From 0eb28b9ae7775be1496b7a695937ac626a981318 Mon Sep 17 00:00:00 2001 From: Yair Morgenstern Date: Sun, 30 Jun 2019 19:48:47 +0300 Subject: [PATCH] Great General bonus affects naval units (as long as we don't have Great Admirals in the game) --- .../assets/jsons/Translations/Units,Promotions.json | 11 +++++++++-- android/assets/jsons/Units.json | 2 +- core/src/com/unciv/logic/battle/BattleDamage.kt | 13 ++++++------- 3 files changed, 16 insertions(+), 10 deletions(-) diff --git a/android/assets/jsons/Translations/Units,Promotions.json b/android/assets/jsons/Translations/Units,Promotions.json index af3061fedc..78d2e3dfb8 100644 --- a/android/assets/jsons/Translations/Units,Promotions.json +++ b/android/assets/jsons/Translations/Units,Promotions.json @@ -1262,11 +1262,18 @@ French:"Général illustre" } - "Bonus for land units in 2 radius 15%" :{ + "Bonus for units in 2 tile radius 15%" :{ + Italian:"15% Bonus per le unità nel raggio di 2 caselle" + French:"Bonus de combat +15% pour les unités dans un rayon de 2 cases" + } + + /* Not in use now, but will be when we eventually add Great Admiral and split the job + "Bonus for land units in 2 tile radius 15%" :{ Italian:"15% Bonus per le unità terrestri nel raggio di 2 caselle" Simplified_Chinese:"周围两格地块内的我方所有陆军单位+15%战斗力" - French:"Bonus de combat +15% pour les unités terrestres dans un rayon de 2 cases" + French:"Bonus de combat +15% pour les unités terrestres dans un rayon de 2 cases" } + */ ////// Unit Promotions diff --git a/android/assets/jsons/Units.json b/android/assets/jsons/Units.json index 53f6509c4e..bbac52aa47 100644 --- a/android/assets/jsons/Units.json +++ b/android/assets/jsons/Units.json @@ -1118,7 +1118,7 @@ name:"Great General", unbuildable:true, unitType:"Civilian", - uniques:["Can start an 8-turn golden age","Bonus for land units in 2 radius 15%"] //to do : should be able to build mega-fort + uniques:["Can start an 8-turn golden age","Bonus for units in 2 tile radius 15%"] //to do : should be able to build mega-fort movement:2 }, diff --git a/core/src/com/unciv/logic/battle/BattleDamage.kt b/core/src/com/unciv/logic/battle/BattleDamage.kt index a3aad83498..903813e774 100644 --- a/core/src/com/unciv/logic/battle/BattleDamage.kt +++ b/core/src/com/unciv/logic/battle/BattleDamage.kt @@ -66,16 +66,15 @@ class BattleDamage{ modifiers["Missing resource"]=-0.25f } - //to do : performance improvement - if (combatant.getUnitType().isLandUnit()) { + //todo : performance improvement + if (combatant.getUnitType()!=UnitType.City) { val nearbyCivUnits = combatant.unit.getTile().getTilesInDistance(2) .filter {it.civilianUnit?.civInfo == combatant.unit.civInfo} .map {it.civilianUnit} - if (nearbyCivUnits.any { it!!.hasUnique("Bonus for land units in 2 radius 15%") }) { - modifiers["Great general"]= when { - combatant.unit.civInfo.getNation().unique == "Great general provides double combat bonus, and spawns 50% faster" -> 0.3f - else -> 0.15f - } + if (nearbyCivUnits.any { it!!.hasUnique("Bonus for units in 2 tile radius 15%") }) { + modifiers["Great General"]= if (combatant.unit.civInfo.getNation().unique == + "Great general provides double combat bonus, and spawns 50% faster") 0.3f + else 0.15f } } }