennukset
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# For the "when constructing [military units]" translation
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# For the "when constructing [military units]" translation
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# Requires translation!
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military =
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military units = sotilasyksiköitä
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military units = sotilasyksiköitä
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melee units = lähitaisteluyksiköitä
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melee units = lähitaisteluyksiköitä
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# Requires translation!
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# Requires translation!
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@ -3449,7 +3461,7 @@ Police State =
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# Requires translation!
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# Requires translation!
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Total War =
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Total War =
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# Requires translation!
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# Requires translation!
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New military units start with [amount] Experience =
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New [param] units start with [amount] Experience =
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# Requires translation!
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# Requires translation!
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Autocracy Complete =
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Autocracy Complete =
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# Requires translation!
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# Requires translation!
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@ -4174,7 +4186,8 @@ Coastal Raider II =
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Coastal Raider III =
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Coastal Raider III =
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Wolfpack I = Susilauma I
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Wolfpack I = Susilauma I
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Bonus as Attacker [amount]% = +[amount]% hyökätessä
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# Requires translation!
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+[amount]% Strength when attacking =
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Wolfpack II = Susilauma II
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Wolfpack II = Susilauma II
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@ -4183,7 +4196,7 @@ Wolfpack III = Susilauma III
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# Requires translation!
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# Requires translation!
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Armor Plating I =
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Armor Plating I =
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# Requires translation!
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# Requires translation!
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+25% Combat Bonus when defending =
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+[amount]% Strength when defending =
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# Requires translation!
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# Requires translation!
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Armor Plating II =
|
Armor Plating II =
|
||||||
|
@ -140,6 +140,14 @@ Maritime = Maritime
|
|||||||
Mercantile = Marchande
|
Mercantile = Marchande
|
||||||
Militaristic = Militariste
|
Militaristic = Militariste
|
||||||
Type: = Type :
|
Type: = Type :
|
||||||
|
# Requires translation!
|
||||||
|
Friendly =
|
||||||
|
# Requires translation!
|
||||||
|
Hostile =
|
||||||
|
# Requires translation!
|
||||||
|
Irrational =
|
||||||
|
# Requires translation!
|
||||||
|
Personality: =
|
||||||
Influence: = Influence :
|
Influence: = Influence :
|
||||||
Reach 30 for friendship. = Atteignez 30 pour être amis.
|
Reach 30 for friendship. = Atteignez 30 pour être amis.
|
||||||
Reach highest influence above 60 for alliance. = Obtenez la plus grande Influence au-dessus de 60 pour être alliés.
|
Reach highest influence above 60 for alliance. = Obtenez la plus grande Influence au-dessus de 60 pour être alliés.
|
||||||
@ -609,6 +617,8 @@ Captured! = Unité capturée !
|
|||||||
defence vs ranged = défense contre les attaques à distance
|
defence vs ranged = défense contre les attaques à distance
|
||||||
[percentage] to unit defence = [percentage] de défense
|
[percentage] to unit defence = [percentage] de défense
|
||||||
Attacker Bonus = Bonus d'attaque
|
Attacker Bonus = Bonus d'attaque
|
||||||
|
# Requires translation!
|
||||||
|
Defender Bonus =
|
||||||
Landing = Atterrissage
|
Landing = Atterrissage
|
||||||
Flanking = Attaque de flanc
|
Flanking = Attaque de flanc
|
||||||
vs [unitType] = vs [unitType]
|
vs [unitType] = vs [unitType]
|
||||||
@ -639,6 +649,8 @@ Occupied City = Cité occupée
|
|||||||
Buildings = Bâtiments
|
Buildings = Bâtiments
|
||||||
|
|
||||||
# For the "when constructing [military units]" translation
|
# For the "when constructing [military units]" translation
|
||||||
|
# Requires translation!
|
||||||
|
military =
|
||||||
military units = unités militaires
|
military units = unités militaires
|
||||||
melee units = unités de mêlée
|
melee units = unités de mêlée
|
||||||
mounted units = unités montées
|
mounted units = unités montées
|
||||||
@ -2933,7 +2945,7 @@ Quantity of strategic resources produced by the empire increased by 100% = La qu
|
|||||||
Police State = Etat policier
|
Police State = Etat policier
|
||||||
Total War = Guerre Totale
|
Total War = Guerre Totale
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
New military units start with [amount] Experience =
|
New [param] units start with [amount] Experience =
|
||||||
Autocracy Complete = Autocratie complète
|
Autocracy Complete = Autocratie complète
|
||||||
+20% attack bonus to all Military Units for 30 turns = +20% en attaque pour toutes les unités militaires durant 30 tours
|
+20% attack bonus to all Military Units for 30 turns = +20% en attaque pour toutes les unités militaires durant 30 tours
|
||||||
Industrial era = Ère industrielle
|
Industrial era = Ère industrielle
|
||||||
@ -3461,14 +3473,16 @@ Coastal Raider II = Commando Côtier II
|
|||||||
Coastal Raider III = Commando Côtier III
|
Coastal Raider III = Commando Côtier III
|
||||||
|
|
||||||
Wolfpack I = Meute I
|
Wolfpack I = Meute I
|
||||||
Bonus as Attacker [amount]% = Bonus en tant qu'attaquant +[amount]%
|
# Requires translation!
|
||||||
|
+[amount]% Strength when attacking =
|
||||||
|
|
||||||
Wolfpack II = Meute II
|
Wolfpack II = Meute II
|
||||||
|
|
||||||
Wolfpack III = Meute III
|
Wolfpack III = Meute III
|
||||||
|
|
||||||
Armor Plating I = Blindage I
|
Armor Plating I = Blindage I
|
||||||
+25% Combat Bonus when defending = Bonus de combat +25% en défense
|
# Requires translation!
|
||||||
|
+[amount]% Strength when defending =
|
||||||
|
|
||||||
Armor Plating II = Blindage II
|
Armor Plating II = Blindage II
|
||||||
|
|
||||||
|
@ -138,6 +138,14 @@ Maritime = Maritim
|
|||||||
Mercantile = Kaufmännisch
|
Mercantile = Kaufmännisch
|
||||||
Militaristic = Militärisch
|
Militaristic = Militärisch
|
||||||
Type: = Typ:
|
Type: = Typ:
|
||||||
|
# Requires translation!
|
||||||
|
Friendly =
|
||||||
|
# Requires translation!
|
||||||
|
Hostile =
|
||||||
|
# Requires translation!
|
||||||
|
Irrational =
|
||||||
|
# Requires translation!
|
||||||
|
Personality: =
|
||||||
Influence: = Einfluss:
|
Influence: = Einfluss:
|
||||||
Reach 30 for friendship. = Erreiche 30 für Freundschaft.
|
Reach 30 for friendship. = Erreiche 30 für Freundschaft.
|
||||||
Reach highest influence above 60 for alliance. = Erreiche den höchsten Einfluss über 60 für das Bündnis
|
Reach highest influence above 60 for alliance. = Erreiche den höchsten Einfluss über 60 für das Bündnis
|
||||||
@ -595,6 +603,8 @@ Captured! = Gefangen!
|
|||||||
defence vs ranged = Verteidigung gegen Fernkampf
|
defence vs ranged = Verteidigung gegen Fernkampf
|
||||||
[percentage] to unit defence = [percentage] erhöhte Verteidigungsstärke
|
[percentage] to unit defence = [percentage] erhöhte Verteidigungsstärke
|
||||||
Attacker Bonus = Angriffsbonus
|
Attacker Bonus = Angriffsbonus
|
||||||
|
# Requires translation!
|
||||||
|
Defender Bonus =
|
||||||
Landing = Anlanden
|
Landing = Anlanden
|
||||||
Flanking = Flankenangriff
|
Flanking = Flankenangriff
|
||||||
vs [unitType] = gegen [unitType]
|
vs [unitType] = gegen [unitType]
|
||||||
@ -622,6 +632,8 @@ Occupied City = Besetzte Städte
|
|||||||
Buildings = Gebäude
|
Buildings = Gebäude
|
||||||
|
|
||||||
# For the "when constructing [military units]" translation
|
# For the "when constructing [military units]" translation
|
||||||
|
# Requires translation!
|
||||||
|
military =
|
||||||
military units = militärische Einheiten
|
military units = militärische Einheiten
|
||||||
melee units = Nahkampf-Einheiten
|
melee units = Nahkampf-Einheiten
|
||||||
mounted units = Berittene Einheiten
|
mounted units = Berittene Einheiten
|
||||||
@ -858,11 +870,8 @@ WaterAircraftCarrier = Flugzeugträger
|
|||||||
|
|
||||||
Composite Bowman = Kompositbogenschütze
|
Composite Bowman = Kompositbogenschütze
|
||||||
Foreign Land = Fremdes Land
|
Foreign Land = Fremdes Land
|
||||||
# Requires translation!
|
|
||||||
Friendly Land = Befreundetes Land
|
Friendly Land = Befreundetes Land
|
||||||
# Requires translation!
|
|
||||||
Air = Luft
|
Air = Luft
|
||||||
# Requires translation!
|
|
||||||
Wounded = Verwundet
|
Wounded = Verwundet
|
||||||
Marine = Marine
|
Marine = Marine
|
||||||
Mobile SAM = Mobile Flugabwehrrakete
|
Mobile SAM = Mobile Flugabwehrrakete
|
||||||
@ -1118,7 +1127,6 @@ Free Great Person = Kostenlose große Persönlichkeit
|
|||||||
Leaning Tower of Pisa = Schiefer Turm von Pisa
|
Leaning Tower of Pisa = Schiefer Turm von Pisa
|
||||||
|
|
||||||
'Bushido is realized in the presence of death. This means choosing death whenever there is a choice between life and death. There is no other reasoning.' - Yamamoto Tsunetomo = 'Bushido wird in der Gegenwart des Todes umgesetzt. Das bedeutet, den Tod zu wählen, wann immer es eine Wahl zwischen Leben und Tod gibt. Es gibt keine andere Art des Denkens.' - Yamamoto Tsunetomo
|
'Bushido is realized in the presence of death. This means choosing death whenever there is a choice between life and death. There is no other reasoning.' - Yamamoto Tsunetomo = 'Bushido wird in der Gegenwart des Todes umgesetzt. Das bedeutet, den Tod zu wählen, wann immer es eine Wahl zwischen Leben und Tod gibt. Es gibt keine andere Art des Denkens.' - Yamamoto Tsunetomo
|
||||||
# Requires translation!
|
|
||||||
+[amount]% combat bonus for units fighting in [param] = +[amount]% Kampfbonus für die Einheiten in [param]
|
+[amount]% combat bonus for units fighting in [param] = +[amount]% Kampfbonus für die Einheiten in [param]
|
||||||
Himeji Castle = Schloss Himeji
|
Himeji Castle = Schloss Himeji
|
||||||
|
|
||||||
@ -2144,7 +2152,6 @@ Welcome, friend! = Willkommen, Freund!
|
|||||||
Wayfinding = Pfadfinder
|
Wayfinding = Pfadfinder
|
||||||
+1 Sight when embarked = +1 Sicht, wenn eingeschifft
|
+1 Sight when embarked = +1 Sicht, wenn eingeschifft
|
||||||
Can embark and move over Coasts and Oceans immediately = Kann sich sofort einschiffen und über Küsten und Ozean bewegen
|
Can embark and move over Coasts and Oceans immediately = Kann sich sofort einschiffen und über Küsten und Ozean bewegen
|
||||||
# Requires translation!
|
|
||||||
+[amount]% Strength if within [amount2] tiles of a [tileImprovement] = +[amount]% Stärke wenn innerhalb von [amount2] Kacheln von [tileImprovement]
|
+[amount]% Strength if within [amount2] tiles of a [tileImprovement] = +[amount]% Stärke wenn innerhalb von [amount2] Kacheln von [tileImprovement]
|
||||||
Honolulu = Honolulu
|
Honolulu = Honolulu
|
||||||
Samoa = Samoa
|
Samoa = Samoa
|
||||||
@ -2724,7 +2731,6 @@ Tile yield from Great Improvements +100% = Kachelerträge von Großen Modernisie
|
|||||||
Freedom = Freiheit
|
Freedom = Freiheit
|
||||||
|
|
||||||
Populism = Populismus
|
Populism = Populismus
|
||||||
# Requires translation!
|
|
||||||
[param] units deal +[amount]% damage = [param] Einheiten verursachen +[amount]% Schaden
|
[param] units deal +[amount]% damage = [param] Einheiten verursachen +[amount]% Schaden
|
||||||
Militarism = Militarismus
|
Militarism = Militarismus
|
||||||
Gold cost of purchasing units -33% = -33% Goldkosten für das Kaufen von Einheiten
|
Gold cost of purchasing units -33% = -33% Goldkosten für das Kaufen von Einheiten
|
||||||
@ -2732,7 +2738,8 @@ Fascism = Faschismus
|
|||||||
Quantity of strategic resources produced by the empire increased by 100% = Menge an strategische Ressourcen ist um 100% erhöht.
|
Quantity of strategic resources produced by the empire increased by 100% = Menge an strategische Ressourcen ist um 100% erhöht.
