mirror of
https://github.com/yairm210/Unciv.git
synced 2025-09-29 15:01:09 -04:00
AI now has 5 favored policy trees for each preferred victory type, making them more likely to win culturally
This commit is contained in:
parent
1a021a21fe
commit
0dae80d379
@ -191,9 +191,9 @@ object NextTurnAutomation{
|
|||||||
val preferredVictoryType = civInfo.victoryType()
|
val preferredVictoryType = civInfo.victoryType()
|
||||||
val policyBranchPriority =
|
val policyBranchPriority =
|
||||||
when (preferredVictoryType) {
|
when (preferredVictoryType) {
|
||||||
VictoryType.Cultural -> listOf("Piety", "Freedom", "Tradition", "Rationalism")
|
VictoryType.Cultural -> listOf("Piety", "Freedom", "Tradition", "Rationalism", "Commerce")
|
||||||
VictoryType.Scientific -> listOf("Rationalism", "Commerce", "Liberty", "Freedom")
|
VictoryType.Scientific -> listOf("Rationalism", "Commerce", "Liberty", "Freedom", "Piety")
|
||||||
VictoryType.Domination -> listOf("Autocracy", "Honor", "Liberty", "Rationalism")
|
VictoryType.Domination -> listOf("Autocracy", "Honor", "Liberty", "Rationalism", "Freedom")
|
||||||
VictoryType.Neutral -> listOf()
|
VictoryType.Neutral -> listOf()
|
||||||
}
|
}
|
||||||
val policiesByPreference = adoptablePolicies
|
val policiesByPreference = adoptablePolicies
|
||||||
|
Loading…
x
Reference in New Issue
Block a user