AI now has 5 favored policy trees for each preferred victory type, making them more likely to win culturally

This commit is contained in:
Yair Morgenstern 2020-08-08 22:02:50 +03:00
parent 1a021a21fe
commit 0dae80d379

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@ -191,9 +191,9 @@ object NextTurnAutomation{
val preferredVictoryType = civInfo.victoryType() val preferredVictoryType = civInfo.victoryType()
val policyBranchPriority = val policyBranchPriority =
when (preferredVictoryType) { when (preferredVictoryType) {
VictoryType.Cultural -> listOf("Piety", "Freedom", "Tradition", "Rationalism") VictoryType.Cultural -> listOf("Piety", "Freedom", "Tradition", "Rationalism", "Commerce")
VictoryType.Scientific -> listOf("Rationalism", "Commerce", "Liberty", "Freedom") VictoryType.Scientific -> listOf("Rationalism", "Commerce", "Liberty", "Freedom", "Piety")
VictoryType.Domination -> listOf("Autocracy", "Honor", "Liberty", "Rationalism") VictoryType.Domination -> listOf("Autocracy", "Honor", "Liberty", "Rationalism", "Freedom")
VictoryType.Neutral -> listOf() VictoryType.Neutral -> listOf()
} }
val policiesByPreference = adoptablePolicies val policiesByPreference = adoptablePolicies