|
||||||
Police State = Polizeistaat
|
Police State = Polizeistaat
|
||||||
Total War = Totaler Krieg
|
Total War = Totaler Krieg
|
||||||
New military units start with [amount] Experience = Neue militärische Einheiten starten mit [amount] Erfahrung
|
# Requires translation!
|
||||||
|
New [param] units start with [amount] Experience =
|
||||||
Autocracy Complete = Autokratie vollständig
|
Autocracy Complete = Autokratie vollständig
|
||||||
+20% attack bonus to all Military Units for 30 turns = +20% Angriffsbonus für alle Militäreinheiten über 30 Runden
|
+20% attack bonus to all Military Units for 30 turns = +20% Angriffsbonus für alle Militäreinheiten über 30 Runden
|
||||||
Industrial era = Industrielle Revolution
|
Industrial era = Industrielle Revolution
|
||||||
@ -2745,9 +2752,7 @@ Autocracy = Autokratie
|
|||||||
Route = Strecke
|
Route = Strecke
|
||||||
Build a road to connect your capital to our city. = Baut eine Straße, um Eure Hauptstadt mit unserer Stadt zu verbinden.
|
Build a road to connect your capital to our city. = Baut eine Straße, um Eure Hauptstadt mit unserer Stadt zu verbinden.
|
||||||
|
|
||||||
# Requires translation!
|
|
||||||
Clear Barbarian Camp = Säubert das Barbarenlager
|
Clear Barbarian Camp = Säubert das Barbarenlager
|
||||||
# Requires translation!
|
|
||||||
We feel threatened by a Barbarian Camp near our city. Please take care of it. = Wir fühlen uns von einem Barbarenlager in der Nähe unserer Stadt bedroht. Bitte kümmert Euch um sie.
|
We feel threatened by a Barbarian Camp near our city. Please take care of it. = Wir fühlen uns von einem Barbarenlager in der Nähe unserer Stadt bedroht. Bitte kümmert Euch um sie.
|
||||||
|
|
||||||
Connect Resource = Ressource anschließen
|
Connect Resource = Ressource anschließen
|
||||||
@ -2756,19 +2761,13 @@ In order to make our civilizations stronger, connect [param] to your trade netwo
|
|||||||
Construct Wonder = Weltwunder bauen
|
Construct Wonder = Weltwunder bauen
|
||||||
We recommend you to start building [param] to show the whole world your civilization strength. = Wir empfehlen Euch, mit dem Bau von [param] zu beginnen, um der ganzen Welt Eure Zivilisationsstärke zu zeigen.
|
We recommend you to start building [param] to show the whole world your civilization strength. = Wir empfehlen Euch, mit dem Bau von [param] zu beginnen, um der ganzen Welt Eure Zivilisationsstärke zu zeigen.
|
||||||
|
|
||||||
# Requires translation!
|
|
||||||
Acquire Great Person = Erschafft eine Große Persönlichkeit
|
Acquire Great Person = Erschafft eine Große Persönlichkeit
|
||||||
# Requires translation!
|
|
||||||
Great People can change the course of a Civilization! You will be rewarded for acquiring a new [param]. = Große Persönlichkeiten können den Kurs einer Zivilisation verändern! Sie werden für den Erwerb eines neuen [param] belohnt.
|
Great People can change the course of a Civilization! You will be rewarded for acquiring a new [param]. = Große Persönlichkeiten können den Kurs einer Zivilisation verändern! Sie werden für den Erwerb eines neuen [param] belohnt.
|
||||||
|
|
||||||
# Requires translation!
|
|
||||||
Find Player = Findet Spieler
|
Find Player = Findet Spieler
|
||||||
# Requires translation!
|
|
||||||
You have yet to discover where [param] set up their cities. You will be rewarded for finding their territories. = Sie müssen noch herausfinden, wo [param] die Städte eingerichtet hat. Ihr werdet belohnt, wenn Ihr sie findet.
|
You have yet to discover where [param] set up their cities. You will be rewarded for finding their territories. = Sie müssen noch herausfinden, wo [param] die Städte eingerichtet hat. Ihr werdet belohnt, wenn Ihr sie findet.
|
||||||
|
|
||||||
# Requires translation!
|
|
||||||
Find Natural Wonder = Findet Naturwunder
|
Find Natural Wonder = Findet Naturwunder
|
||||||
# Requires translation!
|
|
||||||
Send your best explorers on a quest to discover Natural Wonders. Nobody knows the location of [param] yet. = Sendet Eure besten Entdecker auf die Suche nach Naturwundern. Noch kennt niemand den Standort von [param].
|
Send your best explorers on a quest to discover Natural Wonders. Nobody knows the location of [param] yet. = Sendet Eure besten Entdecker auf die Suche nach Naturwundern. Noch kennt niemand den Standort von [param].
|
||||||
|
|
||||||
|
|
||||||
@ -3239,14 +3238,16 @@ Coastal Raider II = KüstenräuberIn II
|
|||||||
Coastal Raider III = KüstenräuberIn III
|
Coastal Raider III = KüstenräuberIn III
|
||||||
|
|
||||||
Wolfpack I = Rudeltaktik I
|
Wolfpack I = Rudeltaktik I
|
||||||
Bonus as Attacker [amount]% = Bonus für Angriff [amount]%
|
# Requires translation!
|
||||||
|
+[amount]% Strength when attacking =
|
||||||
|
|
||||||
Wolfpack II = Rudeltaktik II
|
Wolfpack II = Rudeltaktik II
|
||||||
|
|
||||||
Wolfpack III = Rudeltaktik III
|
Wolfpack III = Rudeltaktik III
|
||||||
|
|
||||||
Armor Plating I = Panzerung I
|
Armor Plating I = Panzerung I
|
||||||
+25% Combat Bonus when defending = +25% Kampfbonus bei Verteidigung
|
# Requires translation!
|
||||||
|
+[amount]% Strength when defending =
|
||||||
|
|
||||||
Armor Plating II = Panzerung II
|
Armor Plating II = Panzerung II
|
||||||
|
|
||||||
|
@ -138,6 +138,14 @@ Maritime = Tengerparti
|
|||||||
Mercantile = Kereskedelmi
|
Mercantile = Kereskedelmi
|
||||||
Militaristic = Katonai
|
Militaristic = Katonai
|
||||||
Type: = Típus:
|
Type: = Típus:
|
||||||
|
# Requires translation!
|
||||||
|
Friendly =
|
||||||
|
# Requires translation!
|
||||||
|
Hostile =
|
||||||
|
# Requires translation!
|
||||||
|
Irrational =
|
||||||
|
# Requires translation!
|
||||||
|
Personality: =
|
||||||
Influence: = Befolyás:
|
Influence: = Befolyás:
|
||||||
Reach 30 for friendship. = Érj el 30-at a barátsághoz.
|
Reach 30 for friendship. = Érj el 30-at a barátsághoz.
|
||||||
Reach highest influence above 60 for alliance. = Érj el 60 feletti Befolyást a szövetséghez.
|
Reach highest influence above 60 for alliance. = Érj el 60 feletti Befolyást a szövetséghez.
|
||||||
@ -595,6 +603,8 @@ Captured! = Elfoglalt
|
|||||||
defence vs ranged = védelem távolsági ellen
|
defence vs ranged = védelem távolsági ellen
|
||||||
[percentage] to unit defence = [percentage] az egység védelméhez
|
[percentage] to unit defence = [percentage] az egység védelméhez
|
||||||
Attacker Bonus = Támadó bónusz
|
Attacker Bonus = Támadó bónusz
|
||||||
|
# Requires translation!
|
||||||
|
Defender Bonus =
|
||||||
Landing = Földetérés
|
Landing = Földetérés
|
||||||
Flanking = Támogatás
|
Flanking = Támogatás
|
||||||
vs [unitType] = vs [unitType]
|
vs [unitType] = vs [unitType]
|
||||||
@ -622,6 +632,8 @@ Occupied City = Elfoglalt város
|
|||||||
Buildings = Épületek
|
Buildings = Épületek
|
||||||
|
|
||||||
# For the "when constructing [military units]" translation
|
# For the "when constructing [military units]" translation
|
||||||
|
# Requires translation!
|
||||||
|
military =
|
||||||
military units = katonai egységek
|
military units = katonai egységek
|
||||||
melee units = közelharci egységek
|
melee units = közelharci egységek
|
||||||
mounted units = felszerelt
|
mounted units = felszerelt
|
||||||
@ -3344,7 +3356,8 @@ Fascism = Fasizmus
|
|||||||
Quantity of strategic resources produced by the empire increased by 100% = A stratégiai alapanyagok termelése a teljes birodalomban megnövelve 100%-al
|
Quantity of strategic resources produced by the empire increased by 100% = A stratégiai alapanyagok termelése a teljes birodalomban megnövelve 100%-al
|
||||||
Police State = Rendőrállam
|
Police State = Rendőrállam
|
||||||
Total War = Totális háború
|
Total War = Totális háború
|
||||||
New military units start with [amount] Experience = Új katonai egységek [amount] tapasztalattal kezdenek
|
# Requires translation!
|
||||||
|
New [param] units start with [amount] Experience =
|
||||||
Autocracy Complete = Autokrácia befejezve
|
Autocracy Complete = Autokrácia befejezve
|
||||||
+20% attack bonus to all Military Units for 30 turns = +20% támadási bónusz minden katonai egységnek 30 körön keresztül
|
+20% attack bonus to all Military Units for 30 turns = +20% támadási bónusz minden katonai egységnek 30 körön keresztül
|
||||||
Industrial era = Ipari kor
|
Industrial era = Ipari kor
|
||||||
@ -3888,7 +3901,7 @@ Coastal Raider III =
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Wolfpack I =
|
Wolfpack I =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Bonus as Attacker [amount]% =
|
+[amount]% Strength when attacking =
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Wolfpack II =
|
Wolfpack II =
|
||||||
@ -3899,7 +3912,7 @@ Wolfpack III =
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Armor Plating I =
|
Armor Plating I =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
+25% Combat Bonus when defending =
|
+[amount]% Strength when defending =
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Armor Plating II =
|
Armor Plating II =
|
||||||
|
@ -26,7 +26,6 @@ Get [unitName] = Dapatkan [unitName]
|
|||||||
|
|
||||||
Hydro Plant = PLTA
|
Hydro Plant = PLTA
|
||||||
+1 population in each city = +1 populasi di setiap kota
|
+1 population in each city = +1 populasi di setiap kota
|
||||||
# Requires translation!
|
|
||||||
[buildingName] obsoleted = [buildingName] sudah kuno
|
[buildingName] obsoleted = [buildingName] sudah kuno
|
||||||
|
|
||||||
# Diplomacy,Trade,Nations
|
# Diplomacy,Trade,Nations
|
||||||
@ -92,9 +91,7 @@ Favorable = Disenangi
|
|||||||
Friend = Teman
|
Friend = Teman
|
||||||
Ally = Sekutu
|
Ally = Sekutu
|
||||||
|
|
||||||
# Requires translation!
|
|
||||||
[questName] (+[influenceAmount] influence) = [questName] (+[influenceAmount] pengaruh)
|
[questName] (+[influenceAmount] influence) = [questName] (+[influenceAmount] pengaruh)
|
||||||
# Requires translation!
|
|
||||||
[remainingTurns] turns remaining = [remainingTurns] giliran lagi
|
[remainingTurns] turns remaining = [remainingTurns] giliran lagi
|
||||||
|
|
||||||
## Diplomatic modifiers
|
## Diplomatic modifiers
|
||||||
@ -141,6 +138,14 @@ Maritime = Maritim
|
|||||||
Mercantile = Pedagang
|
Mercantile = Pedagang
|
||||||
Militaristic = Militer
|
Militaristic = Militer
|
||||||
Type: = Jenis:
|
Type: = Jenis:
|
||||||
|
# Requires translation!
|
||||||
|
Friendly =
|
||||||
|
# Requires translation!
|
||||||
|
Hostile =
|
||||||
|
# Requires translation!
|
||||||
|
Irrational =
|
||||||
|
# Requires translation!
|
||||||
|
Personality: =
|
||||||
Influence: = Pengaruh:
|
Influence: = Pengaruh:
|
||||||
Reach 30 for friendship. = Capai 30 untuk persahabatan.
|
Reach 30 for friendship. = Capai 30 untuk persahabatan.
|
||||||
Reach highest influence above 60 for alliance. = Capai pengaruh diatas 60 untuk persekutuan.
|
Reach highest influence above 60 for alliance. = Capai pengaruh diatas 60 untuk persekutuan.
|
||||||
@ -443,9 +448,7 @@ Our proposed trade request is no longer relevant! = Penawaran perdagangan kita t
|
|||||||
[building] has provided [amount] Gold! = [building] telah menyediakan [amount] Emas!
|
[building] has provided [amount] Gold! = [building] telah menyediakan [amount] Emas!
|
||||||
[civName] has stolen your territory! = [civName] telah mencuri teritorimu!
|
[civName] has stolen your territory! = [civName] telah mencuri teritorimu!
|
||||||
Clearing a [forest] has created [amount] Production for [cityName] = Penebangan [forest] telah menghasilkan [amount] Produksi untuk [cityName]
|
Clearing a [forest] has created [amount] Production for [cityName] = Penebangan [forest] telah menghasilkan [amount] Produksi untuk [cityName]
|
||||||
# Requires translation!
|
|
||||||
[civName] assigned you a new quest: [questName]. = [civName] memberikan misi: [questName].
|
[civName] assigned you a new quest: [questName]. = [civName] memberikan misi: [questName].
|
||||||
# Requires translation!
|
|
||||||
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] memberikan hadiah [influence] pengaruh karena telah sukses menjalankan misi [questName].
|
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] memberikan hadiah [influence] pengaruh karena telah sukses menjalankan misi [questName].
|
||||||
|
|
||||||
# World Screen UI
|
# World Screen UI
|
||||||
@ -600,6 +603,8 @@ Captured! = Tertangkap!
