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Solved RAM crashes hopefully :)
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@ -295,6 +295,9 @@ object Fonts {
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Gdx.gl.glReadPixels(0, 0, w, h, GL20.GL_RGBA, GL20.GL_UNSIGNED_BYTE, pixmap.pixels)
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frameBuffer.end()
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spriteBatch.dispose()
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frameBuffer.dispose()
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// Pixmap is now *upside down* so we need to flip it around the y axis
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for (i in 0..w)
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for (j in 0..h/2) {
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