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Resolved #13290 - Capitals which were previously city-states no longer display icons in victory screen
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@ -128,7 +128,7 @@ class Milestone(val uniqueDescription: String, private val parentVictory: Victor
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}
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private fun getMilestoneButton(text: String, achieved: Boolean): TextButton {
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val textButton = text.toTextButton()
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val textButton = text.toTextButton(hideIcons = true)
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if (achieved) textButton.color = Color.GREEN
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else textButton.color = Color.GRAY
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return textButton
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@ -2911,6 +2911,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Conditional
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??? example "<when between [amount] and [amount] Happiness>"
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'Between' is inclusive - so 'between 1 and 5' includes 1 and 5.
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Example: "<when between [3] and [3] Happiness>"
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Applicable to: Conditional
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@ -3048,7 +3049,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Conditional
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??? example "<when between [amount] and [amount] [stat/resource]>"
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Stats refers to the accumulated stat, not stat-per-turn
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Stats refers to the accumulated stat, not stat-per-turn. 'Between' is inclusive - so 'between 1 and 5' includes 1 and 5.
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Example: "<when between [3] and [3] [Culture]>"
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This unique's effect can be modified with <(modified by game speed)>
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@ -3105,6 +3106,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Conditional
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??? example "<in cities with between [amount] and [amount] [populationFilter]>"
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'Between' is inclusive - so 'between 1 and 5' includes 1 and 5.
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Example: "<in cities with between [3] and [3] [Followers of this Religion]>"
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Applicable to: Conditional
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@ -3251,6 +3253,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Conditional
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??? example "<when number of [countable] is between [countable] and [countable]>"
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'Between' is inclusive - so 'between 1 and 5' includes 1 and 5.
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Example: "<when number of [1000] is between [1000] and [1000]>"
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Applicable to: Conditional
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