|
|||||||
defence vs ranged = pertahanan vs unit jarak jauh
|
defence vs ranged = pertahanan vs unit jarak jauh
|
||||||
[percentage] to unit defence = [percentage] untuk pertahanan unit
|
[percentage] to unit defence = [percentage] untuk pertahanan unit
|
||||||
Attacker Bonus = Bonus Penyerang
|
Attacker Bonus = Bonus Penyerang
|
||||||
|
# Requires translation!
|
||||||
|
Defender Bonus =
|
||||||
Landing = Mendarat
|
Landing = Mendarat
|
||||||
Flanking = Mengapit
|
Flanking = Mengapit
|
||||||
vs [unitType] = vs [unitType]
|
vs [unitType] = vs [unitType]
|
||||||
@ -627,6 +632,8 @@ Occupied City = Kota yang Diduduki
|
|||||||
Buildings = Bangunan
|
Buildings = Bangunan
|
||||||
|
|
||||||
# For the "when constructing [military units]" translation
|
# For the "when constructing [military units]" translation
|
||||||
|
# Requires translation!
|
||||||
|
military =
|
||||||
military units = unit militer
|
military units = unit militer
|
||||||
melee units = unit jarak dekat
|
melee units = unit jarak dekat
|
||||||
mounted units = unit kavaleri
|
mounted units = unit kavaleri
|
||||||
@ -863,11 +870,8 @@ WaterAircraftCarrier = KapalIndukAir
|
|||||||
|
|
||||||
Composite Bowman = Pemanah Paduan
|
Composite Bowman = Pemanah Paduan
|
||||||
Foreign Land = Tanah Asing
|
Foreign Land = Tanah Asing
|
||||||
# Requires translation!
|
|
||||||
Friendly Land = Tanah Sekutu
|
Friendly Land = Tanah Sekutu
|
||||||
# Requires translation!
|
|
||||||
Air = Udara
|
Air = Udara
|
||||||
# Requires translation!
|
|
||||||
Wounded = Terluka
|
Wounded = Terluka
|
||||||
Marine = Marinir
|
Marine = Marinir
|
||||||
Mobile SAM = Mobile SAM
|
Mobile SAM = Mobile SAM
|
||||||
@ -1123,7 +1127,6 @@ Free Great Person = Gratis Orang Hebat
|
|||||||
Leaning Tower of Pisa = Menara Miring Pisa
|
Leaning Tower of Pisa = Menara Miring Pisa
|
||||||
|
|
||||||
'Bushido is realized in the presence of death. This means choosing death whenever there is a choice between life and death. There is no other reasoning.' - Yamamoto Tsunetomo = 'Bushido akan terasa saat kehadiran kematian. Ini berarti memilih untuk mati setiap ada pilihan antara hidup dan mati. Tidak perlu pertimbangan lagi.' - Yamamoto Tsunetomo
|
'Bushido is realized in the presence of death. This means choosing death whenever there is a choice between life and death. There is no other reasoning.' - Yamamoto Tsunetomo = 'Bushido akan terasa saat kehadiran kematian. Ini berarti memilih untuk mati setiap ada pilihan antara hidup dan mati. Tidak perlu pertimbangan lagi.' - Yamamoto Tsunetomo
|
||||||
# Requires translation!
|
|
||||||
+[amount]% combat bonus for units fighting in [param] = +[amount]% bonus pertempuran untuk unit yang berperang di [param]
|
+[amount]% combat bonus for units fighting in [param] = +[amount]% bonus pertempuran untuk unit yang berperang di [param]
|
||||||
Himeji Castle = Kastil Himeji
|
Himeji Castle = Kastil Himeji
|
||||||
|
|
||||||
@ -2149,7 +2152,6 @@ Welcome, friend! = Halo, teman!
|
|||||||
Wayfinding = Pencari Jalan
|
Wayfinding = Pencari Jalan
|
||||||
+1 Sight when embarked = +1 Penglihatan ketika melaut.
|
+1 Sight when embarked = +1 Penglihatan ketika melaut.
|
||||||
Can embark and move over Coasts and Oceans immediately = Langsung dapat melaut dan bergerak sepanjang Pesisir dan Samudra.
|
Can embark and move over Coasts and Oceans immediately = Langsung dapat melaut dan bergerak sepanjang Pesisir dan Samudra.
|
||||||
# Requires translation!
|
|
||||||
+[amount]% Strength if within [amount2] tiles of a [tileImprovement] = +[amount]% Kekuatan jika berjarak [amount2] daerah dari [tileImprovement]
|
+[amount]% Strength if within [amount2] tiles of a [tileImprovement] = +[amount]% Kekuatan jika berjarak [amount2] daerah dari [tileImprovement]
|
||||||
Honolulu = Honolulu
|
Honolulu = Honolulu
|
||||||
Samoa = Samoa
|
Samoa = Samoa
|
||||||
@ -2656,7 +2658,6 @@ Citizenship = Kewarganegaraan
|
|||||||
Tile improvement speed +25% = Kecepatan improvisasi daerah +25%
|
Tile improvement speed +25% = Kecepatan improvisasi daerah +25%
|
||||||
Republic = Republik
|
Republic = Republik
|
||||||
Representation = Representasi
|
Representation = Representasi
|
||||||
# Requires translation!
|
|
||||||
Each city founded increases culture cost of policies [amount]% less than normal = Setiap kota yang didirikan meringankan biaya budaya untuk kebijakan sebesar [amount]% dari biasanya
|
Each city founded increases culture cost of policies [amount]% less than normal = Setiap kota yang didirikan meringankan biaya budaya untuk kebijakan sebesar [amount]% dari biasanya
|
||||||
Meritocracy = Meritokrasi
|
Meritocracy = Meritokrasi
|
||||||
+1 happiness for every city connected to capital = +1 kebahagiaan untuk setiap kota yang terkoneksi dengan ibu kota
|
+1 happiness for every city connected to capital = +1 kebahagiaan untuk setiap kota yang terkoneksi dengan ibu kota
|
||||||
@ -2730,7 +2731,6 @@ Tile yield from Great Improvements +100% = Hasil dari daerah yang dibangun impro
|
|||||||
Freedom = Kebebasan
|
Freedom = Kebebasan
|
||||||
|
|
||||||
Populism = Populisme
|
Populism = Populisme
|
||||||
# Requires translation!
|
|
||||||
[param] units deal +[amount]% damage = Unit [param] menghasilkan +[amount]% kerusakan
|
[param] units deal +[amount]% damage = Unit [param] menghasilkan +[amount]% kerusakan
|
||||||
Militarism = Miltarisme
|
Militarism = Miltarisme
|
||||||
Gold cost of purchasing units -33% = Biaya emas untuk membeli unit -33%.
|
Gold cost of purchasing units -33% = Biaya emas untuk membeli unit -33%.
|
||||||
@ -2738,7 +2738,8 @@ Fascism = Fasisme
|
|||||||
Quantity of strategic resources produced by the empire increased by 100% = Jumlah sumber daya strategis yang dihasilkan oleh negera naik 100%.
|
Quantity of strategic resources produced by the empire increased by 100% = Jumlah sumber daya strategis yang dihasilkan oleh negera naik 100%.
|
||||||
Police State = Negara Kepolisian
|
Police State = Negara Kepolisian
|
||||||
Total War = Perang Total
|
Total War = Perang Total
|
||||||
New military units start with [amount] Experience = Unit militer baru langsung mendapatkan [amount] Pengalaman
|
# Requires translation!
|
||||||
|
New [param] units start with [amount] Experience =
|
||||||
Autocracy Complete = Otokrasi Lengkap
|
Autocracy Complete = Otokrasi Lengkap
|
||||||
+20% attack bonus to all Military Units for 30 turns = +20% bonus serangan untuk semua unit militer selama 30 giliran
|
+20% attack bonus to all Military Units for 30 turns = +20% bonus serangan untuk semua unit militer selama 30 giliran
|
||||||
Industrial era = Era Industri
|
Industrial era = Era Industri
|
||||||
@ -2748,54 +2749,36 @@ Autocracy = Otokrasi
|
|||||||
|
|
||||||
#################### Lines from Quests from Civ V - Vanilla ####################
|
#################### Lines from Quests from Civ V - Vanilla ####################
|
||||||
|
|
||||||
# Requires translation!
|
|
||||||
Route = Rute
|
Route = Rute
|
||||||
# Requires translation!
|
|
||||||
Build a road to connect your capital to our city. = Bangun jalan untuk menghubungkan ibu kota ke kota-kotamu.
|
Build a road to connect your capital to our city. = Bangun jalan untuk menghubungkan ibu kota ke kota-kotamu.
|
||||||
|
|
||||||
# Requires translation!
|
|
||||||
Clear Barbarian Camp = Hancurkan Kemah orang Barbar
|
Clear Barbarian Camp = Hancurkan Kemah orang Barbar
|
||||||
# Requires translation!
|
|
||||||
We feel threatened by a Barbarian Camp near our city. Please take care of it. = Kami merasa terancam dengan kemah orang Barbar di dekat kota kami. Tolong bereskan.
|
We feel threatened by a Barbarian Camp near our city. Please take care of it. = Kami merasa terancam dengan kemah orang Barbar di dekat kota kami. Tolong bereskan.
|
||||||
|
|
||||||
# Requires translation!
|
|
||||||
Connect Resource = Sediakan sumber daya
|
Connect Resource = Sediakan sumber daya
|
||||||
# Requires translation!
|
|
||||||
In order to make our civilizations stronger, connect [param] to your trade network. = Agar peradaban kita semakin kuat, masukkan [param] ke dalam jaringan perdaganganmu.
|
In order to make our civilizations stronger, connect [param] to your trade network. = Agar peradaban kita semakin kuat, masukkan [param] ke dalam jaringan perdaganganmu.
|
||||||
|
|
||||||
# Requires translation!
|
|
||||||
Construct Wonder = Bangun Keajaiban Dunia
|
Construct Wonder = Bangun Keajaiban Dunia
|
||||||
# Requires translation!
|
|
||||||
We recommend you to start building [param] to show the whole world your civilization strength. = Kami menganjurkanmu untuk mulai membangun [param] untuk menunjukkan seluruh dunia akan kekuatan peradabanmu.
|
We recommend you to start building [param] to show the whole world your civilization strength. = Kami menganjurkanmu untuk mulai membangun [param] untuk menunjukkan seluruh dunia akan kekuatan peradabanmu.
|
||||||
|
|
||||||
# Requires translation!
|
|
||||||
Acquire Great Person = Dapatkan Orang Hebat
|
Acquire Great Person = Dapatkan Orang Hebat
|
||||||
# Requires translation!
|
|
||||||
Great People can change the course of a Civilization! You will be rewarded for acquiring a new [param]. = Orang Hebat bisa mengubah masa depan sebuah peradaban! Kamu akan diberi hadiah jika kamu mendapatkan [param].
|
Great People can change the course of a Civilization! You will be rewarded for acquiring a new [param]. = Orang Hebat bisa mengubah masa depan sebuah peradaban! Kamu akan diberi hadiah jika kamu mendapatkan [param].
|
||||||
|
|
||||||
# Requires translation!
|
|
||||||
Find Player = Cari Peradaban
|
Find Player = Cari Peradaban
|
||||||
# Requires translation!
|
|
||||||
You have yet to discover where [param] set up their cities. You will be rewarded for finding their territories. = Kamu masih harus menemukan di mana [param] membangun kota-kotanya. Kamu akan diberi hadiah jika kamu menemukan teritori mereka.
|
You have yet to discover where [param] set up their cities. You will be rewarded for finding their territories. = Kamu masih harus menemukan di mana [param] membangun kota-kotanya. Kamu akan diberi hadiah jika kamu menemukan teritori mereka.
|
||||||
|
|
||||||
# Requires translation!
|
|
||||||
Find Natural Wonder = Temukan Keajaiban Alam
|
Find Natural Wonder = Temukan Keajaiban Alam
|
||||||
# Requires translation!
|
|
||||||
Send your best explorers on a quest to discover Natural Wonders. Nobody knows the location of [param] yet. = Kirimkan penjelajah terbaikmu dalam sebuah misi untuk menemukan Keajaiban Alam. Belum ada yang tahu di mana [param] berada.
|
Send your best explorers on a quest to discover Natural Wonders. Nobody knows the location of [param] yet. = Kirimkan penjelajah terbaikmu dalam sebuah misi untuk menemukan Keajaiban Alam. Belum ada yang tahu di mana [param] berada.
|
||||||
|
|
||||||
|
|
||||||
#################### Lines from Specialists from Civ V - Vanilla ####################
|
#################### Lines from Specialists from Civ V - Vanilla ####################
|
||||||
|
|
||||||
# Requires translation!
|
|
||||||
Scientist = Ilmuwan
|
Scientist = Ilmuwan
|
||||||
|
|
||||||
# Requires translation!
|
|
||||||
Merchant = Pedagang
|
Merchant = Pedagang
|
||||||
|
|
||||||
# Requires translation!
|
|
||||||
Artist = Seniman
|
Artist = Seniman
|
||||||
|
|
||||||
# Requires translation!
|
|
||||||
Engineer = Insinyur
|
Engineer = Insinyur
|
||||||
|
|
||||||
|
|
||||||
@ -3255,14 +3238,16 @@ Coastal Raider II = Penjarah Pesisir II
|
|||||||
Coastal Raider III = Penjarah Pesisir III
|
Coastal Raider III = Penjarah Pesisir III
|
||||||
|
|
||||||
Wolfpack I = Kawanan Serigala I
|
Wolfpack I = Kawanan Serigala I
|
||||||
Bonus as Attacker [amount]% = Bonus [amount]% sebagai penyerang
|
# Requires translation!
|
||||||
|
+[amount]% Strength when attacking =
|
||||||
|
|
||||||
Wolfpack II = Kawanan Serigala II
|
Wolfpack II = Kawanan Serigala II
|
||||||
|
|
||||||
Wolfpack III = Kawanan Serigala III
|
Wolfpack III = Kawanan Serigala III
|
||||||
|
|
||||||
Armor Plating I = Pelapisan Baja I
|
Armor Plating I = Pelapisan Baja I
|
||||||
+25% Combat Bonus when defending = +25% Bonus Pertempuran ketika bertahan
|
# Requires translation!
|
||||||
|
+[amount]% Strength when defending =
|
||||||
|
|
||||||
Armor Plating II = Pelapisan Baja II
|
Armor Plating II = Pelapisan Baja II
|
||||||
|
|
||||||
|
@ -138,6 +138,14 @@ Maritime = Marittima
|
|||||||
Mercantile = Mercantile
|
Mercantile = Mercantile
|
||||||
Militaristic = Militaristica
|
Militaristic = Militaristica
|
||||||
Type: = Tipo:
|
Type: = Tipo:
|
||||||
|
# Requires translation!
|
||||||
|
Friendly =
|
||||||
|
# Requires translation!
|
||||||
|
Hostile =
|
||||||
|
# Requires translation!
|
||||||
|
Irrational =
|
||||||
|
# Requires translation!
|
||||||
|
Personality: =
|
||||||
Influence: = Influenza:
|
Influence: = Influenza:
|
||||||
Reach 30 for friendship. = Stringi un'amicizia superando il limite minimo di 30 Influenza.
|
Reach 30 for friendship. = Stringi un'amicizia superando il limite minimo di 30 Influenza.
|
||||||
Reach highest influence above 60 for alliance. = Stringi un'alleanza superando 60 Influenza al di sopra di tutti.
|
Reach highest influence above 60 for alliance. = Stringi un'alleanza superando 60 Influenza al di sopra di tutti.
|
||||||
@ -595,6 +603,8 @@ Captured! = Cattura!
|
|||||||
defence vs ranged = difesa contro unità da tiro
|
defence vs ranged = difesa contro unità da tiro
|
||||||
[percentage] to unit defence = [percentage] difesa dell'unità
|
[percentage] to unit defence = [percentage] difesa dell'unità
|
||||||
Attacker Bonus = Bonus attaccante
|
Attacker Bonus = Bonus attaccante
|
||||||
|
# Requires translation!
|
||||||
|
Defender Bonus =
|
||||||
Landing = Atterraggio
|
Landing = Atterraggio
|
||||||
Flanking = Attacco ai fianchi
|
Flanking = Attacco ai fianchi
|
||||||
vs [unitType] = contro [unitType]
|
vs [unitType] = contro [unitType]
|
||||||
@ -622,6 +632,8 @@ Occupied City = Città occupata
|
|||||||
Buildings = Edifici
|
Buildings = Edifici
|
||||||
|
|
||||||
# For the "when constructing [military units]" translation
|
# For the "when constructing [military units]" translation
|
||||||
|
# Requires translation!
|
||||||
|
military =
|
||||||
military units = unità militari
|
military units = unità militari
|
||||||
melee units = unità da mischia
|
melee units = unità da mischia
|
||||||
mounted units = unità a cavallo
|
mounted units = unità a cavallo
|
||||||
@ -2727,7 +2739,8 @@ Fascism = Fascismo
|
|||||||
Quantity of strategic resources produced by the empire increased by 100% = L'impero raddoppia la quantità delle risorse strategiche che possiede
|
Quantity of strategic resources produced by the empire increased by 100% = L'impero raddoppia la quantità delle risorse strategiche che possiede
|
||||||
Police State = Stato di polizia
|
Police State = Stato di polizia
|
||||||
Total War = Guerra Totale
|
Total War = Guerra Totale
|
||||||
New military units start with [amount] Experience = [amount] Esperienza per le nuove unità militari
|
# Requires translation!
|
||||||
|
New [param] units start with [amount] Experience =
|
||||||
Autocracy Complete = Autocrazia Completa
|
Autocracy Complete = Autocrazia Completa
|
||||||
+20% attack bonus to all Military Units for 30 turns = +20% Forza a tutte le unità militari per 30 turni
|
+20% attack bonus to all Military Units for 30 turns = +20% Forza a tutte le unità militari per 30 turni
|
||||||
Industrial era = Industriale
|
Industrial era = Industriale
|
||||||
@ -3226,14 +3239,16 @@ Coastal Raider II = Incursione costiera II
|
|||||||
Coastal Raider III = Incursione costiera III
|
Coastal Raider III = Incursione costiera III
|
||||||
|
|
||||||
Wolfpack I = Attacco in massa I
|
Wolfpack I = Attacco in massa I
|
||||||
Bonus as Attacker [amount]% = [amount]% Bonus in attacco
|
# Requires translation!
|
||||||
|
+[amount]% Strength when attacking =
|
||||||
|
|
||||||
Wolfpack II = Attacco in massa II
|
Wolfpack II = Attacco in massa II
|
||||||
|
|
||||||
Wolfpack III = Attacco in massa III
|
Wolfpack III = Attacco in massa III
|
||||||
|
|
||||||
Armor Plating I = Corazza I
|
Armor Plating I = Corazza I
|
||||||
+25% Combat Bonus when defending = +25% Forza in Difesa
|
# Requires translation!
|
||||||
|
+[amount]% Strength when defending =
|
||||||
|
|
||||||
Armor Plating II = Corazza II
|
Armor Plating II = Corazza II
|
||||||
|
|
||||||
|
@ -138,6 +138,14 @@ Maritime = 海洋
|
|||||||
Mercantile = 商業
|
Mercantile = 商業
|
||||||
Militaristic = 軍事
|
Militaristic = 軍事
|
||||||
Type: = タイプ:
|
Type: = タイプ:
|
||||||
|
# Requires translation!
|
||||||
|
Friendly =
|
||||||
|
# Requires translation!
|
||||||
|
Hostile =
|
||||||
|
# Requires translation!
|
||||||
|
Irrational =
|
||||||
|
# Requires translation!
|
||||||
|
Personality: =
|
||||||
Influence: = 影響力:
|
Influence: = 影響力:
|
||||||
Reach 30 for friendship. = 友好的になるために影響力30が必要
|
Reach 30 for friendship. = 友好的になるために影響力30が必要
|
||||||
Reach highest influence above 60 for alliance. = 同盟関係になるためには影響力60以上が必要
|
Reach highest influence above 60 for alliance. = 同盟関係になるためには影響力60以上が必要
|
||||||
@ -596,6 +604,8 @@ Captured! = 捕獲
|
|||||||
defence vs ranged = 防衛vs遠隔攻撃ユニット
|
defence vs ranged = 防衛vs遠隔攻撃ユニット
|
||||||
[percentage] to unit defence = [percentage]防衛有利
|
[percentage] to unit defence = [percentage]防衛有利
|
||||||
Attacker Bonus = 攻撃ボーナス
|
Attacker Bonus = 攻撃ボーナス
|
||||||
|
# Requires translation!
|
||||||
|
Defender Bonus =
|
||||||
Landing = 着陸
|
Landing = 着陸
|
||||||
Flanking = 離陸
|
Flanking = 離陸
|
||||||
vs [unitType] = vs [unitType]
|
vs [unitType] = vs [unitType]
|
||||||
@ -623,6 +633,8 @@ Occupied City = 占領都市
|
|||||||
Buildings = 建物
|
Buildings = 建物
|
||||||
|
|
||||||
# For the "when constructing [military units]" translation
|
# For the "when constructing [military units]" translation
|
||||||
|
# Requires translation!
|
||||||
|
military =
|
||||||
military units = 軍事ユニット
|
military units = 軍事ユニット
|
||||||
melee units = 白兵ユニット
|
melee units = 白兵ユニット
|
||||||
mounted units = 騎乗ユニット
|
mounted units = 騎乗ユニット
|
||||||
@ -2728,7 +2740,8 @@ Fascism = ファシズム
|
|||||||
Quantity of strategic resources produced by the empire increased by 100% = 自国産の戦略資源2倍
|
Quantity of strategic resources produced by the empire increased by 100% = 自国産の戦略資源2倍
|
||||||
Police State = 警察国家
|
Police State = 警察国家
|
||||||
Total War = 総力戦
|
Total War = 総力戦
|
||||||
New military units start with [amount] Experience = 新たに生産された軍事ユニットは[amount]の経験値を獲得
|
# Requires translation!
|
||||||
|
New [param] units start with [amount] Experience =
|
||||||
Autocracy Complete = 独裁コンプリート
|
Autocracy Complete = 独裁コンプリート
|
||||||
+20% attack bonus to all Military Units for 30 turns = 30ターンの間、すべての軍事ユニットに+20%の攻撃ボーナスを与える。
|
+20% attack bonus to all Military Units for 30 turns = 30ターンの間、すべての軍事ユニットに+20%の攻撃ボーナスを与える。
|
||||||
Industrial era = 産業時代
|
Industrial era = 産業時代
|
||||||
@ -3227,14 +3240,16 @@ Coastal Raider II = 沿岸襲撃 II
|
|||||||
Coastal Raider III = 沿岸襲撃 III
|
Coastal Raider III = 沿岸襲撃 III
|
||||||
|
|
||||||
Wolfpack I = 連携攻撃 I
|
Wolfpack I = 連携攻撃 I
|
||||||
Bonus as Attacker [amount]% = 攻撃時に戦闘ボーナス[amount]%
|
# Requires translation!
|
||||||
|
+[amount]% Strength when attacking =
|
||||||
|
|
||||||
Wolfpack II = 連携攻撃 II
|
Wolfpack II = 連携攻撃 II
|
||||||
|
|
||||||
Wolfpack III = 連携攻撃 III
|
Wolfpack III = 連携攻撃 III
|
||||||
|
|
||||||
Armor Plating I = 装甲 I
|
Armor Plating I = 装甲 I
|
||||||
+25% Combat Bonus when defending = 防御時に戦闘ボーナス+25%
|
# Requires translation!
|
||||||
|
+[amount]% Strength when defending =
|
||||||
|
|
||||||
Armor Plating II = 装甲 II
|
Armor Plating II = 装甲 II
|
||||||
|
|
||||||
|
@ -145,6 +145,14 @@ Maritime = 해양적
|
|||||||
Mercantile = 상업적
|
Mercantile = 상업적
|
||||||
Militaristic = 군사적
|
Militaristic = 군사적
|
||||||
Type: = 성향 :
|
Type: = 성향 :
|
||||||
|
# Requires translation!
|
||||||
|
Friendly =
|
||||||
|
# Requires translation!
|
||||||
|
Hostile =
|
||||||
|
# Requires translation!
|
||||||
|
Irrational =
|
||||||
|
# Requires translation!
|
||||||
|
Personality: =
|
||||||
Influence: = 영향력 :
|
Influence: = 영향력 :
|
||||||
Reach 30 for friendship. = 우호 관계가 되려면 30 이상의 영향력을 보유하십시오
|
Reach 30 for friendship. = 우호 관계가 되려면 30 이상의 영향력을 보유하십시오
|
||||||
Reach highest influence above 60 for alliance. = 동맹이 되려면 60 이상이면서 문명들 중 가장 높은 영향력을 보유하십시오.
|
Reach highest influence above 60 for alliance. = 동맹이 되려면 60 이상이면서 문명들 중 가장 높은 영향력을 보유하십시오.
|
||||||
@ -617,6 +625,8 @@ Captured! = 포획!
|
|||||||
defence vs ranged = 원거리 방어력
|
defence vs ranged = 원거리 방어력
|
||||||
[percentage] to unit defence = 유닛 방어력 [percentage]
|
[percentage] to unit defence = 유닛 방어력 [percentage]
|
||||||
Attacker Bonus = 공격자 보너스
|
Attacker Bonus = 공격자 보너스
|
||||||
|
# Requires translation!
|
||||||
|
Defender Bonus =
|
||||||
Landing = 상륙
|
Landing = 상륙
|
||||||
Flanking = 측면 공격
|
Flanking = 측면 공격
|
||||||
vs [unitType] = vs [unitType]
|
vs [unitType] = vs [unitType]
|
||||||
@ -646,6 +656,8 @@ Occupied City = 점령한 도시
|
|||||||
Buildings = 건물
|
Buildings = 건물
|
||||||
|
|
||||||
# For the "when constructing [military units]" translation
|
# For the "when constructing [military units]" translation
|
||||||
|
# Requires translation!
|
||||||
|
military =
|
||||||
military units = 군사 유닛
|
military units = 군사 유닛
|
||||||
melee units = 근접 유닛
|
melee units = 근접 유닛
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
@ -2870,7 +2882,8 @@ Fascism = 파시즘
|
|||||||
Quantity of strategic resources produced by the empire increased by 100% = 전략 자원 생산량 +100%
|
Quantity of strategic resources produced by the empire increased by 100% = 전략 자원 생산량 +100%
|
||||||
Police State = 경찰국가
|
Police State = 경찰국가
|
||||||
Total War = 총력전
|
Total War = 총력전
|
||||||
New military units start with [amount] Experience = 새로 생산된 군사 유닛 경험치 [amount]
|
# Requires translation!
|
||||||
|
New [param] units start with [amount] Experience =
|
||||||
Autocracy Complete = 독재 이념 완성
|
Autocracy Complete = 독재 이념 완성
|
||||||
+20% attack bonus to all Military Units for 30 turns = 30턴 동안 모든 군사 유닛에게 +20%의 공격 보너스
|
+20% attack bonus to all Military Units for 30 turns = 30턴 동안 모든 군사 유닛에게 +20%의 공격 보너스
|
||||||
Industrial era = 산업 시대
|
Industrial era = 산업 시대
|
||||||
@ -3394,14 +3407,16 @@ Coastal Raider II = 해안 강습 II
|
|||||||
Coastal Raider III = 해안 강습 III
|
Coastal Raider III = 해안 강습 III
|
||||||
|
|
||||||
Wolfpack I = 집단공격 I
|
Wolfpack I = 집단공격 I
|
||||||
Bonus as Attacker [amount]% = 공격시 전투력 +[amount]%
|
# Requires translation!
|
||||||
|
+[amount]% Strength when attacking =
|
||||||
|
|
||||||
Wolfpack II = 집단공격 II
|
Wolfpack II = 집단공격 II
|
||||||
|
|
||||||
Wolfpack III = 집단공격 III
|
Wolfpack III = 집단공격 III
|
||||||
|
|
||||||
Armor Plating I = 장갑 강화 I
|
Armor Plating I = 장갑 강화 I
|
||||||
+25% Combat Bonus when defending = 방어시 전투 보너스 +25%
|
# Requires translation!
|
||||||
|
+[amount]% Strength when defending =
|
||||||
|
|
||||||
Armor Plating II = 장갑 강화 II
|
Armor Plating II = 장갑 강화 II
|
||||||
|
|
||||||
|
@ -148,6 +148,14 @@ Maritime = Jūrų
|
|||||||
Mercantile = Mercantile
|
Mercantile = Mercantile
|
||||||
Militaristic = Militaristinis
|
Militaristic = Militaristinis
|
||||||
Type: = Tipas:
|
Type: = Tipas:
|
||||||
|
# Requires translation!
|
||||||
|
Friendly =
|
||||||
|
# Requires translation!
|
||||||
|
Hostile =
|
||||||
|
# Requires translation!
|
||||||
|
Irrational =
|
||||||
|
# Requires translation!
|
||||||
|
Personality: =
|
||||||
Influence: = Įtaka:
|
Influence: = Įtaka:
|
||||||
Reach 30 for friendship. = Užmegzkite 30 draugystę.
|
Reach 30 for friendship. = Užmegzkite 30 draugystę.
|
||||||
Reach highest influence above 60 for alliance. = Pasiekite didžiausią aljanso įtaką, virš 60 metų.
|
Reach highest influence above 60 for alliance. = Pasiekite didžiausią aljanso įtaką, virš 60 metų.
|
||||||
@ -631,6 +639,8 @@ Captured! = Užfiksuotas!
|
|||||||
defence vs ranged = gynyba vs svyravo
|
defence vs ranged = gynyba vs svyravo
|
||||||
[percentage] to unit defence = [percentage] vieneto gynybai
|
[percentage] to unit defence = [percentage] vieneto gynybai
|
||||||
Attacker Bonus = Puolėjo premija
|
Attacker Bonus = Puolėjo premija
|
||||||
|
# Requires translation!
|
||||||
|
Defender Bonus =
|
||||||
Landing = Iškrovimas
|
Landing = Iškrovimas
|
||||||
Flanking = Šalutinis
|
Flanking = Šalutinis
|
||||||
vs [unitType] = vs [unitType]
|
vs [unitType] = vs [unitType]
|
||||||
@ -663,6 +673,8 @@ Buildings = Pastatai
|
|||||||
|
|
||||||
# For the "when constructing [military units]" translation
|
# For the "when constructing [military units]" translation
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
|
military =
|
||||||
|
# Requires translation!
|
||||||
military units =
|
military units =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
melee units =
|
melee units =
|
||||||
@ -4436,7 +4448,7 @@ Police State =
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Total War =
|
Total War =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
New military units start with [amount] Experience =
|
New [param] units start with [amount] Experience =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Autocracy Complete =
|
Autocracy Complete =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
@ -5265,7 +5277,7 @@ Coastal Raider III =
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Wolfpack I =
|
Wolfpack I =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Bonus as Attacker [amount]% =
|
+[amount]% Strength when attacking =
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Wolfpack II =
|
Wolfpack II =
|
||||||
@ -5276,7 +5288,7 @@ Wolfpack III =
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Armor Plating I =
|
Armor Plating I =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
+25% Combat Bonus when defending =
|
+[amount]% Strength when defending =
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Armor Plating II =
|
Armor Plating II =
|
||||||
|
@ -217,6 +217,14 @@ Mercantile =
|
|||||||
Militaristic =
|
Militaristic =
|
||||||
Type: = Jenis:
|
Type: = Jenis:
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
|
Friendly =
|
||||||
|
# Requires translation!
|
||||||
|
Hostile =
|
||||||
|
# Requires translation!
|
||||||
|
Irrational =
|
||||||
|
# Requires translation!
|
||||||
|
Personality: =
|
||||||
|
# Requires translation!
|
||||||
Influence: =
|
Influence: =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Reach 30 for friendship. =
|
Reach 30 for friendship. =
|
||||||
@ -1024,6 +1032,8 @@ defence vs ranged =
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Attacker Bonus =
|
Attacker Bonus =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
|
Defender Bonus =
|
||||||
|
# Requires translation!
|
||||||
Landing =
|
Landing =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Flanking =
|
Flanking =
|
||||||
@ -1072,6 +1082,8 @@ Buildings =
|
|||||||
|
|
||||||
# For the "when constructing [military units]" translation
|
# For the "when constructing [military units]" translation
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
|
military =
|
||||||
|
# Requires translation!
|
||||||
military units =
|
military units =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
melee units =
|
melee units =
|
||||||
@ -4922,7 +4934,7 @@ Police State =
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Total War =
|
Total War =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
New military units start with [amount] Experience =
|
New [param] units start with [amount] Experience =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Autocracy Complete =
|
Autocracy Complete =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
@ -5635,7 +5647,7 @@ Coastal Raider III =
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Wolfpack I =
|
Wolfpack I =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Bonus as Attacker [amount]% =
|
+[amount]% Strength when attacking =
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Wolfpack II =
|
Wolfpack II =
|
||||||
@ -5646,7 +5658,7 @@ Wolfpack III =
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Armor Plating I =
|
Armor Plating I =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
+25% Combat Bonus when defending =
|
+[amount]% Strength when defending =
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Armor Plating II =
|
Armor Plating II =
|
||||||
|
@ -141,6 +141,14 @@ Maritime = Daryāi
|
|||||||
Mercantile = Bāzargāni
|
Mercantile = Bāzargāni
|
||||||
Militaristic = Nezāmi
|
Militaristic = Nezāmi
|
||||||
Type: = noe’e:
|
Type: = noe’e:
|
||||||
|
# Requires translation!
|
||||||
|
Friendly =
|
||||||
|
# Requires translation!
|
||||||
|
Hostile =
|
||||||
|
# Requires translation!
|
||||||
|
Irrational =
|
||||||
|
# Requires translation!
|
||||||
|
Personality: =
|
||||||
Influence: = Nofooz
|
Influence: = Nofooz
|
||||||
Reach 30 for friendship. = Baraye doosti be 30 beresid.
|
Reach 30 for friendship. = Baraye doosti be 30 beresid.
|
||||||
Reach highest influence above 60 for alliance. = Be bištarin Nofooz, bālāye 60, beresid to ham-peymān šavid.
|
Reach highest influence above 60 for alliance. = Be bištarin Nofooz, bālāye 60, beresid to ham-peymān šavid.
|
||||||
@ -617,6 +625,8 @@ Captured! = Tasḵir šode!
|
|||||||
defence vs ranged = Defā bar alayh bord
|
defence vs ranged = Defā bar alayh bord
|
||||||
[percentage] to unit defence = [percentage] be defā’e niroo
|
[percentage] to unit defence = [percentage] be defā’e niroo
|
||||||
Attacker Bonus = Jayeze ye hamle konande
|
Attacker Bonus = Jayeze ye hamle konande
|
||||||
|
# Requires translation!
|
||||||
|
Defender Bonus =
|
||||||
Landing = Dar hāl forood
|
Landing = Dar hāl forood
|
||||||
Flanking = Dar hāl hamle az pošt
|
Flanking = Dar hāl hamle az pošt
|
||||||
vs [unitType] = bar alayh [unitType]
|
vs [unitType] = bar alayh [unitType]
|
||||||
@ -648,6 +658,8 @@ Buildings = Sāḵtemān hā
|
|||||||
|
|
||||||
# For the "when constructing [military units]" translation
|
# For the "when constructing [military units]" translation
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
|
military =
|
||||||
|
# Requires translation!
|
||||||
military units =
|
military units =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
melee units =
|
melee units =
|
||||||
@ -4367,7 +4379,7 @@ Police State =
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Total War =
|
Total War =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
New military units start with [amount] Experience =
|
New [param] units start with [amount] Experience =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Autocracy Complete =
|
Autocracy Complete =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
@ -5196,7 +5208,7 @@ Coastal Raider III =
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Wolfpack I =
|
Wolfpack I =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Bonus as Attacker [amount]% =
|
+[amount]% Strength when attacking =
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Wolfpack II =
|
Wolfpack II =
|
||||||
@ -5207,7 +5219,7 @@ Wolfpack III =
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Armor Plating I =
|
Armor Plating I =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
+25% Combat Bonus when defending =
|
+[amount]% Strength when defending =
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Armor Plating II =
|
Armor Plating II =
|
||||||
|
@ -145,6 +145,14 @@ Maritime = Daryaai
|
|||||||
Mercantile = Baazargaani
|
Mercantile = Baazargaani
|
||||||
Militaristic = Nezaami
|
Militaristic = Nezaami
|
||||||
Type: = noe’e:
|
Type: = noe’e:
|
||||||
|
# Requires translation!
|
||||||
|
Friendly =
|
||||||
|
# Requires translation!
|
||||||
|
Hostile =
|
||||||
|
# Requires translation!
|
||||||
|
Irrational =
|
||||||
|
# Requires translation!
|
||||||
|
Personality: =
|
||||||
Influence: = Nofooz
|
Influence: = Nofooz
|
||||||
Reach 30 for friendship. = Baraye doosti be 30 beresid.
|
Reach 30 for friendship. = Baraye doosti be 30 beresid.
|
||||||
Reach highest influence above 60 for alliance. = Be bishtarin Nofooz, baalaaye 60, beresid to ham-peymaan shavid.
|
Reach highest influence above 60 for alliance. = Be bishtarin Nofooz, baalaaye 60, beresid to ham-peymaan shavid.
|
||||||
@ -621,6 +629,8 @@ Captured! = Taskhir shode!
|
|||||||
defence vs ranged = Defaa bar alayh bord
|
defence vs ranged = Defaa bar alayh bord
|
||||||
[percentage] to unit defence = [percentage] be defaa’e niroo
|
[percentage] to unit defence = [percentage] be defaa’e niroo
|
||||||
Attacker Bonus = Jayeze ye hamle konande
|
Attacker Bonus = Jayeze ye hamle konande
|
||||||
|
# Requires translation!
|
||||||
|
Defender Bonus =
|
||||||
Landing = Dar haal forood
|
Landing = Dar haal forood
|
||||||
Flanking = Dar haal hamle az posht
|
Flanking = Dar haal hamle az posht
|
||||||
vs [unitType] = bar alayh [unitType]
|
vs [unitType] = bar alayh [unitType]
|
||||||
@ -652,6 +662,8 @@ Buildings = Saakhtemaan haa
|
|||||||
|
|
||||||
# For the "when constructing [military units]" translation
|
# For the "when constructing [military units]" translation
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
|
military =
|
||||||
|
# Requires translation!
|
||||||
military units =
|
military units =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
melee units =
|
melee units =
|
||||||
@ -4371,7 +4383,7 @@ Police State =
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Total War =
|
Total War =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
New military units start with [amount] Experience =
|
New [param] units start with [amount] Experience =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Autocracy Complete =
|
Autocracy Complete =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
@ -5200,7 +5212,7 @@ Coastal Raider III =
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Wolfpack I =
|
Wolfpack I =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Bonus as Attacker [amount]% =
|
+[amount]% Strength when attacking =
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Wolfpack II =
|
Wolfpack II =
|
||||||
@ -5211,7 +5223,7 @@ Wolfpack III =
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Armor Plating I =
|
Armor Plating I =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
+25% Combat Bonus when defending =
|
+[amount]% Strength when defending =
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Armor Plating II =
|
Armor Plating II =
|
||||||
|
@ -144,6 +144,14 @@ Maritime = Nadmorskie
|
|||||||
Mercantile = Kupieckie
|
Mercantile = Kupieckie
|
||||||
Militaristic = Militarne
|
Militaristic = Militarne
|
||||||
Type: = Typ:
|
Type: = Typ:
|
||||||
|
# Requires translation!
|
||||||
|
Friendly =
|
||||||
|
# Requires translation!
|
||||||
|
Hostile =
|
||||||
|
# Requires translation!
|
||||||
|
Irrational =
|
||||||
|
# Requires translation!
|
||||||
|
Personality: =
|
||||||
Influence: = Wpływy:
|
Influence: = Wpływy:
|
||||||
Reach 30 for friendship. = Osiągnij 30 dla przyjaźni.
|
Reach 30 for friendship. = Osiągnij 30 dla przyjaźni.
|
||||||
Reach highest influence above 60 for alliance. = Osiągnij najwyższy wpływ ponad 60 dla sojuszu.
|
Reach highest influence above 60 for alliance. = Osiągnij najwyższy wpływ ponad 60 dla sojuszu.
|
||||||
@ -615,6 +623,8 @@ Captured! = Pojmany!
|
|||||||
defence vs ranged = obrona przeciw atakom dystansowym
|
defence vs ranged = obrona przeciw atakom dystansowym
|
||||||
[percentage] to unit defence = [percentage] do obrony
|
[percentage] to unit defence = [percentage] do obrony
|
||||||
Attacker Bonus = Premia dla atakującego
|
Attacker Bonus = Premia dla atakującego
|
||||||
|
# Requires translation!
|
||||||
|
Defender Bonus =
|
||||||
Landing = Desant
|
Landing = Desant
|
||||||
Flanking = Flankowanie
|
Flanking = Flankowanie
|
||||||
vs [unitType] = przeciw [unitType]
|
vs [unitType] = przeciw [unitType]
|
||||||
@ -644,6 +654,8 @@ Occupied City = Okupowane miasta
|
|||||||
Buildings = Budynki
|
Buildings = Budynki
|
||||||
|
|
||||||
# For the "when constructing [military units]" translation
|
# For the "when constructing [military units]" translation
|
||||||
|
# Requires translation!
|
||||||
|
military =
|
||||||
military units = jednostki wojskowe
|
military units = jednostki wojskowe
|
||||||
melee units = jednostki walczące w zwarciu
|
melee units = jednostki walczące w zwarciu
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
@ -2868,7 +2880,8 @@ Fascism = Faszyzm
|
|||||||
Quantity of strategic resources produced by the empire increased by 100% = Ilość surowców strategicznych, produkowanych przez imperium, zwiększa się o 100%
|
Quantity of strategic resources produced by the empire increased by 100% = Ilość surowców strategicznych, produkowanych przez imperium, zwiększa się o 100%
|
||||||
Police State = Państwo Policyjne
|
Police State = Państwo Policyjne
|
||||||
Total War = Wojna Absolutna
|
Total War = Wojna Absolutna
|
||||||
New military units start with [amount] Experience = Nowo utworzone jednostki wojskowe rozpoczynają z [amount] Doświadczenia
|
# Requires translation!
|
||||||
|
New [param] units start with [amount] Experience =
|
||||||
Autocracy Complete = Ukończona Autokracja
|
Autocracy Complete = Ukończona Autokracja
|
||||||
+20% attack bonus to all Military Units for 30 turns = +20% premii do ataku dla każdej Jednostki Wojskowej na 30 tur
|
+20% attack bonus to all Military Units for 30 turns = +20% premii do ataku dla każdej Jednostki Wojskowej na 30 tur
|
||||||
Industrial era = Epoka Przemysłowa
|
Industrial era = Epoka Przemysłowa
|
||||||
@ -3392,14 +3405,16 @@ Coastal Raider II = Morski Grabieżca II
|
|||||||
Coastal Raider III = Morski Grabieżca III
|
Coastal Raider III = Morski Grabieżca III
|
||||||
|
|
||||||
Wolfpack I = Wataha I
|
Wolfpack I = Wataha I
|
||||||
Bonus as Attacker [amount]% = Premia jako atakujący [amount]%
|
# Requires translation!
|
||||||
|
+[amount]% Strength when attacking =
|
||||||
|
|
||||||
Wolfpack II = Wataha II
|
Wolfpack II = Wataha II
|
||||||
|
|
||||||
Wolfpack III = Wataha III
|
Wolfpack III = Wataha III
|
||||||
|
|
||||||
Armor Plating I = Opancerzenie I
|
Armor Plating I = Opancerzenie I
|
||||||
+25% Combat Bonus when defending = +25% siły bojowej podczas obrony
|
# Requires translation!
|
||||||
|
+[amount]% Strength when defending =
|
||||||
|
|
||||||
Armor Plating II = Opancerzenie II
|
Armor Plating II = Opancerzenie II
|
||||||
|
|
||||||
|
@ -146,6 +146,14 @@ Maritime = Naval
|
|||||||
Mercantile = Mercantil
|
Mercantile = Mercantil
|
||||||
Militaristic = Militar
|
Militaristic = Militar
|
||||||
Type: = Tipo:
|
Type: = Tipo:
|
||||||
|
# Requires translation!
|
||||||
|
Friendly =
|
||||||
|
# Requires translation!
|
||||||
|
Hostile =
|
||||||
|
# Requires translation!
|
||||||
|
Irrational =
|
||||||
|
# Requires translation!
|
||||||
|
Personality: =
|
||||||
Influence: = Influência:
|
Influence: = Influência:
|
||||||
Reach 30 for friendship. = Alcançar 30 para amizade.
|
Reach 30 for friendship. = Alcançar 30 para amizade.
|
||||||
Reach highest influence above 60 for alliance. = Alcançar influência máxima acima de 60 para aliança.
|
Reach highest influence above 60 for alliance. = Alcançar influência máxima acima de 60 para aliança.
|
||||||
@ -637,6 +645,8 @@ defence vs ranged =
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Attacker Bonus =
|
Attacker Bonus =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
|
Defender Bonus =
|
||||||
|
# Requires translation!
|
||||||
Landing =
|
Landing =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Flanking =
|
Flanking =
|
||||||
@ -670,6 +680,8 @@ Buildings = Edifícios
|
|||||||
|
|
||||||
# For the "when constructing [military units]" translation
|
# For the "when constructing [military units]" translation
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
|
military =
|
||||||
|
# Requires translation!
|
||||||
military units =
|
military units =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
melee units =
|
melee units =
|
||||||
@ -4178,7 +4190,7 @@ Quantity of strategic resources produced by the empire increased by 100% = Quant
|
|||||||
Police State = Estado de Polícia
|
Police State = Estado de Polícia
|
||||||
Total War = Guerra Total
|
Total War = Guerra Total
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
New military units start with [amount] Experience =
|
New [param] units start with [amount] Experience =
|
||||||
Autocracy Complete = Autocracia Completa
|
Autocracy Complete = Autocracia Completa
|
||||||
+20% attack bonus to all Military Units for 30 turns = +20% bônus de ataque para todas Unidades Militares por 30 turnos
|
+20% attack bonus to all Military Units for 30 turns = +20% bônus de ataque para todas Unidades Militares por 30 turnos
|
||||||
Industrial era = Revolução Industrial
|
Industrial era = Revolução Industrial
|
||||||
@ -4763,14 +4775,16 @@ Coastal Raider II = Assalto Litorâneo II
|
|||||||
Coastal Raider III = Assalto Litorâneo III
|
Coastal Raider III = Assalto Litorâneo III
|
||||||
|
|
||||||
Wolfpack I = Alcateia I
|
Wolfpack I = Alcateia I
|
||||||
Bonus as Attacker [amount]% = [amount]% de bônus como atacante
|
# Requires translation!
|
||||||
|
+[amount]% Strength when attacking =
|
||||||
|
|
||||||
Wolfpack II = Alcateia II
|
Wolfpack II = Alcateia II
|
||||||
|
|
||||||
Wolfpack III = Alcateia III
|
Wolfpack III = Alcateia III
|
||||||
|
|
||||||
Armor Plating I = Revestimento de Armadura I
|
Armor Plating I = Revestimento de Armadura I
|
||||||
+25% Combat Bonus when defending = +25% de Bonus de Combate quando estiver defendendo
|
# Requires translation!
|
||||||
|
+[amount]% Strength when defending =
|
||||||
|
|
||||||
Armor Plating II = Revestimento de Armadura II
|
Armor Plating II = Revestimento de Armadura II
|
||||||
|
|
||||||
|
@ -146,6 +146,14 @@ Maritime = Maritim
|
|||||||
Mercantile = Mercantil
|
Mercantile = Mercantil
|
||||||
Militaristic = Militaristic
|
Militaristic = Militaristic
|
||||||
Type: = Tip:
|
Type: = Tip:
|
||||||
|
# Requires translation!
|
||||||
|
Friendly =
|
||||||
|
# Requires translation!
|
||||||
|
Hostile =
|
||||||
|
# Requires translation!
|
||||||
|
Irrational =
|
||||||
|
# Requires translation!
|
||||||
|
Personality: =
|
||||||
Influence: = Influență:
|
Influence: = Influență:
|
||||||
Reach 30 for friendship. = Atinge 30 pentru prietenie.
|
Reach 30 for friendship. = Atinge 30 pentru prietenie.
|
||||||
Reach highest influence above 60 for alliance. = Atinge cea mai mare influență peste 60 pentru alianță.
|
Reach highest influence above 60 for alliance. = Atinge cea mai mare influență peste 60 pentru alianță.
|
||||||
@ -630,6 +638,8 @@ Captured! = Capturat!
|
|||||||
defence vs ranged = Defensivă împotriva luptătorilor la distanță
|
defence vs ranged = Defensivă împotriva luptătorilor la distanță
|
||||||
[percentage] to unit defence = [percentage] la defensiva unității
|
[percentage] to unit defence = [percentage] la defensiva unității
|
||||||
Attacker Bonus = Bonus de atacator
|
Attacker Bonus = Bonus de atacator
|
||||||
|
# Requires translation!
|
||||||
|
Defender Bonus =
|
||||||
Landing = Debarcare
|
Landing = Debarcare
|
||||||
Flanking = Flancare
|
Flanking = Flancare
|
||||||
vs [unitType] = vs [unitType]
|
vs [unitType] = vs [unitType]
|
||||||
@ -662,6 +672,8 @@ Buildings = Clădiri
|
|||||||
|
|
||||||
# For the "when constructing [military units]" translation
|
# For the "when constructing [military units]" translation
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
|
military =
|
||||||
|
# Requires translation!
|
||||||
military units =
|
military units =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
melee units =
|
melee units =
|
||||||
@ -4238,7 +4250,7 @@ Quantity of strategic resources produced by the empire increased by 100% = Resur
|
|||||||
Police State = Stat polițienesc
|
Police State = Stat polițienesc
|
||||||
Total War = Război total
|
Total War = Război total
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
New military units start with [amount] Experience =
|
New [param] units start with [amount] Experience =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Autocracy Complete =
|
Autocracy Complete =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
@ -4876,7 +4888,7 @@ Coastal Raider III =
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Wolfpack I =
|
Wolfpack I =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Bonus as Attacker [amount]% =
|
+[amount]% Strength when attacking =
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Wolfpack II =
|
Wolfpack II =
|
||||||
@ -4887,7 +4899,7 @@ Wolfpack III =
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Armor Plating I =
|
Armor Plating I =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
+25% Combat Bonus when defending =
|
+[amount]% Strength when defending =
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Armor Plating II =
|
Armor Plating II =
|
||||||
|
@ -138,6 +138,14 @@ Maritime = Морской
|
|||||||
Mercantile = Торговый
|
Mercantile = Торговый
|
||||||
Militaristic = Воинственный
|
Militaristic = Воинственный
|
||||||
Type: = Тип:
|
Type: = Тип:
|
||||||
|
# Requires translation!
|
||||||
|
Friendly =
|
||||||
|
# Requires translation!
|
||||||
|
Hostile =
|
||||||
|
# Requires translation!
|
||||||
|
Irrational =
|
||||||
|
# Requires translation!
|
||||||
|
Personality: =
|
||||||
Influence: = Влияние:
|
Influence: = Влияние:
|
||||||
Reach 30 for friendship. = Достигните 30 для дружбы.
|
Reach 30 for friendship. = Достигните 30 для дружбы.
|
||||||
Reach highest influence above 60 for alliance. = Достигните влияния больше 60, чтобы стать союзником.
|
Reach highest influence above 60 for alliance. = Достигните влияния больше 60, чтобы стать союзником.
|
||||||
@ -595,6 +603,8 @@ Captured! = Захвачен!
|
|||||||
defence vs ranged = Защита против юнитов дальнего боя
|
defence vs ranged = Защита против юнитов дальнего боя
|
||||||
[percentage] to unit defence = [percentage] к защите юнита
|
[percentage] to unit defence = [percentage] к защите юнита
|
||||||
Attacker Bonus = Бонус атакующего
|
Attacker Bonus = Бонус атакующего
|
||||||
|
# Requires translation!
|
||||||
|
Defender Bonus =
|
||||||
Landing = Высадка
|
Landing = Высадка
|
||||||
Flanking = Атака с фланга
|
Flanking = Атака с фланга
|
||||||
vs [unitType] = в сравнении с [unitType]
|
vs [unitType] = в сравнении с [unitType]
|
||||||
@ -622,6 +632,8 @@ Occupied City = Захваченный город
|
|||||||
Buildings = Здания
|
Buildings = Здания
|
||||||
|
|
||||||
# For the "when constructing [military units]" translation
|
# For the "when constructing [military units]" translation
|
||||||
|
# Requires translation!
|
||||||
|
military =
|
||||||
military units = Боевые юниты
|
military units = Боевые юниты
|
||||||
melee units = Отряды ближнего боя
|
melee units = Отряды ближнего боя
|
||||||
mounted units = Кавалерия
|
mounted units = Кавалерия
|
||||||
@ -2727,7 +2739,8 @@ Fascism = Фашизм
|
|||||||
Quantity of strategic resources produced by the empire increased by 100% = Удваивается количество стратегических ресурсов, обрабатываемых империей
|
Quantity of strategic resources produced by the empire increased by 100% = Удваивается количество стратегических ресурсов, обрабатываемых империей
|
||||||
Police State = Полицейский участок
|
Police State = Полицейский участок
|
||||||
Total War = Тотальная война
|
Total War = Тотальная война
|
||||||
New military units start with [amount] Experience = Военные юниты создаются с [amount] опыта
|
# Requires translation!
|
||||||
|
New [param] units start with [amount] Experience =
|
||||||
Autocracy Complete = Автократия завершена
|
Autocracy Complete = Автократия завершена
|
||||||
+20% attack bonus to all Military Units for 30 turns = +20% к боевой мощи всех военных подразделений на 30 ходов
|
+20% attack bonus to all Military Units for 30 turns = +20% к боевой мощи всех военных подразделений на 30 ходов
|
||||||
Industrial era = Новейшее время
|
Industrial era = Новейшее время
|
||||||
@ -3226,14 +3239,16 @@ Coastal Raider II = Береговой налетчик II
|
|||||||
Coastal Raider III = Береговой налетчик III
|
Coastal Raider III = Береговой налетчик III
|
||||||
|
|
||||||
Wolfpack I = Массовая атака I
|
Wolfpack I = Массовая атака I
|
||||||
Bonus as Attacker [amount]% = Бонус при атаке +[amount]%
|
# Requires translation!
|
||||||
|
+[amount]% Strength when attacking =
|
||||||
|
|
||||||
Wolfpack II = Массовая атака II
|
Wolfpack II = Массовая атака II
|
||||||
|
|
||||||
Wolfpack III = Массовая атака III
|
Wolfpack III = Массовая атака III
|
||||||
|
|
||||||
Armor Plating I = Броня I
|
Armor Plating I = Броня I
|
||||||
+25% Combat Bonus when defending = Бонус +25% при защите
|
# Requires translation!
|
||||||
|
+[amount]% Strength when defending =
|
||||||
|
|
||||||
Armor Plating II = Броня II
|
Armor Plating II = Броня II
|
||||||
|
|
||||||
|
@ -138,6 +138,14 @@ Maritime = 航海型
|
|||||||
Mercantile = 商业型
|
Mercantile = 商业型
|
||||||
Militaristic = 军事型
|
Militaristic = 军事型
|
||||||
Type: = 城邦类型:
|
Type: = 城邦类型:
|
||||||
|
# Requires translation!
|
||||||
|
Friendly =
|
||||||
|
# Requires translation!
|
||||||
|
Hostile =
|
||||||
|
# Requires translation!
|
||||||
|
Irrational =
|
||||||
|
# Requires translation!
|
||||||
|
Personality: =
|
||||||
Influence: = 影响力:
|
Influence: = 影响力:
|
||||||
Reach 30 for friendship. = 影响力到达30以建立友谊
|
Reach 30 for friendship. = 影响力到达30以建立友谊
|
||||||
Reach highest influence above 60 for alliance. = 影响力≥60且高于其他文明以成为友邦同盟
|
Reach highest influence above 60 for alliance. = 影响力≥60且高于其他文明以成为友邦同盟
|
||||||
@ -595,6 +603,8 @@ Captured! = 可以俘虏!
|
|||||||
defence vs ranged = 对远程攻击防御
|
defence vs ranged = 对远程攻击防御
|
||||||
[percentage] to unit defence = [percentage]单位防御力
|
[percentage] to unit defence = [percentage]单位防御力
|
||||||
Attacker Bonus = 主动攻击加成
|
Attacker Bonus = 主动攻击加成
|
||||||
|
# Requires translation!
|
||||||
|
Defender Bonus =
|
||||||
Landing = 登陆作战
|
Landing = 登陆作战
|
||||||
Flanking = 侧翼夹击
|
Flanking = 侧翼夹击
|
||||||
vs [unitType] = vs [unitType]
|
vs [unitType] = vs [unitType]
|
||||||
@ -622,6 +632,8 @@ Occupied City = 吞并的城市
|
|||||||
Buildings = 建筑
|
Buildings = 建筑
|
||||||
|
|
||||||
# For the "when constructing [military units]" translation
|
# For the "when constructing [military units]" translation
|
||||||
|
# Requires translation!
|
||||||
|
military =
|
||||||
military units = 军事单位
|
military units = 军事单位
|
||||||
melee units = 近战单位
|
melee units = 近战单位
|
||||||
mounted units = 骑乘单位
|
mounted units = 骑乘单位
|
||||||
@ -2732,7 +2744,8 @@ Fascism = 法西斯
|
|||||||
Quantity of strategic resources produced by the empire increased by 100% = 帝国战略资源产出+100%
|
Quantity of strategic resources produced by the empire increased by 100% = 帝国战略资源产出+100%
|
||||||
Police State = 警察国家
|
Police State = 警察国家
|
||||||
Total War = 全面战争
|
Total War = 全面战争
|
||||||
New military units start with [amount] Experience = 新的军事单位初始经验值为[amount]
|
# Requires translation!
|
||||||
|
New [param] units start with [amount] Experience =
|
||||||
Autocracy Complete = 完整的独裁政策
|
Autocracy Complete = 完整的独裁政策
|
||||||
+20% attack bonus to all Military Units for 30 turns = 所有军事单位主动攻击时战斗力+20%,效果持续30回合
|
+20% attack bonus to all Military Units for 30 turns = 所有军事单位主动攻击时战斗力+20%,效果持续30回合
|
||||||
Industrial era = 工业时代
|
Industrial era = 工业时代
|
||||||
@ -3239,14 +3252,16 @@ Coastal Raider II = 海掠II级
|
|||||||
Coastal Raider III = 海掠III级
|
Coastal Raider III = 海掠III级
|
||||||
|
|
||||||
Wolfpack I = 狼群I级
|
Wolfpack I = 狼群I级
|
||||||
Bonus as Attacker [amount]% = 主动发起攻击时+[amount]%战斗力
|
# Requires translation!
|
||||||
|
+[amount]% Strength when attacking =
|
||||||
|
|
||||||
Wolfpack II = 狼群II级
|
Wolfpack II = 狼群II级
|
||||||
|
|
||||||
Wolfpack III = 狼群III级
|
Wolfpack III = 狼群III级
|
||||||
|
|
||||||
Armor Plating I = 船体装甲I级
|
Armor Plating I = 船体装甲I级
|
||||||
+25% Combat Bonus when defending = 防御时+25%战斗力
|
# Requires translation!
|
||||||
|
+[amount]% Strength when defending =
|
||||||
|
|
||||||
Armor Plating II = 船体装甲II级
|
Armor Plating II = 船体装甲II级
|
||||||
|
|
||||||
|
@ -141,6 +141,14 @@ Maritime = Marítimo
|
|||||||
Mercantile = Mercantil
|
Mercantile = Mercantil
|
||||||
Militaristic = Militarista
|
Militaristic = Militarista
|
||||||
Type: = Tipo:
|
Type: = Tipo:
|
||||||
|
# Requires translation!
|
||||||
|
Friendly =
|
||||||
|
# Requires translation!
|
||||||
|
Hostile =
|
||||||
|
# Requires translation!
|
||||||
|
Irrational =
|
||||||
|
# Requires translation!
|
||||||
|
Personality: =
|
||||||
Influence: = Influencia:
|
Influence: = Influencia:
|
||||||
Reach 30 for friendship. = Debes alcanzar 30 para lograr la amistad
|
Reach 30 for friendship. = Debes alcanzar 30 para lograr la amistad
|
||||||
Reach highest influence above 60 for alliance. = Alcanza una influencia mayor a 60 para lograr alianza.
|
Reach highest influence above 60 for alliance. = Alcanza una influencia mayor a 60 para lograr alianza.
|
||||||
@ -600,6 +608,8 @@ Captured! = Capturada!
|
|||||||
defence vs ranged = defensa a distancia
|
defence vs ranged = defensa a distancia
|
||||||
[percentage] to unit defence = [percentage] a la defensa
|
[percentage] to unit defence = [percentage] a la defensa
|
||||||
Attacker Bonus = Bonus de atacante
|
Attacker Bonus = Bonus de atacante
|
||||||
|
# Requires translation!
|
||||||
|
Defender Bonus =
|
||||||
Landing = Desembarcando
|
Landing = Desembarcando
|
||||||
Flanking = Flanqueando
|
Flanking = Flanqueando
|
||||||
vs [unitType] = vs [unitType]
|
vs [unitType] = vs [unitType]
|
||||||
@ -627,6 +637,8 @@ Occupied City = Ciudad ocupada
|
|||||||
Buildings = Edificios
|
Buildings = Edificios
|
||||||
|
|
||||||
# For the "when constructing [military units]" translation
|
# For the "when constructing [military units]" translation
|
||||||
|
# Requires translation!
|
||||||
|
military =
|
||||||
military units = unidades militares
|
military units = unidades militares
|
||||||
melee units = unidades cuerpo a cuerpo
|
melee units = unidades cuerpo a cuerpo
|
||||||
mounted units = unidades montadas
|
mounted units = unidades montadas
|
||||||
@ -2737,7 +2749,8 @@ Fascism = Facismo
|
|||||||
Quantity of strategic resources produced by the empire increased by 100% = El imperio produce un +100% de recursos estrategicos
|
Quantity of strategic resources produced by the empire increased by 100% = El imperio produce un +100% de recursos estrategicos
|
||||||
Police State = Estado de policias
|
Police State = Estado de policias
|
||||||
Total War = Guerra Total
|
Total War = Guerra Total
|
||||||
New military units start with [amount] Experience = Las nuevas unidades militares comienzan con [amount] de experiencia
|
# Requires translation!
|
||||||
|
New [param] units start with [amount] Experience =
|
||||||
Autocracy Complete = Autocracia completada
|
Autocracy Complete = Autocracia completada
|
||||||
+20% attack bonus to all Military Units for 30 turns = +20% de bonificación de ataque a todas las unidades militares durante 30 turnos
|
+20% attack bonus to all Military Units for 30 turns = +20% de bonificación de ataque a todas las unidades militares durante 30 turnos
|
||||||
Industrial era = Edad Industrial
|
Industrial era = Edad Industrial
|
||||||
@ -3254,14 +3267,16 @@ Coastal Raider II = Asaltante costero II
|
|||||||
Coastal Raider III = Asaltante costero III
|
Coastal Raider III = Asaltante costero III
|
||||||
|
|
||||||
Wolfpack I = Manada de lobos I
|
Wolfpack I = Manada de lobos I
|
||||||
Bonus as Attacker [amount]% = Bonus al atacar [amount]%
|
# Requires translation!
|
||||||
|
+[amount]% Strength when attacking =
|
||||||
|
|
||||||
Wolfpack II = Manada de lobos II
|
Wolfpack II = Manada de lobos II
|
||||||
|
|
||||||
Wolfpack III = Manada de lobos III
|
Wolfpack III = Manada de lobos III
|
||||||
|
|
||||||
Armor Plating I = Blindaje I
|
Armor Plating I = Blindaje I
|
||||||
+25% Combat Bonus when defending = +25% en bonificación de combate al defender
|
# Requires translation!
|
||||||
|
+[amount]% Strength when defending =
|
||||||
|
|
||||||
Armor Plating II = Blindaje II
|
Armor Plating II = Blindaje II
|
||||||
|
|
||||||
|
@ -144,6 +144,14 @@ Maritime = 航海型
|
|||||||
Mercantile = 商業型
|
Mercantile = 商業型
|
||||||
Militaristic = 軍事型
|
Militaristic = 軍事型
|
||||||
Type: = 城邦類型:
|
Type: = 城邦類型:
|
||||||
|
# Requires translation!
|
||||||
|
Friendly =
|
||||||
|
# Requires translation!
|
||||||
|
Hostile =
|
||||||
|
# Requires translation!
|
||||||
|
Irrational =
|
||||||
|
# Requires translation!
|
||||||
|
Personality: =
|
||||||
Influence: = 影響力:
|
Influence: = 影響力:
|
||||||
Reach 30 for friendship. = 影響力到達30以建立友誼
|
Reach 30 for friendship. = 影響力到達30以建立友誼
|
||||||
Reach highest influence above 60 for alliance. = 影響力≥60且高於其他文明以成為友邦同盟
|
Reach highest influence above 60 for alliance. = 影響力≥60且高於其他文明以成為友邦同盟
|
||||||
@ -615,6 +623,8 @@ Captured! = 可以俘虜!
|
|||||||
defence vs ranged = 對遠程攻擊防禦
|
defence vs ranged = 對遠程攻擊防禦
|
||||||
[percentage] to unit defence = [percentage]單位防禦力
|
[percentage] to unit defence = [percentage]單位防禦力
|
||||||
Attacker Bonus = 主動攻擊加成
|
Attacker Bonus = 主動攻擊加成
|
||||||
|
# Requires translation!
|
||||||
|
Defender Bonus =
|
||||||
Landing = 登陸作戰
|
Landing = 登陸作戰
|
||||||
Flanking = 側翼夾擊
|
Flanking = 側翼夾擊
|
||||||
vs [unitType] = vs [unitType]
|
vs [unitType] = vs [unitType]
|
||||||
@ -642,6 +652,8 @@ Occupied City = 併吞的城市
|
|||||||
Buildings = 建築
|
Buildings = 建築
|
||||||
|
|
||||||
# For the "when constructing [military units]" translation
|
# For the "when constructing [military units]" translation
|
||||||
|
# Requires translation!
|
||||||
|
military =
|
||||||
military units = 軍事單位
|
military units = 軍事單位
|
||||||
melee units = 近戰單位
|
melee units = 近戰單位
|
||||||
mounted units = 騎乘單位
|
mounted units = 騎乘單位
|
||||||
@ -2836,7 +2848,8 @@ Fascism = 法西斯
|
|||||||
Quantity of strategic resources produced by the empire increased by 100% = 帝國戰略資源產出+100%
|
Quantity of strategic resources produced by the empire increased by 100% = 帝國戰略資源產出+100%
|
||||||
Police State = 員警國家
|
Police State = 員警國家
|
||||||
Total War = 全面戰爭
|
Total War = 全面戰爭
|
||||||
New military units start with [amount] Experience = 新的軍事單位初始經驗值為[amount]
|
# Requires translation!
|
||||||
|
New [param] units start with [amount] Experience =
|
||||||
Autocracy Complete = 完整的獨裁政策
|
Autocracy Complete = 完整的獨裁政策
|
||||||
+20% attack bonus to all Military Units for 30 turns = 所有軍事單位主動攻擊時戰鬥力+20%,效果持續30回合
|
+20% attack bonus to all Military Units for 30 turns = 所有軍事單位主動攻擊時戰鬥力+20%,效果持續30回合
|
||||||
Industrial era = 工業時代
|
Industrial era = 工業時代
|
||||||
@ -3358,14 +3371,16 @@ Coastal Raider II = 海掠II級
|
|||||||
Coastal Raider III = 海掠III級
|
Coastal Raider III = 海掠III級
|
||||||
|
|
||||||
Wolfpack I = 狼群I級
|
Wolfpack I = 狼群I級
|
||||||
Bonus as Attacker [amount]% = 主動發起攻擊時+[amount]%戰鬥力
|
# Requires translation!
|
||||||
|
+[amount]% Strength when attacking =
|
||||||
|
|
||||||
Wolfpack II = 狼群II級
|
Wolfpack II = 狼群II級
|
||||||
|
|
||||||
Wolfpack III = 狼群III級
|
Wolfpack III = 狼群III級
|
||||||
|
|
||||||
Armor Plating I = 船體裝甲I級
|
Armor Plating I = 船體裝甲I級
|
||||||
+25% Combat Bonus when defending = 防禦時+25%戰鬥力
|
# Requires translation!
|
||||||
|
+[amount]% Strength when defending =
|
||||||
|
|
||||||
Armor Plating II = 船體裝甲II級
|
Armor Plating II = 船體裝甲II級
|
||||||
|
|
||||||
|
@ -144,6 +144,14 @@ Maritime = Denizci
|
|||||||
Mercantile = Ticaret
|
Mercantile = Ticaret
|
||||||
Militaristic = Askeri
|
Militaristic = Askeri
|
||||||
Type: = Tür:
|
Type: = Tür:
|
||||||
|
# Requires translation!
|
||||||
|
Friendly =
|
||||||
|
# Requires translation!
|
||||||
|
Hostile =
|
||||||
|
# Requires translation!
|
||||||
|
Irrational =
|
||||||
|
# Requires translation!
|
||||||
|
Personality: =
|
||||||
Influence: = Etki:
|
Influence: = Etki:
|
||||||
Reach 30 for friendship. = Arkadaşlık için 30'a ulaş.
|
Reach 30 for friendship. = Arkadaşlık için 30'a ulaş.
|
||||||
Reach highest influence above 60 for alliance. = İttifak için 60'ın üzerinde en yüksek etkiye ulaşın.
|
Reach highest influence above 60 for alliance. = İttifak için 60'ın üzerinde en yüksek etkiye ulaşın.
|
||||||
@ -620,6 +628,8 @@ Captured! = Yakalandı!
|
|||||||
defence vs ranged = savunma vs menzilli
|
defence vs ranged = savunma vs menzilli
|
||||||
[percentage] to unit defence = [percentage] birim savunmasına
|
[percentage] to unit defence = [percentage] birim savunmasına
|
||||||
Attacker Bonus = Saldırgan Bonusu
|
Attacker Bonus = Saldırgan Bonusu
|
||||||
|
# Requires translation!
|
||||||
|
Defender Bonus =
|
||||||
Landing = İniş
|
Landing = İniş
|
||||||
Flanking = Kuşatma
|
Flanking = Kuşatma
|
||||||
vs [unitType] = vs [unitType]
|
vs [unitType] = vs [unitType]
|
||||||
@ -649,6 +659,8 @@ Occupied City = İşgal Altındaki Şehir
|
|||||||
Buildings = Binalar
|
Buildings = Binalar
|
||||||
|
|
||||||
# For the "when constructing [military units]" translation
|
# For the "when constructing [military units]" translation
|
||||||
|
# Requires translation!
|
||||||
|
military =
|
||||||
military units = ordu birlikleri
|
military units = ordu birlikleri
|
||||||
melee units = yakın dövüş birlikleri
|
melee units = yakın dövüş birlikleri
|
||||||
mounted units = atlı birlikler
|
mounted units = atlı birlikler
|
||||||
@ -3473,7 +3485,7 @@ Quantity of strategic resources produced by the empire increased by 100% = İmpa
|
|||||||
Police State = Polis Devleti
|
Police State = Polis Devleti
|
||||||
Total War = Topyekün Savaş
|
Total War = Topyekün Savaş
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
New military units start with [amount] Experience =
|
New [param] units start with [amount] Experience =
|
||||||
Autocracy Complete = Otokrasi Tamamlandı
|
Autocracy Complete = Otokrasi Tamamlandı
|
||||||
+20% attack bonus to all Military Units for 30 turns = 30 turluğuna bütün askeri birliklere +%20 savaş bonusu
|
+20% attack bonus to all Military Units for 30 turns = 30 turluğuna bütün askeri birliklere +%20 savaş bonusu
|
||||||
Industrial era = Endüstriyel dönem
|
Industrial era = Endüstriyel dönem
|
||||||
@ -3999,14 +4011,16 @@ Coastal Raider II = Kıyı Baskını 2
|
|||||||
Coastal Raider III = Kıyı Baskını 3
|
Coastal Raider III = Kıyı Baskını 3
|
||||||
|
|
||||||
Wolfpack I = Topluca Saldırı 1
|
Wolfpack I = Topluca Saldırı 1
|
||||||
Bonus as Attacker [amount]% = Saldırgan Olarak Bonus [amount]%
|
# Requires translation!
|
||||||
|
+[amount]% Strength when attacking =
|
||||||
|
|
||||||
Wolfpack II = Topluca Saldırı 2
|
Wolfpack II = Topluca Saldırı 2
|
||||||
|
|
||||||
Wolfpack III = Topluca Saldırı 3
|
Wolfpack III = Topluca Saldırı 3
|
||||||
|
|
||||||
Armor Plating I = Zırh Kaplama 1
|
Armor Plating I = Zırh Kaplama 1
|
||||||
+25% Combat Bonus when defending = Savunurken +25% Savaş Bonusu
|
# Requires translation!
|
||||||
|
+[amount]% Strength when defending =
|
||||||
|
|
||||||
Armor Plating II = Zırh Kaplama 2
|
Armor Plating II = Zırh Kaplama 2
|
||||||
|
|
||||||
|
@ -139,6 +139,14 @@ Maritime = Морський
|
|||||||
Mercantile = Торгівельний
|
Mercantile = Торгівельний
|
||||||
Militaristic = Войовничий
|
Militaristic = Войовничий
|
||||||
Type: = Тип:
|
Type: = Тип:
|
||||||
|
# Requires translation!
|
||||||
|
Friendly =
|
||||||
|
# Requires translation!
|
||||||
|
Hostile =
|
||||||
|
# Requires translation!
|
||||||
|
Irrational =
|
||||||
|
# Requires translation!
|
||||||
|
Personality: =
|
||||||
Influence: = Вплив:
|
Influence: = Вплив:
|
||||||
Reach 30 for friendship. = Досягніть 30 для дружби.
|
Reach 30 for friendship. = Досягніть 30 для дружби.
|
||||||
Reach highest influence above 60 for alliance. = Досягніть найвищого впливу (понад 60) для союзу.
|
Reach highest influence above 60 for alliance. = Досягніть найвищого впливу (понад 60) для союзу.
|
||||||
@ -596,6 +604,8 @@ Captured! = Захопити!
|
|||||||
defence vs ranged = захист проти дальнобійників
|
defence vs ranged = захист проти дальнобійників
|
||||||
[percentage] to unit defence = [percentage] до захисту підрозділу
|
[percentage] to unit defence = [percentage] до захисту підрозділу
|
||||||
Attacker Bonus = Бонус нападника
|
Attacker Bonus = Бонус нападника
|
||||||
|
# Requires translation!
|
||||||
|
Defender Bonus =
|
||||||
Landing = Висадка
|
Landing = Висадка
|
||||||
Flanking = Атака з флангу
|
Flanking = Атака з флангу
|
||||||
vs [unitType] = у порівнянні з підроздом «[unitType]»
|
vs [unitType] = у порівнянні з підроздом «[unitType]»
|
||||||
@ -623,6 +633,8 @@ Occupied City = Окуповане місто
|
|||||||
Buildings = Будівлі
|
Buildings = Будівлі
|
||||||
|
|
||||||
# For the "when constructing [military units]" translation
|
# For the "when constructing [military units]" translation
|
||||||
|
# Requires translation!
|
||||||
|
military =
|
||||||
military units = Військові підрозділи
|
military units = Військові підрозділи
|
||||||
melee units = Підрозділи ближнього бою
|
melee units = Підрозділи ближнього бою
|
||||||
mounted units = Кінні підрозділи
|
mounted units = Кінні підрозділи
|
||||||
@ -2733,7 +2745,8 @@ Fascism = Фашизм
|
|||||||
Quantity of strategic resources produced by the empire increased by 100% = Кількість вироблених імперією стратегічних ресурсів зростає на 100%
|
Quantity of strategic resources produced by the empire increased by 100% = Кількість вироблених імперією стратегічних ресурсів зростає на 100%
|
||||||
Police State = Поліційна держава
|
Police State = Поліційна держава
|
||||||
Total War = Тотальна війна
|
Total War = Тотальна війна
|
||||||
New military units start with [amount] Experience = Новий військовий підрозділ розпочинає з досвідом: [amount]
|
# Requires translation!
|
||||||
|
New [param] units start with [amount] Experience =
|
||||||
Autocracy Complete = Автократія завершена
|
Autocracy Complete = Автократія завершена
|
||||||
+20% attack bonus to all Military Units for 30 turns = +20% до сили атаки для всіх військових підрозділів на 30 ходів
|
+20% attack bonus to all Military Units for 30 turns = +20% до сили атаки для всіх військових підрозділів на 30 ходів
|
||||||
Industrial era = Промислова ера
|
Industrial era = Промислова ера
|
||||||
@ -3246,14 +3259,16 @@ Coastal Raider II = Канонерка II
|
|||||||
Coastal Raider III = Канонерка III
|
Coastal Raider III = Канонерка III
|
||||||
|
|
||||||
Wolfpack I = Вовча зграя I
|
Wolfpack I = Вовча зграя I
|
||||||
Bonus as Attacker [amount]% = Перевага у нападі +[amount]%
|
# Requires translation!
|
||||||
|
+[amount]% Strength when attacking =
|
||||||
|
|
||||||
Wolfpack II = Вовча зграя II
|
Wolfpack II = Вовча зграя II
|
||||||
|
|
||||||
Wolfpack III = Вовча зграя III
|
Wolfpack III = Вовча зграя III
|
||||||
|
|
||||||
Armor Plating I = Броня I
|
Armor Plating I = Броня I
|
||||||
+25% Combat Bonus when defending = +25% при захисті
|
# Requires translation!
|
||||||
|
+[amount]% Strength when defending =
|
||||||
|
|
||||||
Armor Plating II = Броня II
|
Armor Plating II = Броня II
|
||||||
|
|
||||||
|
@ -8,11 +8,11 @@ French = 91
|
|||||||
Portuguese = 46
|
Portuguese = 46
|
||||||
Indonesian = 99
|
Indonesian = 99
|
||||||
Finnish = 60
|
Finnish = 60
|
||||||
Spanish = 99
|
Spanish = 98
|
||||||
Malay = 11
|
Malay = 11
|
||||||
Brazilian_Portuguese = 78
|
Brazilian_Portuguese = 77
|
||||||
Traditional_Chinese = 95
|
Traditional_Chinese = 94
|
||||||
Polish = 94
|
Polish = 93
|
||||||
Lithuanian = 24
|
Lithuanian = 24
|
||||||
Romanian = 40
|
Romanian = 40
|
||||||
Korean = 93
|
Korean = 93
|
||||||
|
@ -3,8 +3,8 @@ package com.unciv.build
|
|||||||
object BuildConfig {
|
object BuildConfig {
|
||||||
const val kotlinVersion = "1.3.71"
|
const val kotlinVersion = "1.3.71"
|
||||||
const val appName = "Unciv"
|
const val appName = "Unciv"
|
||||||
const val appCodeNumber = 485
|
const val appCodeNumber = 486
|
||||||
const val appVersion = "3.11.3-patch1"
|
const val appVersion = "3.11.4"
|
||||||
|
|
||||||
const val gdxVersion = "1.9.10"
|
const val gdxVersion = "1.9.10"
|
||||||
const val roboVMVersion = "2.3.1"
|
const val roboVMVersion = "2.3.1"
|
||||||
|
12
changelog.md
12
changelog.md
@ -1,3 +1,15 @@
|
|||||||
|
## 3.11.4
|
||||||
|
|
||||||
|
Influence bar not displayed for city-states that don't know the viewing civ
|
||||||
|
|
||||||
|
Resolved #3254 - Solved bug in calculating turns to production for settlers
|
||||||
|
|
||||||
|
New parameterized uniques - By givehub99
|
||||||
|
|
||||||
|
City-states personalities - By r3versi
|
||||||
|
|
||||||
|
Translation updates
|
||||||
|
|
||||||
## 3.11.3
|
## 3.11.3
|
||||||
|
|
||||||
AI doesn't construct science constructions when all techs are researched
|
AI doesn't construct science constructions when all techs are researched
|
||||||
|
Loading…
x
Reference in New Issue
Block a user